7 #define MINUTES_PER_HOUR 60
8 #define HOURS_PER_DAY 24
9 #define MINUTES_PER_DAY (HOURS_PER_DAY * MINUTES_PER_HOUR)
11 // 1 second in real life = 1 minute ingame
13 f64 get_time_of_day();
14 void set_time_of_day(f64 new_time);
17 void split_time_of_day(int *hours, int *minutes);
19 extern bool timelapse;