3 Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
20 #ifndef CONTENT_SAO_HEADER
21 #define CONTENT_SAO_HEADER
23 #include <util/numeric.h>
24 #include "serverobject.h"
25 #include "itemgroup.h"
26 #include "object_properties.h"
28 class UnitSAO: public ServerActiveObject
31 UnitSAO(ServerEnvironment *env, v3f pos);
34 virtual void setYaw(const float yaw) { m_yaw = yaw; }
35 float getYaw() const { return m_yaw; };
36 f32 getRadYaw() const { return m_yaw * core::DEGTORAD; }
38 f32 getRadYawDep() const { return (m_yaw + 90.) * core::DEGTORAD; }
40 s16 getHP() const { return m_hp; }
41 // Use a function, if isDead can be defined by other conditions
42 bool isDead() const { return m_hp == 0; }
44 bool isAttached() const;
45 void setArmorGroups(const ItemGroupList &armor_groups);
46 const ItemGroupList &getArmorGroups();
47 void setAnimation(v2f frame_range, float frame_speed, float frame_blend, bool frame_loop);
48 void getAnimation(v2f *frame_range, float *frame_speed, float *frame_blend, bool *frame_loop);
49 void setBonePosition(const std::string &bone, v3f position, v3f rotation);
50 void getBonePosition(const std::string &bone, v3f *position, v3f *rotation);
51 void setAttachment(int parent_id, const std::string &bone, v3f position, v3f rotation);
52 void getAttachment(int *parent_id, std::string *bone, v3f *position, v3f *rotation);
53 void addAttachmentChild(int child_id);
54 void removeAttachmentChild(int child_id);
55 const UNORDERED_SET<int> &getAttachmentChildIds();
56 ObjectProperties* accessObjectProperties();
57 void notifyObjectPropertiesModified();
62 bool m_properties_sent;
63 struct ObjectProperties m_prop;
65 ItemGroupList m_armor_groups;
66 bool m_armor_groups_sent;
68 v2f m_animation_range;
69 float m_animation_speed;
70 float m_animation_blend;
71 bool m_animation_loop;
72 bool m_animation_sent;
74 // Stores position and rotation for each bone name
75 UNORDERED_MAP<std::string, core::vector2d<v3f> > m_bone_position;
76 bool m_bone_position_sent;
78 int m_attachment_parent_id;
79 UNORDERED_SET<int> m_attachment_child_ids;
80 std::string m_attachment_bone;
81 v3f m_attachment_position;
82 v3f m_attachment_rotation;
83 bool m_attachment_sent;
87 LuaEntitySAO needs some internals exposed.
90 class LuaEntitySAO : public UnitSAO
93 LuaEntitySAO(ServerEnvironment *env, v3f pos,
94 const std::string &name, const std::string &state);
96 ActiveObjectType getType() const
97 { return ACTIVEOBJECT_TYPE_LUAENTITY; }
98 ActiveObjectType getSendType() const
99 { return ACTIVEOBJECT_TYPE_GENERIC; }
100 virtual void addedToEnvironment(u32 dtime_s);
101 static ServerActiveObject* create(ServerEnvironment *env, v3f pos,
102 const std::string &data);
103 void step(float dtime, bool send_recommended);
104 std::string getClientInitializationData(u16 protocol_version);
105 void getStaticData(std::string *result) const;
107 const ToolCapabilities *toolcap=NULL,
108 ServerActiveObject *puncher=NULL,
109 float time_from_last_punch=1000000);
110 void rightClick(ServerActiveObject *clicker);
111 void setPos(const v3f &pos);
112 void moveTo(v3f pos, bool continuous);
113 float getMinimumSavedMovement();
114 std::string getDescription();
117 /* LuaEntitySAO-specific */
118 void setVelocity(v3f velocity);
120 void setAcceleration(v3f acceleration);
121 v3f getAcceleration();
123 void setTextureMod(const std::string &mod);
124 std::string getTextureMod() const;
125 void setSprite(v2s16 p, int num_frames, float framelength,
126 bool select_horiz_by_yawpitch);
127 std::string getName();
128 bool getCollisionBox(aabb3f *toset) const;
129 bool collideWithObjects() const;
131 std::string getPropertyPacket();
132 void sendPosition(bool do_interpolate, bool is_movement_end);
134 std::string m_init_name;
135 std::string m_init_state;
141 float m_last_sent_yaw;
142 v3f m_last_sent_position;
143 v3f m_last_sent_velocity;
144 float m_last_sent_position_timer;
145 float m_last_sent_move_precision;
146 std::string m_current_texture_modifier;
150 PlayerSAO needs some internals exposed.
158 LagPool(): m_pool(15), m_max(15)
160 void setMax(float new_max)
166 void add(float dtime)
172 bool grab(float dtime)
176 if(m_pool + dtime > m_max)
183 typedef UNORDERED_MAP<std::string, std::string> PlayerAttributes;
186 class PlayerSAO : public UnitSAO
189 PlayerSAO(ServerEnvironment *env_, u16 peer_id_, bool is_singleplayer);
191 ActiveObjectType getType() const
192 { return ACTIVEOBJECT_TYPE_PLAYER; }
193 ActiveObjectType getSendType() const
194 { return ACTIVEOBJECT_TYPE_GENERIC; }
195 std::string getDescription();
198 Active object <-> environment interface
201 void addedToEnvironment(u32 dtime_s);
202 void removingFromEnvironment();
203 bool isStaticAllowed() const { return false; }
204 std::string getClientInitializationData(u16 protocol_version);
205 void getStaticData(std::string *result) const;
206 void step(float dtime, bool send_recommended);
207 void setBasePosition(const v3f &position);
208 void setPos(const v3f &pos);
209 void moveTo(v3f pos, bool continuous);
210 void setYaw(const float yaw);
211 // Data should not be sent at player initialization
212 void setYawAndSend(const float yaw);
213 void setPitch(const float pitch);
214 // Data should not be sent at player initialization
215 void setPitchAndSend(const float pitch);
216 f32 getPitch() const { return m_pitch; }
217 f32 getRadPitch() const { return m_pitch * core::DEGTORAD; }
219 f32 getRadPitchDep() const { return -1.0 * m_pitch * core::DEGTORAD; }
220 void setFov(const float pitch);
221 f32 getFov() const { return m_fov; }
222 void setWantedRange(const s16 range);
223 s16 getWantedRange() const { return m_wanted_range; }
226 Interaction interface
230 const ToolCapabilities *toolcap,
231 ServerActiveObject *puncher,
232 float time_from_last_punch);
233 void rightClick(ServerActiveObject *clicker) {}
235 void setHPRaw(s16 hp) { m_hp = hp; }
237 u16 getBreath() const { return m_breath; }
238 void setBreath(const u16 breath, bool send = true);
244 Inventory* getInventory();
245 const Inventory* getInventory() const;
246 InventoryLocation getInventoryLocation() const;
247 std::string getWieldList() const;
248 ItemStack getWieldedItem() const;
249 bool setWieldedItem(const ItemStack &item);
250 int getWieldIndex() const;
251 void setWieldIndex(int i);
256 inline void setExtendedAttribute(const std::string &attr, const std::string &value)
258 m_extra_attributes[attr] = value;
259 m_extended_attributes_modified = true;
262 inline bool getExtendedAttribute(const std::string &attr, std::string *value)
264 if (m_extra_attributes.find(attr) == m_extra_attributes.end())
267 *value = m_extra_attributes[attr];
271 inline const PlayerAttributes &getExtendedAttributes()
273 return m_extra_attributes;
276 inline bool extendedAttributesModified() const
278 return m_extended_attributes_modified;
281 inline void setExtendedAttributeModified(bool v)
283 m_extended_attributes_modified = v;
292 RemotePlayer *getPlayer() { return m_player; }
293 u16 getPeerID() const { return m_peer_id; }
297 v3f getLastGoodPosition() const
299 return m_last_good_position;
301 float resetTimeFromLastPunch()
303 float r = m_time_from_last_punch;
304 m_time_from_last_punch = 0.0;
307 void noCheatDigStart(v3s16 p)
309 m_nocheat_dig_pos = p;
310 m_nocheat_dig_time = 0;
312 v3s16 getNoCheatDigPos()
314 return m_nocheat_dig_pos;
316 float getNoCheatDigTime()
318 return m_nocheat_dig_time;
322 m_nocheat_dig_pos = v3s16(32767, 32767, 32767);
324 LagPool& getDigPool()
328 // Returns true if cheated
329 bool checkMovementCheat();
333 void updatePrivileges(const std::set<std::string> &privs,
334 bool is_singleplayer)
337 m_is_singleplayer = is_singleplayer;
340 bool getCollisionBox(aabb3f *toset) const;
341 bool collideWithObjects() const { return true; }
343 void initialize(RemotePlayer *player, const std::set<std::string> &privs);
345 v3f getEyePosition() const { return m_base_position + getEyeOffset(); }
346 v3f getEyeOffset() const;
349 std::string getPropertyPacket();
350 void unlinkPlayerSessionAndSave();
352 RemotePlayer *m_player;
354 Inventory *m_inventory;
360 v3f m_last_good_position;
361 float m_time_from_last_punch;
362 v3s16 m_nocheat_dig_pos;
363 float m_nocheat_dig_time;
366 IntervalLimiter m_breathing_interval;
367 IntervalLimiter m_drowning_interval;
370 bool m_position_not_sent;
372 // Cached privileges for enforcement
373 std::set<std::string> m_privs;
374 bool m_is_singleplayer;
381 PlayerAttributes m_extra_attributes;
382 bool m_extended_attributes_modified;
384 float m_physics_override_speed;
385 float m_physics_override_jump;
386 float m_physics_override_gravity;
387 bool m_physics_override_sneak;
388 bool m_physics_override_sneak_glitch;
389 bool m_physics_override_sent;