]> git.lizzy.rs Git - dragonfireclient.git/blob - src/database/database-sqlite3.cpp
Make sure relevant std::stringstreams are set to binary
[dragonfireclient.git] / src / database / database-sqlite3.cpp
1 /*
2 Minetest
3 Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
4
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
9
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 GNU Lesser General Public License for more details.
14
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 */
19
20 /*
21 SQLite format specification:
22         blocks:
23                 (PK) INT id
24                 BLOB data
25 */
26
27
28 #include "database-sqlite3.h"
29
30 #include "log.h"
31 #include "filesys.h"
32 #include "exceptions.h"
33 #include "settings.h"
34 #include "porting.h"
35 #include "util/string.h"
36 #include "remoteplayer.h"
37 #include "server/player_sao.h"
38
39 #include <cassert>
40
41 // When to print messages when the database is being held locked by another process
42 // Note: I've seen occasional delays of over 250ms while running minetestmapper.
43 #define BUSY_INFO_TRESHOLD      100     // Print first informational message after 100ms.
44 #define BUSY_WARNING_TRESHOLD   250     // Print warning message after 250ms. Lag is increased.
45 #define BUSY_ERROR_TRESHOLD     1000    // Print error message after 1000ms. Significant lag.
46 #define BUSY_FATAL_TRESHOLD     3000    // Allow SQLITE_BUSY to be returned, which will cause a minetest crash.
47 #define BUSY_ERROR_INTERVAL     10000   // Safety net: report again every 10 seconds
48
49
50 #define SQLRES(s, r, m) \
51         if ((s) != (r)) { \
52                 throw DatabaseException(std::string(m) + ": " +\
53                                 sqlite3_errmsg(m_database)); \
54         }
55 #define SQLOK(s, m) SQLRES(s, SQLITE_OK, m)
56
57 #define PREPARE_STATEMENT(name, query) \
58         SQLOK(sqlite3_prepare_v2(m_database, query, -1, &m_stmt_##name, NULL),\
59                 "Failed to prepare query '" query "'")
60
61 #define SQLOK_ERRSTREAM(s, m)                           \
62         if ((s) != SQLITE_OK) {                             \
63                 errorstream << (m) << ": "                      \
64                         << sqlite3_errmsg(m_database) << std::endl; \
65         }
66
67 #define FINALIZE_STATEMENT(statement) SQLOK_ERRSTREAM(sqlite3_finalize(statement), \
68         "Failed to finalize " #statement)
69
70 int Database_SQLite3::busyHandler(void *data, int count)
71 {
72         s64 &first_time = reinterpret_cast<s64 *>(data)[0];
73         s64 &prev_time = reinterpret_cast<s64 *>(data)[1];
74         s64 cur_time = porting::getTimeMs();
75
76         if (count == 0) {
77                 first_time = cur_time;
78                 prev_time = first_time;
79         } else {
80                 while (cur_time < prev_time)
81                         cur_time += s64(1)<<32;
82         }
83
84         if (cur_time - first_time < BUSY_INFO_TRESHOLD) {
85                 ; // do nothing
86         } else if (cur_time - first_time >= BUSY_INFO_TRESHOLD &&
87                         prev_time - first_time < BUSY_INFO_TRESHOLD) {
88                 infostream << "SQLite3 database has been locked for "
89                         << cur_time - first_time << " ms." << std::endl;
90         } else if (cur_time - first_time >= BUSY_WARNING_TRESHOLD &&
91                         prev_time - first_time < BUSY_WARNING_TRESHOLD) {
92                 warningstream << "SQLite3 database has been locked for "
93                         << cur_time - first_time << " ms." << std::endl;
94         } else if (cur_time - first_time >= BUSY_ERROR_TRESHOLD &&
95                         prev_time - first_time < BUSY_ERROR_TRESHOLD) {
96                 errorstream << "SQLite3 database has been locked for "
97                         << cur_time - first_time << " ms; this causes lag." << std::endl;
98         } else if (cur_time - first_time >= BUSY_FATAL_TRESHOLD &&
99                         prev_time - first_time < BUSY_FATAL_TRESHOLD) {
100                 errorstream << "SQLite3 database has been locked for "
101                         << cur_time - first_time << " ms - giving up!" << std::endl;
102         } else if ((cur_time - first_time) / BUSY_ERROR_INTERVAL !=
103                         (prev_time - first_time) / BUSY_ERROR_INTERVAL) {
104                 // Safety net: keep reporting every BUSY_ERROR_INTERVAL
105                 errorstream << "SQLite3 database has been locked for "
106                         << (cur_time - first_time) / 1000 << " seconds!" << std::endl;
107         }
108
109         prev_time = cur_time;
110
111         // Make sqlite transaction fail if delay exceeds BUSY_FATAL_TRESHOLD
112         return cur_time - first_time < BUSY_FATAL_TRESHOLD;
113 }
114
115
116 Database_SQLite3::Database_SQLite3(const std::string &savedir, const std::string &dbname) :
117         m_savedir(savedir),
118         m_dbname(dbname)
119 {
120 }
121
122 void Database_SQLite3::beginSave()
123 {
124         verifyDatabase();
125         SQLRES(sqlite3_step(m_stmt_begin), SQLITE_DONE,
126                 "Failed to start SQLite3 transaction");
127         sqlite3_reset(m_stmt_begin);
128 }
129
130 void Database_SQLite3::endSave()
131 {
132         verifyDatabase();
133         SQLRES(sqlite3_step(m_stmt_end), SQLITE_DONE,
134                 "Failed to commit SQLite3 transaction");
135         sqlite3_reset(m_stmt_end);
136 }
137
138 void Database_SQLite3::openDatabase()
139 {
140         if (m_database) return;
141
142         std::string dbp = m_savedir + DIR_DELIM + m_dbname + ".sqlite";
143
144         // Open the database connection
145
146         if (!fs::CreateAllDirs(m_savedir)) {
147                 infostream << "Database_SQLite3: Failed to create directory \""
148                         << m_savedir << "\"" << std::endl;
149                 throw FileNotGoodException("Failed to create database "
150                                 "save directory");
151         }
152
153         bool needs_create = !fs::PathExists(dbp);
154
155         SQLOK(sqlite3_open_v2(dbp.c_str(), &m_database,
156                         SQLITE_OPEN_READWRITE | SQLITE_OPEN_CREATE, NULL),
157                 std::string("Failed to open SQLite3 database file ") + dbp);
158
159         SQLOK(sqlite3_busy_handler(m_database, Database_SQLite3::busyHandler,
160                 m_busy_handler_data), "Failed to set SQLite3 busy handler");
161
162         if (needs_create) {
163                 createDatabase();
164         }
165
166         std::string query_str = std::string("PRAGMA synchronous = ")
167                          + itos(g_settings->getU16("sqlite_synchronous"));
168         SQLOK(sqlite3_exec(m_database, query_str.c_str(), NULL, NULL, NULL),
169                 "Failed to modify sqlite3 synchronous mode");
170         SQLOK(sqlite3_exec(m_database, "PRAGMA foreign_keys = ON", NULL, NULL, NULL),
171                 "Failed to enable sqlite3 foreign key support");
172 }
173
174 void Database_SQLite3::verifyDatabase()
175 {
176         if (m_initialized) return;
177
178         openDatabase();
179
180         PREPARE_STATEMENT(begin, "BEGIN;");
181         PREPARE_STATEMENT(end, "COMMIT;");
182
183         initStatements();
184
185         m_initialized = true;
186 }
187
188 Database_SQLite3::~Database_SQLite3()
189 {
190         FINALIZE_STATEMENT(m_stmt_begin)
191         FINALIZE_STATEMENT(m_stmt_end)
192
193         SQLOK_ERRSTREAM(sqlite3_close(m_database), "Failed to close database");
194 }
195
196 /*
197  * Map database
198  */
199
200 MapDatabaseSQLite3::MapDatabaseSQLite3(const std::string &savedir):
201         Database_SQLite3(savedir, "map"),
202         MapDatabase()
203 {
204 }
205
206 MapDatabaseSQLite3::~MapDatabaseSQLite3()
207 {
208         FINALIZE_STATEMENT(m_stmt_read)
209         FINALIZE_STATEMENT(m_stmt_write)
210         FINALIZE_STATEMENT(m_stmt_list)
211         FINALIZE_STATEMENT(m_stmt_delete)
212 }
213
214
215 void MapDatabaseSQLite3::createDatabase()
216 {
217         assert(m_database); // Pre-condition
218
219         SQLOK(sqlite3_exec(m_database,
220                 "CREATE TABLE IF NOT EXISTS `blocks` (\n"
221                         "       `pos` INT PRIMARY KEY,\n"
222                         "       `data` BLOB\n"
223                         ");\n",
224                 NULL, NULL, NULL),
225                 "Failed to create database table");
226 }
227
228 void MapDatabaseSQLite3::initStatements()
229 {
230         PREPARE_STATEMENT(read, "SELECT `data` FROM `blocks` WHERE `pos` = ? LIMIT 1");
231 #ifdef __ANDROID__
232         PREPARE_STATEMENT(write,  "INSERT INTO `blocks` (`pos`, `data`) VALUES (?, ?)");
233 #else
234         PREPARE_STATEMENT(write, "REPLACE INTO `blocks` (`pos`, `data`) VALUES (?, ?)");
235 #endif
236         PREPARE_STATEMENT(delete, "DELETE FROM `blocks` WHERE `pos` = ?");
237         PREPARE_STATEMENT(list, "SELECT `pos` FROM `blocks`");
238
239         verbosestream << "ServerMap: SQLite3 database opened." << std::endl;
240 }
241
242 inline void MapDatabaseSQLite3::bindPos(sqlite3_stmt *stmt, const v3s16 &pos, int index)
243 {
244         SQLOK(sqlite3_bind_int64(stmt, index, getBlockAsInteger(pos)),
245                 "Internal error: failed to bind query at " __FILE__ ":" TOSTRING(__LINE__));
246 }
247
248 bool MapDatabaseSQLite3::deleteBlock(const v3s16 &pos)
249 {
250         verifyDatabase();
251
252         bindPos(m_stmt_delete, pos);
253
254         bool good = sqlite3_step(m_stmt_delete) == SQLITE_DONE;
255         sqlite3_reset(m_stmt_delete);
256
257         if (!good) {
258                 warningstream << "deleteBlock: Block failed to delete "
259                         << PP(pos) << ": " << sqlite3_errmsg(m_database) << std::endl;
260         }
261         return good;
262 }
263
264 bool MapDatabaseSQLite3::saveBlock(const v3s16 &pos, const std::string &data)
265 {
266         verifyDatabase();
267
268 #ifdef __ANDROID__
269         /**
270          * Note: For some unknown reason SQLite3 fails to REPLACE blocks on Android,
271          * deleting them and then inserting works.
272          */
273         bindPos(m_stmt_read, pos);
274
275         if (sqlite3_step(m_stmt_read) == SQLITE_ROW) {
276                 deleteBlock(pos);
277         }
278         sqlite3_reset(m_stmt_read);
279 #endif
280
281         bindPos(m_stmt_write, pos);
282         SQLOK(sqlite3_bind_blob(m_stmt_write, 2, data.data(), data.size(), NULL),
283                 "Internal error: failed to bind query at " __FILE__ ":" TOSTRING(__LINE__));
284
285         SQLRES(sqlite3_step(m_stmt_write), SQLITE_DONE, "Failed to save block")
286         sqlite3_reset(m_stmt_write);
287
288         return true;
289 }
290
291 void MapDatabaseSQLite3::loadBlock(const v3s16 &pos, std::string *block)
292 {
293         verifyDatabase();
294
295         bindPos(m_stmt_read, pos);
296
297         if (sqlite3_step(m_stmt_read) != SQLITE_ROW) {
298                 sqlite3_reset(m_stmt_read);
299                 return;
300         }
301
302         const char *data = (const char *) sqlite3_column_blob(m_stmt_read, 0);
303         size_t len = sqlite3_column_bytes(m_stmt_read, 0);
304
305         if (data)
306                 block->assign(data, len);
307         else
308                 block->clear();
309
310         sqlite3_step(m_stmt_read);
311         // We should never get more than 1 row, so ok to reset
312         sqlite3_reset(m_stmt_read);
313 }
314
315 void MapDatabaseSQLite3::listAllLoadableBlocks(std::vector<v3s16> &dst)
316 {
317         verifyDatabase();
318
319         while (sqlite3_step(m_stmt_list) == SQLITE_ROW)
320                 dst.push_back(getIntegerAsBlock(sqlite3_column_int64(m_stmt_list, 0)));
321
322         sqlite3_reset(m_stmt_list);
323 }
324
325 /*
326  * Player Database
327  */
328
329 PlayerDatabaseSQLite3::PlayerDatabaseSQLite3(const std::string &savedir):
330         Database_SQLite3(savedir, "players"),
331         PlayerDatabase()
332 {
333 }
334
335 PlayerDatabaseSQLite3::~PlayerDatabaseSQLite3()
336 {
337         FINALIZE_STATEMENT(m_stmt_player_load)
338         FINALIZE_STATEMENT(m_stmt_player_add)
339         FINALIZE_STATEMENT(m_stmt_player_update)
340         FINALIZE_STATEMENT(m_stmt_player_remove)
341         FINALIZE_STATEMENT(m_stmt_player_list)
342         FINALIZE_STATEMENT(m_stmt_player_add_inventory)
343         FINALIZE_STATEMENT(m_stmt_player_add_inventory_items)
344         FINALIZE_STATEMENT(m_stmt_player_remove_inventory)
345         FINALIZE_STATEMENT(m_stmt_player_remove_inventory_items)
346         FINALIZE_STATEMENT(m_stmt_player_load_inventory)
347         FINALIZE_STATEMENT(m_stmt_player_load_inventory_items)
348         FINALIZE_STATEMENT(m_stmt_player_metadata_load)
349         FINALIZE_STATEMENT(m_stmt_player_metadata_add)
350         FINALIZE_STATEMENT(m_stmt_player_metadata_remove)
351 };
352
353
354 void PlayerDatabaseSQLite3::createDatabase()
355 {
356         assert(m_database); // Pre-condition
357
358         SQLOK(sqlite3_exec(m_database,
359                 "CREATE TABLE IF NOT EXISTS `player` ("
360                         "`name` VARCHAR(50) NOT NULL,"
361                         "`pitch` NUMERIC(11, 4) NOT NULL,"
362                         "`yaw` NUMERIC(11, 4) NOT NULL,"
363                         "`posX` NUMERIC(11, 4) NOT NULL,"
364                         "`posY` NUMERIC(11, 4) NOT NULL,"
365                         "`posZ` NUMERIC(11, 4) NOT NULL,"
366                         "`hp` INT NOT NULL,"
367                         "`breath` INT NOT NULL,"
368                         "`creation_date` DATETIME NOT NULL DEFAULT CURRENT_TIMESTAMP,"
369                         "`modification_date` DATETIME NOT NULL DEFAULT CURRENT_TIMESTAMP,"
370                         "PRIMARY KEY (`name`));",
371                 NULL, NULL, NULL),
372                 "Failed to create player table");
373
374         SQLOK(sqlite3_exec(m_database,
375                 "CREATE TABLE IF NOT EXISTS `player_metadata` ("
376                         "    `player` VARCHAR(50) NOT NULL,"
377                         "    `metadata` VARCHAR(256) NOT NULL,"
378                         "    `value` TEXT,"
379                         "    PRIMARY KEY(`player`, `metadata`),"
380                         "    FOREIGN KEY (`player`) REFERENCES player (`name`) ON DELETE CASCADE );",
381                 NULL, NULL, NULL),
382                 "Failed to create player metadata table");
383
384         SQLOK(sqlite3_exec(m_database,
385                 "CREATE TABLE IF NOT EXISTS `player_inventories` ("
386                         "   `player` VARCHAR(50) NOT NULL,"
387                         "       `inv_id` INT NOT NULL,"
388                         "       `inv_width` INT NOT NULL,"
389                         "       `inv_name` TEXT NOT NULL DEFAULT '',"
390                         "       `inv_size` INT NOT NULL,"
391                         "       PRIMARY KEY(player, inv_id),"
392                         "   FOREIGN KEY (`player`) REFERENCES player (`name`) ON DELETE CASCADE );",
393                 NULL, NULL, NULL),
394                 "Failed to create player inventory table");
395
396         SQLOK(sqlite3_exec(m_database,
397                 "CREATE TABLE `player_inventory_items` ("
398                         "   `player` VARCHAR(50) NOT NULL,"
399                         "       `inv_id` INT NOT NULL,"
400                         "       `slot_id` INT NOT NULL,"
401                         "       `item` TEXT NOT NULL DEFAULT '',"
402                         "       PRIMARY KEY(player, inv_id, slot_id),"
403                         "   FOREIGN KEY (`player`) REFERENCES player (`name`) ON DELETE CASCADE );",
404                 NULL, NULL, NULL),
405                 "Failed to create player inventory items table");
406 }
407
408 void PlayerDatabaseSQLite3::initStatements()
409 {
410         PREPARE_STATEMENT(player_load, "SELECT `pitch`, `yaw`, `posX`, `posY`, `posZ`, `hp`, "
411                 "`breath`"
412                 "FROM `player` WHERE `name` = ?")
413         PREPARE_STATEMENT(player_add, "INSERT INTO `player` (`name`, `pitch`, `yaw`, `posX`, "
414                 "`posY`, `posZ`, `hp`, `breath`) VALUES (?, ?, ?, ?, ?, ?, ?, ?)")
415         PREPARE_STATEMENT(player_update, "UPDATE `player` SET `pitch` = ?, `yaw` = ?, "
416                         "`posX` = ?, `posY` = ?, `posZ` = ?, `hp` = ?, `breath` = ?, "
417                         "`modification_date` = CURRENT_TIMESTAMP WHERE `name` = ?")
418         PREPARE_STATEMENT(player_remove, "DELETE FROM `player` WHERE `name` = ?")
419         PREPARE_STATEMENT(player_list, "SELECT `name` FROM `player`")
420
421         PREPARE_STATEMENT(player_add_inventory, "INSERT INTO `player_inventories` "
422                 "(`player`, `inv_id`, `inv_width`, `inv_name`, `inv_size`) VALUES (?, ?, ?, ?, ?)")
423         PREPARE_STATEMENT(player_add_inventory_items, "INSERT INTO `player_inventory_items` "
424                 "(`player`, `inv_id`, `slot_id`, `item`) VALUES (?, ?, ?, ?)")
425         PREPARE_STATEMENT(player_remove_inventory, "DELETE FROM `player_inventories` "
426                 "WHERE `player` = ?")
427         PREPARE_STATEMENT(player_remove_inventory_items, "DELETE FROM `player_inventory_items` "
428                 "WHERE `player` = ?")
429         PREPARE_STATEMENT(player_load_inventory, "SELECT `inv_id`, `inv_width`, `inv_name`, "
430                 "`inv_size` FROM `player_inventories` WHERE `player` = ? ORDER BY inv_id")
431         PREPARE_STATEMENT(player_load_inventory_items, "SELECT `slot_id`, `item` "
432                 "FROM `player_inventory_items` WHERE `player` = ? AND `inv_id` = ?")
433
434         PREPARE_STATEMENT(player_metadata_load, "SELECT `metadata`, `value` FROM "
435                 "`player_metadata` WHERE `player` = ?")
436         PREPARE_STATEMENT(player_metadata_add, "INSERT INTO `player_metadata` "
437                 "(`player`, `metadata`, `value`) VALUES (?, ?, ?)")
438         PREPARE_STATEMENT(player_metadata_remove, "DELETE FROM `player_metadata` "
439                 "WHERE `player` = ?")
440         verbosestream << "ServerEnvironment: SQLite3 database opened (players)." << std::endl;
441 }
442
443 bool PlayerDatabaseSQLite3::playerDataExists(const std::string &name)
444 {
445         verifyDatabase();
446         str_to_sqlite(m_stmt_player_load, 1, name);
447         bool res = (sqlite3_step(m_stmt_player_load) == SQLITE_ROW);
448         sqlite3_reset(m_stmt_player_load);
449         return res;
450 }
451
452 void PlayerDatabaseSQLite3::savePlayer(RemotePlayer *player)
453 {
454         PlayerSAO* sao = player->getPlayerSAO();
455         sanity_check(sao);
456
457         const v3f &pos = sao->getBasePosition();
458         // Begin save in brace is mandatory
459         if (!playerDataExists(player->getName())) {
460                 beginSave();
461                 str_to_sqlite(m_stmt_player_add, 1, player->getName());
462                 double_to_sqlite(m_stmt_player_add, 2, sao->getLookPitch());
463                 double_to_sqlite(m_stmt_player_add, 3, sao->getRotation().Y);
464                 double_to_sqlite(m_stmt_player_add, 4, pos.X);
465                 double_to_sqlite(m_stmt_player_add, 5, pos.Y);
466                 double_to_sqlite(m_stmt_player_add, 6, pos.Z);
467                 int64_to_sqlite(m_stmt_player_add, 7, sao->getHP());
468                 int64_to_sqlite(m_stmt_player_add, 8, sao->getBreath());
469
470                 sqlite3_vrfy(sqlite3_step(m_stmt_player_add), SQLITE_DONE);
471                 sqlite3_reset(m_stmt_player_add);
472         } else {
473                 beginSave();
474                 double_to_sqlite(m_stmt_player_update, 1, sao->getLookPitch());
475                 double_to_sqlite(m_stmt_player_update, 2, sao->getRotation().Y);
476                 double_to_sqlite(m_stmt_player_update, 3, pos.X);
477                 double_to_sqlite(m_stmt_player_update, 4, pos.Y);
478                 double_to_sqlite(m_stmt_player_update, 5, pos.Z);
479                 int64_to_sqlite(m_stmt_player_update, 6, sao->getHP());
480                 int64_to_sqlite(m_stmt_player_update, 7, sao->getBreath());
481                 str_to_sqlite(m_stmt_player_update, 8, player->getName());
482
483                 sqlite3_vrfy(sqlite3_step(m_stmt_player_update), SQLITE_DONE);
484                 sqlite3_reset(m_stmt_player_update);
485         }
486
487         // Write player inventories
488         str_to_sqlite(m_stmt_player_remove_inventory, 1, player->getName());
489         sqlite3_vrfy(sqlite3_step(m_stmt_player_remove_inventory), SQLITE_DONE);
490         sqlite3_reset(m_stmt_player_remove_inventory);
491
492         str_to_sqlite(m_stmt_player_remove_inventory_items, 1, player->getName());
493         sqlite3_vrfy(sqlite3_step(m_stmt_player_remove_inventory_items), SQLITE_DONE);
494         sqlite3_reset(m_stmt_player_remove_inventory_items);
495
496         std::vector<const InventoryList*> inventory_lists = sao->getInventory()->getLists();
497         std::ostringstream oss;
498         for (u16 i = 0; i < inventory_lists.size(); i++) {
499                 const InventoryList* list = inventory_lists[i];
500
501                 str_to_sqlite(m_stmt_player_add_inventory, 1, player->getName());
502                 int_to_sqlite(m_stmt_player_add_inventory, 2, i);
503                 int_to_sqlite(m_stmt_player_add_inventory, 3, list->getWidth());
504                 str_to_sqlite(m_stmt_player_add_inventory, 4, list->getName());
505                 int_to_sqlite(m_stmt_player_add_inventory, 5, list->getSize());
506                 sqlite3_vrfy(sqlite3_step(m_stmt_player_add_inventory), SQLITE_DONE);
507                 sqlite3_reset(m_stmt_player_add_inventory);
508
509                 for (u32 j = 0; j < list->getSize(); j++) {
510                         oss.str("");
511                         oss.clear();
512                         list->getItem(j).serialize(oss);
513                         std::string itemStr = oss.str();
514
515                         str_to_sqlite(m_stmt_player_add_inventory_items, 1, player->getName());
516                         int_to_sqlite(m_stmt_player_add_inventory_items, 2, i);
517                         int_to_sqlite(m_stmt_player_add_inventory_items, 3, j);
518                         str_to_sqlite(m_stmt_player_add_inventory_items, 4, itemStr);
519                         sqlite3_vrfy(sqlite3_step(m_stmt_player_add_inventory_items), SQLITE_DONE);
520                         sqlite3_reset(m_stmt_player_add_inventory_items);
521                 }
522         }
523
524         str_to_sqlite(m_stmt_player_metadata_remove, 1, player->getName());
525         sqlite3_vrfy(sqlite3_step(m_stmt_player_metadata_remove), SQLITE_DONE);
526         sqlite3_reset(m_stmt_player_metadata_remove);
527
528         const StringMap &attrs = sao->getMeta().getStrings();
529         for (const auto &attr : attrs) {
530                 str_to_sqlite(m_stmt_player_metadata_add, 1, player->getName());
531                 str_to_sqlite(m_stmt_player_metadata_add, 2, attr.first);
532                 str_to_sqlite(m_stmt_player_metadata_add, 3, attr.second);
533                 sqlite3_vrfy(sqlite3_step(m_stmt_player_metadata_add), SQLITE_DONE);
534                 sqlite3_reset(m_stmt_player_metadata_add);
535         }
536
537         endSave();
538
539         player->onSuccessfulSave();
540 }
541
542 bool PlayerDatabaseSQLite3::loadPlayer(RemotePlayer *player, PlayerSAO *sao)
543 {
544         verifyDatabase();
545
546         str_to_sqlite(m_stmt_player_load, 1, player->getName());
547         if (sqlite3_step(m_stmt_player_load) != SQLITE_ROW) {
548                 sqlite3_reset(m_stmt_player_load);
549                 return false;
550         }
551         sao->setLookPitch(sqlite_to_float(m_stmt_player_load, 0));
552         sao->setPlayerYaw(sqlite_to_float(m_stmt_player_load, 1));
553         sao->setBasePosition(sqlite_to_v3f(m_stmt_player_load, 2));
554         sao->setHPRaw((u16) MYMIN(sqlite_to_int(m_stmt_player_load, 5), U16_MAX));
555         sao->setBreath((u16) MYMIN(sqlite_to_int(m_stmt_player_load, 6), U16_MAX), false);
556         sqlite3_reset(m_stmt_player_load);
557
558         // Load inventory
559         str_to_sqlite(m_stmt_player_load_inventory, 1, player->getName());
560         while (sqlite3_step(m_stmt_player_load_inventory) == SQLITE_ROW) {
561                 InventoryList *invList = player->inventory.addList(
562                         sqlite_to_string(m_stmt_player_load_inventory, 2),
563                         sqlite_to_uint(m_stmt_player_load_inventory, 3));
564                 invList->setWidth(sqlite_to_uint(m_stmt_player_load_inventory, 1));
565
566                 u32 invId = sqlite_to_uint(m_stmt_player_load_inventory, 0);
567
568                 str_to_sqlite(m_stmt_player_load_inventory_items, 1, player->getName());
569                 int_to_sqlite(m_stmt_player_load_inventory_items, 2, invId);
570                 while (sqlite3_step(m_stmt_player_load_inventory_items) == SQLITE_ROW) {
571                         const std::string itemStr = sqlite_to_string(m_stmt_player_load_inventory_items, 1);
572                         if (itemStr.length() > 0) {
573                                 ItemStack stack;
574                                 stack.deSerialize(itemStr);
575                                 invList->changeItem(sqlite_to_uint(m_stmt_player_load_inventory_items, 0), stack);
576                         }
577                 }
578                 sqlite3_reset(m_stmt_player_load_inventory_items);
579         }
580
581         sqlite3_reset(m_stmt_player_load_inventory);
582
583         str_to_sqlite(m_stmt_player_metadata_load, 1, sao->getPlayer()->getName());
584         while (sqlite3_step(m_stmt_player_metadata_load) == SQLITE_ROW) {
585                 std::string attr = sqlite_to_string(m_stmt_player_metadata_load, 0);
586                 std::string value = sqlite_to_string(m_stmt_player_metadata_load, 1);
587
588                 sao->getMeta().setString(attr, value);
589         }
590         sao->getMeta().setModified(false);
591         sqlite3_reset(m_stmt_player_metadata_load);
592         return true;
593 }
594
595 bool PlayerDatabaseSQLite3::removePlayer(const std::string &name)
596 {
597         if (!playerDataExists(name))
598                 return false;
599
600         str_to_sqlite(m_stmt_player_remove, 1, name);
601         sqlite3_vrfy(sqlite3_step(m_stmt_player_remove), SQLITE_DONE);
602         sqlite3_reset(m_stmt_player_remove);
603         return true;
604 }
605
606 void PlayerDatabaseSQLite3::listPlayers(std::vector<std::string> &res)
607 {
608         verifyDatabase();
609
610         while (sqlite3_step(m_stmt_player_list) == SQLITE_ROW)
611                 res.push_back(sqlite_to_string(m_stmt_player_list, 0));
612
613         sqlite3_reset(m_stmt_player_list);
614 }
615
616 /*
617  * Auth database
618  */
619
620 AuthDatabaseSQLite3::AuthDatabaseSQLite3(const std::string &savedir) :
621                 Database_SQLite3(savedir, "auth"), AuthDatabase()
622 {
623 }
624
625 AuthDatabaseSQLite3::~AuthDatabaseSQLite3()
626 {
627         FINALIZE_STATEMENT(m_stmt_read)
628         FINALIZE_STATEMENT(m_stmt_write)
629         FINALIZE_STATEMENT(m_stmt_create)
630         FINALIZE_STATEMENT(m_stmt_delete)
631         FINALIZE_STATEMENT(m_stmt_list_names)
632         FINALIZE_STATEMENT(m_stmt_read_privs)
633         FINALIZE_STATEMENT(m_stmt_write_privs)
634         FINALIZE_STATEMENT(m_stmt_delete_privs)
635         FINALIZE_STATEMENT(m_stmt_last_insert_rowid)
636 }
637
638 void AuthDatabaseSQLite3::createDatabase()
639 {
640         assert(m_database); // Pre-condition
641
642         SQLOK(sqlite3_exec(m_database,
643                 "CREATE TABLE IF NOT EXISTS `auth` ("
644                         "`id` INTEGER PRIMARY KEY AUTOINCREMENT,"
645                         "`name` VARCHAR(32) UNIQUE,"
646                         "`password` VARCHAR(512),"
647                         "`last_login` INTEGER"
648                 ");",
649                 NULL, NULL, NULL),
650                 "Failed to create auth table");
651
652         SQLOK(sqlite3_exec(m_database,
653                 "CREATE TABLE IF NOT EXISTS `user_privileges` ("
654                         "`id` INTEGER,"
655                         "`privilege` VARCHAR(32),"
656                         "PRIMARY KEY (id, privilege)"
657                         "CONSTRAINT fk_id FOREIGN KEY (id) REFERENCES auth (id) ON DELETE CASCADE"
658                 ");",
659                 NULL, NULL, NULL),
660                 "Failed to create auth privileges table");
661 }
662
663 void AuthDatabaseSQLite3::initStatements()
664 {
665         PREPARE_STATEMENT(read, "SELECT id, name, password, last_login FROM auth WHERE name = ?");
666         PREPARE_STATEMENT(write, "UPDATE auth set name = ?, password = ?, last_login = ? WHERE id = ?");
667         PREPARE_STATEMENT(create, "INSERT INTO auth (name, password, last_login) VALUES (?, ?, ?)");
668         PREPARE_STATEMENT(delete, "DELETE FROM auth WHERE name = ?");
669
670         PREPARE_STATEMENT(list_names, "SELECT name FROM auth ORDER BY name DESC");
671
672         PREPARE_STATEMENT(read_privs, "SELECT privilege FROM user_privileges WHERE id = ?");
673         PREPARE_STATEMENT(write_privs, "INSERT OR IGNORE INTO user_privileges (id, privilege) VALUES (?, ?)");
674         PREPARE_STATEMENT(delete_privs, "DELETE FROM user_privileges WHERE id = ?");
675
676         PREPARE_STATEMENT(last_insert_rowid, "SELECT last_insert_rowid()");
677 }
678
679 bool AuthDatabaseSQLite3::getAuth(const std::string &name, AuthEntry &res)
680 {
681         verifyDatabase();
682         str_to_sqlite(m_stmt_read, 1, name);
683         if (sqlite3_step(m_stmt_read) != SQLITE_ROW) {
684                 sqlite3_reset(m_stmt_read);
685                 return false;
686         }
687         res.id = sqlite_to_uint(m_stmt_read, 0);
688         res.name = sqlite_to_string(m_stmt_read, 1);
689         res.password = sqlite_to_string(m_stmt_read, 2);
690         res.last_login = sqlite_to_int64(m_stmt_read, 3);
691         sqlite3_reset(m_stmt_read);
692
693         int64_to_sqlite(m_stmt_read_privs, 1, res.id);
694         while (sqlite3_step(m_stmt_read_privs) == SQLITE_ROW) {
695                 res.privileges.emplace_back(sqlite_to_string(m_stmt_read_privs, 0));
696         }
697         sqlite3_reset(m_stmt_read_privs);
698
699         return true;
700 }
701
702 bool AuthDatabaseSQLite3::saveAuth(const AuthEntry &authEntry)
703 {
704         beginSave();
705
706         str_to_sqlite(m_stmt_write, 1, authEntry.name);
707         str_to_sqlite(m_stmt_write, 2, authEntry.password);
708         int64_to_sqlite(m_stmt_write, 3, authEntry.last_login);
709         int64_to_sqlite(m_stmt_write, 4, authEntry.id);
710         sqlite3_vrfy(sqlite3_step(m_stmt_write), SQLITE_DONE);
711         sqlite3_reset(m_stmt_write);
712
713         writePrivileges(authEntry);
714
715         endSave();
716         return true;
717 }
718
719 bool AuthDatabaseSQLite3::createAuth(AuthEntry &authEntry)
720 {
721         beginSave();
722
723         // id autoincrements
724         str_to_sqlite(m_stmt_create, 1, authEntry.name);
725         str_to_sqlite(m_stmt_create, 2, authEntry.password);
726         int64_to_sqlite(m_stmt_create, 3, authEntry.last_login);
727         sqlite3_vrfy(sqlite3_step(m_stmt_create), SQLITE_DONE);
728         sqlite3_reset(m_stmt_create);
729
730         // obtain id and write back to original authEntry
731         sqlite3_step(m_stmt_last_insert_rowid);
732         authEntry.id = sqlite_to_uint(m_stmt_last_insert_rowid, 0);
733         sqlite3_reset(m_stmt_last_insert_rowid);
734
735         writePrivileges(authEntry);
736
737         endSave();
738         return true;
739 }
740
741 bool AuthDatabaseSQLite3::deleteAuth(const std::string &name)
742 {
743         verifyDatabase();
744
745         str_to_sqlite(m_stmt_delete, 1, name);
746         sqlite3_vrfy(sqlite3_step(m_stmt_delete), SQLITE_DONE);
747         int changes = sqlite3_changes(m_database);
748         sqlite3_reset(m_stmt_delete);
749
750         // privileges deleted by foreign key on delete cascade
751
752         return changes > 0;
753 }
754
755 void AuthDatabaseSQLite3::listNames(std::vector<std::string> &res)
756 {
757         verifyDatabase();
758
759         while (sqlite3_step(m_stmt_list_names) == SQLITE_ROW) {
760                 res.push_back(sqlite_to_string(m_stmt_list_names, 0));
761         }
762         sqlite3_reset(m_stmt_list_names);
763 }
764
765 void AuthDatabaseSQLite3::reload()
766 {
767         // noop for SQLite
768 }
769
770 void AuthDatabaseSQLite3::writePrivileges(const AuthEntry &authEntry)
771 {
772         int64_to_sqlite(m_stmt_delete_privs, 1, authEntry.id);
773         sqlite3_vrfy(sqlite3_step(m_stmt_delete_privs), SQLITE_DONE);
774         sqlite3_reset(m_stmt_delete_privs);
775         for (const std::string &privilege : authEntry.privileges) {
776                 int64_to_sqlite(m_stmt_write_privs, 1, authEntry.id);
777                 str_to_sqlite(m_stmt_write_privs, 2, privilege);
778                 sqlite3_vrfy(sqlite3_step(m_stmt_write_privs), SQLITE_DONE);
779                 sqlite3_reset(m_stmt_write_privs);
780         }
781 }