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[dragonfireclient.git] / src / environment.cpp
1 #include "environment.h"
2 #include "main.h" // g_device for timing debug
3
4 Environment::Environment(Map *map, std::ostream &dout):
5                 m_dout(dout)
6 {
7         m_map = map;
8 }
9
10 Environment::~Environment()
11 {
12         // Deallocate players
13         for(core::list<Player*>::Iterator i = m_players.begin();
14                         i != m_players.end(); i++)
15         {
16                 delete (*i);
17         }
18         
19         delete m_map;
20 }
21
22 void Environment::step(float dtime)
23 {
24         DSTACK(__FUNCTION_NAME);
25         /*
26                 Run Map's timers
27         */
28         //TimeTaker maptimerupdatetimer("m_map->timerUpdate()", g_device);
29         // 0ms
30         m_map->timerUpdate(dtime);
31         //maptimerupdatetimer.stop();
32
33         /*
34                 Get the highest speed some player is going
35         */
36         //TimeTaker playerspeed("playerspeed", g_device);
37         // 0ms
38         f32 maximum_player_speed = 0.001; // just some small value
39         for(core::list<Player*>::Iterator i = m_players.begin();
40                         i != m_players.end(); i++)
41         {
42                 f32 speed = (*i)->getSpeed().getLength();
43                 if(speed > maximum_player_speed)
44                         maximum_player_speed = speed;
45         }
46         //playerspeed.stop();
47         
48         // Maximum time increment (for collision detection etc)
49         // Allow 0.1 blocks per increment
50         // time = distance / speed
51         f32 dtime_max_increment = 0.1*BS / maximum_player_speed;
52         // Maximum time increment is 10ms or lower
53         if(dtime_max_increment > 0.01)
54                 dtime_max_increment = 0.01;
55         
56         //TimeTaker playerupdate("playerupdate", g_device);
57         
58         /*
59                 Stuff that has a maximum time increment
60         */
61         // Don't allow overly huge dtime
62         if(dtime > 0.5)
63                 dtime = 0.5;
64
65         u32 loopcount = 0;
66         do
67         {
68                 loopcount++;
69
70                 f32 dtime_part;
71                 if(dtime > dtime_max_increment)
72                         dtime_part = dtime_max_increment;
73                 else
74                         dtime_part = dtime;
75                 dtime -= dtime_part;
76                 
77                 /*
78                         Handle players
79                 */
80                 for(core::list<Player*>::Iterator i = m_players.begin();
81                                 i != m_players.end(); i++)
82                 {
83                         Player *player = *i;
84                         
85                         // Apply gravity to local player
86                         if(player->isLocal())
87                         {
88                                 v3f speed = player->getSpeed();
89                                 speed.Y -= 9.81 * BS * dtime_part * 2;
90                                 player->setSpeed(speed);
91                         }
92
93                         /*
94                                 Move the player.
95                                 For local player, this also calculates collision detection.
96                         */
97                         player->move(dtime_part, *m_map);
98                         
99                         /*
100                                 Add footsteps to grass
101                         */
102                         //TimeTaker footsteptimer("footstep", g_device);
103                         // 0ms
104                         v3f playerpos = player->getPosition();
105                         // Get node that is at BS/4 under player
106                         v3s16 bottompos = floatToInt(playerpos + v3f(0,-BS/4,0));
107                         try{
108                                 MapNode n = m_map->getNode(bottompos);
109                                 if(n.d == MATERIAL_GRASS)
110                                 {
111                                         n.d = MATERIAL_GRASS_FOOTSTEPS;
112                                         m_map->setNode(bottompos, n);
113
114                                         // Update mesh on client
115                                         if(m_map->mapType() == MAPTYPE_CLIENT)
116                                         {
117                                                 v3s16 p_blocks = getNodeBlockPos(bottompos);
118                                                 MapBlock *b = m_map->getBlockNoCreate(p_blocks);
119                                                 b->updateMesh();
120                                         }
121                                 }
122                         }
123                         catch(InvalidPositionException &e)
124                         {
125                         }
126                         //footsteptimer.stop();
127                 }
128         }
129         while(dtime > 0.001);
130         
131         //std::cout<<"Looped "<<loopcount<<" times."<<std::endl;
132 }
133
134 Map & Environment::getMap()
135 {
136         return *m_map;
137 }
138
139 void Environment::addPlayer(Player *player)
140 {
141         DSTACK(__FUNCTION_NAME);
142         //Check that only one local player exists and peer_ids are unique
143         assert(player->isLocal() == false || getLocalPlayer() == NULL);
144         assert(getPlayer(player->peer_id) == NULL);
145         m_players.push_back(player);
146 }
147
148 void Environment::removePlayer(u16 peer_id)
149 {
150         DSTACK(__FUNCTION_NAME);
151 re_search:
152         for(core::list<Player*>::Iterator i = m_players.begin();
153                         i != m_players.end(); i++)
154         {
155                 Player *player = *i;
156                 if(player->peer_id != peer_id)
157                         continue;
158                 
159                 delete player;
160                 m_players.erase(i);
161                 // See if there is an another one
162                 // (shouldn't be, but just to be sure)
163                 goto re_search;
164         }
165 }
166
167 LocalPlayer * Environment::getLocalPlayer()
168 {
169         for(core::list<Player*>::Iterator i = m_players.begin();
170                         i != m_players.end(); i++)
171         {
172                 Player *player = *i;
173                 if(player->isLocal())
174                         return (LocalPlayer*)player;
175         }
176         return NULL;
177 }
178
179 Player * Environment::getPlayer(u16 peer_id)
180 {
181         for(core::list<Player*>::Iterator i = m_players.begin();
182                         i != m_players.end(); i++)
183         {
184                 Player *player = *i;
185                 if(player->peer_id == peer_id)
186                         return player;
187         }
188         return NULL;
189 }
190
191 core::list<Player*> Environment::getPlayers()
192 {
193         return m_players;
194 }
195
196 void Environment::printPlayers(std::ostream &o)
197 {
198         o<<"Players in environment:"<<std::endl;
199         for(core::list<Player*>::Iterator i = m_players.begin();
200                         i != m_players.end(); i++)
201         {
202                 Player *player = *i;
203                 o<<"Player peer_id="<<player->peer_id<<std::endl;
204         }
205 }
206