]> git.lizzy.rs Git - minetest.git/blob - src/defaultsettings.cpp
Add setting to disable direction dependent fog and sky colors
[minetest.git] / src / defaultsettings.cpp
1 /*
2 Minetest
3 Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
4
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
9
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 GNU Lesser General Public License for more details.
14
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 */
19
20 #include "settings.h"
21 #include "filesys.h"
22 #include "config.h"
23
24 void set_default_settings(Settings *settings)
25 {
26         // Client and server
27
28         settings->setDefault("name", "");
29
30         // Client stuff
31         settings->setDefault("remote_port", "30000");
32         settings->setDefault("keymap_forward", "KEY_KEY_W");
33         settings->setDefault("keymap_backward", "KEY_KEY_S");
34         settings->setDefault("keymap_left", "KEY_KEY_A");
35         settings->setDefault("keymap_right", "KEY_KEY_D");
36         settings->setDefault("keymap_jump", "KEY_SPACE");
37         settings->setDefault("keymap_sneak", "KEY_LSHIFT");
38         settings->setDefault("keymap_drop", "KEY_KEY_Q");
39         settings->setDefault("keymap_inventory", "KEY_KEY_I");
40         settings->setDefault("keymap_special1", "KEY_KEY_E");
41         settings->setDefault("keymap_chat", "KEY_KEY_T");
42         settings->setDefault("keymap_cmd", "/");
43         settings->setDefault("keymap_console", "KEY_F10");
44         settings->setDefault("keymap_rangeselect", "KEY_KEY_R");
45         settings->setDefault("keymap_freemove", "KEY_KEY_K");
46         settings->setDefault("keymap_fastmove", "KEY_KEY_J");
47         settings->setDefault("keymap_noclip", "KEY_KEY_H");
48         settings->setDefault("keymap_screenshot", "KEY_F12");
49         settings->setDefault("keymap_toggle_hud", "KEY_F1");
50         settings->setDefault("keymap_toggle_chat", "KEY_F2");
51         settings->setDefault("keymap_toggle_force_fog_off", "KEY_F3");
52         settings->setDefault("keymap_toggle_update_camera", "KEY_F4");
53         settings->setDefault("keymap_toggle_debug", "KEY_F5");
54         settings->setDefault("keymap_toggle_profiler", "KEY_F6");
55         settings->setDefault("keymap_increase_viewing_range_min", "+");
56         settings->setDefault("keymap_decrease_viewing_range_min", "-");
57         settings->setDefault("anaglyph", "false");
58         settings->setDefault("anaglyph_strength", "0.1");
59         settings->setDefault("aux1_descends", "false");
60         settings->setDefault("doubletap_jump", "false");
61         settings->setDefault("always_fly_fast", "true");
62         settings->setDefault("directional_colored_fog", "true");
63
64         // Some (temporary) keys for debugging
65         settings->setDefault("keymap_print_debug_stacks", "KEY_KEY_P");
66         settings->setDefault("keymap_quicktune_prev", "KEY_HOME");
67         settings->setDefault("keymap_quicktune_next", "KEY_END");
68         settings->setDefault("keymap_quicktune_dec", "KEY_NEXT");
69         settings->setDefault("keymap_quicktune_inc", "KEY_PRIOR");
70
71         // Show debug info by default?
72         #ifdef NDEBUG
73         settings->setDefault("show_debug", "false");
74         #else
75         settings->setDefault("show_debug", "true");
76         #endif
77
78         settings->setDefault("wanted_fps", "30");
79         settings->setDefault("fps_max", "60");
80         // A bit more than the server will send around the player, to make fog blend well
81         settings->setDefault("viewing_range_nodes_max", "240");
82         settings->setDefault("viewing_range_nodes_min", "35");
83         settings->setDefault("screenW", "800");
84         settings->setDefault("screenH", "600");
85         settings->setDefault("fullscreen", "false");
86         settings->setDefault("fullscreen_bpp", "24");
87         settings->setDefault("fsaa", "0");
88         settings->setDefault("vsync", "false");
89         settings->setDefault("address", "");
90         settings->setDefault("random_input", "false");
91         settings->setDefault("client_unload_unused_data_timeout", "600");
92         settings->setDefault("enable_fog", "true");
93         settings->setDefault("fov", "72");
94         settings->setDefault("view_bobbing", "true");
95         settings->setDefault("new_style_water", "false");
96         settings->setDefault("new_style_leaves", "true");
97         settings->setDefault("smooth_lighting", "true");
98         settings->setDefault("texture_path", "");
99         settings->setDefault("shader_path", "");
100         settings->setDefault("video_driver", "opengl");
101         settings->setDefault("free_move", "false");
102         settings->setDefault("noclip", "false");
103         settings->setDefault("continuous_forward", "false");
104         settings->setDefault("fast_move", "false");
105         settings->setDefault("invert_mouse", "false");
106         settings->setDefault("enable_clouds", "true");
107         settings->setDefault("screenshot_path", ".");
108         settings->setDefault("view_bobbing_amount", "1.0");
109         settings->setDefault("fall_bobbing_amount", "0.0");
110         settings->setDefault("enable_3d_clouds", "true");
111         settings->setDefault("cloud_height", "120");
112         settings->setDefault("menu_clouds", "true");
113         settings->setDefault("opaque_water", "false");
114         settings->setDefault("console_color", "(0,0,0)");
115         settings->setDefault("console_alpha", "200");
116         settings->setDefault("selectionbox_color", "(0,0,0)");
117         settings->setDefault("crosshair_color", "(255,255,255)");
118         settings->setDefault("crosshair_alpha", "255");
119         settings->setDefault("mouse_sensitivity", "0.2");
120         settings->setDefault("enable_sound", "true");
121         settings->setDefault("sound_volume", "0.8");
122         settings->setDefault("desynchronize_mapblock_texture_animation", "true");
123
124         settings->setDefault("mip_map", "false");
125         settings->setDefault("anisotropic_filter", "false");
126         settings->setDefault("bilinear_filter", "false");
127         settings->setDefault("trilinear_filter", "false");
128         settings->setDefault("preload_item_visuals", "true");
129         settings->setDefault("enable_bumpmapping", "false");
130         settings->setDefault("enable_parallax_occlusion", "false");
131         settings->setDefault("parallax_occlusion_scale", "0.08");
132         settings->setDefault("parallax_occlusion_bias", "0.04");
133         settings->setDefault("enable_waving_water", "false");
134         settings->setDefault("water_wave_height", "1.0");
135         settings->setDefault("water_wave_length", "20.0");
136         settings->setDefault("water_wave_speed", "5.0");
137         settings->setDefault("enable_waving_leaves", "false");
138         settings->setDefault("enable_waving_plants", "false");
139         settings->setDefault("enable_shaders", "true");
140         settings->setDefault("repeat_rightclick_time", "0.25");
141         settings->setDefault("enable_particles", "true");
142
143         settings->setDefault("curl_timeout", "5000");
144         settings->setDefault("curl_parallel_limit", "8");
145
146         settings->setDefault("serverlist_url", "servers.minetest.net");
147         settings->setDefault("serverlist_file", "favoriteservers.txt");
148         settings->setDefault("server_announce", "false");
149         settings->setDefault("server_url", "");
150         settings->setDefault("server_address", "");
151         settings->setDefault("server_name", "");
152         settings->setDefault("server_description", "");
153
154 #if USE_FREETYPE
155         settings->setDefault("freetype", "true");
156         settings->setDefault("font_path", porting::getDataPath("fonts" DIR_DELIM "liberationsans.ttf"));
157         settings->setDefault("font_size", "13");
158         settings->setDefault("font_shadow", "1");
159         settings->setDefault("font_shadow_alpha", "128");
160         settings->setDefault("mono_font_path", porting::getDataPath("fonts" DIR_DELIM "liberationmono.ttf"));
161         settings->setDefault("mono_font_size", "13");
162         settings->setDefault("fallback_font_path", porting::getDataPath("fonts" DIR_DELIM "DroidSansFallbackFull.ttf"));
163         settings->setDefault("fallback_font_size", "13");
164         settings->setDefault("fallback_font_shadow", "1");
165         settings->setDefault("fallback_font_shadow_alpha", "128");
166 #else
167         settings->setDefault("freetype", "false");
168         settings->setDefault("font_path", porting::getDataPath("fonts" DIR_DELIM "fontlucida.png"));
169         settings->setDefault("mono_font_path", porting::getDataPath("fonts" DIR_DELIM "fontdejavusansmono.png"));
170 #endif
171
172         // Server stuff
173         // "map-dir" doesn't exist by default.
174         settings->setDefault("port", "30000");
175         settings->setDefault("default_game", "minetest");
176         settings->setDefault("motd", "");
177         settings->setDefault("max_users", "15");
178         settings->setDefault("strict_protocol_version_checking", "false");
179         settings->setDefault("creative_mode", "false");
180         settings->setDefault("enable_damage", "true");
181         settings->setDefault("only_peaceful_mobs", "false");
182         settings->setDefault("fixed_map_seed", "");
183         settings->setDefault("give_initial_stuff", "false");
184         settings->setDefault("default_password", "");
185         settings->setDefault("default_privs", "interact, shout");
186         settings->setDefault("unlimited_player_transfer_distance", "true");
187         settings->setDefault("enable_pvp", "true");
188         settings->setDefault("disallow_empty_password", "false");
189         settings->setDefault("disable_anticheat", "false");
190         settings->setDefault("enable_rollback_recording", "false");
191         settings->setDefault("cache_block_before_spawn", "true");
192         settings->setDefault("max_spawn_height", "50");
193
194         settings->setDefault("profiler_print_interval", "0");
195         settings->setDefault("enable_mapgen_debug_info", "false");
196         settings->setDefault("active_object_send_range_blocks", "3");
197         settings->setDefault("active_block_range", "2");
198         //settings->setDefault("max_simultaneous_block_sends_per_client", "1");
199         // This causes frametime jitter on client side, or does it?
200         settings->setDefault("max_simultaneous_block_sends_per_client", "4");
201         settings->setDefault("max_simultaneous_block_sends_server_total", "20");
202         settings->setDefault("max_block_send_distance", "9");
203         settings->setDefault("max_block_generate_distance", "7");
204         settings->setDefault("max_clearobjects_extra_loaded_blocks", "4096");
205         settings->setDefault("time_send_interval", "5");
206         settings->setDefault("time_speed", "72");
207         settings->setDefault("year_days", "30");
208         settings->setDefault("server_unload_unused_data_timeout", "29");
209         settings->setDefault("max_objects_per_block", "49");
210         settings->setDefault("server_map_save_interval", "5.3");
211         settings->setDefault("sqlite_synchronous", "2");
212         settings->setDefault("full_block_send_enable_min_time_from_building", "2.0");
213         settings->setDefault("dedicated_server_step", "0.1");
214         settings->setDefault("ignore_world_load_errors", "false");
215         settings->setDefault("congestion_control_aim_rtt", "0.2");
216         settings->setDefault("congestion_control_max_rate", "400");
217         settings->setDefault("congestion_control_min_rate", "10");
218         settings->setDefault("remote_media", "");
219         settings->setDefault("debug_log_level", "2");
220         settings->setDefault("emergequeue_limit_total", "256");
221         settings->setDefault("emergequeue_limit_diskonly", "");
222         settings->setDefault("emergequeue_limit_generate", "");
223         settings->setDefault("num_emerge_threads", "1");
224         
225         // physics stuff
226         settings->setDefault("movement_acceleration_default", "3");
227         settings->setDefault("movement_acceleration_air", "2");
228         settings->setDefault("movement_acceleration_fast", "10");
229         settings->setDefault("movement_speed_walk", "4");
230         settings->setDefault("movement_speed_crouch", "1.35");
231         settings->setDefault("movement_speed_fast", "20");
232         settings->setDefault("movement_speed_climb", "2");
233         settings->setDefault("movement_speed_jump", "6.5");
234         settings->setDefault("movement_liquid_fluidity", "1");
235         settings->setDefault("movement_liquid_fluidity_smooth", "0.5");
236         settings->setDefault("movement_liquid_sink", "10");
237         settings->setDefault("movement_gravity", "9.81");
238
239         //liquid stuff
240         settings->setDefault("liquid_finite", "false");
241         settings->setDefault("liquid_loop_max", "10000");
242         settings->setDefault("liquid_update", "1.0");
243         settings->setDefault("liquid_relax", "2");
244         settings->setDefault("liquid_fast_flood", "1");
245         settings->setDefault("underground_springs", "1");
246         settings->setDefault("weather", "false");
247
248         //mapgen stuff
249         settings->setDefault("mg_name", "v6");
250         settings->setDefault("water_level", "1");
251         settings->setDefault("chunksize", "5");
252         settings->setDefault("mg_flags", "trees, caves, v6_biome_blend");
253         settings->setDefault("mgv6_freq_desert", "0.45");
254         settings->setDefault("mgv6_freq_beach", "0.15");
255
256         settings->setDefault("mgv6_np_terrain_base",   "-4, 20, (250, 250, 250), 82341, 5, 0.6");
257         settings->setDefault("mgv6_np_terrain_higher", "20, 16, (500, 500, 500), 85039, 5, 0.6");
258         settings->setDefault("mgv6_np_steepness",      "0.85, 0.5, (125, 125, 125), -932, 5, 0.7");
259         settings->setDefault("mgv6_np_height_select",  "0.5, 1, (250, 250, 250), 4213, 5, 0.69");
260         settings->setDefault("mgv6_np_mud",            "4, 2, (200, 200, 200), 91013, 3, 0.55");
261         settings->setDefault("mgv6_np_beach",          "0, 1, (250, 250, 250), 59420, 3, 0.50");
262         settings->setDefault("mgv6_np_biome",          "0, 1, (250, 250, 250), 9130, 3, 0.50");
263         settings->setDefault("mgv6_np_cave",           "6, 6, (250, 250, 250), 34329, 3, 0.50");
264         settings->setDefault("mgv6_np_humidity",       "0.5, 0.5, (500, 500, 500), 72384, 4, 0.66");
265         settings->setDefault("mgv6_np_trees",          "0, 1, (125, 125, 125), 2, 4, 0.66");
266         settings->setDefault("mgv6_np_apple_trees",    "0, 1, (100, 100, 100), 342902, 3, 0.45");
267
268         settings->setDefault("mgv7_np_terrain_base",     "4, 70, (300, 300, 300), 82341, 6, 0.7");
269         settings->setDefault("mgv7_np_terrain_alt",      "4, 25, (600, 600, 600), 5934, 5, 0.6");
270         settings->setDefault("mgv7_np_terrain_persist",  "0.6, 0.1, (500, 500, 500), 539, 3, 0.6");
271         settings->setDefault("mgv7_np_height_select",    "-0.5, 1, (250, 250, 250), 4213, 5, 0.69");
272         settings->setDefault("mgv7_np_filler_depth",     "0, 1.2, (150, 150, 150), 261, 4, 0.7");
273         settings->setDefault("mgv7_np_mount_height",     "100, 30, (500, 500, 500), 72449, 4, 0.6");
274         settings->setDefault("mgv7_np_ridge_uwater",     "0, 1, (500, 500, 500), 85039, 4, 0.6");
275         settings->setDefault("mgv7_np_mountain",         "0, 1, (250, 350, 250), 5333, 5, 0.68");
276         settings->setDefault("mgv7_np_ridge",            "0, 1, (100, 120, 100), 6467, 4, 0.75");
277
278         settings->setDefault("mgindev_np_terrain_base",   "-4,   20,  (250, 250, 250), 82341, 5, 0.6,  10,  10");
279         settings->setDefault("mgindev_np_terrain_higher", "20,   16,  (500, 500, 500), 85039, 5, 0.6,  10,  10");
280         settings->setDefault("mgindev_np_steepness",      "0.85, 0.5, (125, 125, 125), -932,  5, 0.7,  2,   10");
281         settings->setDefault("mgindev_np_mud",            "4,    2,   (200, 200, 200), 91013, 3, 0.55, 1,   1");
282         settings->setDefault("mgindev_np_float_islands1", "0,    1,   (256, 256, 256), 3683,  6, 0.6,  1,   1.5");
283         settings->setDefault("mgindev_np_float_islands2", "0,    1,   (8,   8,   8  ), 9292,  2, 0.5,  1,   1.5");
284         settings->setDefault("mgindev_np_float_islands3", "0,    1,   (256, 256, 256), 6412,  2, 0.5,  1,   0.5");
285         settings->setDefault("mgindev_np_biome",          "0,    1,   (250, 250, 250), 9130,  3, 0.50, 1,   10");
286         settings->setDefault("mgindev_float_islands", "500");
287
288         settings->setDefault("mgmath_generator", "mandelbox");
289
290
291         // IPv6
292         settings->setDefault("enable_ipv6", "true");
293         settings->setDefault("ipv6_server", "false");
294
295         settings->setDefault("main_menu_script","");
296         settings->setDefault("main_menu_mod_mgr","1");
297         settings->setDefault("main_menu_game_mgr","0");
298         settings->setDefault("modstore_download_url", "https://forum.minetest.net/media/");
299         settings->setDefault("modstore_listmods_url", "https://forum.minetest.net/mmdb/mods/");
300         settings->setDefault("modstore_details_url", "https://forum.minetest.net/mmdb/mod/*/");
301
302         settings->setDefault("high_precision_fpu", "true");
303
304         settings->setDefault("language", "");
305 }
306
307 void override_default_settings(Settings *settings, Settings *from)
308 {
309         std::vector<std::string> names = from->getNames();
310         for(size_t i=0; i<names.size(); i++){
311                 const std::string &name = names[i];
312                 settings->setDefault(name, from->get(name));
313         }
314 }
315