3 Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU General Public License as published by
7 the Free Software Foundation; either version 2 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
20 #include "environment.h"
23 #include "collision.h"
26 Environment::Environment()
28 m_daynight_ratio = 0.5;
31 Environment::~Environment()
34 for(core::list<Player*>::Iterator i = m_players.begin();
35 i != m_players.end(); i++)
41 void Environment::addPlayer(Player *player)
43 DSTACK(__FUNCTION_NAME);
45 Check that peer_ids are unique.
46 Also check that names are unique.
47 Exception: there can be multiple players with peer_id=0
49 // If peer id is non-zero, it has to be unique.
50 if(player->peer_id != 0)
51 assert(getPlayer(player->peer_id) == NULL);
52 // Name has to be unique.
53 assert(getPlayer(player->getName()) == NULL);
55 m_players.push_back(player);
58 void Environment::removePlayer(u16 peer_id)
60 DSTACK(__FUNCTION_NAME);
62 for(core::list<Player*>::Iterator i = m_players.begin();
63 i != m_players.end(); i++)
66 if(player->peer_id != peer_id)
71 // See if there is an another one
72 // (shouldn't be, but just to be sure)
77 Player * Environment::getPlayer(u16 peer_id)
79 for(core::list<Player*>::Iterator i = m_players.begin();
80 i != m_players.end(); i++)
83 if(player->peer_id == peer_id)
89 Player * Environment::getPlayer(const char *name)
91 for(core::list<Player*>::Iterator i = m_players.begin();
92 i != m_players.end(); i++)
95 if(strcmp(player->getName(), name) == 0)
101 Player * Environment::getRandomConnectedPlayer()
103 core::list<Player*> connected_players = getPlayers(true);
104 u32 chosen_one = myrand() % connected_players.size();
106 for(core::list<Player*>::Iterator
107 i = connected_players.begin();
108 i != connected_players.end(); i++)
120 Player * Environment::getNearestConnectedPlayer(v3f pos)
122 core::list<Player*> connected_players = getPlayers(true);
124 Player *nearest_player = NULL;
125 for(core::list<Player*>::Iterator
126 i = connected_players.begin();
127 i != connected_players.end(); i++)
130 f32 d = player->getPosition().getDistanceFrom(pos);
131 if(d < nearest_d || nearest_player == NULL)
134 nearest_player = player;
137 return nearest_player;
140 core::list<Player*> Environment::getPlayers()
145 core::list<Player*> Environment::getPlayers(bool ignore_disconnected)
147 core::list<Player*> newlist;
148 for(core::list<Player*>::Iterator
149 i = m_players.begin();
150 i != m_players.end(); i++)
154 if(ignore_disconnected)
156 // Ignore disconnected players
157 if(player->peer_id == 0)
161 newlist.push_back(player);
166 void Environment::printPlayers(std::ostream &o)
168 o<<"Players in environment:"<<std::endl;
169 for(core::list<Player*>::Iterator i = m_players.begin();
170 i != m_players.end(); i++)
173 o<<"Player peer_id="<<player->peer_id<<std::endl;
177 void Environment::setDayNightRatio(u32 r)
179 m_daynight_ratio = r;
182 u32 Environment::getDayNightRatio()
184 return m_daynight_ratio;
191 ServerEnvironment::ServerEnvironment(ServerMap *map, Server *server):
194 m_random_spawn_timer(3),
195 m_send_recommended_timer(0)
199 ServerEnvironment::~ServerEnvironment()
202 Convert all objects to static (thus delete the active objects)
204 deactivateFarObjects(-1);
210 void ServerEnvironment::serializePlayers(const std::string &savedir)
212 std::string players_path = savedir + "/players";
213 fs::CreateDir(players_path);
215 core::map<Player*, bool> saved_players;
217 std::vector<fs::DirListNode> player_files = fs::GetDirListing(players_path);
218 for(u32 i=0; i<player_files.size(); i++)
220 if(player_files[i].dir)
223 // Full path to this file
224 std::string path = players_path + "/" + player_files[i].name;
226 //dstream<<"Checking player file "<<path<<std::endl;
228 // Load player to see what is its name
229 ServerRemotePlayer testplayer;
231 // Open file and deserialize
232 std::ifstream is(path.c_str(), std::ios_base::binary);
233 if(is.good() == false)
235 dstream<<"Failed to read "<<path<<std::endl;
238 testplayer.deSerialize(is);
241 //dstream<<"Loaded test player with name "<<testplayer.getName()<<std::endl;
243 // Search for the player
244 std::string playername = testplayer.getName();
245 Player *player = getPlayer(playername.c_str());
248 dstream<<"Didn't find matching player, ignoring file "<<path<<std::endl;
252 //dstream<<"Found matching player, overwriting."<<std::endl;
254 // OK, found. Save player there.
256 // Open file and serialize
257 std::ofstream os(path.c_str(), std::ios_base::binary);
258 if(os.good() == false)
260 dstream<<"Failed to overwrite "<<path<<std::endl;
263 player->serialize(os);
264 saved_players.insert(player, true);
268 for(core::list<Player*>::Iterator i = m_players.begin();
269 i != m_players.end(); i++)
272 if(saved_players.find(player) != NULL)
274 /*dstream<<"Player "<<player->getName()
275 <<" was already saved."<<std::endl;*/
278 std::string playername = player->getName();
279 // Don't save unnamed player
282 //dstream<<"Not saving unnamed player."<<std::endl;
288 if(string_allowed(playername, PLAYERNAME_ALLOWED_CHARS) == false)
289 playername = "player";
290 std::string path = players_path + "/" + playername;
292 for(u32 i=0; i<1000; i++)
294 if(fs::PathExists(path) == false)
299 path = players_path + "/" + playername + itos(i);
303 dstream<<"WARNING: Didn't find free file for player"<<std::endl;
308 /*dstream<<"Saving player "<<player->getName()<<" to "
310 // Open file and serialize
311 std::ofstream os(path.c_str(), std::ios_base::binary);
312 if(os.good() == false)
314 dstream<<"WARNING: Failed to overwrite "<<path<<std::endl;
317 player->serialize(os);
318 saved_players.insert(player, true);
322 //dstream<<"Saved "<<saved_players.size()<<" players."<<std::endl;
325 void ServerEnvironment::deSerializePlayers(const std::string &savedir)
327 std::string players_path = savedir + "/players";
329 core::map<Player*, bool> saved_players;
331 std::vector<fs::DirListNode> player_files = fs::GetDirListing(players_path);
332 for(u32 i=0; i<player_files.size(); i++)
334 if(player_files[i].dir)
337 // Full path to this file
338 std::string path = players_path + "/" + player_files[i].name;
340 dstream<<"Checking player file "<<path<<std::endl;
342 // Load player to see what is its name
343 ServerRemotePlayer testplayer;
345 // Open file and deserialize
346 std::ifstream is(path.c_str(), std::ios_base::binary);
347 if(is.good() == false)
349 dstream<<"Failed to read "<<path<<std::endl;
352 testplayer.deSerialize(is);
355 dstream<<"Loaded test player with name "<<testplayer.getName()<<std::endl;
357 // Search for the player
358 std::string playername = testplayer.getName();
359 Player *player = getPlayer(playername.c_str());
360 bool newplayer = false;
363 dstream<<"Is a new player"<<std::endl;
364 player = new ServerRemotePlayer();
370 dstream<<"Reading player "<<testplayer.getName()<<" from "
372 // Open file and deserialize
373 std::ifstream is(path.c_str(), std::ios_base::binary);
374 if(is.good() == false)
376 dstream<<"Failed to read "<<path<<std::endl;
379 player->deSerialize(is);
388 void spawnRandomObjects(MapBlock *block)
390 for(s16 z0=0; z0<MAP_BLOCKSIZE; z0++)
391 for(s16 x0=0; x0<MAP_BLOCKSIZE; x0++)
393 bool last_node_walkable = false;
394 for(s16 y0=0; y0<MAP_BLOCKSIZE; y0++)
397 MapNode n = block->getNodeNoEx(p);
398 if(n.d == CONTENT_IGNORE)
400 if(content_features(n.d).liquid_type != LIQUID_NONE)
402 if(content_features(n.d).walkable)
404 last_node_walkable = true;
407 if(last_node_walkable)
409 // If block contains light information
410 if(content_features(n.d).param_type == CPT_LIGHT)
412 if(n.getLight(LIGHTBANK_DAY) <= 5)
414 if(myrand() % 1000 == 0)
416 v3f pos_f = intToFloat(p+block->getPosRelative(), BS);
418 ServerActiveObject *obj = new Oerkki1SAO(NULL,0,pos_f);
419 std::string data = obj->getStaticData();
420 StaticObject s_obj(obj->getType(),
421 obj->getBasePosition(), data);
423 block->m_static_objects.insert(0, s_obj);
425 block->setChangedFlag();
430 last_node_walkable = false;
436 void ServerEnvironment::step(float dtime)
438 DSTACK(__FUNCTION_NAME);
440 //TimeTaker timer("ServerEnv step");
443 //bool free_move = g_settings.getBool("free_move");
444 bool footprints = g_settings.getBool("footprints");
447 //TimeTaker timer("Server m_map->timerUpdate()");
448 m_map->timerUpdate(dtime);
454 for(core::list<Player*>::Iterator i = m_players.begin();
455 i != m_players.end(); i++)
459 // Ignore disconnected players
460 if(player->peer_id == 0)
463 v3f playerpos = player->getPosition();
466 player->move(dtime, *m_map, 100*BS);
469 Add footsteps to grass
473 // Get node that is at BS/4 under player
474 v3s16 bottompos = floatToInt(playerpos + v3f(0,-BS/4,0), BS);
476 MapNode n = m_map->getNode(bottompos);
477 if(n.d == CONTENT_GRASS)
479 n.d = CONTENT_GRASS_FOOTSTEPS;
480 m_map->setNode(bottompos, n);
483 catch(InvalidPositionException &e)
493 //TimeTaker timer("Step active objects");
495 bool send_recommended = false;
496 m_send_recommended_timer += dtime;
497 if(m_send_recommended_timer > 0.15)
499 m_send_recommended_timer = 0;
500 send_recommended = true;
503 for(core::map<u16, ServerActiveObject*>::Iterator
504 i = m_active_objects.getIterator();
505 i.atEnd()==false; i++)
507 ServerActiveObject* obj = i.getNode()->getValue();
508 // Step object, putting messages directly to the queue
509 obj->step(dtime, m_active_object_messages, send_recommended);
513 if(m_object_management_interval.step(dtime, 0.5))
515 //TimeTaker timer("ServerEnv object management");
517 const s16 to_active_range_blocks = 3;
518 const s16 to_static_range_blocks = 4;
519 //const f32 to_static_max_f = (to_active_max_blocks+2)*MAP_BLOCKSIZE*BS;
522 Remove objects that satisfy (m_removed && m_known_by_count==0)
524 removeRemovedObjects();
527 Convert stored objects from blocks near the players to active.
529 activateNearObjects(to_active_range_blocks);
532 Convert objects that are far away from all the players to static.
534 deactivateFarObjects(to_static_range_blocks);
537 if(g_settings.getBool("enable_experimental"))
544 m_random_spawn_timer -= dtime;
545 if(m_random_spawn_timer < 0)
547 //m_random_spawn_timer += myrand_range(2.0, 20.0);
548 //m_random_spawn_timer += 2.0;
549 m_random_spawn_timer += 200.0;
555 /*v2s16 p2d(myrand_range(-5,5), myrand_range(-5,5));
556 s16 y = 1 + getServerMap().findGroundLevel(p2d);
557 v3f pos(p2d.X*BS,y*BS,p2d.Y*BS);*/
559 Player *player = getRandomConnectedPlayer();
562 pos = player->getPosition();
564 myrand_range(-3,3)*BS,
566 myrand_range(-3,3)*BS
570 Create a ServerActiveObject
573 //TestSAO *obj = new TestSAO(this, 0, pos);
574 //ServerActiveObject *obj = new ItemSAO(this, 0, pos, "CraftItem Stick 1");
575 //ServerActiveObject *obj = new RatSAO(this, 0, pos);
576 ServerActiveObject *obj = new Oerkki1SAO(this, 0, pos);
577 addActiveObject(obj);
581 } // enable_experimental
584 ServerActiveObject* ServerEnvironment::getActiveObject(u16 id)
586 core::map<u16, ServerActiveObject*>::Node *n;
587 n = m_active_objects.find(id);
590 return n->getValue();
593 bool isFreeServerActiveObjectId(u16 id,
594 core::map<u16, ServerActiveObject*> &objects)
599 for(core::map<u16, ServerActiveObject*>::Iterator
600 i = objects.getIterator();
601 i.atEnd()==false; i++)
603 if(i.getNode()->getKey() == id)
609 u16 getFreeServerActiveObjectId(
610 core::map<u16, ServerActiveObject*> &objects)
615 if(isFreeServerActiveObjectId(new_id, objects))
625 u16 ServerEnvironment::addActiveObject(ServerActiveObject *object)
628 if(object->getId() == 0)
630 u16 new_id = getFreeServerActiveObjectId(m_active_objects);
633 dstream<<"WARNING: ServerEnvironment::addActiveObject(): "
634 <<"no free ids available"<<std::endl;
638 object->setId(new_id);
640 if(isFreeServerActiveObjectId(object->getId(), m_active_objects) == false)
642 dstream<<"WARNING: ServerEnvironment::addActiveObject(): "
643 <<"id is not free ("<<object->getId()<<")"<<std::endl;
647 /*dstream<<"INGO: ServerEnvironment::addActiveObject(): "
648 <<"added (id="<<object->getId()<<")"<<std::endl;*/
650 m_active_objects.insert(object->getId(), object);
652 // Add static object to active static list of the block
653 v3f objectpos = object->getBasePosition();
654 std::string staticdata = object->getStaticData();
655 StaticObject s_obj(object->getType(), objectpos, staticdata);
656 // Add to the block where the object is located in
657 v3s16 blockpos = getNodeBlockPos(floatToInt(objectpos, BS));
658 MapBlock *block = m_map->getBlockNoCreateNoEx(blockpos);
661 block->m_static_objects.m_active.insert(object->getId(), s_obj);
662 object->m_static_exists = true;
663 object->m_static_block = blockpos;
666 dstream<<"WARNING: Server: Could not find a block for "
667 <<"storing newly added static active object"<<std::endl;
670 return object->getId();
674 Finds out what new objects have been added to
675 inside a radius around a position
677 void ServerEnvironment::getAddedActiveObjects(v3s16 pos, s16 radius,
678 core::map<u16, bool> ¤t_objects,
679 core::map<u16, bool> &added_objects)
681 v3f pos_f = intToFloat(pos, BS);
682 f32 radius_f = radius * BS;
684 Go through the object list,
685 - discard m_removed objects,
686 - discard objects that are too far away,
687 - discard objects that are found in current_objects.
688 - add remaining objects to added_objects
690 for(core::map<u16, ServerActiveObject*>::Iterator
691 i = m_active_objects.getIterator();
692 i.atEnd()==false; i++)
694 u16 id = i.getNode()->getKey();
696 ServerActiveObject *object = i.getNode()->getValue();
699 // Discard if removed
700 if(object->m_removed)
702 // Discard if too far
703 f32 distance_f = object->getBasePosition().getDistanceFrom(pos_f);
704 if(distance_f > radius_f)
706 // Discard if already on current_objects
707 core::map<u16, bool>::Node *n;
708 n = current_objects.find(id);
711 // Add to added_objects
712 added_objects.insert(id, false);
717 Finds out what objects have been removed from
718 inside a radius around a position
720 void ServerEnvironment::getRemovedActiveObjects(v3s16 pos, s16 radius,
721 core::map<u16, bool> ¤t_objects,
722 core::map<u16, bool> &removed_objects)
724 v3f pos_f = intToFloat(pos, BS);
725 f32 radius_f = radius * BS;
727 Go through current_objects; object is removed if:
728 - object is not found in m_active_objects (this is actually an
729 error condition; objects should be set m_removed=true and removed
730 only after all clients have been informed about removal), or
731 - object has m_removed=true, or
732 - object is too far away
734 for(core::map<u16, bool>::Iterator
735 i = current_objects.getIterator();
736 i.atEnd()==false; i++)
738 u16 id = i.getNode()->getKey();
739 ServerActiveObject *object = getActiveObject(id);
742 dstream<<"WARNING: ServerEnvironment::getRemovedActiveObjects():"
743 <<" object in current_objects is NULL"<<std::endl;
745 else if(object->m_removed == false)
747 f32 distance_f = object->getBasePosition().getDistanceFrom(pos_f);
748 /*dstream<<"removed == false"
749 <<"distance_f = "<<distance_f
750 <<", radius_f = "<<radius_f<<std::endl;*/
751 if(distance_f < radius_f)
757 removed_objects.insert(id, false);
761 ActiveObjectMessage ServerEnvironment::getActiveObjectMessage()
763 if(m_active_object_messages.size() == 0)
764 return ActiveObjectMessage(0);
766 return m_active_object_messages.pop_front();
770 ************ Private methods *************
774 Remove objects that satisfy (m_removed && m_known_by_count==0)
776 void ServerEnvironment::removeRemovedObjects()
778 core::list<u16> objects_to_remove;
779 for(core::map<u16, ServerActiveObject*>::Iterator
780 i = m_active_objects.getIterator();
781 i.atEnd()==false; i++)
783 u16 id = i.getNode()->getKey();
784 ServerActiveObject* obj = i.getNode()->getValue();
785 // This shouldn't happen but check it
788 dstream<<"WARNING: NULL object found in ServerEnvironment"
789 <<" while finding removed objects. id="<<id<<std::endl;
790 // Id to be removed from m_active_objects
791 objects_to_remove.push_back(id);
794 // If not m_removed, don't remove.
795 if(obj->m_removed == false)
797 // Delete static data from block
798 if(obj->m_static_exists)
800 MapBlock *block = m_map->getBlockNoCreateNoEx(obj->m_static_block);
803 block->m_static_objects.remove(id);
804 block->setChangedFlag();
807 // If m_known_by_count > 0, don't actually remove.
808 if(obj->m_known_by_count > 0)
812 // Id to be removed from m_active_objects
813 objects_to_remove.push_back(id);
815 // Remove references from m_active_objects
816 for(core::list<u16>::Iterator i = objects_to_remove.begin();
817 i != objects_to_remove.end(); i++)
819 m_active_objects.remove(*i);
824 Convert stored objects from blocks near the players to active.
826 void ServerEnvironment::activateNearObjects(s16 range_blocks)
828 for(core::list<Player*>::Iterator i = m_players.begin();
829 i != m_players.end(); i++)
833 // Ignore disconnected players
834 if(player->peer_id == 0)
837 v3f playerpos = player->getPosition();
839 v3s16 blockpos0 = getNodeBlockPos(floatToInt(playerpos, BS));
840 v3s16 bpmin = blockpos0 - v3s16(1,1,1)*range_blocks;
841 v3s16 bpmax = blockpos0 + v3s16(1,1,1)*range_blocks;
842 // Loop through all nearby blocks
843 for(s16 x=bpmin.X; x<=bpmax.X; x++)
844 for(s16 y=bpmin.Y; y<=bpmax.Y; y++)
845 for(s16 z=bpmin.Z; z<=bpmax.Z; z++)
847 v3s16 blockpos(x,y,z);
848 MapBlock *block = m_map->getBlockNoCreateNoEx(blockpos);
851 // Ignore if no stored objects (to not set changed flag)
852 if(block->m_static_objects.m_stored.size() == 0)
854 // This will contain the leftovers of the stored list
855 core::list<StaticObject> new_stored;
856 // Loop through stored static objects
857 for(core::list<StaticObject>::Iterator
858 i = block->m_static_objects.m_stored.begin();
859 i != block->m_static_objects.m_stored.end(); i++)
861 /*dstream<<"INFO: Server: Creating an active object from "
862 <<"static data"<<std::endl;*/
863 StaticObject &s_obj = *i;
864 // Create an active object from the data
865 ServerActiveObject *obj = ServerActiveObject::create
866 (s_obj.type, this, 0, s_obj.pos, s_obj.data);
869 // This is necessary to preserve stuff during bugs
871 new_stored.push_back(s_obj);
874 // This will also add the object to the active static list
875 addActiveObject(obj);
876 //u16 id = addActiveObject(obj);
879 block->m_static_objects.m_stored.clear();
880 // Add leftover stuff to stored list
881 for(core::list<StaticObject>::Iterator
882 i = new_stored.begin();
883 i != new_stored.end(); i++)
885 StaticObject &s_obj = *i;
886 block->m_static_objects.m_stored.push_back(s_obj);
888 block->setChangedFlag();
894 Convert objects that are far away from all the players to static.
896 If range_blocks == -1, convert everything to static even if known
899 void ServerEnvironment::deactivateFarObjects(s16 range_blocks)
901 bool force_everything = (range_blocks == -1);
902 core::list<u16> objects_to_remove;
903 for(core::map<u16, ServerActiveObject*>::Iterator
904 i = m_active_objects.getIterator();
905 i.atEnd()==false; i++)
907 ServerActiveObject* obj = i.getNode()->getValue();
908 u16 id = i.getNode()->getKey();
909 v3f objectpos = obj->getBasePosition();
911 // This shouldn't happen but check it
914 dstream<<"WARNING: NULL object found in ServerEnvironment"
920 if(force_everything == false)
922 // If known by some client, don't convert to static.
923 if(obj->m_known_by_count > 0)
926 // If close to some player, don't convert to static.
927 bool close_to_player = false;
928 for(core::list<Player*>::Iterator i = m_players.begin();
929 i != m_players.end(); i++)
933 // Ignore disconnected players
934 if(player->peer_id == 0)
937 v3f playerpos = player->getPosition();
939 v3s16 blockpos_p = getNodeBlockPos(floatToInt(playerpos, BS));
940 v3s16 blockpos_o = getNodeBlockPos(floatToInt(objectpos, BS));
942 if(blockpos_p.X >= blockpos_o.X - range_blocks
943 && blockpos_p.Y >= blockpos_o.Y - range_blocks
944 && blockpos_p.Z >= blockpos_o.Z - range_blocks
945 && blockpos_p.X <= blockpos_o.X + range_blocks
946 && blockpos_p.Y <= blockpos_o.Y + range_blocks
947 && blockpos_p.Z <= blockpos_o.Z + range_blocks)
949 close_to_player = true;
959 Update the static data and remove the active object.
962 // Delete old static object
963 MapBlock *oldblock = NULL;
964 if(obj->m_static_exists)
966 MapBlock *block = m_map->getBlockNoCreateNoEx
967 (obj->m_static_block);
970 block->m_static_objects.remove(id);
974 // Add new static object
975 std::string staticdata = obj->getStaticData();
976 StaticObject s_obj(obj->getType(), objectpos, staticdata);
977 // Add to the block where the object is located in
978 v3s16 blockpos = getNodeBlockPos(floatToInt(objectpos, BS));
979 MapBlock *block = m_map->getBlockNoCreateNoEx(blockpos);
982 block->m_static_objects.insert(0, s_obj);
983 block->setChangedFlag();
984 obj->m_static_exists = true;
985 obj->m_static_block = block->getPos();
987 // If not possible, add back to previous block
990 oldblock->m_static_objects.insert(0, s_obj);
991 oldblock->setChangedFlag();
992 obj->m_static_exists = true;
993 obj->m_static_block = oldblock->getPos();
996 dstream<<"WARNING: Server: Could not find a block for "
997 <<"storing static object"<<std::endl;
998 obj->m_static_exists = false;
1001 /*dstream<<"INFO: Server: Stored static data. Deleting object."
1003 // Delete active object
1005 // Id to be removed from m_active_objects
1006 objects_to_remove.push_back(id);
1008 // Remove references from m_active_objects
1009 for(core::list<u16>::Iterator i = objects_to_remove.begin();
1010 i != objects_to_remove.end(); i++)
1012 m_active_objects.remove(*i);
1023 ClientEnvironment::ClientEnvironment(ClientMap *map, scene::ISceneManager *smgr):
1031 ClientEnvironment::~ClientEnvironment()
1033 // delete active objects
1034 for(core::map<u16, ClientActiveObject*>::Iterator
1035 i = m_active_objects.getIterator();
1036 i.atEnd()==false; i++)
1038 delete i.getNode()->getValue();
1045 void ClientEnvironment::addPlayer(Player *player)
1047 DSTACK(__FUNCTION_NAME);
1049 It is a failure if player is local and there already is a local
1052 assert(!(player->isLocal() == true && getLocalPlayer() != NULL));
1054 Environment::addPlayer(player);
1057 LocalPlayer * ClientEnvironment::getLocalPlayer()
1059 for(core::list<Player*>::Iterator i = m_players.begin();
1060 i != m_players.end(); i++)
1062 Player *player = *i;
1063 if(player->isLocal())
1064 return (LocalPlayer*)player;
1069 void ClientEnvironment::step(float dtime)
1071 DSTACK(__FUNCTION_NAME);
1073 // Get some settings
1074 bool free_move = g_settings.getBool("free_move");
1075 bool footprints = g_settings.getBool("footprints");
1078 //TimeTaker timer("Client m_map->timerUpdate()");
1079 m_map->timerUpdate(dtime);
1083 LocalPlayer *lplayer = getLocalPlayer();
1085 // collision info queue
1086 core::list<CollisionInfo> player_collisions;
1089 Get the speed the player is going
1091 f32 player_speed = 0.001; // just some small value
1092 player_speed = lplayer->getSpeed().getLength();
1095 Maximum position increment
1097 //f32 position_max_increment = 0.05*BS;
1098 f32 position_max_increment = 0.1*BS;
1100 // Maximum time increment (for collision detection etc)
1101 // time = distance / speed
1102 f32 dtime_max_increment = position_max_increment / player_speed;
1104 // Maximum time increment is 10ms or lower
1105 if(dtime_max_increment > 0.01)
1106 dtime_max_increment = 0.01;
1108 // Don't allow overly huge dtime
1112 f32 dtime_downcount = dtime;
1115 Stuff that has a maximum time increment
1124 if(dtime_downcount > dtime_max_increment)
1126 dtime_part = dtime_max_increment;
1127 dtime_downcount -= dtime_part;
1131 dtime_part = dtime_downcount;
1133 Setting this to 0 (no -=dtime_part) disables an infinite loop
1134 when dtime_part is so small that dtime_downcount -= dtime_part
1137 dtime_downcount = 0;
1145 v3f lplayerpos = lplayer->getPosition();
1148 if(free_move == false)
1151 v3f speed = lplayer->getSpeed();
1152 if(lplayer->swimming_up == false)
1153 speed.Y -= 9.81 * BS * dtime_part * 2;
1156 if(lplayer->in_water_stable || lplayer->in_water)
1158 f32 max_down = 2.0*BS;
1159 if(speed.Y < -max_down) speed.Y = -max_down;
1162 if(speed.getLength() > max)
1164 speed = speed / speed.getLength() * max;
1168 lplayer->setSpeed(speed);
1173 This also does collision detection.
1175 lplayer->move(dtime_part, *m_map, position_max_increment,
1176 &player_collisions);
1179 while(dtime_downcount > 0.001);
1181 //std::cout<<"Looped "<<loopcount<<" times."<<std::endl;
1183 for(core::list<CollisionInfo>::Iterator
1184 i = player_collisions.begin();
1185 i != player_collisions.end(); i++)
1187 CollisionInfo &info = *i;
1188 if(info.t == COLLISION_FALL)
1190 //f32 tolerance = BS*10; // 2 without damage
1191 f32 tolerance = BS*12; // 3 without damage
1193 if(info.speed > tolerance)
1195 f32 damage_f = (info.speed - tolerance)/BS*factor;
1196 u16 damage = (u16)(damage_f+0.5);
1197 if(lplayer->hp > damage)
1198 lplayer->hp -= damage;
1202 ClientEnvEvent event;
1203 event.type = CEE_PLAYER_DAMAGE;
1204 event.player_damage.amount = damage;
1205 m_client_event_queue.push_back(event);
1211 Stuff that can be done in an arbitarily large dtime
1213 for(core::list<Player*>::Iterator i = m_players.begin();
1214 i != m_players.end(); i++)
1216 Player *player = *i;
1217 v3f playerpos = player->getPosition();
1220 Handle non-local players
1222 if(player->isLocal() == false)
1225 player->move(dtime, *m_map, 100*BS);
1227 // Update lighting on remote players on client
1228 u8 light = LIGHT_MAX;
1231 v3s16 p = floatToInt(playerpos + v3f(0,BS+BS/2,0), BS);
1232 MapNode n = m_map->getNode(p);
1233 light = n.getLightBlend(m_daynight_ratio);
1235 catch(InvalidPositionException &e) {}
1236 player->updateLight(light);
1240 Add footsteps to grass
1244 // Get node that is at BS/4 under player
1245 v3s16 bottompos = floatToInt(playerpos + v3f(0,-BS/4,0), BS);
1247 MapNode n = m_map->getNode(bottompos);
1248 if(n.d == CONTENT_GRASS)
1250 n.d = CONTENT_GRASS_FOOTSTEPS;
1251 m_map->setNode(bottompos, n);
1252 // Update mesh on client
1253 if(m_map->mapType() == MAPTYPE_CLIENT)
1255 v3s16 p_blocks = getNodeBlockPos(bottompos);
1256 MapBlock *b = m_map->getBlockNoCreate(p_blocks);
1257 //b->updateMesh(m_daynight_ratio);
1258 b->setMeshExpired(true);
1262 catch(InvalidPositionException &e)
1269 Step active objects and update lighting of them
1272 for(core::map<u16, ClientActiveObject*>::Iterator
1273 i = m_active_objects.getIterator();
1274 i.atEnd()==false; i++)
1276 ClientActiveObject* obj = i.getNode()->getValue();
1278 obj->step(dtime, this);
1280 //u8 light = LIGHT_MAX;
1284 v3s16 p = obj->getLightPosition();
1285 MapNode n = m_map->getNode(p);
1286 light = n.getLightBlend(m_daynight_ratio);
1288 catch(InvalidPositionException &e) {}
1289 obj->updateLight(light);
1293 void ClientEnvironment::updateMeshes(v3s16 blockpos)
1295 m_map->updateMeshes(blockpos, m_daynight_ratio);
1298 void ClientEnvironment::expireMeshes(bool only_daynight_diffed)
1300 m_map->expireMeshes(only_daynight_diffed);
1303 ClientActiveObject* ClientEnvironment::getActiveObject(u16 id)
1305 core::map<u16, ClientActiveObject*>::Node *n;
1306 n = m_active_objects.find(id);
1309 return n->getValue();
1312 bool isFreeClientActiveObjectId(u16 id,
1313 core::map<u16, ClientActiveObject*> &objects)
1318 for(core::map<u16, ClientActiveObject*>::Iterator
1319 i = objects.getIterator();
1320 i.atEnd()==false; i++)
1322 if(i.getNode()->getKey() == id)
1328 u16 getFreeClientActiveObjectId(
1329 core::map<u16, ClientActiveObject*> &objects)
1334 if(isFreeClientActiveObjectId(new_id, objects))
1344 u16 ClientEnvironment::addActiveObject(ClientActiveObject *object)
1347 if(object->getId() == 0)
1349 u16 new_id = getFreeClientActiveObjectId(m_active_objects);
1352 dstream<<"WARNING: ClientEnvironment::addActiveObject(): "
1353 <<"no free ids available"<<std::endl;
1357 object->setId(new_id);
1359 if(isFreeClientActiveObjectId(object->getId(), m_active_objects) == false)
1361 dstream<<"WARNING: ClientEnvironment::addActiveObject(): "
1362 <<"id is not free ("<<object->getId()<<")"<<std::endl;
1366 dstream<<"INGO: ClientEnvironment::addActiveObject(): "
1367 <<"added (id="<<object->getId()<<")"<<std::endl;
1368 m_active_objects.insert(object->getId(), object);
1369 object->addToScene(m_smgr);
1370 return object->getId();
1373 void ClientEnvironment::addActiveObject(u16 id, u8 type,
1374 const std::string &init_data)
1376 ClientActiveObject* obj = ClientActiveObject::create(type);
1379 dstream<<"WARNING: ClientEnvironment::addActiveObject(): "
1380 <<"id="<<id<<" type="<<type<<": Couldn't create object"
1387 addActiveObject(obj);
1389 obj->initialize(init_data);
1392 void ClientEnvironment::removeActiveObject(u16 id)
1394 dstream<<"ClientEnvironment::removeActiveObject(): "
1395 <<"id="<<id<<std::endl;
1396 ClientActiveObject* obj = getActiveObject(id);
1399 dstream<<"WARNING: ClientEnvironment::removeActiveObject(): "
1400 <<"id="<<id<<" not found"<<std::endl;
1403 obj->removeFromScene();
1405 m_active_objects.remove(id);
1408 void ClientEnvironment::processActiveObjectMessage(u16 id,
1409 const std::string &data)
1411 ClientActiveObject* obj = getActiveObject(id);
1414 dstream<<"WARNING: ClientEnvironment::processActiveObjectMessage():"
1415 <<" got message for id="<<id<<", which doesn't exist."
1419 obj->processMessage(data);
1423 Callbacks for activeobjects
1426 void ClientEnvironment::damageLocalPlayer(u8 damage)
1428 LocalPlayer *lplayer = getLocalPlayer();
1431 if(lplayer->hp > damage)
1432 lplayer->hp -= damage;
1436 ClientEnvEvent event;
1437 event.type = CEE_PLAYER_DAMAGE;
1438 event.player_damage.amount = damage;
1439 m_client_event_queue.push_back(event);
1443 Client likes to call these
1446 void ClientEnvironment::getActiveObjects(v3f origin, f32 max_d,
1447 core::array<DistanceSortedActiveObject> &dest)
1449 for(core::map<u16, ClientActiveObject*>::Iterator
1450 i = m_active_objects.getIterator();
1451 i.atEnd()==false; i++)
1453 ClientActiveObject* obj = i.getNode()->getValue();
1455 f32 d = (obj->getPosition() - origin).getLength();
1460 DistanceSortedActiveObject dso(obj, d);
1462 dest.push_back(dso);
1466 ClientEnvEvent ClientEnvironment::getClientEvent()
1468 if(m_client_event_queue.size() == 0)
1470 ClientEnvEvent event;
1471 event.type = CEE_NONE;
1474 return m_client_event_queue.pop_front();
1477 #endif // #ifndef SERVER