5 using namespace dragonblocks;
7 void Scene::add(Mesh *m)
12 void Scene::remove(Mesh *m)
17 void Scene::render(double dtime, ShaderProgram *shader_program, Frustum *frustum)
19 auto renderlist = meshes;
20 for (auto it = renderlist.begin(); it != renderlist.end(); it++) {
22 mesh->render(dtime, shader_program, frustum);