1 #include "environment.h"
5 f64 get_humidity(v3s32 pos)
7 return smooth2d(U32(pos.x) / 128.0, U32(pos.z) / 128.0, 0, seed + SO_WETNESS) * 0.5 + 0.5;
10 f64 get_temperature(v3s32 pos)
12 return smooth2d(U32(pos.x) / 128.0, U32(pos.z) / 128.0, 0, seed + SO_TEMPERATURE) * 0.5 + 0.5 - (pos.y - 32.0) / 64.0;