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[xdecor.git] / src / enchanting.lua
1 screwdriver = screwdriver or {}
2 local ceil, abs, random = math.ceil, math.abs, math.random
3
4 -- Cost in Mese crystal(s) for enchanting.
5 local mese_cost = 1
6
7 -- Force of the enchantments.
8 local enchanting = {
9         uses     = 1.2,  -- Durability
10         times    = 0.1,  -- Efficiency
11         damages  = 1,    -- Sharpness
12 }
13
14 local function cap(S) return S:gsub("^%l", string.upper) end
15 local function to_percent(orig_value, final_value)
16         return abs(ceil(((final_value - orig_value) / orig_value) * 100))
17 end
18
19 function enchanting:get_tooltip(enchant, orig_caps, fleshy)
20         local bonus = {durable=0, efficiency=0, damages=0}
21         if orig_caps then
22                 bonus.durable = to_percent(orig_caps.uses, orig_caps.uses * enchanting.uses)
23                 local sum_caps_times = 0
24                 for i=1, #orig_caps.times do
25                         sum_caps_times = sum_caps_times + orig_caps.times[i]
26                 end
27                 local average_caps_time = sum_caps_times / #orig_caps.times
28                 bonus.efficiency = to_percent(average_caps_time, average_caps_time -
29                                               enchanting.times)
30         end
31         if fleshy then
32                 bonus.damages = to_percent(fleshy, fleshy + enchanting.damages)
33         end
34
35         local specs = { -- not finished, to complete
36                 durable = {"#00baff", " (+"..bonus.durable.."%)"},
37                 fast    = {"#74ff49", " (+"..bonus.efficiency.."%)"},
38                 sharp   = {"#ffff00", " (+"..bonus.damages.."%)"},
39         }
40         return minetest.colorize and minetest.colorize(specs[enchant][1],
41                         "\n"..cap(enchant)..specs[enchant][2]) or
42                         "\n"..cap(enchant)..specs[enchant][2]
43 end
44
45 local enchant_buttons = {
46         [[ image_button[3.9,0.85;4,0.92;bg_btn.png;fast;Efficiency]
47         image_button[3.9,1.77;4,1.12;bg_btn.png;durable;Durability] ]],
48         "image_button[3.9,2.9;4,0.92;bg_btn.png;sharp;Sharpness]",
49 }
50
51 function enchanting.formspec(pos, num)
52         local meta = minetest.get_meta(pos)
53         local formspec = [[ size[9,9;]
54                         bgcolor[#080808BB;true]
55                         background[0,0;9,9;ench_ui.png]
56                         list[context;tool;0.9,2.9;1,1;]
57                         list[context;mese;2,2.9;1,1;]
58                         list[current_player;main;0.5,4.5;8,4;]
59                         listring[current_player;main]
60                         listring[context;tool]
61                         listring[current_player;main]
62                         listring[context;mese]
63                         image[2,2.9;1,1;mese_layout.png]
64                         tooltip[sharp;Your weapon inflicts more damages]
65                         tooltip[durable;Your tool last longer]
66                         tooltip[fast;Your tool digs faster] ]]
67                         ..default.gui_slots..default.get_hotbar_bg(0.5,4.5)
68
69         formspec = formspec..(enchant_buttons[num] or "")
70         meta:set_string("formspec", formspec)
71 end
72
73 function enchanting.on_put(pos, listname, _, stack)
74         if listname == "tool" then
75                 local stackname = stack:get_name()
76                 local tool_groups = {
77                         "axe, pick, shovel",
78                         "sword",
79                 }
80
81                 for idx, tools in pairs(tool_groups) do
82                         if tools:find(stackname:match(":(%w+)")) then
83                                 enchanting.formspec(pos, idx)
84                         end
85                 end
86         end
87 end
88
89 function enchanting.fields(pos, _, fields, sender)
90         if not next(fields) or fields.quit then return end
91         local inv = minetest.get_meta(pos):get_inventory()
92         local tool = inv:get_stack("tool", 1)
93         local mese = inv:get_stack("mese", 1)
94         local orig_wear = tool:get_wear()
95         local mod, name = tool:get_name():match("(.*):(.*)")
96         local enchanted_tool = (mod or "")..":enchanted_"..(name or "").."_"..next(fields)
97
98         if mese:get_count() >= mese_cost and minetest.registered_tools[enchanted_tool] then
99                 minetest.sound_play("xdecor_enchanting", {
100                         to_player=sender:get_player_name(), gain=0.8})
101                 tool:replace(enchanted_tool)
102                 tool:add_wear(orig_wear)
103                 mese:take_item(mese_cost)
104                 inv:set_stack("mese", 1, mese)
105                 inv:set_stack("tool", 1, tool)
106         end
107 end
108
109 function enchanting.dig(pos)
110         local inv = minetest.get_meta(pos):get_inventory()
111         return inv:is_empty("tool") and inv:is_empty("mese")
112 end
113
114 local function allowed(tool)
115         if not tool then return false end
116         for item in pairs(minetest.registered_tools) do
117                 if item:find("enchanted_"..tool) then return true end
118         end
119         return false
120 end
121
122 function enchanting.put(_, listname, _, stack)
123         local stackname = stack:get_name()
124         if listname == "mese" and stackname == "default:mese_crystal" then
125                 return stack:get_count()
126         elseif listname == "tool" and allowed(stackname:match("[^:]+$")) then
127                 return 1
128         end
129         return 0
130 end
131
132 function enchanting.on_take(pos, listname)
133         if listname == "tool" then enchanting.formspec(pos, nil) end
134 end
135
136 function enchanting.construct(pos)
137         local meta = minetest.get_meta(pos)
138         meta:set_string("infotext", "Enchantment Table")
139         enchanting.formspec(pos, nil)
140
141         local inv = meta:get_inventory()
142         inv:set_size("tool", 1)
143         inv:set_size("mese", 1)
144
145         minetest.add_entity({x=pos.x, y=pos.y+0.85, z=pos.z}, "xdecor:book_open")
146         local timer = minetest.get_node_timer(pos)
147         timer:start(0.5)
148 end
149
150 function enchanting.destruct(pos)
151         for _, obj in pairs(minetest.get_objects_inside_radius(pos, 0.9)) do
152                 if obj and obj:get_luaentity() and
153                                 obj:get_luaentity().name == "xdecor:book_open" then
154                         obj:remove()
155                         break
156                 end
157         end
158 end
159
160 function enchanting.timer(pos)
161         local num = #minetest.get_objects_inside_radius(pos, 0.9)
162         if num == 0 then
163                 minetest.add_entity({x=pos.x, y=pos.y+0.85, z=pos.z}, "xdecor:book_open")
164         end
165
166         local minp = {x=pos.x-2, y=pos.y, z=pos.z-2}
167         local maxp = {x=pos.x+2, y=pos.y+1, z=pos.z+2}
168         local bookshelves = minetest.find_nodes_in_area(minp, maxp, "default:bookshelf")
169         if #bookshelves == 0 then return true end
170
171         local bookshelf_pos = bookshelves[random(1, #bookshelves)]
172         local x = pos.x - bookshelf_pos.x
173         local y = bookshelf_pos.y - pos.y
174         local z = pos.z - bookshelf_pos.z
175
176         if tostring(x..z):find(2) then
177                 minetest.add_particle({
178                         pos = bookshelf_pos,
179                         velocity = {x=x, y=2-y, z=z},
180                         acceleration = {x=0, y=-2.2, z=0},
181                         expirationtime = 1,
182                         size = 1.5,
183                         glow = 5,
184                         texture = "xdecor_glyph"..random(1,18)..".png"
185                 })
186         end
187         return true
188 end
189
190 xdecor.register("enchantment_table", {
191         description = "Enchantment Table",
192         tiles = {"xdecor_enchantment_top.png",  "xdecor_enchantment_bottom.png",
193                  "xdecor_enchantment_side.png", "xdecor_enchantment_side.png",
194                  "xdecor_enchantment_side.png", "xdecor_enchantment_side.png"},
195         groups = {cracky=1, level=1},
196         light_source = 6,
197         sounds = default.node_sound_stone_defaults(),
198         on_rotate = screwdriver.rotate_simple,
199         can_dig = enchanting.dig,
200         on_timer = enchanting.timer,
201         on_construct = enchanting.construct,
202         on_destruct = enchanting.destruct,
203         on_receive_fields = enchanting.fields,
204         on_metadata_inventory_put = enchanting.on_put,
205         on_metadata_inventory_take = enchanting.on_take,
206         allow_metadata_inventory_put = enchanting.put,
207         allow_metadata_inventory_move = function() return 0 end
208 })
209
210 minetest.register_entity("xdecor:book_open", {
211         visual = "sprite",
212         visual_size = {x=0.75, y=0.75},
213         collisionbox = {0},
214         physical = false,
215         textures = {"xdecor_book_open.png"},
216         on_activate = function(self)
217                 local pos = self.object:getpos()
218                 local pos_under = {x=pos.x, y=pos.y-1, z=pos.z}
219
220                 if minetest.get_node(pos_under).name ~= "xdecor:enchantment_table" then
221                         self.object:remove()
222                 end
223         end
224 })
225
226 function enchanting:register_tools(mod, def)
227         for tool in pairs(def.tools) do
228         for material in def.materials:gmatch("[%w_]+") do
229         for enchant in def.tools[tool].enchants:gmatch("[%w_]+") do
230                 local original_tool = minetest.registered_tools[mod..":"..tool.."_"..material]
231                 if not original_tool then break end
232                 local original_toolcaps = original_tool.tool_capabilities
233
234                 if original_toolcaps then
235                         local original_damage_groups = original_toolcaps.damage_groups
236                         local original_groupcaps = original_toolcaps.groupcaps
237                         local groupcaps = table.copy(original_groupcaps)
238                         local fleshy = original_damage_groups.fleshy
239                         local full_punch_interval = original_toolcaps.full_punch_interval
240                         local max_drop_level = original_toolcaps.max_drop_level
241                         local group = next(original_groupcaps)
242
243                         if enchant == "durable" then
244                                 groupcaps[group].uses = ceil(original_groupcaps[group].uses *
245                                                              enchanting.uses)
246                         elseif enchant == "fast" then
247                                 for i, time in pairs(original_groupcaps[group].times) do
248                                         groupcaps[group].times[i] = time - enchanting.times
249                                 end
250                         elseif enchant == "sharp" then
251                                 fleshy = fleshy + enchanting.damages
252                         end
253
254                         minetest.register_tool(":"..mod..":enchanted_"..tool.."_"..material.."_"..enchant, {
255                                 description = "Enchanted "..cap(material).." "..cap(tool)..
256                                         self:get_tooltip(enchant, original_groupcaps[group], fleshy),
257                                 inventory_image = original_tool.inventory_image.."^[colorize:violet:50",
258                                 wield_image = original_tool.wield_image,
259                                 groups = {not_in_creative_inventory=1},
260                                 tool_capabilities = {
261                                         groupcaps = groupcaps, damage_groups = {fleshy = fleshy},
262                                         full_punch_interval = full_punch_interval,
263                                         max_drop_level = max_drop_level
264                                 }
265                         })
266                 end
267         end
268         end
269         end
270 end
271
272 enchanting:register_tools("default", {
273         materials = "steel, bronze, mese, diamond",
274         tools = {
275                 axe    = {enchants = "durable, fast"},
276                 pick   = {enchants = "durable, fast"},
277                 shovel = {enchants = "durable, fast"},
278                 sword  = {enchants = "sharp"}
279         }
280 })
281
282 -- Recipes
283
284 minetest.register_craft({
285         output = "xdecor:enchantment_table",
286         recipe = {
287                 {"", "default:book", ""},
288                 {"default:diamond", "default:obsidian", "default:diamond"},
289                 {"default:obsidian", "default:obsidian", "default:obsidian"}
290         }
291 })