1 #include "block_def.hpp"
5 using namespace dragonblocks;
7 Game::Game(Mapgen *m) : mapgen(m)
9 grass_texture.load("textures/grass.png");
10 grass_side_texture.load("textures/grass_side.png");
11 dirt_texture.load("textures/dirt.png");
12 stone_texture.load("textures/stone.png");
14 air = new BlockDef("dragonblocks:air");
15 grass = new BlockDef("dragonblocks:grass", {grass_side_texture, grass_side_texture, grass_side_texture, grass_side_texture, dirt_texture, grass_texture});
16 dirt = new BlockDef("dragonblocks:dirt", dirt_texture);
17 stone = new BlockDef("dragonblocks:stone", stone_texture);
19 mapgen->air_def = air;
20 mapgen->grass_def = grass;
21 mapgen->dirt_def = dirt;
22 mapgen->stone_def = stone;