3 Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
20 #ifndef CONTENT_SAO_HEADER
21 #define CONTENT_SAO_HEADER
23 #include "serverobject.h"
24 #include "content_object.h"
25 #include "itemgroup.h"
27 #include "object_properties.h"
29 ServerActiveObject* createItemSAO(ServerEnvironment *env, v3f pos,
30 const std::string itemstring);
33 LuaEntitySAO needs some internals exposed.
36 class LuaEntitySAO : public ServerActiveObject
39 LuaEntitySAO(ServerEnvironment *env, v3f pos,
40 const std::string &name, const std::string &state);
43 { return ACTIVEOBJECT_TYPE_LUAENTITY; }
44 u8 getSendType() const
45 { return ACTIVEOBJECT_TYPE_GENERIC; }
46 virtual void addedToEnvironment(u32 dtime_s);
47 static ServerActiveObject* create(ServerEnvironment *env, v3f pos,
48 const std::string &data);
49 void step(float dtime, bool send_recommended);
50 std::string getClientInitializationData();
51 std::string getStaticData();
53 const ToolCapabilities *toolcap=NULL,
54 ServerActiveObject *puncher=NULL,
55 float time_from_last_punch=1000000);
56 void rightClick(ServerActiveObject *clicker);
58 void moveTo(v3f pos, bool continuous);
59 float getMinimumSavedMovement();
60 std::string getDescription();
63 void setArmorGroups(const ItemGroupList &armor_groups);
64 void setAnimations(v2f frames, float frame_speed, float frame_blend);
65 void setBonePosRot(std::string bone, v3f position, v3f rotation);
66 ObjectProperties* accessObjectProperties();
67 void notifyObjectPropertiesModified();
68 /* LuaEntitySAO-specific */
69 void setVelocity(v3f velocity);
71 void setAcceleration(v3f acceleration);
72 v3f getAcceleration();
73 void setYaw(float yaw);
75 void setTextureMod(const std::string &mod);
76 void setSprite(v2s16 p, int num_frames, float framelength,
77 bool select_horiz_by_yawpitch);
78 std::string getName();
80 std::string getPropertyPacket();
81 void sendPosition(bool do_interpolate, bool is_movement_end);
83 std::string m_init_name;
84 std::string m_init_state;
86 struct ObjectProperties m_prop;
92 ItemGroupList m_armor_groups;
94 bool m_properties_sent;
95 float m_last_sent_yaw;
96 v3f m_last_sent_position;
97 v3f m_last_sent_velocity;
98 float m_last_sent_position_timer;
99 float m_last_sent_move_precision;
100 bool m_armor_groups_sent;
104 PlayerSAO needs some internals exposed.
107 class PlayerSAO : public ServerActiveObject
110 PlayerSAO(ServerEnvironment *env_, Player *player_, u16 peer_id_,
111 const std::set<std::string> &privs, bool is_singleplayer);
114 { return ACTIVEOBJECT_TYPE_PLAYER; }
115 u8 getSendType() const
116 { return ACTIVEOBJECT_TYPE_GENERIC; }
117 std::string getDescription();
120 Active object <-> environment interface
123 void addedToEnvironment(u32 dtime_s);
124 void removingFromEnvironment();
125 bool isStaticAllowed() const;
126 bool unlimitedTransferDistance() const;
127 std::string getClientInitializationData();
128 std::string getStaticData();
129 void step(float dtime, bool send_recommended);
130 void setBasePosition(const v3f &position);
131 void setPos(v3f pos);
132 void moveTo(v3f pos, bool continuous);
135 Interaction interface
139 const ToolCapabilities *toolcap,
140 ServerActiveObject *puncher,
141 float time_from_last_punch);
142 void rightClick(ServerActiveObject *clicker);
146 void setArmorGroups(const ItemGroupList &armor_groups);
147 void setAnimations(v2f frames, float frame_speed, float frame_blend);
148 void setBonePosRot(std::string bone, v3f position, v3f rotation);
149 ObjectProperties* accessObjectProperties();
150 void notifyObjectPropertiesModified();
156 Inventory* getInventory();
157 const Inventory* getInventory() const;
158 InventoryLocation getInventoryLocation() const;
159 void setInventoryModified();
160 std::string getWieldList() const;
161 int getWieldIndex() const;
162 void setWieldIndex(int i);
174 u16 getPeerID() const
181 v3f getLastGoodPosition() const
183 return m_last_good_position;
185 float resetTimeFromLastPunch()
187 float r = m_time_from_last_punch;
188 m_time_from_last_punch = 0.0;
191 void noCheatDigStart(v3s16 p)
193 m_nocheat_dig_pos = p;
194 m_nocheat_dig_time = 0;
196 v3s16 getNoCheatDigPos()
198 return m_nocheat_dig_pos;
200 float getNoCheatDigTime()
202 return m_nocheat_dig_time;
206 m_nocheat_dig_pos = v3s16(32767, 32767, 32767);
211 void updatePrivileges(const std::set<std::string> &privs,
212 bool is_singleplayer)
215 m_is_singleplayer = is_singleplayer;
219 std::string getPropertyPacket();
223 Inventory *m_inventory;
226 v3f m_last_good_position;
227 float m_last_good_position_age;
228 float m_time_from_last_punch;
229 v3s16 m_nocheat_dig_pos;
230 float m_nocheat_dig_time;
233 bool m_position_not_sent;
234 ItemGroupList m_armor_groups;
235 bool m_armor_groups_sent;
236 bool m_properties_sent;
237 struct ObjectProperties m_prop;
238 // Cached privileges for enforcement
239 std::set<std::string> m_privs;
240 bool m_is_singleplayer;
243 // Some flags used by Server
245 bool m_inventory_not_sent;
247 bool m_wielded_item_not_sent;