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Use meshes to display inventory items
[dragonfireclient.git] / src / defaultsettings.cpp
1 /*
2 Minetest
3 Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
4
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
9
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 GNU Lesser General Public License for more details.
14
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 */
19
20 #include "settings.h"
21 #include "porting.h"
22 #include "filesys.h"
23 #include "config.h"
24 #include "constants.h"
25 #include "porting.h"
26
27 void set_default_settings(Settings *settings)
28 {
29         // Client and server
30
31         settings->setDefault("name", "");
32
33         // Client stuff
34         settings->setDefault("remote_port", "30000");
35         settings->setDefault("keymap_forward", "KEY_KEY_W");
36         settings->setDefault("keymap_autorun", "");
37         settings->setDefault("keymap_backward", "KEY_KEY_S");
38         settings->setDefault("keymap_left", "KEY_KEY_A");
39         settings->setDefault("keymap_right", "KEY_KEY_D");
40         settings->setDefault("keymap_jump", "KEY_SPACE");
41         settings->setDefault("keymap_sneak", "KEY_LSHIFT");
42         settings->setDefault("keymap_drop", "KEY_KEY_Q");
43         settings->setDefault("keymap_inventory", "KEY_KEY_I");
44         settings->setDefault("keymap_special1", "KEY_KEY_E");
45         settings->setDefault("keymap_chat", "KEY_KEY_T");
46         settings->setDefault("keymap_cmd", "/");
47         settings->setDefault("keymap_minimap", "KEY_F9");
48         settings->setDefault("keymap_console", "KEY_F10");
49         settings->setDefault("keymap_rangeselect", "KEY_KEY_R");
50         settings->setDefault("keymap_freemove", "KEY_KEY_K");
51         settings->setDefault("keymap_fastmove", "KEY_KEY_J");
52         settings->setDefault("keymap_noclip", "KEY_KEY_H");
53         settings->setDefault("keymap_cinematic", "KEY_F8");
54         settings->setDefault("keymap_screenshot", "KEY_F12");
55         settings->setDefault("keymap_toggle_hud", "KEY_F1");
56         settings->setDefault("keymap_toggle_chat", "KEY_F2");
57         settings->setDefault("keymap_toggle_force_fog_off", "KEY_F3");
58         settings->setDefault("keymap_toggle_update_camera",
59 #if DEBUG
60                         "KEY_F4");
61 #else
62                         "");
63 #endif
64         settings->setDefault("keymap_toggle_debug", "KEY_F5");
65         settings->setDefault("keymap_toggle_profiler", "KEY_F6");
66         settings->setDefault("keymap_camera_mode", "KEY_F7");
67         settings->setDefault("keymap_increase_viewing_range_min", "+");
68         settings->setDefault("keymap_decrease_viewing_range_min", "-");
69         settings->setDefault("enable_build_where_you_stand", "false" );
70         settings->setDefault("3d_mode", "none");
71         settings->setDefault("3d_paralax_strength", "0.025");
72         settings->setDefault("aux1_descends", "false");
73         settings->setDefault("doubletap_jump", "false");
74         settings->setDefault("always_fly_fast", "true");
75         settings->setDefault("directional_colored_fog", "true");
76         settings->setDefault("tooltip_show_delay", "400");
77
78         // Some (temporary) keys for debugging
79         settings->setDefault("keymap_print_debug_stacks", "KEY_KEY_P");
80         settings->setDefault("keymap_quicktune_prev", "KEY_HOME");
81         settings->setDefault("keymap_quicktune_next", "KEY_END");
82         settings->setDefault("keymap_quicktune_dec", "KEY_NEXT");
83         settings->setDefault("keymap_quicktune_inc", "KEY_PRIOR");
84
85         // Show debug info by default?
86         #ifdef NDEBUG
87         settings->setDefault("show_debug", "false");
88         #else
89         settings->setDefault("show_debug", "true");
90         #endif
91
92         settings->setDefault("wanted_fps", "30");
93         settings->setDefault("fps_max", "60");
94         settings->setDefault("pause_fps_max", "20");
95         // A bit more than the server will send around the player, to make fog blend well
96         settings->setDefault("viewing_range_nodes_max", "240");
97         settings->setDefault("viewing_range_nodes_min", "35");
98         settings->setDefault("map_generation_limit", "31000");
99         settings->setDefault("screenW", "800");
100         settings->setDefault("screenH", "600");
101         settings->setDefault("fullscreen", "false");
102         settings->setDefault("fullscreen_bpp", "24");
103         settings->setDefault("fsaa", "0");
104         settings->setDefault("vsync", "false");
105         settings->setDefault("address", "");
106         settings->setDefault("random_input", "false");
107         settings->setDefault("client_unload_unused_data_timeout", "600");
108         settings->setDefault("client_mapblock_limit", "5000");
109         settings->setDefault("enable_fog", "true");
110         settings->setDefault("fov", "72");
111         settings->setDefault("view_bobbing", "true");
112         settings->setDefault("new_style_water", "false");
113         settings->setDefault("leaves_style", "fancy");
114         settings->setDefault("connected_glass", "false");
115         settings->setDefault("smooth_lighting", "true");
116         settings->setDefault("display_gamma", "1.8");
117         settings->setDefault("texture_path", "");
118         settings->setDefault("shader_path", "");
119         settings->setDefault("video_driver", "opengl");
120         settings->setDefault("free_move", "false");
121         settings->setDefault("noclip", "false");
122         settings->setDefault("continuous_forward", "false");
123         settings->setDefault("cinematic", "false");
124         settings->setDefault("camera_smoothing", "0");
125         settings->setDefault("cinematic_camera_smoothing", "0.7");
126         settings->setDefault("fast_move", "false");
127         settings->setDefault("invert_mouse", "false");
128         settings->setDefault("enable_clouds", "true");
129         settings->setDefault("screenshot_path", ".");
130         settings->setDefault("view_bobbing_amount", "1.0");
131         settings->setDefault("fall_bobbing_amount", "0.0");
132         settings->setDefault("enable_3d_clouds", "true");
133         settings->setDefault("cloud_height", "120");
134         settings->setDefault("cloud_radius", "12");
135         settings->setDefault("menu_clouds", "true");
136         settings->setDefault("opaque_water", "false");
137         settings->setDefault("console_color", "(0,0,0)");
138         settings->setDefault("console_alpha", "200");
139         settings->setDefault("selectionbox_color", "(0,0,0)");
140         settings->setDefault("enable_node_highlighting", "false");
141         settings->setDefault("inventory_items_animations", "false");
142         settings->setDefault("crosshair_color", "(255,255,255)");
143         settings->setDefault("crosshair_alpha", "255");
144         settings->setDefault("hud_scaling", "1.0");
145         settings->setDefault("gui_scaling", "1.0");
146         settings->setDefault("gui_scaling_filter", "false");
147         settings->setDefault("gui_scaling_filter_txr2img", "true");
148         settings->setDefault("mouse_sensitivity", "0.2");
149         settings->setDefault("enable_sound", "true");
150         settings->setDefault("sound_volume", "0.8");
151         settings->setDefault("desynchronize_mapblock_texture_animation", "true");
152         settings->setDefault("selectionbox_width","2");
153         settings->setDefault("hud_hotbar_max_width","1.0");
154         settings->setDefault("enable_local_map_saving", "false");
155
156         settings->setDefault("mip_map", "false");
157         settings->setDefault("anisotropic_filter", "false");
158         settings->setDefault("bilinear_filter", "false");
159         settings->setDefault("trilinear_filter", "false");
160         settings->setDefault("texture_clean_transparent", "false");
161         settings->setDefault("texture_min_size", "64");
162         settings->setDefault("preload_item_visuals", "false");
163         settings->setDefault("enable_bumpmapping", "false");
164         settings->setDefault("enable_parallax_occlusion", "false");
165         settings->setDefault("generate_normalmaps", "false");
166         settings->setDefault("normalmaps_strength", "0.6");
167         settings->setDefault("normalmaps_smooth", "1");
168         settings->setDefault("parallax_occlusion_mode", "1");
169         settings->setDefault("parallax_occlusion_iterations", "4");
170         settings->setDefault("parallax_occlusion_scale", "0.08");
171         settings->setDefault("parallax_occlusion_bias", "0.04");
172         settings->setDefault("enable_waving_water", "false");
173         settings->setDefault("water_wave_height", "1.0");
174         settings->setDefault("water_wave_length", "20.0");
175         settings->setDefault("water_wave_speed", "5.0");
176         settings->setDefault("enable_waving_leaves", "false");
177         settings->setDefault("enable_waving_plants", "false");
178         settings->setDefault("ambient_occlusion_gamma", "2.2");
179         settings->setDefault("enable_shaders", "true");
180         settings->setDefault("repeat_rightclick_time", "0.25");
181         settings->setDefault("enable_particles", "true");
182         settings->setDefault("enable_mesh_cache", "false");
183
184         settings->setDefault("enable_minimap", "true");
185         settings->setDefault("minimap_shape_round", "true");
186         settings->setDefault("minimap_double_scan_height", "true");
187
188         settings->setDefault("curl_timeout", "5000");
189         settings->setDefault("curl_parallel_limit", "8");
190         settings->setDefault("curl_file_download_timeout", "300000");
191         settings->setDefault("curl_verify_cert", "true");
192
193         settings->setDefault("enable_remote_media_server", "true");
194
195         settings->setDefault("serverlist_url", "servers.minetest.net");
196         settings->setDefault("serverlist_file", "favoriteservers.txt");
197         settings->setDefault("server_announce", "false");
198         settings->setDefault("server_url", "");
199         settings->setDefault("server_address", "");
200         settings->setDefault("server_name", "");
201         settings->setDefault("server_description", "");
202
203 #if USE_FREETYPE
204         settings->setDefault("freetype", "true");
205         settings->setDefault("font_path", porting::getDataPath("fonts" DIR_DELIM "liberationsans.ttf"));
206         settings->setDefault("font_shadow", "1");
207         settings->setDefault("font_shadow_alpha", "128");
208         settings->setDefault("mono_font_path", porting::getDataPath("fonts" DIR_DELIM "liberationmono.ttf"));
209         settings->setDefault("fallback_font_path", porting::getDataPath("fonts" DIR_DELIM "DroidSansFallbackFull.ttf"));
210
211         settings->setDefault("fallback_font_shadow", "1");
212         settings->setDefault("fallback_font_shadow_alpha", "128");
213
214         std::stringstream fontsize;
215         fontsize << TTF_DEFAULT_FONT_SIZE;
216
217         settings->setDefault("font_size", fontsize.str());
218         settings->setDefault("mono_font_size", fontsize.str());
219         settings->setDefault("fallback_font_size", fontsize.str());
220 #else
221         settings->setDefault("freetype", "false");
222         settings->setDefault("font_path", porting::getDataPath("fonts" DIR_DELIM "lucida_sans"));
223         settings->setDefault("mono_font_path", porting::getDataPath("fonts" DIR_DELIM "mono_dejavu_sans"));
224
225         std::stringstream fontsize;
226         fontsize << DEFAULT_FONT_SIZE;
227
228         settings->setDefault("font_size", fontsize.str());
229         settings->setDefault("mono_font_size", fontsize.str());
230 #endif
231
232         // Server stuff
233         // "map-dir" doesn't exist by default.
234         settings->setDefault("workaround_window_size","5");
235         settings->setDefault("max_packets_per_iteration","1024");
236         settings->setDefault("port", "30000");
237         settings->setDefault("bind_address", "");
238         settings->setDefault("default_game", "minetest");
239         settings->setDefault("motd", "");
240         settings->setDefault("max_users", "15");
241         settings->setDefault("strict_protocol_version_checking", "false");
242         settings->setDefault("creative_mode", "false");
243         settings->setDefault("enable_damage", "true");
244         settings->setDefault("fixed_map_seed", "");
245         settings->setDefault("give_initial_stuff", "false");
246         settings->setDefault("default_password", "");
247         settings->setDefault("default_privs", "interact, shout");
248         settings->setDefault("player_transfer_distance", "0");
249         settings->setDefault("enable_pvp", "true");
250         settings->setDefault("vertical_spawn_range", "16");
251         settings->setDefault("disallow_empty_password", "false");
252         settings->setDefault("disable_anticheat", "false");
253         settings->setDefault("enable_rollback_recording", "false");
254 #ifdef NDEBUG
255         settings->setDefault("deprecated_lua_api_handling", "legacy");
256 #else
257         settings->setDefault("deprecated_lua_api_handling", "log");
258 #endif
259
260         settings->setDefault("kick_msg_shutdown", "Server shutting down.");
261         settings->setDefault("kick_msg_crash", "This server has experienced an internal error. You will now be disconnected.");
262         settings->setDefault("ask_reconnect_on_crash", "false");
263
264         settings->setDefault("profiler_print_interval", "0");
265         settings->setDefault("enable_mapgen_debug_info", "false");
266         settings->setDefault("active_object_send_range_blocks", "3");
267         settings->setDefault("active_block_range", "2");
268         //settings->setDefault("max_simultaneous_block_sends_per_client", "1");
269         // This causes frametime jitter on client side, or does it?
270         settings->setDefault("max_simultaneous_block_sends_per_client", "10");
271         settings->setDefault("max_simultaneous_block_sends_server_total", "40");
272         settings->setDefault("max_block_send_distance", "9");
273         settings->setDefault("max_block_generate_distance", "7");
274         settings->setDefault("max_clearobjects_extra_loaded_blocks", "4096");
275         settings->setDefault("time_send_interval", "5");
276         settings->setDefault("time_speed", "72");
277         settings->setDefault("server_unload_unused_data_timeout", "29");
278         settings->setDefault("max_objects_per_block", "49");
279         settings->setDefault("server_map_save_interval", "5.3");
280         settings->setDefault("sqlite_synchronous", "2");
281         settings->setDefault("full_block_send_enable_min_time_from_building", "2.0");
282         settings->setDefault("dedicated_server_step", "0.1");
283         settings->setDefault("ignore_world_load_errors", "false");
284         settings->setDefault("remote_media", "");
285         settings->setDefault("debug_log_level", "action");
286         settings->setDefault("emergequeue_limit_total", "256");
287         settings->setDefault("emergequeue_limit_diskonly", "32");
288         settings->setDefault("emergequeue_limit_generate", "32");
289         settings->setDefault("num_emerge_threads", "1");
290         settings->setDefault("secure.enable_security", "false");
291         settings->setDefault("secure.trusted_mods", "");
292
293         // physics stuff
294         settings->setDefault("movement_acceleration_default", "3");
295         settings->setDefault("movement_acceleration_air", "2");
296         settings->setDefault("movement_acceleration_fast", "10");
297         settings->setDefault("movement_speed_walk", "4");
298         settings->setDefault("movement_speed_crouch", "1.35");
299         settings->setDefault("movement_speed_fast", "20");
300         settings->setDefault("movement_speed_climb", "2");
301         settings->setDefault("movement_speed_jump", "6.5");
302         settings->setDefault("movement_liquid_fluidity", "1");
303         settings->setDefault("movement_liquid_fluidity_smooth", "0.5");
304         settings->setDefault("movement_liquid_sink", "10");
305         settings->setDefault("movement_gravity", "9.81");
306
307         //liquid stuff
308         settings->setDefault("liquid_loop_max", "100000");
309         settings->setDefault("liquid_queue_purge_time", "0");
310         settings->setDefault("liquid_update", "1.0");
311
312         //mapgen stuff
313         settings->setDefault("mg_name", "v6");
314         settings->setDefault("water_level", "1");
315         settings->setDefault("chunksize", "5");
316         settings->setDefault("mg_flags", "dungeons");
317         settings->setDefault("mgv6_spflags", "jungles, snowbiomes, trees");
318
319         // IPv6
320         settings->setDefault("enable_ipv6", "true");
321         settings->setDefault("ipv6_server", "false");
322
323         settings->setDefault("main_menu_path", "");
324         settings->setDefault("main_menu_mod_mgr", "1");
325         settings->setDefault("main_menu_game_mgr", "0");
326         settings->setDefault("modstore_download_url", "https://forum.minetest.net/media/");
327         settings->setDefault("modstore_listmods_url", "https://forum.minetest.net/mmdb/mods/");
328         settings->setDefault("modstore_details_url", "https://forum.minetest.net/mmdb/mod/*/");
329
330         settings->setDefault("high_precision_fpu", "true");
331
332         settings->setDefault("language", "");
333
334 #ifdef __ANDROID__
335         settings->setDefault("screenW", "0");
336         settings->setDefault("screenH", "0");
337         settings->setDefault("enable_shaders", "false");
338         settings->setDefault("fullscreen", "true");
339         settings->setDefault("enable_particles", "false");
340         settings->setDefault("video_driver", "ogles1");
341         settings->setDefault("touchtarget", "true");
342         settings->setDefault("TMPFolder","/sdcard/" PROJECT_NAME_C "/tmp/");
343         settings->setDefault("touchscreen_threshold","20");
344         settings->setDefault("smooth_lighting", "false");
345         settings->setDefault("max_simultaneous_block_sends_per_client", "3");
346         settings->setDefault("emergequeue_limit_diskonly", "8");
347         settings->setDefault("emergequeue_limit_generate", "8");
348         settings->setDefault("preload_item_visuals", "false");
349
350         settings->setDefault("viewing_range_nodes_max", "50");
351         settings->setDefault("viewing_range_nodes_min", "20");
352         settings->setDefault("inventory_image_hack", "false");
353
354         //check for device with small screen
355         float x_inches = ((double) porting::getDisplaySize().X /
356                         (160 * porting::getDisplayDensity()));
357         if (x_inches  < 3.5) {
358                 settings->setDefault("hud_scaling", "0.6");
359         }
360         else if (x_inches < 4.5) {
361                 settings->setDefault("hud_scaling", "0.7");
362         }
363         settings->setDefault("curl_verify_cert","false");
364 #else
365         settings->setDefault("screen_dpi", "72");
366 #endif
367 }
368
369 void override_default_settings(Settings *settings, Settings *from)
370 {
371         std::vector<std::string> names = from->getNames();
372         for(size_t i=0; i<names.size(); i++){
373                 const std::string &name = names[i];
374                 settings->setDefault(name, from->get(name));
375         }
376 }