8 class MeshGenThread // TODO: extend std::thread or something
14 virtual void updateMesh();
17 void addTask(MeshGenerator *);
21 void generateJobList();
24 std::map<MeshGenerator *, bool> queued_jobs; // This sucks i should use std::queue instead but i need to somehow make sure that a task isnt in there twice
25 std::vector<MeshGenerator *> active_jobs;