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1 /*
2 Minetest-c55
3 Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
4
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
9
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 GNU Lesser General Public License for more details.
14
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 */
19
20 #include "settings.h"
21
22 void set_default_settings(Settings *settings)
23 {
24         // Client and server
25
26         settings->setDefault("port", "");
27         settings->setDefault("name", "");
28
29         // Client stuff
30
31         settings->setDefault("keymap_forward", "KEY_KEY_W");
32         settings->setDefault("keymap_backward", "KEY_KEY_S");
33         settings->setDefault("keymap_left", "KEY_KEY_A");
34         settings->setDefault("keymap_right", "KEY_KEY_D");
35         settings->setDefault("keymap_jump", "KEY_SPACE");
36         settings->setDefault("keymap_sneak", "KEY_LSHIFT");
37         settings->setDefault("keymap_drop", "KEY_KEY_Q");
38         settings->setDefault("keymap_inventory", "KEY_KEY_I");
39         settings->setDefault("keymap_special1", "KEY_KEY_E");
40         settings->setDefault("keymap_chat", "KEY_KEY_T");
41         settings->setDefault("keymap_cmd", "/");
42         settings->setDefault("keymap_console", "KEY_F10");
43         settings->setDefault("keymap_rangeselect", "KEY_KEY_R");
44         settings->setDefault("keymap_freemove", "KEY_KEY_K");
45         settings->setDefault("keymap_fastmove", "KEY_KEY_J");
46         settings->setDefault("keymap_noclip", "KEY_KEY_H");
47         settings->setDefault("keymap_screenshot", "KEY_F12");
48         settings->setDefault("keymap_toggle_hud", "KEY_F1");
49         settings->setDefault("keymap_toggle_chat", "KEY_F2");
50         settings->setDefault("keymap_toggle_force_fog_off", "KEY_F3");
51         settings->setDefault("keymap_toggle_update_camera", "KEY_F4");
52         settings->setDefault("keymap_toggle_debug", "KEY_F5");
53         settings->setDefault("keymap_toggle_profiler", "KEY_F6");
54         settings->setDefault("keymap_increase_viewing_range_min", "+");
55         settings->setDefault("keymap_decrease_viewing_range_min", "-");
56         settings->setDefault("anaglyph", "false");
57         settings->setDefault("anaglyph_strength", "0.1");
58         settings->setDefault("aux1_descends", "false");
59         settings->setDefault("doubletab_jump", "false");
60
61         // Some (temporary) keys for debugging
62         settings->setDefault("keymap_print_debug_stacks", "KEY_KEY_P");
63         settings->setDefault("keymap_quicktune_prev", "KEY_HOME");
64         settings->setDefault("keymap_quicktune_next", "KEY_END");
65         settings->setDefault("keymap_quicktune_dec", "KEY_NEXT");
66         settings->setDefault("keymap_quicktune_inc", "KEY_PRIOR");
67
68         // Show debug info by default?
69         #ifdef NDEBUG
70         settings->setDefault("show_debug", "false");
71         #else
72         settings->setDefault("show_debug", "true");
73         #endif
74
75         settings->setDefault("wanted_fps", "30");
76         settings->setDefault("fps_max", "60");
77         // A bit more than the server will send around the player, to make fog blend well
78         settings->setDefault("viewing_range_nodes_max", "240");
79         settings->setDefault("viewing_range_nodes_min", "35");
80         settings->setDefault("screenW", "800");
81         settings->setDefault("screenH", "600");
82         settings->setDefault("fullscreen", "false");
83         settings->setDefault("fullscreen_bpp", "24");
84         settings->setDefault("fsaa", "0");
85         settings->setDefault("vsync", "false");
86         settings->setDefault("address", "");
87         settings->setDefault("random_input", "false");
88         settings->setDefault("client_unload_unused_data_timeout", "600");
89         settings->setDefault("enable_fog", "true");
90         settings->setDefault("fov", "72");
91         settings->setDefault("view_bobbing", "true");
92         settings->setDefault("new_style_water", "false");
93         settings->setDefault("new_style_leaves", "true");
94         settings->setDefault("smooth_lighting", "true");
95         settings->setDefault("enable_texture_atlas", "true");
96         settings->setDefault("texture_path", "");
97         settings->setDefault("shader_path", "");
98         settings->setDefault("video_driver", "opengl");
99         settings->setDefault("free_move", "false");
100         settings->setDefault("noclip", "false");
101         settings->setDefault("continuous_forward", "false");
102         settings->setDefault("fast_move", "false");
103         settings->setDefault("invert_mouse", "false");
104         settings->setDefault("enable_farmesh", "false");
105         settings->setDefault("enable_clouds", "true");
106         settings->setDefault("screenshot_path", ".");
107         settings->setDefault("view_bobbing_amount", "1.0");
108         settings->setDefault("enable_3d_clouds", "true");
109         settings->setDefault("opaque_water", "false");
110         settings->setDefault("console_color", "(0,0,0)");
111         settings->setDefault("console_alpha", "200");
112         settings->setDefault("selectionbox_color", "(0,0,0)");
113         settings->setDefault("crosshair_color", "(255,255,255)");
114         settings->setDefault("crosshair_alpha", "255");
115         settings->setDefault("enable_sound", "true");
116         settings->setDefault("sound_volume", "0.8");
117         settings->setDefault("desynchronize_mapblock_texture_animation", "true");
118
119         settings->setDefault("mip_map", "false");
120         settings->setDefault("anisotropic_filter", "false");
121         settings->setDefault("bilinear_filter", "false");
122         settings->setDefault("trilinear_filter", "false");
123         settings->setDefault("preload_item_visuals", "true");
124         settings->setDefault("enable_shaders", "2");
125         settings->setDefault("repeat_rightclick_time", "0.25");
126
127         settings->setDefault("media_fetch_threads", "8");
128
129         // Server stuff
130         // "map-dir" doesn't exist by default.
131         settings->setDefault("default_game", "minetest");
132         settings->setDefault("motd", "");
133         settings->setDefault("max_users", "100");
134         settings->setDefault("strict_protocol_version_checking", "false");
135         settings->setDefault("creative_mode", "false");
136         settings->setDefault("enable_damage", "true");
137         settings->setDefault("only_peaceful_mobs", "false");
138         settings->setDefault("fixed_map_seed", "");
139         settings->setDefault("give_initial_stuff", "false");
140         settings->setDefault("default_password", "");
141         settings->setDefault("default_privs", "interact, shout");
142         settings->setDefault("unlimited_player_transfer_distance", "true");
143         settings->setDefault("enable_pvp", "true");
144         settings->setDefault("disallow_empty_password", "false");
145         settings->setDefault("disable_anticheat", "false");
146         settings->setDefault("enable_rollback_recording", "false");
147
148         settings->setDefault("profiler_print_interval", "0");
149         settings->setDefault("enable_mapgen_debug_info", "false");
150         settings->setDefault("active_object_send_range_blocks", "3");
151         settings->setDefault("active_block_range", "2");
152         //settings->setDefault("max_simultaneous_block_sends_per_client", "1");
153         // This causes frametime jitter on client side, or does it?
154         settings->setDefault("max_simultaneous_block_sends_per_client", "4");
155         settings->setDefault("max_simultaneous_block_sends_server_total", "20");
156         settings->setDefault("max_block_send_distance", "9");
157         settings->setDefault("max_block_generate_distance", "7");
158         settings->setDefault("time_send_interval", "5");
159         settings->setDefault("time_speed", "72");
160         settings->setDefault("server_unload_unused_data_timeout", "29");
161         settings->setDefault("server_map_save_interval", "5.3");
162         settings->setDefault("full_block_send_enable_min_time_from_building", "2.0");
163         settings->setDefault("dedicated_server_step", "0.1");
164         settings->setDefault("ignore_world_load_errors", "false");
165         settings->setDefault("congestion_control_aim_rtt", "0.2");
166         settings->setDefault("congestion_control_max_rate", "400");
167         settings->setDefault("congestion_control_min_rate", "10");
168         settings->setDefault("remote_media", "");
169 }
170