1 local cauldron, sounds = {}, {}
3 -- Add more ingredients here that make a soup.
4 local ingredients_list = {
5 "apple", "mushroom", "honey", "pumpkin", "egg", "bread", "meat",
6 "chicken", "carrot", "potato", "melon", "rhubarb", "cucumber",
7 "corn", "beans", "berries", "grapes", "tomato", "wheat"
12 {0, 0, 16, 16, 16, 0},
14 {16, 0, 0, 0, 16, 16},
18 function cauldron.stop_sound(pos)
19 local spos = minetest.hash_node_position(pos)
21 minetest.sound_stop(sounds[spos])
25 function cauldron.idle_construct(pos)
26 local timer = minetest.get_node_timer(pos)
28 cauldron.stop_sound(pos)
31 function cauldron.boiling_construct(pos)
32 local spos = minetest.hash_node_position(pos)
33 sounds[spos] = minetest.sound_play("xdecor_boiling_water", {
35 max_hear_distance = 5,
40 local meta = minetest.get_meta(pos)
41 meta:set_string("infotext", "Cauldron (active) - Drop some foods inside to make a soup")
43 local timer = minetest.get_node_timer(pos)
47 function cauldron.filling(pos, node, clicker, itemstack)
48 local inv = clicker:get_inventory()
49 local wield_item = clicker:get_wielded_item():get_name()
51 if wield_item:sub(1,7) == "bucket:" then
52 if wield_item:sub(-6) == "_empty" and not (node.name:sub(-6) == "_empty") then
53 if itemstack:get_count() > 1 then
54 if inv:room_for_item("main", "bucket:bucket_water 1") then
56 inv:add_item("main", "bucket:bucket_water 1")
58 minetest.chat_send_player(clicker:get_player_name(),
59 "No room in your inventory to add a bucket of water.")
63 itemstack:replace("bucket:bucket_water")
65 minetest.set_node(pos, {name = "xdecor:cauldron_empty", param2 = node.param2})
67 elseif wield_item:sub(-6) == "_water" and node.name:sub(-6) == "_empty" then
68 minetest.set_node(pos, {name = "xdecor:cauldron_idle", param2 = node.param2})
69 itemstack:replace("bucket:bucket_empty")
76 function cauldron.idle_timer(pos)
77 local below_node = {x = pos.x, y = pos.y - 1, z = pos.z}
78 if not minetest.get_node(below_node).name:find("fire") then
82 local node = minetest.get_node(pos)
83 minetest.set_node(pos, {name = "xdecor:cauldron_boiling", param2 = node.param2})
87 -- Ugly hack to determine if an item has the function `minetest.item_eat` in its definition.
88 local function eatable(itemstring)
89 local item = itemstring:match("[%w_:]+")
90 local on_use_def = minetest.registered_items[item].on_use
91 if not on_use_def then return end
93 return string.format("%q", string.dump(on_use_def)):find("item_eat")
96 function cauldron.boiling_timer(pos)
97 local node = minetest.get_node(pos)
98 local objs = minetest.get_objects_inside_radius(pos, 0.5)
100 if not next(objs) then
104 local ingredients = {}
105 for _, obj in pairs(objs) do
106 if obj and not obj:is_player() and obj:get_luaentity().itemstring then
107 local itemstring = obj:get_luaentity().itemstring
108 local food = itemstring:match(":([%w_]+)")
110 for _, ingredient in ipairs(ingredients_list) do
111 if food and (eatable(itemstring) or food:find(ingredient)) then
112 ingredients[#ingredients + 1] = food
119 if #ingredients >= 2 then
120 for _, obj in pairs(objs) do
124 minetest.set_node(pos, {name = "xdecor:cauldron_soup", param2 = node.param2})
127 local node_under = {x = pos.x, y = pos.y - 1, z = pos.z}
129 if not minetest.get_node(node_under).name:find("fire") then
130 minetest.set_node(pos, {name = "xdecor:cauldron_idle", param2 = node.param2})
136 function cauldron.take_soup(pos, node, clicker, itemstack)
137 local inv = clicker:get_inventory()
138 local wield_item = clicker:get_wielded_item()
139 local item_name = wield_item:get_name()
141 if item_name == "xdecor:bowl" or item_name == "farming:bowl" then
142 if wield_item:get_count() > 1 then
143 if inv:room_for_item("main", "xdecor:bowl_soup 1") then
144 itemstack:take_item()
145 inv:add_item("main", "xdecor:bowl_soup 1")
147 minetest.chat_send_player(clicker:get_player_name(),
148 "No room in your inventory to add a bowl of soup.")
152 itemstack:replace("xdecor:bowl_soup 1")
155 minetest.set_node(pos, {name = "xdecor:cauldron_empty", param2 = node.param2})
161 xdecor.register("cauldron_empty", {
162 description = "Cauldron",
163 groups = {cracky=2, oddly_breakable_by_hand=1},
164 on_rotate = screwdriver.rotate_simple,
165 tiles = {"xdecor_cauldron_top_empty.png", "xdecor_cauldron_sides.png"},
166 infotext = "Cauldron (empty)",
167 collision_box = xdecor.pixelbox(16, cauldron.cbox),
168 on_rightclick = cauldron.filling,
169 on_construct = function(pos)
170 cauldron.stop_sound(pos)
174 xdecor.register("cauldron_idle", {
175 groups = {cracky=2, oddly_breakable_by_hand=1, not_in_creative_inventory=1},
176 on_rotate = screwdriver.rotate_simple,
177 tiles = {"xdecor_cauldron_top_idle.png", "xdecor_cauldron_sides.png"},
178 drop = "xdecor:cauldron_empty",
179 infotext = "Cauldron (idle)",
180 collision_box = xdecor.pixelbox(16, cauldron.cbox),
181 on_rightclick = cauldron.filling,
182 on_construct = cauldron.idle_construct,
183 on_timer = cauldron.idle_timer,
186 xdecor.register("cauldron_boiling", {
187 groups = {cracky=2, oddly_breakable_by_hand=1, not_in_creative_inventory=1},
188 on_rotate = screwdriver.rotate_simple,
189 drop = "xdecor:cauldron_empty",
190 infotext = "Cauldron (active) - Drop foods inside to make a soup",
191 damage_per_second = 2,
194 name = "xdecor_cauldron_top_anim_boiling_water.png",
195 animation = {type = "vertical_frames", length = 3.0}
197 "xdecor_cauldron_sides.png"
199 collision_box = xdecor.pixelbox(16, cauldron.cbox),
200 on_rightclick = cauldron.filling,
201 on_construct = cauldron.boiling_construct,
202 on_timer = cauldron.boiling_timer,
203 on_destruct = function(pos)
204 cauldron.stop_sound(pos)
208 xdecor.register("cauldron_soup", {
209 groups = {cracky = 2, oddly_breakable_by_hand = 1, not_in_creative_inventory = 1},
210 on_rotate = screwdriver.rotate_simple,
211 drop = "xdecor:cauldron_empty",
212 infotext = "Cauldron (active) - Use a bowl to eat the soup",
213 damage_per_second = 2,
216 name = "xdecor_cauldron_top_anim_soup.png",
217 animation = {type = "vertical_frames", length = 3.0}
219 "xdecor_cauldron_sides.png"
221 collision_box = xdecor.pixelbox(16, cauldron.cbox),
222 on_rightclick = cauldron.take_soup,
223 on_destruct = function(pos)
224 cauldron.stop_sound(pos)
230 minetest.register_craftitem("xdecor:bowl", {
231 description = "Bowl",
232 inventory_image = "xdecor_bowl.png",
233 wield_image = "xdecor_bowl.png",
234 groups = {food_bowl = 1, flammable = 2},
237 minetest.register_craftitem("xdecor:bowl_soup", {
238 description = "Bowl of soup",
239 inventory_image = "xdecor_bowl_soup.png",
240 wield_image = "xdecor_bowl_soup.png",
241 groups = {not_in_creative_inventory=1},
243 on_use = minetest.item_eat(30, "xdecor:bowl")
248 minetest.register_craft({
249 output = "xdecor:bowl 3",
251 {"group:wood", "", "group:wood"},
252 {"", "group:wood", ""}
256 minetest.register_craft({
257 output = "xdecor:cauldron_empty",
259 {"default:iron_lump", "", "default:iron_lump"},
260 {"default:iron_lump", "", "default:iron_lump"},
261 {"default:iron_lump", "default:iron_lump", "default:iron_lump"}