5 #include <dragontype/number.h>
6 #define MINUTES_PER_HOUR 60
7 #define HOURS_PER_DAY 24
8 #define MINUTES_PER_DAY (HOURS_PER_DAY * MINUTES_PER_HOUR)
10 // 1 second in real life = 1 minute ingame
12 f64 get_time_of_day();
13 void set_time_of_day(f64 new_time);
16 void split_time_of_day(int *hours, int *minutes);
18 extern bool timelapse;