1 local cauldron, sounds = {}, {}
3 -- Add more ingredients here that make a soup.
4 local ingredients_list = {
5 "apple", "mushroom", "honey", "pumpkin", "egg", "bread", "meat",
6 "chicken", "carrot", "potato", "melon", "rhubarb", "cucumber",
7 "corn", "beans", "berries", "grapes", "tomato", "wheat"
12 {0, 0, 16, 16, 16, 0},
14 {16, 0, 0, 0, 16, 16},
18 function cauldron.stop_sound(pos)
19 local spos = minetest.hash_node_position(pos)
20 if sounds[spos] then minetest.sound_stop(sounds[spos]) end
23 function cauldron.idle_construct(pos)
24 local timer = minetest.get_node_timer(pos)
26 cauldron.stop_sound(pos)
29 function cauldron.boiling_construct(pos)
30 local spos = minetest.hash_node_position(pos)
31 sounds[spos] = minetest.sound_play("xdecor_boiling_water", {
32 pos=pos, max_hear_distance=5, gain=0.8, loop=true
35 local meta = minetest.get_meta(pos)
36 meta:set_string("infotext", "Cauldron (active) - Drop some foods inside to make a soup")
38 local timer = minetest.get_node_timer(pos)
42 function cauldron.filling(pos, node, clicker, itemstack)
43 local inv = clicker:get_inventory()
44 local wield_item = clicker:get_wielded_item():get_name()
46 if wield_item:sub(1,7) == "bucket:" then
47 if wield_item:sub(-6) == "_empty" and not (node.name:sub(-6) == "_empty") then
48 if itemstack:get_count() > 1 then
49 if inv:room_for_item("main", "bucket:bucket_water 1") then
51 inv:add_item("main", "bucket:bucket_water 1")
53 minetest.chat_send_player(clicker:get_player_name(),
54 "No room in your inventory to add a bucket of water.")
58 itemstack:replace("bucket:bucket_water")
60 minetest.set_node(pos, {name="xdecor:cauldron_empty", param2=node.param2})
61 elseif wield_item:sub(-6) == "_water" and node.name:sub(-6) == "_empty" then
62 minetest.set_node(pos, {name="xdecor:cauldron_idle", param2=node.param2})
63 itemstack:replace("bucket:bucket_empty")
69 function cauldron.idle_timer(pos)
70 local below_node = {x=pos.x, y=pos.y-1, z=pos.z}
71 if not minetest.get_node(below_node).name:find("fire") then
75 local node = minetest.get_node(pos)
76 minetest.set_node(pos, {name="xdecor:cauldron_boiling", param2=node.param2})
80 -- Ugly hack to determine if an item has the function `minetest.item_eat` in its definition.
81 local function eatable(itemstring)
82 local item = itemstring:match("[%w_:]+")
83 local on_use_def = minetest.registered_items[item].on_use
84 if not on_use_def then return end
85 return string.format("%q", string.dump(on_use_def)):find("item_eat")
88 function cauldron.boiling_timer(pos)
89 local node = minetest.get_node(pos)
90 local objs = minetest.get_objects_inside_radius(pos, 0.5)
91 if not next(objs) then return true end
93 local ingredients = {}
94 for _, obj in pairs(objs) do
95 if obj and not obj:is_player() and obj:get_luaentity().itemstring then
96 local itemstring = obj:get_luaentity().itemstring
97 local food = itemstring:match(":([%w_]+)")
99 for _, ingredient in pairs(ingredients_list) do
100 if food and (eatable(itemstring) or food:find(ingredient)) then
101 ingredients[#ingredients+1] = food break
107 if #ingredients >= 2 then
108 for _, obj in pairs(objs) do obj:remove() end
109 minetest.set_node(pos, {name="xdecor:cauldron_soup", param2=node.param2})
112 local node_under = {x=pos.x, y=pos.y-1, z=pos.z}
113 if not minetest.get_node(node_under).name:find("fire") then
114 minetest.set_node(pos, {name="xdecor:cauldron_idle", param2=node.param2})
119 function cauldron.take_soup(pos, node, clicker, itemstack)
120 local inv = clicker:get_inventory()
121 local wield_item = clicker:get_wielded_item()
122 local item_name = wield_item:get_name()
124 if item_name == "xdecor:bowl" or item_name == "farming:bowl" then
125 if wield_item:get_count() > 1 then
126 if inv:room_for_item("main", "xdecor:bowl_soup 1") then
127 itemstack:take_item()
128 inv:add_item("main", "xdecor:bowl_soup 1")
130 minetest.chat_send_player(clicker:get_player_name(),
131 "No room in your inventory to add a bowl of soup.")
135 itemstack:replace("xdecor:bowl_soup 1")
138 minetest.set_node(pos, {name="xdecor:cauldron_empty", param2=node.param2})
143 xdecor.register("cauldron_empty", {
144 description = "Cauldron",
145 groups = {cracky=2, oddly_breakable_by_hand=1},
146 on_rotate = screwdriver.rotate_simple,
147 tiles = {"xdecor_cauldron_top_empty.png", "xdecor_cauldron_sides.png"},
148 infotext = "Cauldron (empty)",
149 on_construct = function(pos)
150 cauldron.stop_sound(pos)
152 on_rightclick = cauldron.filling,
153 collision_box = xdecor.pixelbox(16, cauldron.cbox)
156 xdecor.register("cauldron_idle", {
157 groups = {cracky=2, oddly_breakable_by_hand=1, not_in_creative_inventory=1},
158 on_rotate = screwdriver.rotate_simple,
159 tiles = {"xdecor_cauldron_top_idle.png", "xdecor_cauldron_sides.png"},
160 drop = "xdecor:cauldron_empty",
161 infotext = "Cauldron (idle)",
162 collision_box = xdecor.pixelbox(16, cauldron.cbox),
163 on_rightclick = cauldron.filling,
164 on_construct = cauldron.idle_construct,
165 on_timer = cauldron.idle_timer
168 xdecor.register("cauldron_boiling", {
169 groups = {cracky=2, oddly_breakable_by_hand=1, not_in_creative_inventory=1},
170 on_rotate = screwdriver.rotate_simple,
171 drop = "xdecor:cauldron_empty",
172 infotext = "Cauldron (active) - Drop foods inside to make a soup",
173 damage_per_second = 2,
174 tiles = {{name="xdecor_cauldron_top_anim_boiling_water.png",
175 animation={type="vertical_frames", length=3.0}},
176 "xdecor_cauldron_sides.png"},
177 collision_box = xdecor.pixelbox(16, cauldron.cbox),
178 on_rightclick = cauldron.filling,
179 on_construct = cauldron.boiling_construct,
180 on_destruct = function(pos)
181 cauldron.stop_sound(pos)
183 on_timer = cauldron.boiling_timer
186 xdecor.register("cauldron_soup", {
187 groups = {cracky=2, oddly_breakable_by_hand=1, not_in_creative_inventory=1},
188 on_rotate = screwdriver.rotate_simple,
189 drop = "xdecor:cauldron_empty",
190 infotext = "Cauldron (active) - Use a bowl to eat the soup",
191 damage_per_second = 2,
192 tiles = {{name="xdecor_cauldron_top_anim_soup.png",
193 animation={type="vertical_frames", length=3.0}},
194 "xdecor_cauldron_sides.png"},
195 collision_box = xdecor.pixelbox(16, cauldron.cbox),
196 on_rightclick = cauldron.take_soup,
197 on_destruct = function(pos)
198 cauldron.stop_sound(pos)
204 minetest.register_craftitem("xdecor:bowl", {
205 description = "Bowl",
206 inventory_image = "xdecor_bowl.png",
207 wield_image = "xdecor_bowl.png",
208 groups = {food_bowl = 1, flammable = 2},
211 minetest.register_craftitem("xdecor:bowl_soup", {
212 description = "Bowl of soup",
213 inventory_image = "xdecor_bowl_soup.png",
214 wield_image = "xdecor_bowl_soup.png",
215 groups = {not_in_creative_inventory=1},
217 on_use = minetest.item_eat(30, "xdecor:bowl")
222 minetest.register_craft({
223 output = "xdecor:bowl 3",
225 {"group:wood", "", "group:wood"},
226 {"", "group:wood", ""}
230 minetest.register_craft({
231 output = "xdecor:cauldron_empty",
233 {"default:iron_lump", "", "default:iron_lump"},
234 {"default:iron_lump", "", "default:iron_lump"},
235 {"default:iron_lump", "default:iron_lump", "default:iron_lump"}