5 #include "input_handler.hpp"
9 #include "render_engine.hpp"
10 #include "texture.hpp"
14 using namespace dragonblocks;
18 log("Initalizing...");
20 Texture::mipmap = false;
21 Texture::bilinear_filter = false;
24 render_engine = new RenderEngine;
26 render_engine->window->setSize(1250, 750);
27 render_engine->window->setPos(0, 0);
28 render_engine->window->setTitle("Dragonblocks");
29 render_engine->window->toggleFullscreen();
30 render_engine->camera->pos = vec3(8, 8, 8);
31 render_engine->input_handler->mouse_sensitivity = 20;
32 render_engine->input_handler->pitch_move = false;
33 render_engine->input_handler->yaw = -90;
34 render_engine->input_handler->pitch = -80;
35 render_engine->input_handler->speed = 10;
36 render_engine->setSky(vec3(0.52941176470588, 0.8078431372549, 0.92156862745098));
37 render_engine->setRenderDistance(1000);
38 render_engine->setFov(86.1);
42 map = new Map(mapgen, render_engine->mesh_gen_mgr, render_engine->scene);
44 game = new Game(mapgen);
46 log("Initialisation complete.");
51 render_engine->mesh_gen_mgr->start();
52 render_engine->loop();