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1 /*
2 Minetest
3 Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
4
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
9
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 GNU Lesser General Public License for more details.
14
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 */
19
20 /*
21 SQLite format specification:
22         blocks:
23                 (PK) INT id
24                 BLOB data
25 */
26
27
28 #include "database-sqlite3.h"
29
30 #include "log.h"
31 #include "filesys.h"
32 #include "exceptions.h"
33 #include "settings.h"
34 #include "porting.h"
35 #include "util/string.h"
36 #include "content_sao.h"
37 #include "remoteplayer.h"
38
39 #include <cassert>
40
41 // When to print messages when the database is being held locked by another process
42 // Note: I've seen occasional delays of over 250ms while running minetestmapper.
43 #define BUSY_INFO_TRESHOLD      100     // Print first informational message after 100ms.
44 #define BUSY_WARNING_TRESHOLD   250     // Print warning message after 250ms. Lag is increased.
45 #define BUSY_ERROR_TRESHOLD     1000    // Print error message after 1000ms. Significant lag.
46 #define BUSY_FATAL_TRESHOLD     3000    // Allow SQLITE_BUSY to be returned, which will cause a minetest crash.
47 #define BUSY_ERROR_INTERVAL     10000   // Safety net: report again every 10 seconds
48
49
50 #define SQLRES(s, r, m) \
51         if ((s) != (r)) { \
52                 throw DatabaseException(std::string(m) + ": " +\
53                                 sqlite3_errmsg(m_database)); \
54         }
55 #define SQLOK(s, m) SQLRES(s, SQLITE_OK, m)
56
57 #define PREPARE_STATEMENT(name, query) \
58         SQLOK(sqlite3_prepare_v2(m_database, query, -1, &m_stmt_##name, NULL),\
59                 "Failed to prepare query '" query "'")
60
61 #define SQLOK_ERRSTREAM(s, m)                           \
62         if ((s) != SQLITE_OK) {                             \
63                 errorstream << (m) << ": "                      \
64                         << sqlite3_errmsg(m_database) << std::endl; \
65         }
66
67 #define FINALIZE_STATEMENT(statement) SQLOK_ERRSTREAM(sqlite3_finalize(statement), \
68         "Failed to finalize " #statement)
69
70 int Database_SQLite3::busyHandler(void *data, int count)
71 {
72         s64 &first_time = reinterpret_cast<s64 *>(data)[0];
73         s64 &prev_time = reinterpret_cast<s64 *>(data)[1];
74         s64 cur_time = getTimeMs();
75
76         if (count == 0) {
77                 first_time = cur_time;
78                 prev_time = first_time;
79         } else {
80                 while (cur_time < prev_time)
81                         cur_time += s64(1)<<32;
82         }
83
84         if (cur_time - first_time < BUSY_INFO_TRESHOLD) {
85                 ; // do nothing
86         } else if (cur_time - first_time >= BUSY_INFO_TRESHOLD &&
87                         prev_time - first_time < BUSY_INFO_TRESHOLD) {
88                 infostream << "SQLite3 database has been locked for "
89                         << cur_time - first_time << " ms." << std::endl;
90         } else if (cur_time - first_time >= BUSY_WARNING_TRESHOLD &&
91                         prev_time - first_time < BUSY_WARNING_TRESHOLD) {
92                 warningstream << "SQLite3 database has been locked for "
93                         << cur_time - first_time << " ms." << std::endl;
94         } else if (cur_time - first_time >= BUSY_ERROR_TRESHOLD &&
95                         prev_time - first_time < BUSY_ERROR_TRESHOLD) {
96                 errorstream << "SQLite3 database has been locked for "
97                         << cur_time - first_time << " ms; this causes lag." << std::endl;
98         } else if (cur_time - first_time >= BUSY_FATAL_TRESHOLD &&
99                         prev_time - first_time < BUSY_FATAL_TRESHOLD) {
100                 errorstream << "SQLite3 database has been locked for "
101                         << cur_time - first_time << " ms - giving up!" << std::endl;
102         } else if ((cur_time - first_time) / BUSY_ERROR_INTERVAL !=
103                         (prev_time - first_time) / BUSY_ERROR_INTERVAL) {
104                 // Safety net: keep reporting every BUSY_ERROR_INTERVAL
105                 errorstream << "SQLite3 database has been locked for "
106                         << (cur_time - first_time) / 1000 << " seconds!" << std::endl;
107         }
108
109         prev_time = cur_time;
110
111         // Make sqlite transaction fail if delay exceeds BUSY_FATAL_TRESHOLD
112         return cur_time - first_time < BUSY_FATAL_TRESHOLD;
113 }
114
115
116 Database_SQLite3::Database_SQLite3(const std::string &savedir, const std::string &dbname) :
117         m_database(NULL),
118         m_initialized(false),
119         m_savedir(savedir),
120         m_dbname(dbname),
121         m_stmt_begin(NULL),
122         m_stmt_end(NULL)
123 {
124 }
125
126 void Database_SQLite3::beginSave()
127 {
128         verifyDatabase();
129         SQLRES(sqlite3_step(m_stmt_begin), SQLITE_DONE,
130                 "Failed to start SQLite3 transaction");
131         sqlite3_reset(m_stmt_begin);
132 }
133
134 void Database_SQLite3::endSave()
135 {
136         verifyDatabase();
137         SQLRES(sqlite3_step(m_stmt_end), SQLITE_DONE,
138                 "Failed to commit SQLite3 transaction");
139         sqlite3_reset(m_stmt_end);
140 }
141
142 void Database_SQLite3::openDatabase()
143 {
144         if (m_database) return;
145
146         std::string dbp = m_savedir + DIR_DELIM + m_dbname + ".sqlite";
147
148         // Open the database connection
149
150         if (!fs::CreateAllDirs(m_savedir)) {
151                 infostream << "Database_SQLite3: Failed to create directory \""
152                         << m_savedir << "\"" << std::endl;
153                 throw FileNotGoodException("Failed to create database "
154                                 "save directory");
155         }
156
157         bool needs_create = !fs::PathExists(dbp);
158
159         SQLOK(sqlite3_open_v2(dbp.c_str(), &m_database,
160                         SQLITE_OPEN_READWRITE | SQLITE_OPEN_CREATE, NULL),
161                 std::string("Failed to open SQLite3 database file ") + dbp);
162
163         SQLOK(sqlite3_busy_handler(m_database, Database_SQLite3::busyHandler,
164                 m_busy_handler_data), "Failed to set SQLite3 busy handler");
165
166         if (needs_create) {
167                 createDatabase();
168         }
169
170         std::string query_str = std::string("PRAGMA synchronous = ")
171                          + itos(g_settings->getU16("sqlite_synchronous"));
172         SQLOK(sqlite3_exec(m_database, query_str.c_str(), NULL, NULL, NULL),
173                 "Failed to modify sqlite3 synchronous mode");
174         SQLOK(sqlite3_exec(m_database, "PRAGMA foreign_keys = ON", NULL, NULL, NULL),
175                 "Failed to enable sqlite3 foreign key support");
176 }
177
178 void Database_SQLite3::verifyDatabase()
179 {
180         if (m_initialized) return;
181
182         openDatabase();
183
184         PREPARE_STATEMENT(begin, "BEGIN;");
185         PREPARE_STATEMENT(end, "COMMIT;");
186
187         initStatements();
188
189         m_initialized = true;
190 }
191
192 Database_SQLite3::~Database_SQLite3()
193 {
194         FINALIZE_STATEMENT(m_stmt_begin)
195         FINALIZE_STATEMENT(m_stmt_end)
196
197         SQLOK_ERRSTREAM(sqlite3_close(m_database), "Failed to close database");
198 }
199
200 /*
201  * Map database
202  */
203
204 MapDatabaseSQLite3::MapDatabaseSQLite3(const std::string &savedir):
205         Database_SQLite3(savedir, "map"),
206         MapDatabase(),
207         m_stmt_read(NULL),
208         m_stmt_write(NULL),
209         m_stmt_list(NULL),
210         m_stmt_delete(NULL)
211 {
212
213 }
214
215 MapDatabaseSQLite3::~MapDatabaseSQLite3()
216 {
217         FINALIZE_STATEMENT(m_stmt_read)
218         FINALIZE_STATEMENT(m_stmt_write)
219         FINALIZE_STATEMENT(m_stmt_list)
220         FINALIZE_STATEMENT(m_stmt_delete)
221 }
222
223
224 void MapDatabaseSQLite3::createDatabase()
225 {
226         assert(m_database); // Pre-condition
227
228         SQLOK(sqlite3_exec(m_database,
229                 "CREATE TABLE IF NOT EXISTS `blocks` (\n"
230                         "       `pos` INT PRIMARY KEY,\n"
231                         "       `data` BLOB\n"
232                         ");\n",
233                 NULL, NULL, NULL),
234                 "Failed to create database table");
235 }
236
237 void MapDatabaseSQLite3::initStatements()
238 {
239         PREPARE_STATEMENT(read, "SELECT `data` FROM `blocks` WHERE `pos` = ? LIMIT 1");
240 #ifdef __ANDROID__
241         PREPARE_STATEMENT(write,  "INSERT INTO `blocks` (`pos`, `data`) VALUES (?, ?)");
242 #else
243         PREPARE_STATEMENT(write, "REPLACE INTO `blocks` (`pos`, `data`) VALUES (?, ?)");
244 #endif
245         PREPARE_STATEMENT(delete, "DELETE FROM `blocks` WHERE `pos` = ?");
246         PREPARE_STATEMENT(list, "SELECT `pos` FROM `blocks`");
247
248         verbosestream << "ServerMap: SQLite3 database opened." << std::endl;
249 }
250
251 inline void MapDatabaseSQLite3::bindPos(sqlite3_stmt *stmt, const v3s16 &pos, int index)
252 {
253         SQLOK(sqlite3_bind_int64(stmt, index, getBlockAsInteger(pos)),
254                 "Internal error: failed to bind query at " __FILE__ ":" TOSTRING(__LINE__));
255 }
256
257 bool MapDatabaseSQLite3::deleteBlock(const v3s16 &pos)
258 {
259         verifyDatabase();
260
261         bindPos(m_stmt_delete, pos);
262
263         bool good = sqlite3_step(m_stmt_delete) == SQLITE_DONE;
264         sqlite3_reset(m_stmt_delete);
265
266         if (!good) {
267                 warningstream << "deleteBlock: Block failed to delete "
268                         << PP(pos) << ": " << sqlite3_errmsg(m_database) << std::endl;
269         }
270         return good;
271 }
272
273 bool MapDatabaseSQLite3::saveBlock(const v3s16 &pos, const std::string &data)
274 {
275         verifyDatabase();
276
277 #ifdef __ANDROID__
278         /**
279          * Note: For some unknown reason SQLite3 fails to REPLACE blocks on Android,
280          * deleting them and then inserting works.
281          */
282         bindPos(m_stmt_read, pos);
283
284         if (sqlite3_step(m_stmt_read) == SQLITE_ROW) {
285                 deleteBlock(pos);
286         }
287         sqlite3_reset(m_stmt_read);
288 #endif
289
290         bindPos(m_stmt_write, pos);
291         SQLOK(sqlite3_bind_blob(m_stmt_write, 2, data.data(), data.size(), NULL),
292                 "Internal error: failed to bind query at " __FILE__ ":" TOSTRING(__LINE__));
293
294         SQLRES(sqlite3_step(m_stmt_write), SQLITE_DONE, "Failed to save block")
295         sqlite3_reset(m_stmt_write);
296
297         return true;
298 }
299
300 void MapDatabaseSQLite3::loadBlock(const v3s16 &pos, std::string *block)
301 {
302         verifyDatabase();
303
304         bindPos(m_stmt_read, pos);
305
306         if (sqlite3_step(m_stmt_read) != SQLITE_ROW) {
307                 sqlite3_reset(m_stmt_read);
308                 return;
309         }
310
311         const char *data = (const char *) sqlite3_column_blob(m_stmt_read, 0);
312         size_t len = sqlite3_column_bytes(m_stmt_read, 0);
313
314         *block = (data) ? std::string(data, len) : "";
315
316         sqlite3_step(m_stmt_read);
317         // We should never get more than 1 row, so ok to reset
318         sqlite3_reset(m_stmt_read);
319 }
320
321 void MapDatabaseSQLite3::listAllLoadableBlocks(std::vector<v3s16> &dst)
322 {
323         verifyDatabase();
324
325         while (sqlite3_step(m_stmt_list) == SQLITE_ROW)
326                 dst.push_back(getIntegerAsBlock(sqlite3_column_int64(m_stmt_list, 0)));
327
328         sqlite3_reset(m_stmt_list);
329 }
330
331 /*
332  * Player Database
333  */
334
335 PlayerDatabaseSQLite3::PlayerDatabaseSQLite3(const std::string &savedir):
336         Database_SQLite3(savedir, "players"),
337         PlayerDatabase(),
338         m_stmt_player_load(NULL),
339         m_stmt_player_add(NULL),
340         m_stmt_player_update(NULL),
341         m_stmt_player_remove(NULL),
342         m_stmt_player_list(NULL),
343         m_stmt_player_load_inventory(NULL),
344         m_stmt_player_load_inventory_items(NULL),
345         m_stmt_player_add_inventory(NULL),
346         m_stmt_player_add_inventory_items(NULL),
347         m_stmt_player_remove_inventory(NULL),
348         m_stmt_player_remove_inventory_items(NULL),
349         m_stmt_player_metadata_load(NULL),
350         m_stmt_player_metadata_remove(NULL),
351         m_stmt_player_metadata_add(NULL)
352 {
353
354 }
355 PlayerDatabaseSQLite3::~PlayerDatabaseSQLite3()
356 {
357         FINALIZE_STATEMENT(m_stmt_player_load)
358         FINALIZE_STATEMENT(m_stmt_player_add)
359         FINALIZE_STATEMENT(m_stmt_player_update)
360         FINALIZE_STATEMENT(m_stmt_player_remove)
361         FINALIZE_STATEMENT(m_stmt_player_list)
362         FINALIZE_STATEMENT(m_stmt_player_add_inventory)
363         FINALIZE_STATEMENT(m_stmt_player_add_inventory_items)
364         FINALIZE_STATEMENT(m_stmt_player_remove_inventory)
365         FINALIZE_STATEMENT(m_stmt_player_remove_inventory_items)
366         FINALIZE_STATEMENT(m_stmt_player_load_inventory)
367         FINALIZE_STATEMENT(m_stmt_player_load_inventory_items)
368         FINALIZE_STATEMENT(m_stmt_player_metadata_load)
369         FINALIZE_STATEMENT(m_stmt_player_metadata_add)
370         FINALIZE_STATEMENT(m_stmt_player_metadata_remove)
371 };
372
373
374 void PlayerDatabaseSQLite3::createDatabase()
375 {
376         assert(m_database); // Pre-condition
377
378         SQLOK(sqlite3_exec(m_database,
379                 "CREATE TABLE IF NOT EXISTS `player` ("
380                         "`name` VARCHAR(50) NOT NULL,"
381                         "`pitch` NUMERIC(11, 4) NOT NULL,"
382                         "`yaw` NUMERIC(11, 4) NOT NULL,"
383                         "`posX` NUMERIC(11, 4) NOT NULL,"
384                         "`posY` NUMERIC(11, 4) NOT NULL,"
385                         "`posZ` NUMERIC(11, 4) NOT NULL,"
386                         "`hp` INT NOT NULL,"
387                         "`breath` INT NOT NULL,"
388                         "`creation_date` DATETIME NOT NULL DEFAULT CURRENT_TIMESTAMP,"
389                         "`modification_date` DATETIME NOT NULL DEFAULT CURRENT_TIMESTAMP,"
390                         "PRIMARY KEY (`name`));",
391                 NULL, NULL, NULL),
392                 "Failed to create player table");
393
394         SQLOK(sqlite3_exec(m_database,
395                 "CREATE TABLE IF NOT EXISTS `player_metadata` ("
396                         "    `player` VARCHAR(50) NOT NULL,"
397                         "    `metadata` VARCHAR(256) NOT NULL,"
398                         "    `value` TEXT,"
399                         "    PRIMARY KEY(`player`, `metadata`),"
400                         "    FOREIGN KEY (`player`) REFERENCES player (`name`) ON DELETE CASCADE );",
401                 NULL, NULL, NULL),
402                 "Failed to create player metadata table");
403
404         SQLOK(sqlite3_exec(m_database,
405                 "CREATE TABLE IF NOT EXISTS `player_inventories` ("
406                         "   `player` VARCHAR(50) NOT NULL,"
407                         "       `inv_id` INT NOT NULL,"
408                         "       `inv_width` INT NOT NULL,"
409                         "       `inv_name` TEXT NOT NULL DEFAULT '',"
410                         "       `inv_size` INT NOT NULL,"
411                         "       PRIMARY KEY(player, inv_id),"
412                         "   FOREIGN KEY (`player`) REFERENCES player (`name`) ON DELETE CASCADE );",
413                 NULL, NULL, NULL),
414                 "Failed to create player inventory table");
415
416         SQLOK(sqlite3_exec(m_database,
417                 "CREATE TABLE `player_inventory_items` ("
418                         "   `player` VARCHAR(50) NOT NULL,"
419                         "       `inv_id` INT NOT NULL,"
420                         "       `slot_id` INT NOT NULL,"
421                         "       `item` TEXT NOT NULL DEFAULT '',"
422                         "       PRIMARY KEY(player, inv_id, slot_id),"
423                         "   FOREIGN KEY (`player`) REFERENCES player (`name`) ON DELETE CASCADE );",
424                 NULL, NULL, NULL),
425                 "Failed to create player inventory items table");
426 }
427
428 void PlayerDatabaseSQLite3::initStatements()
429 {
430         PREPARE_STATEMENT(player_load, "SELECT `pitch`, `yaw`, `posX`, `posY`, `posZ`, `hp`, "
431                 "`breath`"
432                 "FROM `player` WHERE `name` = ?")
433         PREPARE_STATEMENT(player_add, "INSERT INTO `player` (`name`, `pitch`, `yaw`, `posX`, "
434                 "`posY`, `posZ`, `hp`, `breath`) VALUES (?, ?, ?, ?, ?, ?, ?, ?)")
435         PREPARE_STATEMENT(player_update, "UPDATE `player` SET `pitch` = ?, `yaw` = ?, "
436                         "`posX` = ?, `posY` = ?, `posZ` = ?, `hp` = ?, `breath` = ?, "
437                         "`modification_date` = CURRENT_TIMESTAMP WHERE `name` = ?")
438         PREPARE_STATEMENT(player_remove, "DELETE FROM `player` WHERE `name` = ?")
439         PREPARE_STATEMENT(player_list, "SELECT `name` FROM `player`")
440
441         PREPARE_STATEMENT(player_add_inventory, "INSERT INTO `player_inventories` "
442                 "(`player`, `inv_id`, `inv_width`, `inv_name`, `inv_size`) VALUES (?, ?, ?, ?, ?)")
443         PREPARE_STATEMENT(player_add_inventory_items, "INSERT INTO `player_inventory_items` "
444                 "(`player`, `inv_id`, `slot_id`, `item`) VALUES (?, ?, ?, ?)")
445         PREPARE_STATEMENT(player_remove_inventory, "DELETE FROM `player_inventories` "
446                 "WHERE `player` = ?")
447         PREPARE_STATEMENT(player_remove_inventory_items, "DELETE FROM `player_inventory_items` "
448                 "WHERE `player` = ?")
449         PREPARE_STATEMENT(player_load_inventory, "SELECT `inv_id`, `inv_width`, `inv_name`, "
450                 "`inv_size` FROM `player_inventories` WHERE `player` = ? ORDER BY inv_id")
451         PREPARE_STATEMENT(player_load_inventory_items, "SELECT `slot_id`, `item` "
452                 "FROM `player_inventory_items` WHERE `player` = ? AND `inv_id` = ?")
453
454         PREPARE_STATEMENT(player_metadata_load, "SELECT `metadata`, `value` FROM "
455                 "`player_metadata` WHERE `player` = ?")
456         PREPARE_STATEMENT(player_metadata_add, "INSERT INTO `player_metadata` "
457                 "(`player`, `metadata`, `value`) VALUES (?, ?, ?)")
458         PREPARE_STATEMENT(player_metadata_remove, "DELETE FROM `player_metadata` "
459                 "WHERE `player` = ?")
460         verbosestream << "ServerEnvironment: SQLite3 database opened (players)." << std::endl;
461 }
462
463 bool PlayerDatabaseSQLite3::playerDataExists(const std::string &name)
464 {
465         verifyDatabase();
466         str_to_sqlite(m_stmt_player_load, 1, name);
467         bool res = (sqlite3_step(m_stmt_player_load) == SQLITE_ROW);
468         sqlite3_reset(m_stmt_player_load);
469         return res;
470 }
471
472 void PlayerDatabaseSQLite3::savePlayer(RemotePlayer *player)
473 {
474         PlayerSAO* sao = player->getPlayerSAO();
475         sanity_check(sao);
476
477         const v3f &pos = sao->getBasePosition();
478         // Begin save in brace is mandatory
479         if (!playerDataExists(player->getName())) {
480                 beginSave();
481                 str_to_sqlite(m_stmt_player_add, 1, player->getName());
482                 double_to_sqlite(m_stmt_player_add, 2, sao->getPitch());
483                 double_to_sqlite(m_stmt_player_add, 3, sao->getYaw());
484                 double_to_sqlite(m_stmt_player_add, 4, pos.X);
485                 double_to_sqlite(m_stmt_player_add, 5, pos.Y);
486                 double_to_sqlite(m_stmt_player_add, 6, pos.Z);
487                 int64_to_sqlite(m_stmt_player_add, 7, sao->getHP());
488                 int64_to_sqlite(m_stmt_player_add, 8, sao->getBreath());
489
490                 sqlite3_vrfy(sqlite3_step(m_stmt_player_add), SQLITE_DONE);
491                 sqlite3_reset(m_stmt_player_add);
492         } else {
493                 beginSave();
494                 double_to_sqlite(m_stmt_player_update, 1, sao->getPitch());
495                 double_to_sqlite(m_stmt_player_update, 2, sao->getYaw());
496                 double_to_sqlite(m_stmt_player_update, 3, pos.X);
497                 double_to_sqlite(m_stmt_player_update, 4, pos.Y);
498                 double_to_sqlite(m_stmt_player_update, 5, pos.Z);
499                 int64_to_sqlite(m_stmt_player_update, 6, sao->getHP());
500                 int64_to_sqlite(m_stmt_player_update, 7, sao->getBreath());
501                 str_to_sqlite(m_stmt_player_update, 8, player->getName());
502
503                 sqlite3_vrfy(sqlite3_step(m_stmt_player_update), SQLITE_DONE);
504                 sqlite3_reset(m_stmt_player_update);
505         }
506
507         // Write player inventories
508         str_to_sqlite(m_stmt_player_remove_inventory, 1, player->getName());
509         sqlite3_vrfy(sqlite3_step(m_stmt_player_remove_inventory), SQLITE_DONE);
510         sqlite3_reset(m_stmt_player_remove_inventory);
511
512         str_to_sqlite(m_stmt_player_remove_inventory_items, 1, player->getName());
513         sqlite3_vrfy(sqlite3_step(m_stmt_player_remove_inventory_items), SQLITE_DONE);
514         sqlite3_reset(m_stmt_player_remove_inventory_items);
515
516         std::vector<const InventoryList*> inventory_lists = sao->getInventory()->getLists();
517         for (u16 i = 0; i < inventory_lists.size(); i++) {
518                 const InventoryList* list = inventory_lists[i];
519
520                 str_to_sqlite(m_stmt_player_add_inventory, 1, player->getName());
521                 int_to_sqlite(m_stmt_player_add_inventory, 2, i);
522                 int_to_sqlite(m_stmt_player_add_inventory, 3, list->getWidth());
523                 str_to_sqlite(m_stmt_player_add_inventory, 4, list->getName());
524                 int_to_sqlite(m_stmt_player_add_inventory, 5, list->getSize());
525                 sqlite3_vrfy(sqlite3_step(m_stmt_player_add_inventory), SQLITE_DONE);
526                 sqlite3_reset(m_stmt_player_add_inventory);
527
528                 for (u32 j = 0; j < list->getSize(); j++) {
529                         std::ostringstream os;
530                         list->getItem(j).serialize(os);
531                         std::string itemStr = os.str();
532
533                         str_to_sqlite(m_stmt_player_add_inventory_items, 1, player->getName());
534                         int_to_sqlite(m_stmt_player_add_inventory_items, 2, i);
535                         int_to_sqlite(m_stmt_player_add_inventory_items, 3, j);
536                         str_to_sqlite(m_stmt_player_add_inventory_items, 4, itemStr);
537                         sqlite3_vrfy(sqlite3_step(m_stmt_player_add_inventory_items), SQLITE_DONE);
538                         sqlite3_reset(m_stmt_player_add_inventory_items);
539                 }
540         }
541
542         str_to_sqlite(m_stmt_player_metadata_remove, 1, player->getName());
543         sqlite3_vrfy(sqlite3_step(m_stmt_player_metadata_remove), SQLITE_DONE);
544         sqlite3_reset(m_stmt_player_metadata_remove);
545
546         const PlayerAttributes &attrs = sao->getExtendedAttributes();
547         for (PlayerAttributes::const_iterator it = attrs.begin(); it != attrs.end(); ++it) {
548                 str_to_sqlite(m_stmt_player_metadata_add, 1, player->getName());
549                 str_to_sqlite(m_stmt_player_metadata_add, 2, it->first);
550                 str_to_sqlite(m_stmt_player_metadata_add, 3, it->second);
551                 sqlite3_vrfy(sqlite3_step(m_stmt_player_metadata_add), SQLITE_DONE);
552                 sqlite3_reset(m_stmt_player_metadata_add);
553         }
554
555         endSave();
556 }
557
558 bool PlayerDatabaseSQLite3::loadPlayer(RemotePlayer *player, PlayerSAO *sao)
559 {
560         verifyDatabase();
561
562         str_to_sqlite(m_stmt_player_load, 1, player->getName());
563         if (sqlite3_step(m_stmt_player_load) != SQLITE_ROW) {
564                 sqlite3_reset(m_stmt_player_load);
565                 return false;
566         }
567         sao->setPitch(sqlite_to_float(m_stmt_player_load, 0));
568         sao->setYaw(sqlite_to_float(m_stmt_player_load, 1));
569         sao->setBasePosition(sqlite_to_v3f(m_stmt_player_load, 2));
570         sao->setHPRaw((s16) MYMIN(sqlite_to_int(m_stmt_player_load, 5), S16_MAX));
571         sao->setBreath((u16) MYMIN(sqlite_to_int(m_stmt_player_load, 6), U16_MAX), false);
572         sqlite3_reset(m_stmt_player_load);
573
574         // Load inventory
575         str_to_sqlite(m_stmt_player_load_inventory, 1, player->getName());
576         while (sqlite3_step(m_stmt_player_load_inventory) == SQLITE_ROW) {
577                 InventoryList *invList = player->inventory.addList(
578                         sqlite_to_string(m_stmt_player_load_inventory, 2),
579                         sqlite_to_uint(m_stmt_player_load_inventory, 3));
580                 invList->setWidth(sqlite_to_uint(m_stmt_player_load_inventory, 1));
581
582                 u32 invId = sqlite_to_uint(m_stmt_player_load_inventory, 0);
583
584                 str_to_sqlite(m_stmt_player_load_inventory_items, 1, player->getName());
585                 int_to_sqlite(m_stmt_player_load_inventory_items, 2, invId);
586                 while (sqlite3_step(m_stmt_player_load_inventory_items) == SQLITE_ROW) {
587                         const std::string itemStr = sqlite_to_string(m_stmt_player_load_inventory_items, 1);
588                         if (itemStr.length() > 0) {
589                                 ItemStack stack;
590                                 stack.deSerialize(itemStr);
591                                 invList->addItem(sqlite_to_uint(m_stmt_player_load_inventory_items, 0), stack);
592                         }
593                 }
594                 sqlite3_reset(m_stmt_player_load_inventory_items);
595         }
596
597         sqlite3_reset(m_stmt_player_load_inventory);
598
599         str_to_sqlite(m_stmt_player_metadata_load, 1, sao->getPlayer()->getName());
600         while (sqlite3_step(m_stmt_player_metadata_load) == SQLITE_ROW) {
601                 std::string attr = sqlite_to_string(m_stmt_player_metadata_load, 0);
602                 std::string value = sqlite_to_string(m_stmt_player_metadata_load, 1);
603
604                 sao->setExtendedAttribute(attr, value);
605         }
606         sqlite3_reset(m_stmt_player_metadata_load);
607         return true;
608 }
609
610 bool PlayerDatabaseSQLite3::removePlayer(const std::string &name)
611 {
612         if (!playerDataExists(name))
613                 return false;
614
615         str_to_sqlite(m_stmt_player_remove, 1, name);
616         sqlite3_vrfy(sqlite3_step(m_stmt_player_remove), SQLITE_DONE);
617         sqlite3_reset(m_stmt_player_remove);
618         return true;
619 }
620
621 void PlayerDatabaseSQLite3::listPlayers(std::vector<std::string> &res)
622 {
623         verifyDatabase();
624
625         while (sqlite3_step(m_stmt_player_list) == SQLITE_ROW)
626                 res.push_back(sqlite_to_string(m_stmt_player_list, 0));
627
628         sqlite3_reset(m_stmt_player_list);
629 }