17 static RenderEngine *create();
20 InputHandler *input_handler;
21 MeshGenThread *mesh_gen_thread;
23 ShaderProgram *shader_program;
29 void updateViewMatrix();
30 void updateProjectionMatrix();
31 void setSky(glm::vec3);
32 void setRenderDistance(double);
38 static RenderEngine *singleton;
41 double render_distance;