1 screwdriver = screwdriver or {}
2 local ceil, abs, random = math.ceil, math.abs, math.random
4 -- Cost in Mese crystal(s) for enchanting.
7 -- Force of the enchantments.
9 uses = 1.2, -- Durability
10 times = 0.1, -- Efficiency
11 damages = 1, -- Sharpness
12 strength = 1.2, -- Armor strength (3d_armor only)
13 speed = 0.2, -- Player speed (3d_armor only)
14 jump = 0.2 -- Player jumping (3d_armor only)
17 local function cap(S) return S:gsub("^%l", string.upper) end
18 local function to_percent(orig_value, final_value)
19 return abs(ceil(((final_value - orig_value) / orig_value) * 100))
22 function enchanting:get_tooltip(enchant, orig_caps, fleshy)
23 local bonus = {durable=0, efficiency=0, damages=0}
25 bonus.durable = to_percent(orig_caps.uses, orig_caps.uses * enchanting.uses)
26 local sum_caps_times = 0
27 for i=1, #orig_caps.times do
28 sum_caps_times = sum_caps_times + orig_caps.times[i]
30 local average_caps_time = sum_caps_times / #orig_caps.times
31 bonus.efficiency = to_percent(average_caps_time, average_caps_time -
35 bonus.damages = to_percent(fleshy, fleshy + enchanting.damages)
38 local specs = { -- not finished, to complete
39 durable = {"#00baff", " (+"..bonus.durable.."%)"},
40 fast = {"#74ff49", " (+"..bonus.efficiency.."%)"},
41 sharp = {"#ffff00", " (+"..bonus.damages.."%)"},
42 strong = {"#ff3d3d", ""},
43 speed = {"#fd5eff", ""}
45 return minetest.colorize and minetest.colorize(specs[enchant][1],
46 "\n"..cap(enchant)..specs[enchant][2]) or
47 "\n"..cap(enchant)..specs[enchant][2]
50 local enchant_buttons = {
51 [[ image_button[3.9,0.85;4,0.92;bg_btn.png;fast;Efficiency]
52 image_button[3.9,1.77;4,1.12;bg_btn.png;durable;Durability] ]],
53 "image_button[3.9,0.85;4,0.92;bg_btn.png;strong;Strength]",
54 "image_button[3.9,2.9;4,0.92;bg_btn.png;sharp;Sharpness]",
55 [[ image_button[3.9,0.85;4,0.92;bg_btn.png;strong;Strength]
56 image_button[3.9,1.77;4,1.12;bg_btn.png;speed;Speed] ]]
59 function enchanting.formspec(pos, num)
60 local meta = minetest.get_meta(pos)
61 local formspec = [[ size[9,9;]
62 bgcolor[#080808BB;true]
63 background[0,0;9,9;ench_ui.png]
64 list[context;tool;0.9,2.9;1,1;]
65 list[context;mese;2,2.9;1,1;]
66 list[current_player;main;0.5,4.5;8,4;]
67 listring[current_player;main]
68 listring[context;tool]
69 listring[current_player;main]
70 listring[context;mese]
71 image[2,2.9;1,1;mese_layout.png]
72 tooltip[sharp;Your weapon inflicts more damages]
73 tooltip[durable;Your tool last longer]
74 tooltip[fast;Your tool digs faster]
75 tooltip[strong;Your armor is more resistant]
76 tooltip[speed;Your speed is increased] ]]
77 ..default.gui_slots..default.get_hotbar_bg(0.5,4.5)
79 formspec = formspec..(enchant_buttons[num] or "")
80 meta:set_string("formspec", formspec)
83 function enchanting.on_put(pos, listname, _, stack)
84 if listname == "tool" then
85 local stackname = stack:get_name()
88 "chestplate, leggings, helmet",
92 for idx, tools in pairs(tool_groups) do
93 if tools:find(stackname:match(":(%w+)")) then
94 enchanting.formspec(pos, idx)
100 function enchanting.fields(pos, _, fields, sender)
101 if not next(fields) or fields.quit then return end
102 local inv = minetest.get_meta(pos):get_inventory()
103 local tool = inv:get_stack("tool", 1)
104 local mese = inv:get_stack("mese", 1)
105 local orig_wear = tool:get_wear()
106 local mod, name = tool:get_name():match("(.*):(.*)")
107 local enchanted_tool = (mod or "")..":enchanted_"..(name or "").."_"..next(fields)
109 if mese:get_count() >= mese_cost and minetest.registered_tools[enchanted_tool] then
110 minetest.sound_play("xdecor_enchanting", {
111 to_player=sender:get_player_name(), gain=0.8})
112 tool:replace(enchanted_tool)
113 tool:add_wear(orig_wear)
114 mese:take_item(mese_cost)
115 inv:set_stack("mese", 1, mese)
116 inv:set_stack("tool", 1, tool)
120 function enchanting.dig(pos)
121 local inv = minetest.get_meta(pos):get_inventory()
122 return inv:is_empty("tool") and inv:is_empty("mese")
125 local function allowed(tool)
126 if not tool then return false end
127 for item in pairs(minetest.registered_tools) do
128 if item:find("enchanted_"..tool) then return true end
133 function enchanting.put(_, listname, _, stack)
134 local stackname = stack:get_name()
135 if listname == "mese" and stackname == "default:mese_crystal" then
136 return stack:get_count()
137 elseif listname == "tool" and allowed(stackname:match("[^:]+$")) then
143 function enchanting.on_take(pos, listname)
144 if listname == "tool" then enchanting.formspec(pos, nil) end
147 function enchanting.construct(pos)
148 local meta = minetest.get_meta(pos)
149 meta:set_string("infotext", "Enchantment Table")
150 enchanting.formspec(pos, nil)
152 local inv = meta:get_inventory()
153 inv:set_size("tool", 1)
154 inv:set_size("mese", 1)
156 minetest.add_entity({x=pos.x, y=pos.y+0.85, z=pos.z}, "xdecor:book_open")
157 local timer = minetest.get_node_timer(pos)
161 function enchanting.destruct(pos)
162 for _, obj in pairs(minetest.get_objects_inside_radius(pos, 0.9)) do
163 if obj and obj:get_luaentity() and
164 obj:get_luaentity().name == "xdecor:book_open" then
171 function enchanting.timer(pos)
172 local num = #minetest.get_objects_inside_radius(pos, 0.9)
174 minetest.add_entity({x=pos.x, y=pos.y+0.85, z=pos.z}, "xdecor:book_open")
177 local minp = {x=pos.x-2, y=pos.y, z=pos.z-2}
178 local maxp = {x=pos.x+2, y=pos.y+1, z=pos.z+2}
179 local bookshelves = minetest.find_nodes_in_area(minp, maxp, "default:bookshelf")
180 if #bookshelves == 0 then return true end
182 local bookshelf_pos = bookshelves[random(1, #bookshelves)]
183 local x = pos.x - bookshelf_pos.x
184 local y = bookshelf_pos.y - pos.y
185 local z = pos.z - bookshelf_pos.z
187 if tostring(x..z):find(2) then
188 minetest.add_particle({
190 velocity = {x=x, y=2-y, z=z},
191 acceleration = {x=0, y=-2.2, z=0},
194 texture = "xdecor_glyph"..random(1,18)..".png"
200 xdecor.register("enchantment_table", {
201 description = "Enchantment Table",
202 tiles = {"xdecor_enchantment_top.png", "xdecor_enchantment_bottom.png",
203 "xdecor_enchantment_side.png", "xdecor_enchantment_side.png",
204 "xdecor_enchantment_side.png", "xdecor_enchantment_side.png"},
205 groups = {cracky=1, level=1},
206 sounds = default.node_sound_stone_defaults(),
207 on_rotate = screwdriver.rotate_simple,
208 can_dig = enchanting.dig,
209 on_timer = enchanting.timer,
210 on_construct = enchanting.construct,
211 on_destruct = enchanting.destruct,
212 on_receive_fields = enchanting.fields,
213 on_metadata_inventory_put = enchanting.on_put,
214 on_metadata_inventory_take = enchanting.on_take,
215 allow_metadata_inventory_put = enchanting.put,
216 allow_metadata_inventory_move = function() return 0 end
219 minetest.register_entity("xdecor:book_open", {
221 visual_size = {x=0.75, y=0.75},
224 textures = {"xdecor_book_open.png"},
225 on_activate = function(self)
226 local pos = self.object:getpos()
227 local pos_under = {x=pos.x, y=pos.y-1, z=pos.z}
229 if minetest.get_node(pos_under).name ~= "xdecor:enchantment_table" then
235 function enchanting:register_tools(mod, def)
236 for tool in pairs(def.tools) do
237 for material in def.materials:gmatch("[%w_]+") do
238 for enchant in def.tools[tool].enchants:gmatch("[%w_]+") do
239 local original_tool = minetest.registered_tools[mod..":"..tool.."_"..material]
240 if not original_tool then break end
241 local original_toolcaps = original_tool.tool_capabilities
243 if original_toolcaps then
244 local original_damage_groups = original_toolcaps.damage_groups
245 local original_groupcaps = original_toolcaps.groupcaps
246 local groupcaps = table.copy(original_groupcaps)
247 local fleshy = original_damage_groups.fleshy
248 local full_punch_interval = original_toolcaps.full_punch_interval
249 local max_drop_level = original_toolcaps.max_drop_level
250 local group = next(original_groupcaps)
252 if enchant == "durable" then
253 groupcaps[group].uses = ceil(original_groupcaps[group].uses *
255 elseif enchant == "fast" then
256 for i, time in pairs(original_groupcaps[group].times) do
257 groupcaps[group].times[i] = time - enchanting.times
259 elseif enchant == "sharp" then
260 fleshy = fleshy + enchanting.damages
263 minetest.register_tool(":"..mod..":enchanted_"..tool.."_"..material.."_"..enchant, {
264 description = "Enchanted "..cap(material).." "..cap(tool)..
265 self:get_tooltip(enchant, original_groupcaps[group], fleshy),
266 inventory_image = original_tool.inventory_image.."^[colorize:violet:50",
267 wield_image = original_tool.wield_image,
268 groups = {not_in_creative_inventory=1},
269 tool_capabilities = {
270 groupcaps = groupcaps, damage_groups = {fleshy = fleshy},
271 full_punch_interval = full_punch_interval,
272 max_drop_level = max_drop_level
277 if mod == "3d_armor" then
278 local original_armor_groups = original_tool.groups
280 armorcaps.not_in_creative_inventory = 1
282 for armor_group, value in pairs(original_armor_groups) do
283 if enchant == "strong" then
284 armorcaps[armor_group] = ceil(value * enchanting.strength)
285 elseif enchant == "speed" then
286 armorcaps[armor_group] = value
287 armorcaps.physics_speed = enchanting.speed
288 armorcaps.physics_jump = enchanting.jump
292 minetest.register_tool(":"..mod..":enchanted_"..tool.."_"..material.."_"..enchant, {
293 description = "Enchanted "..cap(material).." "..cap(tool)..
294 self:get_tooltip(enchant),
295 inventory_image = original_tool.inventory_image,
296 texture = "3d_armor_"..tool.."_"..material,
297 wield_image = original_tool.wield_image,
307 enchanting:register_tools("default", {
308 materials = "steel, bronze, mese, diamond",
310 axe = {enchants = "durable, fast"},
311 pick = {enchants = "durable, fast"},
312 shovel = {enchants = "durable, fast"},
313 sword = {enchants = "sharp"}
317 enchanting:register_tools("3d_armor", {
318 materials = "steel, bronze, gold, diamond",
320 boots = {enchants = "strong, speed"},
321 chestplate = {enchants = "strong"},
322 helmet = {enchants = "strong"},
323 leggings = {enchants = "strong"}