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1 screwdriver = screwdriver or {}
2 local ceil, abs, random = math.ceil, math.abs, math.random
3
4 -- Cost in Mese crystal(s) for enchanting.
5 local mese_cost = 1
6
7 -- Force of the enchantments.
8 local enchanting = {
9         uses     = 1.2,  -- Durability
10         times    = 0.1,  -- Efficiency
11         damages  = 1,    -- Sharpness
12         strength = 1.2,  -- Armor strength (3d_armor only)
13         speed    = 0.2,  -- Player speed (3d_armor only)
14         jump     = 0.2   -- Player jumping (3d_armor only)
15 }
16
17 local function cap(S) return S:gsub("^%l", string.upper) end
18 local function to_percent(orig_value, final_value)
19         return abs(ceil(((final_value - orig_value) / orig_value) * 100))
20 end
21
22 function enchanting:get_tooltip(enchant, orig_caps, fleshy)
23         local bonus = {durable=0, efficiency=0, damages=0}
24         if orig_caps then
25                 bonus.durable = to_percent(orig_caps.uses, orig_caps.uses * enchanting.uses)
26                 local sum_caps_times = 0
27                 for i=1, #orig_caps.times do
28                         sum_caps_times = sum_caps_times + orig_caps.times[i]
29                 end
30                 local average_caps_time = sum_caps_times / #orig_caps.times
31                 bonus.efficiency = to_percent(average_caps_time, average_caps_time -
32                                               enchanting.times)
33         end
34         if fleshy then
35                 bonus.damages = to_percent(fleshy, fleshy + enchanting.damages)
36         end
37
38         local specs = { -- not finished, to complete
39                 durable = {"#00baff", " (+"..bonus.durable.."%)"},
40                 fast    = {"#74ff49", " (+"..bonus.efficiency.."%)"},
41                 sharp   = {"#ffff00", " (+"..bonus.damages.."%)"},
42                 strong  = {"#ff3d3d", ""},
43                 speed   = {"#fd5eff", ""}
44         }
45         return minetest.colorize(specs[enchant][1], "\n"..cap(enchant)..specs[enchant][2])
46 end
47
48 local enchant_buttons = {
49         [[ image_button[3.9,0.85;4,0.92;bg_btn.png;fast;Efficiency]
50         image_button[3.9,1.77;4,1.12;bg_btn.png;durable;Durability] ]],
51         "image_button[3.9,0.85;4,0.92;bg_btn.png;strong;Strength]",
52         "image_button[3.9,2.9;4,0.92;bg_btn.png;sharp;Sharpness]",
53         [[ image_button[3.9,0.85;4,0.92;bg_btn.png;strong;Strength]
54         image_button[3.9,1.77;4,1.12;bg_btn.png;speed;Speed] ]]
55 }
56
57 function enchanting.formspec(pos, num)
58         local meta = minetest.get_meta(pos)
59         local formspec = [[ size[9,9;]
60                         bgcolor[#080808BB;true]
61                         background[0,0;9,9;ench_ui.png]
62                         list[context;tool;0.9,2.9;1,1;]
63                         list[context;mese;2,2.9;1,1;]
64                         list[current_player;main;0.5,4.5;8,4;]
65                         image[2,2.9;1,1;mese_layout.png]
66                         tooltip[sharp;Your weapon inflicts more damages]
67                         tooltip[durable;Your tool last longer]
68                         tooltip[fast;Your tool digs faster]
69                         tooltip[strong;Your armor is more resistant]
70                         tooltip[speed;Your speed is increased] ]]
71                         ..default.gui_slots..default.get_hotbar_bg(0.5,4.5)
72
73         formspec = formspec..(enchant_buttons[num] or "")
74         meta:set_string("formspec", formspec)
75 end
76
77 function enchanting.on_put(pos, listname, _, stack)
78         if listname == "tool" then
79                 local stackname = stack:get_name()
80                 local tool_groups = {
81                         "axe, pick, shovel",
82                         "chestplate, leggings, helmet",
83                         "sword", "boots"
84                 }
85
86                 for idx, tools in pairs(tool_groups) do
87                         if tools:find(stackname:match(":(%w+)")) then
88                                 enchanting.formspec(pos, idx)
89                         end
90                 end
91         end
92 end
93
94 function enchanting.fields(pos, _, fields, sender)
95         if not next(fields) or fields.quit then return end
96         local inv = minetest.get_meta(pos):get_inventory()
97         local tool = inv:get_stack("tool", 1)
98         local mese = inv:get_stack("mese", 1)
99         local orig_wear = tool:get_wear()
100         local mod, name = tool:get_name():match("(.*):(.*)")
101         local enchanted_tool = (mod or "")..":enchanted_"..(name or "").."_"..next(fields)
102
103         if mese:get_count() >= mese_cost and minetest.registered_tools[enchanted_tool] then
104                 minetest.sound_play("xdecor_enchanting", {
105                         to_player=sender:get_player_name(), gain=0.8})
106                 tool:replace(enchanted_tool)
107                 tool:add_wear(orig_wear)
108                 mese:take_item(mese_cost)
109                 inv:set_stack("mese", 1, mese)
110                 inv:set_stack("tool", 1, tool)
111         end
112 end
113
114 function enchanting.dig(pos)
115         local inv = minetest.get_meta(pos):get_inventory()
116         return inv:is_empty("tool") and inv:is_empty("mese")
117 end
118
119 local function allowed(tool)
120         if not tool then return false end
121         for item in pairs(minetest.registered_tools) do
122                 if item:find("enchanted_"..tool) then return true end
123         end
124         return false
125 end
126
127 function enchanting.put(_, listname, _, stack)
128         local stackname = stack:get_name()
129         if listname == "mese" and stackname == "default:mese_crystal" then
130                 return stack:get_count()
131         elseif listname == "tool" and allowed(stackname:match("[^:]+$")) then
132                 return 1
133         end
134         return 0
135 end
136
137 function enchanting.on_take(pos, listname)
138         if listname == "tool" then enchanting.formspec(pos, nil) end
139 end
140
141 function enchanting.construct(pos)
142         local meta = minetest.get_meta(pos)
143         meta:set_string("infotext", "Enchantment Table")
144         enchanting.formspec(pos, nil)
145
146         local inv = meta:get_inventory()
147         inv:set_size("tool", 1)
148         inv:set_size("mese", 1)
149
150         minetest.add_entity({x=pos.x, y=pos.y+0.85, z=pos.z}, "xdecor:book_open")
151         local timer = minetest.get_node_timer(pos)
152         timer:start(5.0)
153 end
154
155 function enchanting.destruct(pos)
156         for _, obj in pairs(minetest.get_objects_inside_radius(pos, 0.9)) do
157                 if obj and obj:get_luaentity() and
158                                 obj:get_luaentity().name == "xdecor:book_open" then
159                         obj:remove() break
160                 end
161         end
162 end
163
164 function enchanting.timer(pos)
165         local num = #minetest.get_objects_inside_radius(pos, 0.9)
166         if num == 0 then
167                 minetest.add_entity({x=pos.x, y=pos.y+0.85, z=pos.z}, "xdecor:book_open")
168         end
169
170         local minp = {x=pos.x-2, y=pos.y, z=pos.z-2}
171         local maxp = {x=pos.x+2, y=pos.y+1, z=pos.z+2}
172         local bookshelves = minetest.find_nodes_in_area(minp, maxp, "default:bookshelf")
173         if #bookshelves == 0 then return true end
174
175         local bookshelf_pos = bookshelves[random(1, #bookshelves)]
176         local x = pos.x - bookshelf_pos.x
177         local y = bookshelf_pos.y - pos.y
178         local z = pos.z - bookshelf_pos.z
179
180         if tostring(x..z):find(2) then
181                 minetest.add_particle({
182                         pos = bookshelf_pos,
183                         velocity = {x=x, y=2-y, z=z},
184                         acceleration = {x=0, y=-2.2, z=0},
185                         expirationtime = 1,
186                         size = 2,
187                         texture = "xdecor_glyph"..random(1,18)..".png"
188                 })
189         end
190         return true
191 end
192
193 xdecor.register("enchantment_table", {
194         description = "Enchantment Table",
195         tiles = {"xdecor_enchantment_top.png",  "xdecor_enchantment_bottom.png",
196                  "xdecor_enchantment_side.png", "xdecor_enchantment_side.png",
197                  "xdecor_enchantment_side.png", "xdecor_enchantment_side.png"},
198         groups = {cracky=1, level=1},
199         sounds = default.node_sound_stone_defaults(),
200         on_rotate = screwdriver.rotate_simple,
201         can_dig = enchanting.dig,
202         on_timer = enchanting.timer,
203         on_construct = enchanting.construct,
204         on_destruct = enchanting.destruct,
205         on_receive_fields = enchanting.fields,
206         on_metadata_inventory_put = enchanting.on_put,
207         on_metadata_inventory_take = enchanting.on_take,
208         allow_metadata_inventory_put = enchanting.put,
209         allow_metadata_inventory_move = function() return 0 end
210 })
211
212 minetest.register_entity("xdecor:book_open", {
213         visual = "sprite",
214         visual_size = {x=0.75, y=0.75},
215         collisionbox = {0},
216         physical = false,
217         textures = {"xdecor_book_open.png"},
218         on_activate = function(self)
219                 local pos = self.object:getpos()
220                 local pos_under = {x=pos.x, y=pos.y-1, z=pos.z}
221
222                 if minetest.get_node(pos_under).name ~= "xdecor:enchantment_table" then
223                         self.object:remove()
224                 end
225         end
226 })
227
228 function enchanting:register_tools(mod, def)
229         for tool in pairs(def.tools) do
230         for material in def.materials:gmatch("[%w_]+") do
231         for enchant in def.tools[tool].enchants:gmatch("[%w_]+") do
232                 local original_tool = minetest.registered_tools[mod..":"..tool.."_"..material]
233                 if not original_tool then break end
234                 local original_toolcaps = original_tool.tool_capabilities
235
236                 if original_toolcaps then
237                         local original_damage_groups = original_toolcaps.damage_groups
238                         local original_groupcaps = original_toolcaps.groupcaps
239                         local groupcaps = table.copy(original_groupcaps)
240                         local fleshy = original_damage_groups.fleshy
241                         local full_punch_interval = original_toolcaps.full_punch_interval
242                         local max_drop_level = original_toolcaps.max_drop_level
243                         local group = next(original_groupcaps)
244
245                         if enchant == "durable" then
246                                 groupcaps[group].uses = ceil(original_groupcaps[group].uses *
247                                                              enchanting.uses)
248                         elseif enchant == "fast" then
249                                 for i, time in pairs(original_groupcaps[group].times) do
250                                         groupcaps[group].times[i] = time - enchanting.times
251                                 end
252                         elseif enchant == "sharp" then
253                                 fleshy = fleshy + enchanting.damages
254                         end
255
256                         minetest.register_tool(":"..mod..":enchanted_"..tool.."_"..material.."_"..enchant, {
257                                 description = "Enchanted "..cap(material).." "..cap(tool)..
258                                         self:get_tooltip(enchant, original_groupcaps[group], fleshy),
259                                 inventory_image = original_tool.inventory_image.."^[colorize:violet:50",
260                                 wield_image = original_tool.wield_image,
261                                 groups = {not_in_creative_inventory=1},
262                                 tool_capabilities = {
263                                         groupcaps = groupcaps, damage_groups = {fleshy = fleshy},
264                                         full_punch_interval = full_punch_interval,
265                                         max_drop_level = max_drop_level
266                                 }
267                         })
268                 end
269
270                 if mod == "3d_armor" then
271                         local original_armor_groups = original_tool.groups
272                         local armorcaps = {}
273                         armorcaps.not_in_creative_inventory = 1
274
275                         for armor_group, value in pairs(original_armor_groups) do
276                                 if enchant == "strong" then
277                                         armorcaps[armor_group] = ceil(value * enchanting.strength)
278                                 elseif enchant == "speed" then
279                                         armorcaps[armor_group] = value
280                                         armorcaps.physics_speed = enchanting.speed
281                                         armorcaps.physics_jump = enchanting.jump
282                                 end
283                         end
284
285                         minetest.register_tool(":"..mod..":enchanted_"..tool.."_"..material.."_"..enchant, {
286                                 description = "Enchanted "..cap(material).." "..cap(tool)..
287                                         self:get_tooltip(enchant),
288                                 inventory_image = original_tool.inventory_image,
289                                 texture = "3d_armor_"..tool.."_"..material,
290                                 wield_image = original_tool.wield_image,
291                                 groups = armorcaps,
292                                 wear = 0
293                         })
294                 end
295         end
296         end
297         end
298 end
299
300 enchanting:register_tools("default", {
301         materials = "steel, bronze, mese, diamond",
302         tools = {
303                 axe    = {enchants = "durable, fast"},
304                 pick   = {enchants = "durable, fast"},
305                 shovel = {enchants = "durable, fast"},
306                 sword  = {enchants = "sharp"}
307         }
308 })
309
310 enchanting:register_tools("3d_armor", {
311         materials = "steel, bronze, gold, diamond",
312         tools = {
313                 boots      = {enchants = "strong, speed"},
314                 chestplate = {enchants = "strong"},
315                 helmet     = {enchants = "strong"},
316                 leggings   = {enchants = "strong"}
317         }
318 })
319