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1 /*
2 Minetest
3 Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
4
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
9
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 GNU Lesser General Public License for more details.
14
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 */
19
20 /*
21 SQLite format specification:
22         blocks:
23                 (PK) INT id
24                 BLOB data
25 */
26
27
28 #include "database-sqlite3.h"
29
30 #include "log.h"
31 #include "filesys.h"
32 #include "exceptions.h"
33 #include "settings.h"
34 #include "porting.h"
35 #include "util/string.h"
36 #include "content_sao.h"
37 #include "remoteplayer.h"
38
39 #include <cassert>
40
41 // When to print messages when the database is being held locked by another process
42 // Note: I've seen occasional delays of over 250ms while running minetestmapper.
43 #define BUSY_INFO_TRESHOLD      100     // Print first informational message after 100ms.
44 #define BUSY_WARNING_TRESHOLD   250     // Print warning message after 250ms. Lag is increased.
45 #define BUSY_ERROR_TRESHOLD     1000    // Print error message after 1000ms. Significant lag.
46 #define BUSY_FATAL_TRESHOLD     3000    // Allow SQLITE_BUSY to be returned, which will cause a minetest crash.
47 #define BUSY_ERROR_INTERVAL     10000   // Safety net: report again every 10 seconds
48
49
50 #define SQLRES(s, r, m) \
51         if ((s) != (r)) { \
52                 throw DatabaseException(std::string(m) + ": " +\
53                                 sqlite3_errmsg(m_database)); \
54         }
55 #define SQLOK(s, m) SQLRES(s, SQLITE_OK, m)
56
57 #define PREPARE_STATEMENT(name, query) \
58         SQLOK(sqlite3_prepare_v2(m_database, query, -1, &m_stmt_##name, NULL),\
59                 "Failed to prepare query '" query "'")
60
61 #define SQLOK_ERRSTREAM(s, m)                           \
62         if ((s) != SQLITE_OK) {                             \
63                 errorstream << (m) << ": "                      \
64                         << sqlite3_errmsg(m_database) << std::endl; \
65         }
66
67 #define FINALIZE_STATEMENT(statement) SQLOK_ERRSTREAM(sqlite3_finalize(statement), \
68         "Failed to finalize " #statement)
69
70 int Database_SQLite3::busyHandler(void *data, int count)
71 {
72         s64 &first_time = reinterpret_cast<s64 *>(data)[0];
73         s64 &prev_time = reinterpret_cast<s64 *>(data)[1];
74         s64 cur_time = porting::getTimeMs();
75
76         if (count == 0) {
77                 first_time = cur_time;
78                 prev_time = first_time;
79         } else {
80                 while (cur_time < prev_time)
81                         cur_time += s64(1)<<32;
82         }
83
84         if (cur_time - first_time < BUSY_INFO_TRESHOLD) {
85                 ; // do nothing
86         } else if (cur_time - first_time >= BUSY_INFO_TRESHOLD &&
87                         prev_time - first_time < BUSY_INFO_TRESHOLD) {
88                 infostream << "SQLite3 database has been locked for "
89                         << cur_time - first_time << " ms." << std::endl;
90         } else if (cur_time - first_time >= BUSY_WARNING_TRESHOLD &&
91                         prev_time - first_time < BUSY_WARNING_TRESHOLD) {
92                 warningstream << "SQLite3 database has been locked for "
93                         << cur_time - first_time << " ms." << std::endl;
94         } else if (cur_time - first_time >= BUSY_ERROR_TRESHOLD &&
95                         prev_time - first_time < BUSY_ERROR_TRESHOLD) {
96                 errorstream << "SQLite3 database has been locked for "
97                         << cur_time - first_time << " ms; this causes lag." << std::endl;
98         } else if (cur_time - first_time >= BUSY_FATAL_TRESHOLD &&
99                         prev_time - first_time < BUSY_FATAL_TRESHOLD) {
100                 errorstream << "SQLite3 database has been locked for "
101                         << cur_time - first_time << " ms - giving up!" << std::endl;
102         } else if ((cur_time - first_time) / BUSY_ERROR_INTERVAL !=
103                         (prev_time - first_time) / BUSY_ERROR_INTERVAL) {
104                 // Safety net: keep reporting every BUSY_ERROR_INTERVAL
105                 errorstream << "SQLite3 database has been locked for "
106                         << (cur_time - first_time) / 1000 << " seconds!" << std::endl;
107         }
108
109         prev_time = cur_time;
110
111         // Make sqlite transaction fail if delay exceeds BUSY_FATAL_TRESHOLD
112         return cur_time - first_time < BUSY_FATAL_TRESHOLD;
113 }
114
115
116 Database_SQLite3::Database_SQLite3(const std::string &savedir, const std::string &dbname) :
117         m_savedir(savedir),
118         m_dbname(dbname)
119 {
120 }
121
122 void Database_SQLite3::beginSave()
123 {
124         verifyDatabase();
125         SQLRES(sqlite3_step(m_stmt_begin), SQLITE_DONE,
126                 "Failed to start SQLite3 transaction");
127         sqlite3_reset(m_stmt_begin);
128 }
129
130 void Database_SQLite3::endSave()
131 {
132         verifyDatabase();
133         SQLRES(sqlite3_step(m_stmt_end), SQLITE_DONE,
134                 "Failed to commit SQLite3 transaction");
135         sqlite3_reset(m_stmt_end);
136 }
137
138 void Database_SQLite3::openDatabase()
139 {
140         if (m_database) return;
141
142         std::string dbp = m_savedir + DIR_DELIM + m_dbname + ".sqlite";
143
144         // Open the database connection
145
146         if (!fs::CreateAllDirs(m_savedir)) {
147                 infostream << "Database_SQLite3: Failed to create directory \""
148                         << m_savedir << "\"" << std::endl;
149                 throw FileNotGoodException("Failed to create database "
150                                 "save directory");
151         }
152
153         bool needs_create = !fs::PathExists(dbp);
154
155         SQLOK(sqlite3_open_v2(dbp.c_str(), &m_database,
156                         SQLITE_OPEN_READWRITE | SQLITE_OPEN_CREATE, NULL),
157                 std::string("Failed to open SQLite3 database file ") + dbp);
158
159         SQLOK(sqlite3_busy_handler(m_database, Database_SQLite3::busyHandler,
160                 m_busy_handler_data), "Failed to set SQLite3 busy handler");
161
162         if (needs_create) {
163                 createDatabase();
164         }
165
166         std::string query_str = std::string("PRAGMA synchronous = ")
167                          + itos(g_settings->getU16("sqlite_synchronous"));
168         SQLOK(sqlite3_exec(m_database, query_str.c_str(), NULL, NULL, NULL),
169                 "Failed to modify sqlite3 synchronous mode");
170         SQLOK(sqlite3_exec(m_database, "PRAGMA foreign_keys = ON", NULL, NULL, NULL),
171                 "Failed to enable sqlite3 foreign key support");
172 }
173
174 void Database_SQLite3::verifyDatabase()
175 {
176         if (m_initialized) return;
177
178         openDatabase();
179
180         PREPARE_STATEMENT(begin, "BEGIN;");
181         PREPARE_STATEMENT(end, "COMMIT;");
182
183         initStatements();
184
185         m_initialized = true;
186 }
187
188 Database_SQLite3::~Database_SQLite3()
189 {
190         FINALIZE_STATEMENT(m_stmt_begin)
191         FINALIZE_STATEMENT(m_stmt_end)
192
193         SQLOK_ERRSTREAM(sqlite3_close(m_database), "Failed to close database");
194 }
195
196 /*
197  * Map database
198  */
199
200 MapDatabaseSQLite3::MapDatabaseSQLite3(const std::string &savedir):
201         Database_SQLite3(savedir, "map"),
202         MapDatabase()
203 {
204 }
205
206 MapDatabaseSQLite3::~MapDatabaseSQLite3()
207 {
208         FINALIZE_STATEMENT(m_stmt_read)
209         FINALIZE_STATEMENT(m_stmt_write)
210         FINALIZE_STATEMENT(m_stmt_list)
211         FINALIZE_STATEMENT(m_stmt_delete)
212 }
213
214
215 void MapDatabaseSQLite3::createDatabase()
216 {
217         assert(m_database); // Pre-condition
218
219         SQLOK(sqlite3_exec(m_database,
220                 "CREATE TABLE IF NOT EXISTS `blocks` (\n"
221                         "       `pos` INT PRIMARY KEY,\n"
222                         "       `data` BLOB\n"
223                         ");\n",
224                 NULL, NULL, NULL),
225                 "Failed to create database table");
226 }
227
228 void MapDatabaseSQLite3::initStatements()
229 {
230         PREPARE_STATEMENT(read, "SELECT `data` FROM `blocks` WHERE `pos` = ? LIMIT 1");
231 #ifdef __ANDROID__
232         PREPARE_STATEMENT(write,  "INSERT INTO `blocks` (`pos`, `data`) VALUES (?, ?)");
233 #else
234         PREPARE_STATEMENT(write, "REPLACE INTO `blocks` (`pos`, `data`) VALUES (?, ?)");
235 #endif
236         PREPARE_STATEMENT(delete, "DELETE FROM `blocks` WHERE `pos` = ?");
237         PREPARE_STATEMENT(list, "SELECT `pos` FROM `blocks`");
238
239         verbosestream << "ServerMap: SQLite3 database opened." << std::endl;
240 }
241
242 inline void MapDatabaseSQLite3::bindPos(sqlite3_stmt *stmt, const v3s16 &pos, int index)
243 {
244         SQLOK(sqlite3_bind_int64(stmt, index, getBlockAsInteger(pos)),
245                 "Internal error: failed to bind query at " __FILE__ ":" TOSTRING(__LINE__));
246 }
247
248 bool MapDatabaseSQLite3::deleteBlock(const v3s16 &pos)
249 {
250         verifyDatabase();
251
252         bindPos(m_stmt_delete, pos);
253
254         bool good = sqlite3_step(m_stmt_delete) == SQLITE_DONE;
255         sqlite3_reset(m_stmt_delete);
256
257         if (!good) {
258                 warningstream << "deleteBlock: Block failed to delete "
259                         << PP(pos) << ": " << sqlite3_errmsg(m_database) << std::endl;
260         }
261         return good;
262 }
263
264 bool MapDatabaseSQLite3::saveBlock(const v3s16 &pos, const std::string &data)
265 {
266         verifyDatabase();
267
268 #ifdef __ANDROID__
269         /**
270          * Note: For some unknown reason SQLite3 fails to REPLACE blocks on Android,
271          * deleting them and then inserting works.
272          */
273         bindPos(m_stmt_read, pos);
274
275         if (sqlite3_step(m_stmt_read) == SQLITE_ROW) {
276                 deleteBlock(pos);
277         }
278         sqlite3_reset(m_stmt_read);
279 #endif
280
281         bindPos(m_stmt_write, pos);
282         SQLOK(sqlite3_bind_blob(m_stmt_write, 2, data.data(), data.size(), NULL),
283                 "Internal error: failed to bind query at " __FILE__ ":" TOSTRING(__LINE__));
284
285         SQLRES(sqlite3_step(m_stmt_write), SQLITE_DONE, "Failed to save block")
286         sqlite3_reset(m_stmt_write);
287
288         return true;
289 }
290
291 void MapDatabaseSQLite3::loadBlock(const v3s16 &pos, std::string *block)
292 {
293         verifyDatabase();
294
295         bindPos(m_stmt_read, pos);
296
297         if (sqlite3_step(m_stmt_read) != SQLITE_ROW) {
298                 sqlite3_reset(m_stmt_read);
299                 return;
300         }
301
302         const char *data = (const char *) sqlite3_column_blob(m_stmt_read, 0);
303         size_t len = sqlite3_column_bytes(m_stmt_read, 0);
304
305         *block = (data) ? std::string(data, len) : "";
306
307         sqlite3_step(m_stmt_read);
308         // We should never get more than 1 row, so ok to reset
309         sqlite3_reset(m_stmt_read);
310 }
311
312 void MapDatabaseSQLite3::listAllLoadableBlocks(std::vector<v3s16> &dst)
313 {
314         verifyDatabase();
315
316         while (sqlite3_step(m_stmt_list) == SQLITE_ROW)
317                 dst.push_back(getIntegerAsBlock(sqlite3_column_int64(m_stmt_list, 0)));
318
319         sqlite3_reset(m_stmt_list);
320 }
321
322 /*
323  * Player Database
324  */
325
326 PlayerDatabaseSQLite3::PlayerDatabaseSQLite3(const std::string &savedir):
327         Database_SQLite3(savedir, "players"),
328         PlayerDatabase()
329 {
330 }
331
332 PlayerDatabaseSQLite3::~PlayerDatabaseSQLite3()
333 {
334         FINALIZE_STATEMENT(m_stmt_player_load)
335         FINALIZE_STATEMENT(m_stmt_player_add)
336         FINALIZE_STATEMENT(m_stmt_player_update)
337         FINALIZE_STATEMENT(m_stmt_player_remove)
338         FINALIZE_STATEMENT(m_stmt_player_list)
339         FINALIZE_STATEMENT(m_stmt_player_add_inventory)
340         FINALIZE_STATEMENT(m_stmt_player_add_inventory_items)
341         FINALIZE_STATEMENT(m_stmt_player_remove_inventory)
342         FINALIZE_STATEMENT(m_stmt_player_remove_inventory_items)
343         FINALIZE_STATEMENT(m_stmt_player_load_inventory)
344         FINALIZE_STATEMENT(m_stmt_player_load_inventory_items)
345         FINALIZE_STATEMENT(m_stmt_player_metadata_load)
346         FINALIZE_STATEMENT(m_stmt_player_metadata_add)
347         FINALIZE_STATEMENT(m_stmt_player_metadata_remove)
348 };
349
350
351 void PlayerDatabaseSQLite3::createDatabase()
352 {
353         assert(m_database); // Pre-condition
354
355         SQLOK(sqlite3_exec(m_database,
356                 "CREATE TABLE IF NOT EXISTS `player` ("
357                         "`name` VARCHAR(50) NOT NULL,"
358                         "`pitch` NUMERIC(11, 4) NOT NULL,"
359                         "`yaw` NUMERIC(11, 4) NOT NULL,"
360                         "`posX` NUMERIC(11, 4) NOT NULL,"
361                         "`posY` NUMERIC(11, 4) NOT NULL,"
362                         "`posZ` NUMERIC(11, 4) NOT NULL,"
363                         "`hp` INT NOT NULL,"
364                         "`breath` INT NOT NULL,"
365                         "`creation_date` DATETIME NOT NULL DEFAULT CURRENT_TIMESTAMP,"
366                         "`modification_date` DATETIME NOT NULL DEFAULT CURRENT_TIMESTAMP,"
367                         "PRIMARY KEY (`name`));",
368                 NULL, NULL, NULL),
369                 "Failed to create player table");
370
371         SQLOK(sqlite3_exec(m_database,
372                 "CREATE TABLE IF NOT EXISTS `player_metadata` ("
373                         "    `player` VARCHAR(50) NOT NULL,"
374                         "    `metadata` VARCHAR(256) NOT NULL,"
375                         "    `value` TEXT,"
376                         "    PRIMARY KEY(`player`, `metadata`),"
377                         "    FOREIGN KEY (`player`) REFERENCES player (`name`) ON DELETE CASCADE );",
378                 NULL, NULL, NULL),
379                 "Failed to create player metadata table");
380
381         SQLOK(sqlite3_exec(m_database,
382                 "CREATE TABLE IF NOT EXISTS `player_inventories` ("
383                         "   `player` VARCHAR(50) NOT NULL,"
384                         "       `inv_id` INT NOT NULL,"
385                         "       `inv_width` INT NOT NULL,"
386                         "       `inv_name` TEXT NOT NULL DEFAULT '',"
387                         "       `inv_size` INT NOT NULL,"
388                         "       PRIMARY KEY(player, inv_id),"
389                         "   FOREIGN KEY (`player`) REFERENCES player (`name`) ON DELETE CASCADE );",
390                 NULL, NULL, NULL),
391                 "Failed to create player inventory table");
392
393         SQLOK(sqlite3_exec(m_database,
394                 "CREATE TABLE `player_inventory_items` ("
395                         "   `player` VARCHAR(50) NOT NULL,"
396                         "       `inv_id` INT NOT NULL,"
397                         "       `slot_id` INT NOT NULL,"
398                         "       `item` TEXT NOT NULL DEFAULT '',"
399                         "       PRIMARY KEY(player, inv_id, slot_id),"
400                         "   FOREIGN KEY (`player`) REFERENCES player (`name`) ON DELETE CASCADE );",
401                 NULL, NULL, NULL),
402                 "Failed to create player inventory items table");
403 }
404
405 void PlayerDatabaseSQLite3::initStatements()
406 {
407         PREPARE_STATEMENT(player_load, "SELECT `pitch`, `yaw`, `posX`, `posY`, `posZ`, `hp`, "
408                 "`breath`"
409                 "FROM `player` WHERE `name` = ?")
410         PREPARE_STATEMENT(player_add, "INSERT INTO `player` (`name`, `pitch`, `yaw`, `posX`, "
411                 "`posY`, `posZ`, `hp`, `breath`) VALUES (?, ?, ?, ?, ?, ?, ?, ?)")
412         PREPARE_STATEMENT(player_update, "UPDATE `player` SET `pitch` = ?, `yaw` = ?, "
413                         "`posX` = ?, `posY` = ?, `posZ` = ?, `hp` = ?, `breath` = ?, "
414                         "`modification_date` = CURRENT_TIMESTAMP WHERE `name` = ?")
415         PREPARE_STATEMENT(player_remove, "DELETE FROM `player` WHERE `name` = ?")
416         PREPARE_STATEMENT(player_list, "SELECT `name` FROM `player`")
417
418         PREPARE_STATEMENT(player_add_inventory, "INSERT INTO `player_inventories` "
419                 "(`player`, `inv_id`, `inv_width`, `inv_name`, `inv_size`) VALUES (?, ?, ?, ?, ?)")
420         PREPARE_STATEMENT(player_add_inventory_items, "INSERT INTO `player_inventory_items` "
421                 "(`player`, `inv_id`, `slot_id`, `item`) VALUES (?, ?, ?, ?)")
422         PREPARE_STATEMENT(player_remove_inventory, "DELETE FROM `player_inventories` "
423                 "WHERE `player` = ?")
424         PREPARE_STATEMENT(player_remove_inventory_items, "DELETE FROM `player_inventory_items` "
425                 "WHERE `player` = ?")
426         PREPARE_STATEMENT(player_load_inventory, "SELECT `inv_id`, `inv_width`, `inv_name`, "
427                 "`inv_size` FROM `player_inventories` WHERE `player` = ? ORDER BY inv_id")
428         PREPARE_STATEMENT(player_load_inventory_items, "SELECT `slot_id`, `item` "
429                 "FROM `player_inventory_items` WHERE `player` = ? AND `inv_id` = ?")
430
431         PREPARE_STATEMENT(player_metadata_load, "SELECT `metadata`, `value` FROM "
432                 "`player_metadata` WHERE `player` = ?")
433         PREPARE_STATEMENT(player_metadata_add, "INSERT INTO `player_metadata` "
434                 "(`player`, `metadata`, `value`) VALUES (?, ?, ?)")
435         PREPARE_STATEMENT(player_metadata_remove, "DELETE FROM `player_metadata` "
436                 "WHERE `player` = ?")
437         verbosestream << "ServerEnvironment: SQLite3 database opened (players)." << std::endl;
438 }
439
440 bool PlayerDatabaseSQLite3::playerDataExists(const std::string &name)
441 {
442         verifyDatabase();
443         str_to_sqlite(m_stmt_player_load, 1, name);
444         bool res = (sqlite3_step(m_stmt_player_load) == SQLITE_ROW);
445         sqlite3_reset(m_stmt_player_load);
446         return res;
447 }
448
449 void PlayerDatabaseSQLite3::savePlayer(RemotePlayer *player)
450 {
451         PlayerSAO* sao = player->getPlayerSAO();
452         sanity_check(sao);
453
454         const v3f &pos = sao->getBasePosition();
455         // Begin save in brace is mandatory
456         if (!playerDataExists(player->getName())) {
457                 beginSave();
458                 str_to_sqlite(m_stmt_player_add, 1, player->getName());
459                 double_to_sqlite(m_stmt_player_add, 2, sao->getPitch());
460                 double_to_sqlite(m_stmt_player_add, 3, sao->getYaw());
461                 double_to_sqlite(m_stmt_player_add, 4, pos.X);
462                 double_to_sqlite(m_stmt_player_add, 5, pos.Y);
463                 double_to_sqlite(m_stmt_player_add, 6, pos.Z);
464                 int64_to_sqlite(m_stmt_player_add, 7, sao->getHP());
465                 int64_to_sqlite(m_stmt_player_add, 8, sao->getBreath());
466
467                 sqlite3_vrfy(sqlite3_step(m_stmt_player_add), SQLITE_DONE);
468                 sqlite3_reset(m_stmt_player_add);
469         } else {
470                 beginSave();
471                 double_to_sqlite(m_stmt_player_update, 1, sao->getPitch());
472                 double_to_sqlite(m_stmt_player_update, 2, sao->getYaw());
473                 double_to_sqlite(m_stmt_player_update, 3, pos.X);
474                 double_to_sqlite(m_stmt_player_update, 4, pos.Y);
475                 double_to_sqlite(m_stmt_player_update, 5, pos.Z);
476                 int64_to_sqlite(m_stmt_player_update, 6, sao->getHP());
477                 int64_to_sqlite(m_stmt_player_update, 7, sao->getBreath());
478                 str_to_sqlite(m_stmt_player_update, 8, player->getName());
479
480                 sqlite3_vrfy(sqlite3_step(m_stmt_player_update), SQLITE_DONE);
481                 sqlite3_reset(m_stmt_player_update);
482         }
483
484         // Write player inventories
485         str_to_sqlite(m_stmt_player_remove_inventory, 1, player->getName());
486         sqlite3_vrfy(sqlite3_step(m_stmt_player_remove_inventory), SQLITE_DONE);
487         sqlite3_reset(m_stmt_player_remove_inventory);
488
489         str_to_sqlite(m_stmt_player_remove_inventory_items, 1, player->getName());
490         sqlite3_vrfy(sqlite3_step(m_stmt_player_remove_inventory_items), SQLITE_DONE);
491         sqlite3_reset(m_stmt_player_remove_inventory_items);
492
493         std::vector<const InventoryList*> inventory_lists = sao->getInventory()->getLists();
494         for (u16 i = 0; i < inventory_lists.size(); i++) {
495                 const InventoryList* list = inventory_lists[i];
496
497                 str_to_sqlite(m_stmt_player_add_inventory, 1, player->getName());
498                 int_to_sqlite(m_stmt_player_add_inventory, 2, i);
499                 int_to_sqlite(m_stmt_player_add_inventory, 3, list->getWidth());
500                 str_to_sqlite(m_stmt_player_add_inventory, 4, list->getName());
501                 int_to_sqlite(m_stmt_player_add_inventory, 5, list->getSize());
502                 sqlite3_vrfy(sqlite3_step(m_stmt_player_add_inventory), SQLITE_DONE);
503                 sqlite3_reset(m_stmt_player_add_inventory);
504
505                 for (u32 j = 0; j < list->getSize(); j++) {
506                         std::ostringstream os;
507                         list->getItem(j).serialize(os);
508                         std::string itemStr = os.str();
509
510                         str_to_sqlite(m_stmt_player_add_inventory_items, 1, player->getName());
511                         int_to_sqlite(m_stmt_player_add_inventory_items, 2, i);
512                         int_to_sqlite(m_stmt_player_add_inventory_items, 3, j);
513                         str_to_sqlite(m_stmt_player_add_inventory_items, 4, itemStr);
514                         sqlite3_vrfy(sqlite3_step(m_stmt_player_add_inventory_items), SQLITE_DONE);
515                         sqlite3_reset(m_stmt_player_add_inventory_items);
516                 }
517         }
518
519         str_to_sqlite(m_stmt_player_metadata_remove, 1, player->getName());
520         sqlite3_vrfy(sqlite3_step(m_stmt_player_metadata_remove), SQLITE_DONE);
521         sqlite3_reset(m_stmt_player_metadata_remove);
522
523         const PlayerAttributes &attrs = sao->getExtendedAttributes();
524         for (const auto &attr : attrs) {
525                 str_to_sqlite(m_stmt_player_metadata_add, 1, player->getName());
526                 str_to_sqlite(m_stmt_player_metadata_add, 2, attr.first);
527                 str_to_sqlite(m_stmt_player_metadata_add, 3, attr.second);
528                 sqlite3_vrfy(sqlite3_step(m_stmt_player_metadata_add), SQLITE_DONE);
529                 sqlite3_reset(m_stmt_player_metadata_add);
530         }
531
532         endSave();
533 }
534
535 bool PlayerDatabaseSQLite3::loadPlayer(RemotePlayer *player, PlayerSAO *sao)
536 {
537         verifyDatabase();
538
539         str_to_sqlite(m_stmt_player_load, 1, player->getName());
540         if (sqlite3_step(m_stmt_player_load) != SQLITE_ROW) {
541                 sqlite3_reset(m_stmt_player_load);
542                 return false;
543         }
544         sao->setPitch(sqlite_to_float(m_stmt_player_load, 0));
545         sao->setYaw(sqlite_to_float(m_stmt_player_load, 1));
546         sao->setBasePosition(sqlite_to_v3f(m_stmt_player_load, 2));
547         sao->setHPRaw((s16) MYMIN(sqlite_to_int(m_stmt_player_load, 5), S16_MAX));
548         sao->setBreath((u16) MYMIN(sqlite_to_int(m_stmt_player_load, 6), U16_MAX), false);
549         sqlite3_reset(m_stmt_player_load);
550
551         // Load inventory
552         str_to_sqlite(m_stmt_player_load_inventory, 1, player->getName());
553         while (sqlite3_step(m_stmt_player_load_inventory) == SQLITE_ROW) {
554                 InventoryList *invList = player->inventory.addList(
555                         sqlite_to_string(m_stmt_player_load_inventory, 2),
556                         sqlite_to_uint(m_stmt_player_load_inventory, 3));
557                 invList->setWidth(sqlite_to_uint(m_stmt_player_load_inventory, 1));
558
559                 u32 invId = sqlite_to_uint(m_stmt_player_load_inventory, 0);
560
561                 str_to_sqlite(m_stmt_player_load_inventory_items, 1, player->getName());
562                 int_to_sqlite(m_stmt_player_load_inventory_items, 2, invId);
563                 while (sqlite3_step(m_stmt_player_load_inventory_items) == SQLITE_ROW) {
564                         const std::string itemStr = sqlite_to_string(m_stmt_player_load_inventory_items, 1);
565                         if (itemStr.length() > 0) {
566                                 ItemStack stack;
567                                 stack.deSerialize(itemStr);
568                                 invList->changeItem(sqlite_to_uint(m_stmt_player_load_inventory_items, 0), stack);
569                         }
570                 }
571                 sqlite3_reset(m_stmt_player_load_inventory_items);
572         }
573
574         sqlite3_reset(m_stmt_player_load_inventory);
575
576         str_to_sqlite(m_stmt_player_metadata_load, 1, sao->getPlayer()->getName());
577         while (sqlite3_step(m_stmt_player_metadata_load) == SQLITE_ROW) {
578                 std::string attr = sqlite_to_string(m_stmt_player_metadata_load, 0);
579                 std::string value = sqlite_to_string(m_stmt_player_metadata_load, 1);
580
581                 sao->setExtendedAttribute(attr, value);
582         }
583         sqlite3_reset(m_stmt_player_metadata_load);
584         return true;
585 }
586
587 bool PlayerDatabaseSQLite3::removePlayer(const std::string &name)
588 {
589         if (!playerDataExists(name))
590                 return false;
591
592         str_to_sqlite(m_stmt_player_remove, 1, name);
593         sqlite3_vrfy(sqlite3_step(m_stmt_player_remove), SQLITE_DONE);
594         sqlite3_reset(m_stmt_player_remove);
595         return true;
596 }
597
598 void PlayerDatabaseSQLite3::listPlayers(std::vector<std::string> &res)
599 {
600         verifyDatabase();
601
602         while (sqlite3_step(m_stmt_player_list) == SQLITE_ROW)
603                 res.push_back(sqlite_to_string(m_stmt_player_list, 0));
604
605         sqlite3_reset(m_stmt_player_list);
606 }