3 Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU General Public License as published by
7 the Free Software Foundation; either version 2 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
20 #include "environment.h"
24 Environment::Environment()
26 m_daynight_ratio = 0.5;
29 Environment::~Environment()
32 for(core::list<Player*>::Iterator i = m_players.begin();
33 i != m_players.end(); i++)
39 void Environment::addPlayer(Player *player)
41 DSTACK(__FUNCTION_NAME);
43 Check that peer_ids are unique.
44 Also check that names are unique.
45 Exception: there can be multiple players with peer_id=0
47 // If peer id is non-zero, it has to be unique.
48 if(player->peer_id != 0)
49 assert(getPlayer(player->peer_id) == NULL);
50 // Name has to be unique.
51 assert(getPlayer(player->getName()) == NULL);
53 m_players.push_back(player);
56 void Environment::removePlayer(u16 peer_id)
58 DSTACK(__FUNCTION_NAME);
60 for(core::list<Player*>::Iterator i = m_players.begin();
61 i != m_players.end(); i++)
64 if(player->peer_id != peer_id)
69 // See if there is an another one
70 // (shouldn't be, but just to be sure)
75 Player * Environment::getPlayer(u16 peer_id)
77 for(core::list<Player*>::Iterator i = m_players.begin();
78 i != m_players.end(); i++)
81 if(player->peer_id == peer_id)
87 Player * Environment::getPlayer(const char *name)
89 for(core::list<Player*>::Iterator i = m_players.begin();
90 i != m_players.end(); i++)
93 if(strcmp(player->getName(), name) == 0)
99 Player * Environment::getRandomConnectedPlayer()
101 core::list<Player*> connected_players = getPlayers(true);
102 u32 chosen_one = myrand() % connected_players.size();
104 for(core::list<Player*>::Iterator
105 i = connected_players.begin();
106 i != connected_players.end(); i++)
118 Player * Environment::getNearestConnectedPlayer(v3f pos)
120 core::list<Player*> connected_players = getPlayers(true);
122 Player *nearest_player = NULL;
123 for(core::list<Player*>::Iterator
124 i = connected_players.begin();
125 i != connected_players.end(); i++)
128 f32 d = player->getPosition().getDistanceFrom(pos);
129 if(d < nearest_d || nearest_player == NULL)
132 nearest_player = player;
135 return nearest_player;
138 core::list<Player*> Environment::getPlayers()
143 core::list<Player*> Environment::getPlayers(bool ignore_disconnected)
145 core::list<Player*> newlist;
146 for(core::list<Player*>::Iterator
147 i = m_players.begin();
148 i != m_players.end(); i++)
152 if(ignore_disconnected)
154 // Ignore disconnected players
155 if(player->peer_id == 0)
159 newlist.push_back(player);
164 void Environment::printPlayers(std::ostream &o)
166 o<<"Players in environment:"<<std::endl;
167 for(core::list<Player*>::Iterator i = m_players.begin();
168 i != m_players.end(); i++)
171 o<<"Player peer_id="<<player->peer_id<<std::endl;
175 void Environment::setDayNightRatio(u32 r)
177 m_daynight_ratio = r;
180 u32 Environment::getDayNightRatio()
182 return m_daynight_ratio;
189 ServerEnvironment::ServerEnvironment(ServerMap *map, Server *server):
192 m_random_spawn_timer(3),
193 m_send_recommended_timer(0)
197 ServerEnvironment::~ServerEnvironment()
203 void ServerEnvironment::serializePlayers(const std::string &savedir)
205 std::string players_path = savedir + "/players";
206 fs::CreateDir(players_path);
208 core::map<Player*, bool> saved_players;
210 std::vector<fs::DirListNode> player_files = fs::GetDirListing(players_path);
211 for(u32 i=0; i<player_files.size(); i++)
213 if(player_files[i].dir)
216 // Full path to this file
217 std::string path = players_path + "/" + player_files[i].name;
219 //dstream<<"Checking player file "<<path<<std::endl;
221 // Load player to see what is its name
222 ServerRemotePlayer testplayer;
224 // Open file and deserialize
225 std::ifstream is(path.c_str(), std::ios_base::binary);
226 if(is.good() == false)
228 dstream<<"Failed to read "<<path<<std::endl;
231 testplayer.deSerialize(is);
234 //dstream<<"Loaded test player with name "<<testplayer.getName()<<std::endl;
236 // Search for the player
237 std::string playername = testplayer.getName();
238 Player *player = getPlayer(playername.c_str());
241 dstream<<"Didn't find matching player, ignoring file "<<path<<std::endl;
245 //dstream<<"Found matching player, overwriting."<<std::endl;
247 // OK, found. Save player there.
249 // Open file and serialize
250 std::ofstream os(path.c_str(), std::ios_base::binary);
251 if(os.good() == false)
253 dstream<<"Failed to overwrite "<<path<<std::endl;
256 player->serialize(os);
257 saved_players.insert(player, true);
261 for(core::list<Player*>::Iterator i = m_players.begin();
262 i != m_players.end(); i++)
265 if(saved_players.find(player) != NULL)
267 /*dstream<<"Player "<<player->getName()
268 <<" was already saved."<<std::endl;*/
271 std::string playername = player->getName();
272 // Don't save unnamed player
275 //dstream<<"Not saving unnamed player."<<std::endl;
281 if(string_allowed(playername, PLAYERNAME_ALLOWED_CHARS) == false)
282 playername = "player";
283 std::string path = players_path + "/" + playername;
285 for(u32 i=0; i<1000; i++)
287 if(fs::PathExists(path) == false)
292 path = players_path + "/" + playername + itos(i);
296 dstream<<"WARNING: Didn't find free file for player"<<std::endl;
301 /*dstream<<"Saving player "<<player->getName()<<" to "
303 // Open file and serialize
304 std::ofstream os(path.c_str(), std::ios_base::binary);
305 if(os.good() == false)
307 dstream<<"WARNING: Failed to overwrite "<<path<<std::endl;
310 player->serialize(os);
311 saved_players.insert(player, true);
315 //dstream<<"Saved "<<saved_players.size()<<" players."<<std::endl;
318 void ServerEnvironment::deSerializePlayers(const std::string &savedir)
320 std::string players_path = savedir + "/players";
322 core::map<Player*, bool> saved_players;
324 std::vector<fs::DirListNode> player_files = fs::GetDirListing(players_path);
325 for(u32 i=0; i<player_files.size(); i++)
327 if(player_files[i].dir)
330 // Full path to this file
331 std::string path = players_path + "/" + player_files[i].name;
333 dstream<<"Checking player file "<<path<<std::endl;
335 // Load player to see what is its name
336 ServerRemotePlayer testplayer;
338 // Open file and deserialize
339 std::ifstream is(path.c_str(), std::ios_base::binary);
340 if(is.good() == false)
342 dstream<<"Failed to read "<<path<<std::endl;
345 testplayer.deSerialize(is);
348 dstream<<"Loaded test player with name "<<testplayer.getName()<<std::endl;
350 // Search for the player
351 std::string playername = testplayer.getName();
352 Player *player = getPlayer(playername.c_str());
353 bool newplayer = false;
356 dstream<<"Is a new player"<<std::endl;
357 player = new ServerRemotePlayer();
363 dstream<<"Reading player "<<testplayer.getName()<<" from "
365 // Open file and deserialize
366 std::ifstream is(path.c_str(), std::ios_base::binary);
367 if(is.good() == false)
369 dstream<<"Failed to read "<<path<<std::endl;
372 player->deSerialize(is);
380 void ServerEnvironment::step(float dtime)
382 DSTACK(__FUNCTION_NAME);
385 //bool free_move = g_settings.getBool("free_move");
386 bool footprints = g_settings.getBool("footprints");
389 //TimeTaker timer("Server m_map->timerUpdate()", g_device);
390 m_map->timerUpdate(dtime);
396 for(core::list<Player*>::Iterator i = m_players.begin();
397 i != m_players.end(); i++)
400 v3f playerpos = player->getPosition();
403 player->move(dtime, *m_map, 100*BS);
406 Add footsteps to grass
410 // Get node that is at BS/4 under player
411 v3s16 bottompos = floatToInt(playerpos + v3f(0,-BS/4,0), BS);
413 MapNode n = m_map->getNode(bottompos);
414 if(n.d == CONTENT_GRASS)
416 n.d = CONTENT_GRASS_FOOTSTEPS;
417 m_map->setNode(bottompos, n);
420 catch(InvalidPositionException &e)
430 bool send_recommended = false;
431 m_send_recommended_timer += dtime;
432 if(m_send_recommended_timer > 0.2)
434 m_send_recommended_timer = 0;
435 send_recommended = true;
438 for(core::map<u16, ServerActiveObject*>::Iterator
439 i = m_active_objects.getIterator();
440 i.atEnd()==false; i++)
442 ServerActiveObject* obj = i.getNode()->getValue();
443 // Step object, putting messages directly to the queue
444 obj->step(dtime, m_active_object_messages, send_recommended);
448 Remove objects that satisfy (m_removed && m_known_by_count==0)
451 core::list<u16> objects_to_remove;
452 for(core::map<u16, ServerActiveObject*>::Iterator
453 i = m_active_objects.getIterator();
454 i.atEnd()==false; i++)
456 u16 id = i.getNode()->getKey();
457 ServerActiveObject* obj = i.getNode()->getValue();
458 // This shouldn't happen but check it
461 dstream<<"WARNING: NULL object found in ServerEnvironment"
462 <<" while finding removed objects. id="<<id<<std::endl;
463 // Id to be removed from m_active_objects
464 objects_to_remove.push_back(id);
467 // If not m_removed, don't remove.
468 if(obj->m_removed == false)
470 // Delete static data from block
471 if(obj->m_static_exists)
473 MapBlock *block = m_map->getBlockNoCreateNoEx(obj->m_static_block);
476 block->m_static_objects.remove(id);
477 block->setChangedFlag();
480 // If m_known_by_count > 0, don't actually remove.
481 if(obj->m_known_by_count > 0)
485 // Id to be removed from m_active_objects
486 objects_to_remove.push_back(id);
488 // Remove references from m_active_objects
489 for(core::list<u16>::Iterator i = objects_to_remove.begin();
490 i != objects_to_remove.end(); i++)
492 m_active_objects.remove(*i);
497 const s16 to_active_max_blocks = 3;
498 const f32 to_static_max_f = (to_active_max_blocks+1)*MAP_BLOCKSIZE*BS;
501 Convert stored objects from blocks near the players to active.
503 for(core::list<Player*>::Iterator i = m_players.begin();
504 i != m_players.end(); i++)
507 v3f playerpos = player->getPosition();
509 v3s16 blockpos0 = getNodeBlockPos(floatToInt(playerpos, BS));
510 v3s16 bpmin = blockpos0 - v3s16(1,1,1)*to_active_max_blocks;
511 v3s16 bpmax = blockpos0 + v3s16(1,1,1)*to_active_max_blocks;
512 // Loop through all nearby blocks
513 for(s16 x=bpmin.X; x<=bpmax.X; x++)
514 for(s16 y=bpmin.Y; y<=bpmax.Y; y++)
515 for(s16 z=bpmin.Z; z<=bpmax.Z; z++)
517 v3s16 blockpos(x,y,z);
518 MapBlock *block = m_map->getBlockNoCreateNoEx(blockpos);
521 // Ignore if no stored objects (to not set changed flag)
522 if(block->m_static_objects.m_stored.size() == 0)
524 // This will contain the leftovers of the stored list
525 core::list<StaticObject> new_stored;
526 // Loop through stored static objects
527 for(core::list<StaticObject>::Iterator
528 i = block->m_static_objects.m_stored.begin();
529 i != block->m_static_objects.m_stored.end(); i++)
531 dstream<<"INFO: Server: Creating an active object from "
532 <<"static data"<<std::endl;
533 StaticObject &s_obj = *i;
534 // Create an active object from the data
535 ServerActiveObject *obj = ServerActiveObject::create
536 (s_obj.type, this, 0, s_obj.pos, s_obj.data);
539 // This is necessary to preserve stuff during bugs
541 new_stored.push_back(s_obj);
544 // This will also add the object to the active static list
545 addActiveObject(obj);
546 //u16 id = addActiveObject(obj);
549 block->m_static_objects.m_stored.clear();
550 // Add leftover stuff to stored list
551 for(core::list<StaticObject>::Iterator
552 i = new_stored.begin();
553 i != new_stored.end(); i++)
555 StaticObject &s_obj = *i;
556 block->m_static_objects.m_stored.push_back(s_obj);
558 block->setChangedFlag();
563 Convert objects that are far away from all the players to static.
566 core::list<u16> objects_to_remove;
567 for(core::map<u16, ServerActiveObject*>::Iterator
568 i = m_active_objects.getIterator();
569 i.atEnd()==false; i++)
571 ServerActiveObject* obj = i.getNode()->getValue();
572 u16 id = i.getNode()->getKey();
573 v3f objectpos = obj->getBasePosition();
575 // This shouldn't happen but check it
578 dstream<<"WARNING: NULL object found in ServerEnvironment"
582 // If known by some client, don't convert to static.
583 if(obj->m_known_by_count > 0)
586 // If close to some player, don't convert to static.
587 bool close_to_player = false;
588 for(core::list<Player*>::Iterator i = m_players.begin();
589 i != m_players.end(); i++)
592 v3f playerpos = player->getPosition();
593 f32 d = playerpos.getDistanceFrom(objectpos);
594 if(d < to_static_max_f)
596 close_to_player = true;
605 Update the static data and remove the active object.
608 // Delete old static object
609 MapBlock *oldblock = NULL;
610 if(obj->m_static_exists)
612 MapBlock *block = m_map->getBlockNoCreateNoEx(obj->m_static_block);
615 block->m_static_objects.remove(id);
619 // Add new static object
620 std::string staticdata = obj->getStaticData();
621 StaticObject s_obj(obj->getType(), objectpos, staticdata);
622 // Add to the block where the object is located in
623 v3s16 blockpos = getNodeBlockPos(floatToInt(objectpos, BS));
624 MapBlock *block = m_map->getBlockNoCreateNoEx(blockpos);
627 block->m_static_objects.insert(0, s_obj);
628 block->setChangedFlag();
629 obj->m_static_exists = true;
630 obj->m_static_block = block->getPos();
632 // If not possible, add back to previous block
635 oldblock->m_static_objects.insert(0, s_obj);
636 oldblock->setChangedFlag();
637 obj->m_static_exists = true;
638 obj->m_static_block = oldblock->getPos();
641 dstream<<"WARNING: Server: Could not find a block for "
642 <<"storing static object"<<std::endl;
643 obj->m_static_exists = false;
646 // Delete active object
647 dstream<<"INFO: Server: Stored static data. Deleting object."
650 // Id to be removed from m_active_objects
651 objects_to_remove.push_back(id);
653 // Remove references from m_active_objects
654 for(core::list<u16>::Iterator i = objects_to_remove.begin();
655 i != objects_to_remove.end(); i++)
657 m_active_objects.remove(*i);
661 if(g_settings.getBool("enable_experimental"))
668 m_random_spawn_timer -= dtime;
669 if(m_random_spawn_timer < 0)
671 //m_random_spawn_timer += myrand_range(2.0, 20.0);
672 //m_random_spawn_timer += 2.0;
673 m_random_spawn_timer += 200.0;
679 /*v2s16 p2d(myrand_range(-5,5), myrand_range(-5,5));
680 s16 y = 1 + getServerMap().findGroundLevel(p2d);
681 v3f pos(p2d.X*BS,y*BS,p2d.Y*BS);*/
683 Player *player = getRandomConnectedPlayer();
686 pos = player->getPosition();
688 myrand_range(-3,3)*BS,
690 myrand_range(-3,3)*BS
694 Create a ServerActiveObject
697 //TestSAO *obj = new TestSAO(this, 0, pos);
698 //ServerActiveObject *obj = new ItemSAO(this, 0, pos, "CraftItem Stick 1");
699 ServerActiveObject *obj = new RatSAO(this, 0, pos);
700 addActiveObject(obj);
704 } // enable_experimental
707 ServerActiveObject* ServerEnvironment::getActiveObject(u16 id)
709 core::map<u16, ServerActiveObject*>::Node *n;
710 n = m_active_objects.find(id);
713 return n->getValue();
716 bool isFreeServerActiveObjectId(u16 id,
717 core::map<u16, ServerActiveObject*> &objects)
722 for(core::map<u16, ServerActiveObject*>::Iterator
723 i = objects.getIterator();
724 i.atEnd()==false; i++)
726 if(i.getNode()->getKey() == id)
732 u16 getFreeServerActiveObjectId(
733 core::map<u16, ServerActiveObject*> &objects)
738 if(isFreeServerActiveObjectId(new_id, objects))
748 u16 ServerEnvironment::addActiveObject(ServerActiveObject *object)
751 if(object->getId() == 0)
753 u16 new_id = getFreeServerActiveObjectId(m_active_objects);
756 dstream<<"WARNING: ServerEnvironment::addActiveObject(): "
757 <<"no free ids available"<<std::endl;
761 object->setId(new_id);
763 if(isFreeServerActiveObjectId(object->getId(), m_active_objects) == false)
765 dstream<<"WARNING: ServerEnvironment::addActiveObject(): "
766 <<"id is not free ("<<object->getId()<<")"<<std::endl;
770 dstream<<"INGO: ServerEnvironment::addActiveObject(): "
771 <<"added (id="<<object->getId()<<")"<<std::endl;
773 m_active_objects.insert(object->getId(), object);
775 // Add static object to active static list of the block
776 v3f objectpos = object->getBasePosition();
777 std::string staticdata = object->getStaticData();
778 StaticObject s_obj(object->getType(), objectpos, staticdata);
779 // Add to the block where the object is located in
780 v3s16 blockpos = getNodeBlockPos(floatToInt(objectpos, BS));
781 MapBlock *block = m_map->getBlockNoCreateNoEx(blockpos);
784 block->m_static_objects.m_active.insert(object->getId(), s_obj);
785 object->m_static_exists = true;
786 object->m_static_block = blockpos;
789 dstream<<"WARNING: Server: Could not find a block for "
790 <<"storing newly added static active object"<<std::endl;
793 return object->getId();
797 Finds out what new objects have been added to
798 inside a radius around a position
800 void ServerEnvironment::getAddedActiveObjects(v3s16 pos, s16 radius,
801 core::map<u16, bool> ¤t_objects,
802 core::map<u16, bool> &added_objects)
804 v3f pos_f = intToFloat(pos, BS);
805 f32 radius_f = radius * BS;
807 Go through the object list,
808 - discard m_removed objects,
809 - discard objects that are too far away,
810 - discard objects that are found in current_objects.
811 - add remaining objects to added_objects
813 for(core::map<u16, ServerActiveObject*>::Iterator
814 i = m_active_objects.getIterator();
815 i.atEnd()==false; i++)
817 u16 id = i.getNode()->getKey();
819 ServerActiveObject *object = i.getNode()->getValue();
822 // Discard if removed
823 if(object->m_removed)
825 // Discard if too far
826 f32 distance_f = object->getBasePosition().getDistanceFrom(pos_f);
827 if(distance_f > radius_f)
829 // Discard if already on current_objects
830 core::map<u16, bool>::Node *n;
831 n = current_objects.find(id);
834 // Add to added_objects
835 added_objects.insert(id, false);
840 Finds out what objects have been removed from
841 inside a radius around a position
843 void ServerEnvironment::getRemovedActiveObjects(v3s16 pos, s16 radius,
844 core::map<u16, bool> ¤t_objects,
845 core::map<u16, bool> &removed_objects)
847 v3f pos_f = intToFloat(pos, BS);
848 f32 radius_f = radius * BS;
850 Go through current_objects; object is removed if:
851 - object is not found in m_active_objects (this is actually an
852 error condition; objects should be set m_removed=true and removed
853 only after all clients have been informed about removal), or
854 - object has m_removed=true, or
855 - object is too far away
857 for(core::map<u16, bool>::Iterator
858 i = current_objects.getIterator();
859 i.atEnd()==false; i++)
861 u16 id = i.getNode()->getKey();
862 ServerActiveObject *object = getActiveObject(id);
865 dstream<<"WARNING: ServerEnvironment::getRemovedActiveObjects():"
866 <<" object in current_objects is NULL"<<std::endl;
868 else if(object->m_removed == false)
870 f32 distance_f = object->getBasePosition().getDistanceFrom(pos_f);
871 /*dstream<<"removed == false"
872 <<"distance_f = "<<distance_f
873 <<", radius_f = "<<radius_f<<std::endl;*/
874 if(distance_f < radius_f)
880 removed_objects.insert(id, false);
884 ActiveObjectMessage ServerEnvironment::getActiveObjectMessage()
886 if(m_active_object_messages.size() == 0)
887 return ActiveObjectMessage(0);
889 return m_active_object_messages.pop_front();
898 ClientEnvironment::ClientEnvironment(ClientMap *map, scene::ISceneManager *smgr):
906 ClientEnvironment::~ClientEnvironment()
908 // delete active objects
909 for(core::map<u16, ClientActiveObject*>::Iterator
910 i = m_active_objects.getIterator();
911 i.atEnd()==false; i++)
913 delete i.getNode()->getValue();
920 void ClientEnvironment::addPlayer(Player *player)
922 DSTACK(__FUNCTION_NAME);
924 It is a failure if player is local and there already is a local
927 assert(!(player->isLocal() == true && getLocalPlayer() != NULL));
929 Environment::addPlayer(player);
932 LocalPlayer * ClientEnvironment::getLocalPlayer()
934 for(core::list<Player*>::Iterator i = m_players.begin();
935 i != m_players.end(); i++)
938 if(player->isLocal())
939 return (LocalPlayer*)player;
944 void ClientEnvironment::step(float dtime)
946 DSTACK(__FUNCTION_NAME);
949 bool free_move = g_settings.getBool("free_move");
950 bool footprints = g_settings.getBool("footprints");
953 //TimeTaker timer("Client m_map->timerUpdate()", g_device);
954 m_map->timerUpdate(dtime);
958 Get the speed the player is going
960 f32 player_speed = 0.001; // just some small value
961 LocalPlayer *lplayer = getLocalPlayer();
963 player_speed = lplayer->getSpeed().getLength();
966 Maximum position increment
968 //f32 position_max_increment = 0.05*BS;
969 f32 position_max_increment = 0.1*BS;
971 // Maximum time increment (for collision detection etc)
972 // time = distance / speed
973 f32 dtime_max_increment = position_max_increment / player_speed;
975 // Maximum time increment is 10ms or lower
976 if(dtime_max_increment > 0.01)
977 dtime_max_increment = 0.01;
979 // Don't allow overly huge dtime
983 f32 dtime_downcount = dtime;
986 Stuff that has a maximum time increment
995 if(dtime_downcount > dtime_max_increment)
997 dtime_part = dtime_max_increment;
998 dtime_downcount -= dtime_part;
1002 dtime_part = dtime_downcount;
1004 Setting this to 0 (no -=dtime_part) disables an infinite loop
1005 when dtime_part is so small that dtime_downcount -= dtime_part
1008 dtime_downcount = 0;
1016 Player *player = getLocalPlayer();
1018 v3f playerpos = player->getPosition();
1021 if(free_move == false)
1024 v3f speed = player->getSpeed();
1025 if(player->swimming_up == false)
1026 speed.Y -= 9.81 * BS * dtime_part * 2;
1029 if(player->in_water_stable || player->in_water)
1031 f32 max_down = 2.0*BS;
1032 if(speed.Y < -max_down) speed.Y = -max_down;
1035 if(speed.getLength() > max)
1037 speed = speed / speed.getLength() * max;
1041 player->setSpeed(speed);
1046 This also does collision detection.
1048 player->move(dtime_part, *m_map, position_max_increment);
1051 while(dtime_downcount > 0.001);
1053 //std::cout<<"Looped "<<loopcount<<" times."<<std::endl;
1056 Stuff that can be done in an arbitarily large dtime
1058 for(core::list<Player*>::Iterator i = m_players.begin();
1059 i != m_players.end(); i++)
1061 Player *player = *i;
1062 v3f playerpos = player->getPosition();
1065 Handle non-local players
1067 if(player->isLocal() == false)
1070 player->move(dtime, *m_map, 100*BS);
1072 // Update lighting on remote players on client
1073 u8 light = LIGHT_MAX;
1076 v3s16 p = floatToInt(playerpos + v3f(0,BS+BS/2,0), BS);
1077 MapNode n = m_map->getNode(p);
1078 light = n.getLightBlend(m_daynight_ratio);
1080 catch(InvalidPositionException &e) {}
1081 player->updateLight(light);
1085 Add footsteps to grass
1089 // Get node that is at BS/4 under player
1090 v3s16 bottompos = floatToInt(playerpos + v3f(0,-BS/4,0), BS);
1092 MapNode n = m_map->getNode(bottompos);
1093 if(n.d == CONTENT_GRASS)
1095 n.d = CONTENT_GRASS_FOOTSTEPS;
1096 m_map->setNode(bottompos, n);
1097 // Update mesh on client
1098 if(m_map->mapType() == MAPTYPE_CLIENT)
1100 v3s16 p_blocks = getNodeBlockPos(bottompos);
1101 MapBlock *b = m_map->getBlockNoCreate(p_blocks);
1102 //b->updateMesh(m_daynight_ratio);
1103 b->setMeshExpired(true);
1107 catch(InvalidPositionException &e)
1117 for(core::map<u16, ClientActiveObject*>::Iterator
1118 i = m_active_objects.getIterator();
1119 i.atEnd()==false; i++)
1121 ClientActiveObject* obj = i.getNode()->getValue();
1123 obj->step(dtime, this);
1127 void ClientEnvironment::updateMeshes(v3s16 blockpos)
1129 m_map->updateMeshes(blockpos, m_daynight_ratio);
1132 void ClientEnvironment::expireMeshes(bool only_daynight_diffed)
1134 m_map->expireMeshes(only_daynight_diffed);
1137 ClientActiveObject* ClientEnvironment::getActiveObject(u16 id)
1139 core::map<u16, ClientActiveObject*>::Node *n;
1140 n = m_active_objects.find(id);
1143 return n->getValue();
1146 bool isFreeClientActiveObjectId(u16 id,
1147 core::map<u16, ClientActiveObject*> &objects)
1152 for(core::map<u16, ClientActiveObject*>::Iterator
1153 i = objects.getIterator();
1154 i.atEnd()==false; i++)
1156 if(i.getNode()->getKey() == id)
1162 u16 getFreeClientActiveObjectId(
1163 core::map<u16, ClientActiveObject*> &objects)
1168 if(isFreeClientActiveObjectId(new_id, objects))
1178 u16 ClientEnvironment::addActiveObject(ClientActiveObject *object)
1181 if(object->getId() == 0)
1183 u16 new_id = getFreeClientActiveObjectId(m_active_objects);
1186 dstream<<"WARNING: ClientEnvironment::addActiveObject(): "
1187 <<"no free ids available"<<std::endl;
1191 object->setId(new_id);
1193 if(isFreeClientActiveObjectId(object->getId(), m_active_objects) == false)
1195 dstream<<"WARNING: ClientEnvironment::addActiveObject(): "
1196 <<"id is not free ("<<object->getId()<<")"<<std::endl;
1200 dstream<<"INGO: ClientEnvironment::addActiveObject(): "
1201 <<"added (id="<<object->getId()<<")"<<std::endl;
1202 m_active_objects.insert(object->getId(), object);
1203 object->addToScene(m_smgr);
1204 return object->getId();
1207 void ClientEnvironment::addActiveObject(u16 id, u8 type,
1208 const std::string &init_data)
1210 ClientActiveObject* obj = ClientActiveObject::create(type);
1213 dstream<<"WARNING: ClientEnvironment::addActiveObject(): "
1214 <<"id="<<id<<" type="<<type<<": Couldn't create object"
1221 addActiveObject(obj);
1223 obj->initialize(init_data);
1226 void ClientEnvironment::removeActiveObject(u16 id)
1228 dstream<<"ClientEnvironment::removeActiveObject(): "
1229 <<"id="<<id<<std::endl;
1230 ClientActiveObject* obj = getActiveObject(id);
1233 dstream<<"WARNING: ClientEnvironment::removeActiveObject(): "
1234 <<"id="<<id<<" not found"<<std::endl;
1237 obj->removeFromScene();
1239 m_active_objects.remove(id);
1242 void ClientEnvironment::processActiveObjectMessage(u16 id,
1243 const std::string &data)
1245 ClientActiveObject* obj = getActiveObject(id);
1248 dstream<<"WARNING: ClientEnvironment::processActiveObjectMessage():"
1249 <<" got message for id="<<id<<", which doesn't exist."
1253 obj->processMessage(data);
1256 void ClientEnvironment::getActiveObjects(v3f origin, f32 max_d,
1257 core::array<DistanceSortedActiveObject> &dest)
1259 for(core::map<u16, ClientActiveObject*>::Iterator
1260 i = m_active_objects.getIterator();
1261 i.atEnd()==false; i++)
1263 ClientActiveObject* obj = i.getNode()->getValue();
1265 f32 d = (obj->getPosition() - origin).getLength();
1270 DistanceSortedActiveObject dso(obj, d);
1272 dest.push_back(dso);
1277 #endif // #ifndef SERVER