18 InputHandler *input_handler;
19 MeshGenMgr *mesh_gen_mgr;
21 ShaderProgram *shader_program;
26 void updateViewMatrix();
27 void updateProjectionMatrix();
28 void setSky(glm::vec3);
29 void setRenderDistance(double);
31 void startMeshGenMgr();
38 glm::mat4 view_matrix, projection_matrix;
40 double render_distance;