1 screwdriver = screwdriver or {}
2 local ceil, abs, random = math.ceil, math.abs, math.random
4 -- Cost in Mese crystal(s) for enchanting.
7 -- Force of the enchantments.
9 uses = 1.2, -- Durability
10 times = 0.1, -- Efficiency
11 damages = 1, -- Sharpness
12 strength = 1.2, -- Armor strength (3d_armor only)
13 speed = 0.2, -- Player speed (3d_armor only)
14 jump = 0.2 -- Player jumping (3d_armor only)
17 local function cap(S) return S:gsub("^%l", string.upper) end
18 local function to_percent(orig_value, final_value)
19 return abs(ceil(((final_value - orig_value) / orig_value) * 100))
22 function enchanting:get_tooltip(enchant, orig_caps, fleshy)
23 local bonus = {durable=0, efficiency=0, damages=0}
25 bonus.durable = to_percent(orig_caps.uses, orig_caps.uses * enchanting.uses)
26 local sum_caps_times = 0
27 for i=1, #orig_caps.times do
28 sum_caps_times = sum_caps_times + orig_caps.times[i]
30 local average_caps_time = sum_caps_times / #orig_caps.times
31 bonus.efficiency = to_percent(average_caps_time, average_caps_time - enchanting.times)
34 bonus.damages = to_percent(fleshy, fleshy + enchanting.damages)
37 local specs = { -- not finished, to complete
38 durable = {"#00baff", " (+"..bonus.durable.."%)"},
39 fast = {"#74ff49", " (+"..bonus.efficiency.."%)"},
40 sharp = {"#ffff00", " (+"..bonus.damages.."%)"},
41 strong = {"#ff3d3d", ""},
42 speed = {"#fd5eff", ""}
44 return minetest.colorize(specs[enchant][1], "\n"..cap(enchant)..specs[enchant][2])
48 function enchanting.formspec(pos, num)
49 local meta = minetest.get_meta(pos)
50 local formspec = [[ size[9,9;]
51 bgcolor[#080808BB;true]
52 background[0,0;9,9;ench_ui.png]
53 list[context;tool;0.9,2.9;1,1;]
54 list[context;mese;2,2.9;1,1;]
55 list[current_player;main;0.5,4.5;8,4;]
56 image[2,2.9;1,1;mese_layout.png]
57 tooltip[sharp;Your weapon inflicts more damages]
58 tooltip[durable;Your tool last longer]
59 tooltip[fast;Your tool digs faster]
60 tooltip[strong;Your armor is more resistant]
61 tooltip[speed;Your speed is increased] ]]
62 ..default.gui_slots..default.get_hotbar_bg(0.5,4.5)
64 local enchant_buttons = {
65 [[ image_button[3.9,0.85;4,0.92;bg_btn.png;fast;Efficiency]
66 image_button[3.9,1.77;4,1.12;bg_btn.png;durable;Durability] ]],
67 "image_button[3.9,0.85;4,0.92;bg_btn.png;strong;Strength]",
68 "image_button[3.9,2.9;4,0.92;bg_btn.png;sharp;Sharpness]",
69 [[ image_button[3.9,0.85;4,0.92;bg_btn.png;strong;Strength]
70 image_button[3.9,1.77;4,1.12;bg_btn.png;speed;Speed] ]]
73 formspec = formspec..(enchant_buttons[num] or "")
74 meta:set_string("formspec", formspec)
77 function enchanting.on_put(pos, listname, _, stack)
78 if listname == "tool" then
79 local stackname = stack:get_name()
82 "chestplate, leggings, helmet",
86 for idx, tools in pairs(tool_groups) do
87 if tools:find(stackname:match(":(%w+)")) then
88 enchanting.formspec(pos, idx)
94 function enchanting.fields(pos, _, fields, sender)
95 if not next(fields) or fields.quit then
98 local inv = minetest.get_meta(pos):get_inventory()
99 local tool = inv:get_stack("tool", 1)
100 local mese = inv:get_stack("mese", 1)
101 local orig_wear = tool:get_wear()
102 local mod, name = tool:get_name():match("(.*):(.*)")
103 local enchanted_tool = (mod or "")..":enchanted_"..(name or "").."_"..next(fields)
105 if mese:get_count() >= mese_cost and minetest.registered_tools[enchanted_tool] then
106 minetest.sound_play("xdecor_enchanting", {to_player=sender:get_player_name(), gain=0.8})
107 tool:replace(enchanted_tool)
108 tool:add_wear(orig_wear)
109 mese:take_item(mese_cost)
110 inv:set_stack("mese", 1, mese)
111 inv:set_stack("tool", 1, tool)
115 function enchanting.dig(pos)
116 local inv = minetest.get_meta(pos):get_inventory()
117 return inv:is_empty("tool") and inv:is_empty("mese")
120 local function allowed(tool)
121 if not tool then return false end
122 for item in pairs(minetest.registered_tools) do
123 if item:find("enchanted_"..tool) then return true end
128 function enchanting.put(_, listname, _, stack)
129 local item = stack:get_name():match("[^:]+$")
130 if listname == "mese" and item == "mese_crystal" then
131 return stack:get_count()
132 elseif listname == "tool" and allowed(item) then
138 function enchanting.on_take(pos, listname)
139 if listname == "tool" then enchanting.formspec(pos, nil) end
142 function enchanting.construct(pos)
143 local meta = minetest.get_meta(pos)
144 meta:set_string("infotext", "Enchantment Table")
145 enchanting.formspec(pos, nil)
147 local inv = meta:get_inventory()
148 inv:set_size("tool", 1)
149 inv:set_size("mese", 1)
151 minetest.add_entity({x=pos.x, y=pos.y+0.85, z=pos.z}, "xdecor:book_open")
152 local timer = minetest.get_node_timer(pos)
156 function enchanting.destruct(pos)
157 for _, obj in pairs(minetest.get_objects_inside_radius(pos, 0.9)) do
158 if obj and obj:get_luaentity() and
159 obj:get_luaentity().name == "xdecor:book_open" then
165 function enchanting.timer(pos)
166 local num = #minetest.get_objects_inside_radius(pos, 0.9)
168 minetest.add_entity({x=pos.x, y=pos.y+0.85, z=pos.z}, "xdecor:book_open")
171 local minp = {x=pos.x-2, y=pos.y, z=pos.z-2}
172 local maxp = {x=pos.x+2, y=pos.y+1, z=pos.z+2}
173 local bookshelves = minetest.find_nodes_in_area(minp, maxp, "default:bookshelf")
174 if #bookshelves == 0 then return true end
176 local bookshelf_pos = bookshelves[random(1, #bookshelves)]
177 local x = pos.x - bookshelf_pos.x
178 local y = bookshelf_pos.y - pos.y
179 local z = pos.z - bookshelf_pos.z
181 if tostring(x..z):find(2) then
182 minetest.add_particle({
184 velocity = {x=x, y=2-y, z=z},
185 acceleration = {x=0, y=-2.2, z=0},
188 texture = "xdecor_glyph"..random(1,18)..".png"
194 xdecor.register("enchantment_table", {
195 description = "Enchantment Table",
196 tiles = {"xdecor_enchantment_top.png", "xdecor_enchantment_bottom.png",
197 "xdecor_enchantment_side.png", "xdecor_enchantment_side.png",
198 "xdecor_enchantment_side.png", "xdecor_enchantment_side.png"},
199 groups = {cracky=1, level=1},
200 sounds = default.node_sound_stone_defaults(),
201 on_rotate = screwdriver.rotate_simple,
202 can_dig = enchanting.dig,
203 on_timer = enchanting.timer,
204 on_construct = enchanting.construct,
205 on_destruct = enchanting.destruct,
206 on_receive_fields = enchanting.fields,
207 on_metadata_inventory_put = enchanting.on_put,
208 on_metadata_inventory_take = enchanting.on_take,
209 allow_metadata_inventory_put = enchanting.put,
210 allow_metadata_inventory_move = function() return 0 end
213 minetest.register_entity("xdecor:book_open", {
215 visual_size = {x=0.75, y=0.75},
218 textures = {"xdecor_book_open.png"},
219 on_activate = function(self)
220 local pos = self.object:getpos()
221 local pos_under = {x=pos.x, y=pos.y-1, z=pos.z}
223 if minetest.get_node(pos_under).name ~= "xdecor:enchantment_table" then
229 function enchanting:register_tools(mod, def)
230 for tool in pairs(def.tools) do
231 for material in def.materials:gmatch("[%w_]+") do
232 for enchant in def.tools[tool].enchants:gmatch("[%w_]+") do
233 local original_tool = minetest.registered_tools[mod..":"..tool.."_"..material]
234 if not original_tool then break end
236 if original_tool.tool_capabilities then
237 local original_damage_groups = original_tool.tool_capabilities.damage_groups
238 local original_groupcaps = original_tool.tool_capabilities.groupcaps
239 local groupcaps = table.copy(original_groupcaps)
240 local fleshy = original_damage_groups.fleshy
241 local full_punch_interval = original_tool.tool_capabilities.full_punch_interval
242 local max_drop_level = original_tool.tool_capabilities.max_drop_level
243 local group = next(original_groupcaps)
245 if enchant == "durable" then
246 groupcaps[group].uses = ceil(original_groupcaps[group].uses * enchanting.uses)
247 elseif enchant == "fast" then
248 for i, time in pairs(original_groupcaps[group].times) do
249 groupcaps[group].times[i] = time - enchanting.times
251 elseif enchant == "sharp" then
252 fleshy = fleshy + enchanting.damages
255 minetest.register_tool(":"..mod..":enchanted_"..tool.."_"..material.."_"..enchant, {
256 description = "Enchanted "..cap(material).." "..cap(tool)..
257 self:get_tooltip(enchant, original_groupcaps[group], fleshy),
258 inventory_image = original_tool.inventory_image.."^[colorize:violet:50",
259 wield_image = original_tool.wield_image,
260 groups = {not_in_creative_inventory=1},
261 tool_capabilities = {
262 groupcaps = groupcaps, damage_groups = {fleshy = fleshy},
263 full_punch_interval = full_punch_interval, max_drop_level = max_drop_level
268 if mod == "3d_armor" then
269 local original_armor_groups = original_tool.groups
271 armorcaps.not_in_creative_inventory = 1
273 for armor_group, value in pairs(original_armor_groups) do
274 if enchant == "strong" then
275 armorcaps[armor_group] = ceil(value * enchanting.strength)
276 elseif enchant == "speed" then
277 armorcaps[armor_group] = value
278 armorcaps.physics_speed = enchanting.speed
279 armorcaps.physics_jump = enchanting.jump
283 minetest.register_tool(":"..mod..":enchanted_"..tool.."_"..material.."_"..enchant, {
284 description = "Enchanted "..cap(material).." "..cap(tool)..
285 self:get_tooltip(enchant),
286 inventory_image = original_tool.inventory_image,
287 texture = "3d_armor_"..tool.."_"..material,
288 wield_image = original_tool.wield_image,
298 enchanting:register_tools("default", {
299 materials = "steel, bronze, mese, diamond",
301 axe = {enchants = "durable, fast"},
302 pick = {enchants = "durable, fast"},
303 shovel = {enchants = "durable, fast"},
304 sword = {enchants = "sharp"}
308 enchanting:register_tools("3d_armor", {
309 materials = "steel, bronze, gold, diamond",
311 boots = {enchants = "strong, speed"},
312 chestplate = {enchants = "strong"},
313 helmet = {enchants = "strong"},
314 leggings = {enchants = "strong"}