5 static void (*keyboardInputCallback) (int, int, int, int);
9 void onKeyboardEvent(GLFWwindow* window, int key, int scancode, int action, int mods) {
12 if (!handled && keyboardInputCallback) {
13 keyboardInputCallback(key, scancode, action, mods);
17 void setKeyboardInputCallback(void (*callback) (int, int, int, int)) {
18 keyboardInputCallback = callback;