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Add function to get server info.
[dragonfireclient.git] / src / drawscene.cpp
1 /*
2 Minetest
3 Copyright (C) 2010-2014 celeron55, Perttu Ahola <celeron55@gmail.com>
4
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
9
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 GNU Lesser General Public License for more details.
14
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 */
19
20 #include "drawscene.h"
21 #include "settings.h"
22 #include "clouds.h"
23 #include "clientmap.h"
24 #include "util/timetaker.h"
25 #include "fontengine.h"
26 #include "guiscalingfilter.h"
27 #include "filesys.h"
28
29 typedef enum {
30         LEFT = -1,
31         RIGHT = 1,
32         EYECOUNT = 2
33 } paralax_sign;
34
35 void draw_anaglyph_3d_mode(Camera& camera, bool show_hud, Hud& hud,
36                 video::IVideoDriver* driver, scene::ISceneManager* smgr,
37                 bool draw_wield_tool, Client& client,
38                 gui::IGUIEnvironment* guienv )
39 {
40
41         /* preserve old setup*/
42         irr::core::vector3df oldPosition = camera.getCameraNode()->getPosition();
43         irr::core::vector3df oldTarget   = camera.getCameraNode()->getTarget();
44
45         irr::core::matrix4 startMatrix =
46                         camera.getCameraNode()->getAbsoluteTransformation();
47         irr::core::vector3df focusPoint = (camera.getCameraNode()->getTarget()
48                         - camera.getCameraNode()->getAbsolutePosition()).setLength(1)
49                         + camera.getCameraNode()->getAbsolutePosition();
50
51
52         //Left eye...
53         irr::core::vector3df leftEye;
54         irr::core::matrix4 leftMove;
55         leftMove.setTranslation(
56                         irr::core::vector3df(-g_settings->getFloat("3d_paralax_strength"),
57                                         0.0f, 0.0f));
58         leftEye = (startMatrix * leftMove).getTranslation();
59
60         //clear the depth buffer, and color
61         driver->beginScene( true, true, irr::video::SColor(0, 200, 200, 255));
62         driver->getOverrideMaterial().Material.ColorMask = irr::video::ECP_RED;
63         driver->getOverrideMaterial().EnableFlags = irr::video::EMF_COLOR_MASK;
64         driver->getOverrideMaterial().EnablePasses = irr::scene::ESNRP_SKY_BOX
65                         + irr::scene::ESNRP_SOLID + irr::scene::ESNRP_TRANSPARENT
66                         + irr::scene::ESNRP_TRANSPARENT_EFFECT + irr::scene::ESNRP_SHADOW;
67         camera.getCameraNode()->setPosition(leftEye);
68         camera.getCameraNode()->setTarget(focusPoint);
69         smgr->drawAll();
70         driver->setTransform(video::ETS_WORLD, core::IdentityMatrix);
71         if (show_hud) {
72                 hud.drawSelectionMesh();
73                 if (draw_wield_tool)
74                         camera.drawWieldedTool(&leftMove);
75         }
76
77         guienv->drawAll();
78
79         //Right eye...
80         irr::core::vector3df rightEye;
81         irr::core::matrix4 rightMove;
82         rightMove.setTranslation(
83                         irr::core::vector3df(g_settings->getFloat("3d_paralax_strength"),
84                                         0.0f, 0.0f));
85         rightEye = (startMatrix * rightMove).getTranslation();
86
87         //clear the depth buffer
88         driver->clearZBuffer();
89         driver->getOverrideMaterial().Material.ColorMask = irr::video::ECP_GREEN
90                         + irr::video::ECP_BLUE;
91         driver->getOverrideMaterial().EnableFlags = irr::video::EMF_COLOR_MASK;
92         driver->getOverrideMaterial().EnablePasses = irr::scene::ESNRP_SKY_BOX
93                         + irr::scene::ESNRP_SOLID + irr::scene::ESNRP_TRANSPARENT
94                         + irr::scene::ESNRP_TRANSPARENT_EFFECT + irr::scene::ESNRP_SHADOW;
95         camera.getCameraNode()->setPosition(rightEye);
96         camera.getCameraNode()->setTarget(focusPoint);
97         smgr->drawAll();
98         driver->setTransform(video::ETS_WORLD, core::IdentityMatrix);
99         if (show_hud) {
100                 hud.drawSelectionMesh();
101                 if (draw_wield_tool)
102                         camera.drawWieldedTool(&rightMove);
103         }
104
105         guienv->drawAll();
106
107         driver->getOverrideMaterial().Material.ColorMask = irr::video::ECP_ALL;
108         driver->getOverrideMaterial().EnableFlags = 0;
109         driver->getOverrideMaterial().EnablePasses = 0;
110         camera.getCameraNode()->setPosition(oldPosition);
111         camera.getCameraNode()->setTarget(oldTarget);
112 }
113
114 void init_texture(video::IVideoDriver* driver, const v2u32& screensize,
115                 video::ITexture** texture, const char* name)
116 {
117         if (*texture != NULL)
118         {
119                 driver->removeTexture(*texture);
120         }
121         *texture = driver->addRenderTargetTexture(
122                         core::dimension2d<u32>(screensize.X, screensize.Y), name,
123                         irr::video::ECF_A8R8G8B8);
124 }
125
126 video::ITexture* draw_image(const v2u32 &screensize,
127                 paralax_sign psign, const irr::core::matrix4 &startMatrix,
128                 const irr::core::vector3df &focusPoint, bool show_hud,
129                 video::IVideoDriver *driver, Camera &camera, scene::ISceneManager *smgr,
130                 Hud &hud, bool draw_wield_tool, Client &client,
131                 gui::IGUIEnvironment *guienv, const video::SColor &skycolor)
132 {
133         static video::ITexture* images[2] = { NULL, NULL };
134         static v2u32 last_screensize = v2u32(0, 0);
135
136         video::ITexture* image = NULL;
137
138         if (screensize != last_screensize) {
139                 init_texture(driver, screensize, &images[1], "mt_drawimage_img1");
140                 init_texture(driver, screensize, &images[0], "mt_drawimage_img2");
141                 last_screensize = screensize;
142         }
143
144         if (psign == RIGHT)
145                 image = images[1];
146         else
147                 image = images[0];
148
149         driver->setRenderTarget(image, true, true,
150                         irr::video::SColor(255,
151                                         skycolor.getRed(), skycolor.getGreen(), skycolor.getBlue()));
152
153         irr::core::vector3df eye_pos;
154         irr::core::matrix4 movement;
155         movement.setTranslation(
156                         irr::core::vector3df((int) psign *
157                                         g_settings->getFloat("3d_paralax_strength"), 0.0f, 0.0f));
158         eye_pos = (startMatrix * movement).getTranslation();
159
160         //clear the depth buffer
161         driver->clearZBuffer();
162         camera.getCameraNode()->setPosition(eye_pos);
163         camera.getCameraNode()->setTarget(focusPoint);
164         smgr->drawAll();
165
166         driver->setTransform(video::ETS_WORLD, core::IdentityMatrix);
167
168         if (show_hud) {
169                 hud.drawSelectionMesh();
170                 if (draw_wield_tool)
171                         camera.drawWieldedTool(&movement);
172         }
173
174         guienv->drawAll();
175
176         /* switch back to real renderer */
177         driver->setRenderTarget(0, true, true,
178                         irr::video::SColor(0,
179                                         skycolor.getRed(), skycolor.getGreen(), skycolor.getBlue()));
180
181         return image;
182 }
183
184 video::ITexture*  draw_hud(video::IVideoDriver* driver, const v2u32& screensize,
185                 bool show_hud, Hud& hud, Client& client, bool draw_crosshair,
186                 video::SColor skycolor, gui::IGUIEnvironment* guienv, Camera& camera )
187 {
188         static video::ITexture* image = NULL;
189         init_texture(driver, screensize, &image, "mt_drawimage_hud");
190         driver->setRenderTarget(image, true, true,
191                         irr::video::SColor(255,0,0,0));
192
193         if (show_hud)
194         {
195                 if (draw_crosshair)
196                         hud.drawCrosshair();
197                 hud.drawHotbar(client.getPlayerItem());
198                 hud.drawLuaElements(camera.getOffset());
199                 camera.drawNametags();
200                 guienv->drawAll();
201         }
202
203         driver->setRenderTarget(0, true, true,
204                         irr::video::SColor(0,
205                                         skycolor.getRed(), skycolor.getGreen(), skycolor.getBlue()));
206
207         return image;
208 }
209
210 void draw_interlaced_3d_mode(Camera& camera, bool show_hud,
211                 Hud& hud, video::IVideoDriver* driver,
212                 scene::ISceneManager* smgr, const v2u32& screensize,
213                 bool draw_wield_tool, Client& client, gui::IGUIEnvironment* guienv,
214                 video::SColor skycolor )
215 {
216         /* save current info */
217         irr::core::vector3df oldPosition = camera.getCameraNode()->getPosition();
218         irr::core::vector3df oldTarget = camera.getCameraNode()->getTarget();
219         irr::core::matrix4 startMatrix =
220                         camera.getCameraNode()->getAbsoluteTransformation();
221         irr::core::vector3df focusPoint = (camera.getCameraNode()->getTarget()
222                         - camera.getCameraNode()->getAbsolutePosition()).setLength(1)
223                         + camera.getCameraNode()->getAbsolutePosition();
224
225         /* create left view */
226         video::ITexture* left_image = draw_image(screensize, LEFT, startMatrix,
227                         focusPoint, show_hud, driver, camera, smgr, hud,
228                         draw_wield_tool, client, guienv, skycolor);
229
230         //Right eye...
231         irr::core::vector3df rightEye;
232         irr::core::matrix4 rightMove;
233         rightMove.setTranslation(
234                         irr::core::vector3df(g_settings->getFloat("3d_paralax_strength"),
235                                         0.0f, 0.0f));
236         rightEye = (startMatrix * rightMove).getTranslation();
237
238         //clear the depth buffer
239         driver->clearZBuffer();
240         camera.getCameraNode()->setPosition(rightEye);
241         camera.getCameraNode()->setTarget(focusPoint);
242         smgr->drawAll();
243
244         driver->setTransform(video::ETS_WORLD, core::IdentityMatrix);
245
246         if (show_hud) {
247                 hud.drawSelectionMesh();
248                 if(draw_wield_tool)
249                         camera.drawWieldedTool(&rightMove);
250         }
251         guienv->drawAll();
252
253         for (unsigned int i = 0; i < screensize.Y; i+=2 ) {
254 #if (IRRLICHT_VERSION_MAJOR >= 1) && (IRRLICHT_VERSION_MINOR >= 8)
255                 driver->draw2DImage(left_image, irr::core::position2d<s32>(0, i),
256 #else
257                 driver->draw2DImage(left_image, irr::core::position2d<s32>(0, screensize.Y-i),
258 #endif
259                                 irr::core::rect<s32>(0, i,screensize.X, i+1), 0,
260                                 irr::video::SColor(255, 255, 255, 255),
261                                 false);
262         }
263
264         /* cleanup */
265         camera.getCameraNode()->setPosition(oldPosition);
266         camera.getCameraNode()->setTarget(oldTarget);
267 }
268
269 void draw_sidebyside_3d_mode(Camera& camera, bool show_hud,
270                 Hud& hud, video::IVideoDriver* driver,
271                 scene::ISceneManager* smgr, const v2u32& screensize,
272                 bool draw_wield_tool, Client& client, gui::IGUIEnvironment* guienv,
273                 video::SColor skycolor )
274 {
275         /* save current info */
276         irr::core::vector3df oldPosition = camera.getCameraNode()->getPosition();
277         irr::core::vector3df oldTarget = camera.getCameraNode()->getTarget();
278         irr::core::matrix4 startMatrix =
279                         camera.getCameraNode()->getAbsoluteTransformation();
280         irr::core::vector3df focusPoint = (camera.getCameraNode()->getTarget()
281                         - camera.getCameraNode()->getAbsolutePosition()).setLength(1)
282                         + camera.getCameraNode()->getAbsolutePosition();
283
284         /* create left view */
285         video::ITexture* left_image = draw_image(screensize, LEFT, startMatrix,
286                         focusPoint, show_hud, driver, camera, smgr, hud,
287                         draw_wield_tool, client, guienv, skycolor);
288
289         /* create right view */
290         video::ITexture* right_image = draw_image(screensize, RIGHT, startMatrix,
291                         focusPoint, show_hud, driver, camera, smgr, hud,
292                         draw_wield_tool, client, guienv, skycolor);
293
294         /* create hud overlay */
295         video::ITexture* hudtexture = draw_hud(driver, screensize, show_hud, hud, client,
296                         false, skycolor, guienv, camera );
297         driver->makeColorKeyTexture(hudtexture, irr::video::SColor(255, 0, 0, 0));
298         //makeColorKeyTexture mirrors texture so we do it twice to get it right again
299         driver->makeColorKeyTexture(hudtexture, irr::video::SColor(255, 0, 0, 0));
300
301         draw2DImageFilterScaled(driver, left_image,
302                         irr::core::rect<s32>(0, 0, screensize.X/2, screensize.Y),
303                         irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0, false);
304
305         draw2DImageFilterScaled(driver, hudtexture,
306                         irr::core::rect<s32>(0, 0, screensize.X/2, screensize.Y),
307                         irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0, true);
308
309         draw2DImageFilterScaled(driver, right_image,
310                         irr::core::rect<s32>(screensize.X/2, 0, screensize.X, screensize.Y),
311                         irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0, false);
312
313         draw2DImageFilterScaled(driver, hudtexture,
314                         irr::core::rect<s32>(screensize.X/2, 0, screensize.X, screensize.Y),
315                         irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0, true);
316
317         left_image = NULL;
318         right_image = NULL;
319
320         /* cleanup */
321         camera.getCameraNode()->setPosition(oldPosition);
322         camera.getCameraNode()->setTarget(oldTarget);
323 }
324
325 void draw_top_bottom_3d_mode(Camera& camera, bool show_hud,
326                 Hud& hud, video::IVideoDriver* driver,
327                 scene::ISceneManager* smgr, const v2u32& screensize,
328                 bool draw_wield_tool, Client& client, gui::IGUIEnvironment* guienv,
329                 video::SColor skycolor )
330 {
331         /* save current info */
332         irr::core::vector3df oldPosition = camera.getCameraNode()->getPosition();
333         irr::core::vector3df oldTarget = camera.getCameraNode()->getTarget();
334         irr::core::matrix4 startMatrix =
335                         camera.getCameraNode()->getAbsoluteTransformation();
336         irr::core::vector3df focusPoint = (camera.getCameraNode()->getTarget()
337                         - camera.getCameraNode()->getAbsolutePosition()).setLength(1)
338                         + camera.getCameraNode()->getAbsolutePosition();
339
340         /* create left view */
341         video::ITexture* left_image = draw_image(screensize, LEFT, startMatrix,
342                         focusPoint, show_hud, driver, camera, smgr, hud,
343                         draw_wield_tool, client, guienv, skycolor);
344
345         /* create right view */
346         video::ITexture* right_image = draw_image(screensize, RIGHT, startMatrix,
347                         focusPoint, show_hud, driver, camera, smgr, hud,
348                         draw_wield_tool, client, guienv, skycolor);
349
350         /* create hud overlay */
351         video::ITexture* hudtexture = draw_hud(driver, screensize, show_hud, hud, client,
352                         false, skycolor, guienv, camera );
353         driver->makeColorKeyTexture(hudtexture, irr::video::SColor(255, 0, 0, 0));
354         //makeColorKeyTexture mirrors texture so we do it twice to get it right again
355         driver->makeColorKeyTexture(hudtexture, irr::video::SColor(255, 0, 0, 0));
356
357         draw2DImageFilterScaled(driver, left_image,
358                         irr::core::rect<s32>(0, 0, screensize.X, screensize.Y/2),
359                         irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0, false);
360
361         draw2DImageFilterScaled(driver, hudtexture,
362                         irr::core::rect<s32>(0, 0, screensize.X, screensize.Y/2),
363                         irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0, true);
364
365         draw2DImageFilterScaled(driver, right_image,
366                         irr::core::rect<s32>(0, screensize.Y/2, screensize.X, screensize.Y),
367                         irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0, false);
368
369         draw2DImageFilterScaled(driver, hudtexture,
370                         irr::core::rect<s32>(0, screensize.Y/2, screensize.X, screensize.Y),
371                         irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0, true);
372
373         left_image = NULL;
374         right_image = NULL;
375
376         /* cleanup */
377         camera.getCameraNode()->setPosition(oldPosition);
378         camera.getCameraNode()->setTarget(oldTarget);
379 }
380
381 void draw_pageflip_3d_mode(Camera& camera, bool show_hud,
382                 Hud& hud, video::IVideoDriver* driver,
383                 scene::ISceneManager* smgr, const v2u32& screensize,
384                 bool draw_wield_tool, Client& client, gui::IGUIEnvironment* guienv,
385                 video::SColor skycolor)
386 {
387 #if IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR > 8
388         errorstream << "Pageflip 3D mode is not supported"
389                 << " with your Irrlicht version!" << std::endl;
390 #else
391         /* preserve old setup*/
392         irr::core::vector3df oldPosition = camera.getCameraNode()->getPosition();
393         irr::core::vector3df oldTarget   = camera.getCameraNode()->getTarget();
394
395         irr::core::matrix4 startMatrix =
396                         camera.getCameraNode()->getAbsoluteTransformation();
397         irr::core::vector3df focusPoint = (camera.getCameraNode()->getTarget()
398                         - camera.getCameraNode()->getAbsolutePosition()).setLength(1)
399                         + camera.getCameraNode()->getAbsolutePosition();
400
401         //Left eye...
402         driver->setRenderTarget(irr::video::ERT_STEREO_LEFT_BUFFER);
403
404         irr::core::vector3df leftEye;
405         irr::core::matrix4 leftMove;
406         leftMove.setTranslation(
407                         irr::core::vector3df(-g_settings->getFloat("3d_paralax_strength"),
408                                         0.0f, 0.0f));
409         leftEye = (startMatrix * leftMove).getTranslation();
410
411         //clear the depth buffer, and color
412         driver->beginScene(true, true, irr::video::SColor(200, 200, 200, 255));
413         camera.getCameraNode()->setPosition(leftEye);
414         camera.getCameraNode()->setTarget(focusPoint);
415         smgr->drawAll();
416         driver->setTransform(video::ETS_WORLD, core::IdentityMatrix);
417
418         if (show_hud) {
419                 hud.drawSelectionMesh();
420                 if (draw_wield_tool)
421                         camera.drawWieldedTool(&leftMove);
422                 hud.drawHotbar(client.getPlayerItem());
423                 hud.drawLuaElements(camera.getOffset());
424                 camera.drawNametags();
425         }
426
427         guienv->drawAll();
428
429         //Right eye...
430         driver->setRenderTarget(irr::video::ERT_STEREO_RIGHT_BUFFER);
431
432         irr::core::vector3df rightEye;
433         irr::core::matrix4 rightMove;
434         rightMove.setTranslation(
435                         irr::core::vector3df(g_settings->getFloat("3d_paralax_strength"),
436                                         0.0f, 0.0f));
437         rightEye = (startMatrix * rightMove).getTranslation();
438
439         //clear the depth buffer, and color
440         driver->beginScene(true, true, irr::video::SColor(200, 200, 200, 255));
441         camera.getCameraNode()->setPosition(rightEye);
442         camera.getCameraNode()->setTarget(focusPoint);
443         smgr->drawAll();
444         driver->setTransform(video::ETS_WORLD, core::IdentityMatrix);
445
446         if (show_hud) {
447                 hud.drawSelectionMesh();
448                 if (draw_wield_tool)
449                         camera.drawWieldedTool(&rightMove);
450                 hud.drawHotbar(client.getPlayerItem());
451                 hud.drawLuaElements(camera.getOffset());
452                 camera.drawNametags();
453         }
454
455         guienv->drawAll();
456
457         camera.getCameraNode()->setPosition(oldPosition);
458         camera.getCameraNode()->setTarget(oldTarget);
459 #endif
460 }
461
462 // returns (size / coef), rounded upwards
463 inline int scaledown(int coef, int size)
464 {
465         return (size + coef - 1) / coef;
466 }
467
468 void draw_plain(Camera &camera, bool show_hud,
469                 Hud &hud, video::IVideoDriver *driver,
470                 scene::ISceneManager *smgr, const v2u32 &screensize,
471                 bool draw_wield_tool, Client &client, gui::IGUIEnvironment *guienv,
472                 video::SColor skycolor)
473 {
474         // Undersampling-specific stuff
475         static video::ITexture *image = NULL;
476         static v2u32 last_pixelated_size = v2u32(0, 0);
477         int undersampling = g_settings->getU16("undersampling");
478         v2u32 pixelated_size;
479         v2u32 dest_size;
480         if (undersampling > 0) {
481                 pixelated_size = v2u32(scaledown(undersampling, screensize.X),
482                                 scaledown(undersampling, screensize.Y));
483                 dest_size = v2u32(undersampling * pixelated_size.X, undersampling * pixelated_size.Y);
484                 if (pixelated_size != last_pixelated_size) {
485                         init_texture(driver, pixelated_size, &image, "mt_drawimage_img1");
486                         last_pixelated_size = pixelated_size;
487                 }
488                 driver->setRenderTarget(image, true, true, skycolor);
489         }
490
491         // Render
492         smgr->drawAll();
493         driver->setTransform(video::ETS_WORLD, core::IdentityMatrix);
494         if (show_hud) {
495                 hud.drawSelectionMesh();
496                 if (draw_wield_tool) {
497                         camera.drawWieldedTool();
498                 }
499         }
500
501         // Upscale lowres render
502         if (undersampling > 0) {
503                 driver->setRenderTarget(0, true, true);
504                 driver->draw2DImage(image,
505                                 irr::core::rect<s32>(0, 0, dest_size.X, dest_size.Y),
506                                 irr::core::rect<s32>(0, 0, pixelated_size.X, pixelated_size.Y));
507         }
508 }
509
510 void draw_scene(video::IVideoDriver *driver, scene::ISceneManager *smgr,
511                 Camera &camera, Client &client, LocalPlayer *player, Hud &hud,
512                 Minimap &mapper, gui::IGUIEnvironment *guienv,
513                 const v2u32 &screensize, const video::SColor &skycolor,
514                 bool show_hud, bool show_minimap)
515 {
516         TimeTaker timer("smgr");
517
518         bool draw_wield_tool = (show_hud &&
519                         (player->hud_flags & HUD_FLAG_WIELDITEM_VISIBLE) &&
520                         camera.getCameraMode() < CAMERA_MODE_THIRD );
521
522         bool draw_crosshair = ((player->hud_flags & HUD_FLAG_CROSSHAIR_VISIBLE) &&
523                         (camera.getCameraMode() != CAMERA_MODE_THIRD_FRONT));
524
525 #ifdef HAVE_TOUCHSCREENGUI
526         try {
527                 draw_crosshair = !g_settings->getBool("touchtarget");
528         }
529         catch(SettingNotFoundException) {}
530 #endif
531
532         const std::string &draw_mode = g_settings->get("3d_mode");
533
534         if (draw_mode == "anaglyph")
535         {
536                 draw_anaglyph_3d_mode(camera, show_hud, hud, driver,
537                                 smgr, draw_wield_tool, client, guienv);
538                 draw_crosshair = false;
539         }
540         else if (draw_mode == "interlaced")
541         {
542                 draw_interlaced_3d_mode(camera, show_hud, hud, driver,
543                                 smgr, screensize, draw_wield_tool, client, guienv, skycolor);
544                 draw_crosshair = false;
545         }
546         else if (draw_mode == "sidebyside")
547         {
548                 draw_sidebyside_3d_mode(camera, show_hud, hud, driver,
549                                 smgr, screensize, draw_wield_tool, client, guienv, skycolor);
550                 show_hud = false;
551         }
552         else if (draw_mode == "topbottom")
553         {
554                 draw_top_bottom_3d_mode(camera, show_hud, hud, driver,
555                                 smgr, screensize, draw_wield_tool, client, guienv, skycolor);
556                 show_hud = false;
557         }
558         else if (draw_mode == "pageflip")
559         {
560                 draw_pageflip_3d_mode(camera, show_hud, hud, driver,
561                                 smgr, screensize, draw_wield_tool, client, guienv, skycolor);
562                 draw_crosshair = false;
563                 show_hud = false;
564         }
565         else {
566                 draw_plain(camera, show_hud, hud, driver,
567                                 smgr, screensize, draw_wield_tool, client, guienv, skycolor);
568         }
569
570         /*
571                 Post effects
572         */
573         {
574                 client.getEnv().getClientMap().renderPostFx(camera.getCameraMode());
575         }
576
577         //TODO how to make those 3d too
578         if (show_hud)
579         {
580                 if (draw_crosshair)
581                         hud.drawCrosshair();
582
583                 hud.drawHotbar(client.getPlayerItem());
584                 hud.drawLuaElements(camera.getOffset());
585                 camera.drawNametags();
586
587                 if (show_minimap)
588                         mapper.drawMinimap();
589         }
590
591         guienv->drawAll();
592
593         timer.stop(true);
594 }
595
596 /*
597         Draws a screen with a single text on it.
598         Text will be removed when the screen is drawn the next time.
599         Additionally, a progressbar can be drawn when percent is set between 0 and 100.
600 */
601 void draw_load_screen(const std::wstring &text, IrrlichtDevice* device,
602                 gui::IGUIEnvironment* guienv, ITextureSource *tsrc,
603                 float dtime, int percent, bool clouds)
604 {
605         video::IVideoDriver* driver    = device->getVideoDriver();
606         v2u32 screensize               = porting::getWindowSize();
607
608         v2s32 textsize(g_fontengine->getTextWidth(text), g_fontengine->getLineHeight());
609         v2s32 center(screensize.X / 2, screensize.Y / 2);
610         core::rect<s32> textrect(center - textsize / 2, center + textsize / 2);
611
612         gui::IGUIStaticText *guitext = guienv->addStaticText(
613                         text.c_str(), textrect, false, false);
614         guitext->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
615
616         bool cloud_menu_background = clouds && g_settings->getBool("menu_clouds");
617         if (cloud_menu_background)
618         {
619                 g_menuclouds->step(dtime*3);
620                 g_menuclouds->render();
621                 driver->beginScene(true, true, video::SColor(255, 140, 186, 250));
622                 g_menucloudsmgr->drawAll();
623         }
624         else
625                 driver->beginScene(true, true, video::SColor(255, 0, 0, 0));
626
627         // draw progress bar
628         if ((percent >= 0) && (percent <= 100)) {
629                 video::ITexture *progress_img = tsrc->getTexture("progress_bar.png");
630                 video::ITexture *progress_img_bg = tsrc->getTexture("progress_bar_bg.png");
631
632                 if (progress_img && progress_img_bg) {
633 #ifndef __ANDROID__
634                         const core::dimension2d<u32> &img_size = progress_img_bg->getSize();
635                         u32 imgW = rangelim(img_size.Width, 200, 600);
636                         u32 imgH = rangelim(img_size.Height, 24, 72);
637 #else
638                         const core::dimension2d<u32> img_size(256, 48);
639                         float imgRatio = (float) img_size.Height / img_size.Width;
640                         u32 imgW = screensize.X / 2.2f;
641                         u32 imgH = floor(imgW * imgRatio);
642 #endif
643                         v2s32 img_pos((screensize.X - imgW) / 2, (screensize.Y - imgH) / 2);
644
645                         draw2DImageFilterScaled(
646                                 driver, progress_img_bg,
647                                 core::rect<s32>(img_pos.X,
648                                                 img_pos.Y,
649                                                 img_pos.X + imgW,
650                                                 img_pos.Y + imgH),
651                                 core::rect<s32>(0, 0,
652                                                 img_size.Width,
653                                                 img_size.Height),
654                                 0, 0, true);
655
656                         draw2DImageFilterScaled(
657                                 driver, progress_img,
658                                 core::rect<s32>(img_pos.X,
659                                                 img_pos.Y,
660                                                 img_pos.X + (percent * imgW) / 100,
661                                                 img_pos.Y + imgH),
662                                 core::rect<s32>(0, 0,
663                                                 (percent * img_size.Width) / 100,
664                                                 img_size.Height),
665                                 0, 0, true);
666                 }
667         }
668
669         guienv->drawAll();
670         driver->endScene();
671         guitext->remove();
672
673         //return guitext;
674 }