3 GLfloat dragonblocks::cube[DRAGONBLOCKS_CUBE_VERTEX_COUNT] = {
5 -0.5, -0.5, -0.5, +0.0, +0.0,
6 +0.5, -0.5, -0.5, +1.0, +0.0,
7 +0.5, +0.5, -0.5, +1.0, +1.0,
8 +0.5, +0.5, -0.5, +1.0, +1.0,
9 -0.5, +0.5, -0.5, +0.0, +1.0,
10 -0.5, -0.5, -0.5, +0.0, +0.0,
12 -0.5, -0.5, +0.5, +0.0, +0.0,
13 +0.5, +0.5, +0.5, +1.0, +1.0,
14 +0.5, -0.5, +0.5, +1.0, +0.0,
15 +0.5, +0.5, +0.5, +1.0, +1.0,
16 -0.5, -0.5, +0.5, +0.0, +0.0,
17 -0.5, +0.5, +0.5, +0.0, +1.0,
19 -0.5, +0.5, +0.5, +1.0, +1.0,
20 -0.5, -0.5, -0.5, +0.0, +0.0,
21 -0.5, +0.5, -0.5, +0.0, +1.0,
22 -0.5, -0.5, -0.5, +0.0, +0.0,
23 -0.5, +0.5, +0.5, +1.0, +1.0,
24 -0.5, -0.5, +0.5, +1.0, +0.0,
26 +0.5, +0.5, +0.5, +1.0, +1.0,
27 +0.5, +0.5, -0.5, +0.0, +1.0,
28 +0.5, -0.5, -0.5, +0.0, +0.0,
29 +0.5, -0.5, -0.5, +0.0, +0.0,
30 +0.5, -0.5, +0.5, +1.0, +0.0,
31 +0.5, +0.5, +0.5, +1.0, +1.0,
33 -0.5, -0.5, -0.5, +0.0, +1.0,
34 +0.5, -0.5, -0.5, +1.0, +1.0,
35 +0.5, -0.5, +0.5, +1.0, +0.0,
36 +0.5, -0.5, +0.5, +1.0, +0.0,
37 -0.5, -0.5, +0.5, +0.0, +0.0,
38 -0.5, -0.5, -0.5, +0.0, +1.0,
40 -0.5, +0.5, -0.5, +0.0, +1.0,
41 +0.5, +0.5, -0.5, +1.0, +1.0,
42 +0.5, +0.5, +0.5, +1.0, +0.0,
43 +0.5, +0.5, +0.5, +1.0, +0.0,
44 -0.5, +0.5, +0.5, +0.0, +0.0,
45 -0.5, +0.5, -0.5, +0.0, +1.0,