3 Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
22 #include "network/networkprotocol.h"
23 #include "util/numeric.h"
24 #include "serverobject.h"
25 #include "itemgroup.h"
26 #include "object_properties.h"
27 #include "constants.h"
29 class UnitSAO: public ServerActiveObject
32 UnitSAO(ServerEnvironment *env, v3f pos);
33 virtual ~UnitSAO() = default;
35 void setRotation(v3f rotation) { m_rotation = rotation; }
36 const v3f &getRotation() const { return m_rotation; }
37 v3f getRadRotation() { return m_rotation * core::DEGTORAD; }
40 f32 getRadYawDep() const { return (m_rotation.Y + 90.) * core::DEGTORAD; }
42 u16 getHP() const { return m_hp; }
43 // Use a function, if isDead can be defined by other conditions
44 bool isDead() const { return m_hp == 0; }
46 inline bool isAttached() const
47 { return getParent(); }
48 inline bool isImmortal() const
49 { return itemgroup_get(m_armor_groups, "immortal"); }
51 void setArmorGroups(const ItemGroupList &armor_groups);
52 const ItemGroupList &getArmorGroups();
53 void setAnimation(v2f frame_range, float frame_speed, float frame_blend, bool frame_loop);
54 void getAnimation(v2f *frame_range, float *frame_speed, float *frame_blend, bool *frame_loop);
55 void setAnimationSpeed(float frame_speed);
56 void setBonePosition(const std::string &bone, v3f position, v3f rotation);
57 void getBonePosition(const std::string &bone, v3f *position, v3f *rotation);
58 void setAttachment(int parent_id, const std::string &bone, v3f position, v3f rotation);
59 void getAttachment(int *parent_id, std::string *bone, v3f *position, v3f *rotation);
60 void clearChildAttachments();
61 void clearParentAttachment();
62 void addAttachmentChild(int child_id);
63 void removeAttachmentChild(int child_id);
64 const std::unordered_set<int> &getAttachmentChildIds();
65 ServerActiveObject *getParent() const;
66 ObjectProperties* accessObjectProperties();
67 void notifyObjectPropertiesModified();
73 bool m_properties_sent = true;
74 ObjectProperties m_prop;
76 ItemGroupList m_armor_groups;
77 bool m_armor_groups_sent = false;
79 v2f m_animation_range;
80 float m_animation_speed = 0.0f;
81 float m_animation_blend = 0.0f;
82 bool m_animation_loop = true;
83 bool m_animation_sent = false;
84 bool m_animation_speed_sent = false;
86 // Stores position and rotation for each bone name
87 std::unordered_map<std::string, core::vector2d<v3f>> m_bone_position;
88 bool m_bone_position_sent = false;
90 int m_attachment_parent_id = 0;
91 std::unordered_set<int> m_attachment_child_ids;
92 std::string m_attachment_bone = "";
93 v3f m_attachment_position;
94 v3f m_attachment_rotation;
95 bool m_attachment_sent = false;
97 void onAttach(int parent_id);
98 void onDetach(int parent_id);
102 LuaEntitySAO needs some internals exposed.
105 class LuaEntitySAO : public UnitSAO
108 LuaEntitySAO(ServerEnvironment *env, v3f pos,
109 const std::string &name, const std::string &state);
111 ActiveObjectType getType() const
112 { return ACTIVEOBJECT_TYPE_LUAENTITY; }
113 ActiveObjectType getSendType() const
114 { return ACTIVEOBJECT_TYPE_GENERIC; }
115 virtual void addedToEnvironment(u32 dtime_s);
116 static ServerActiveObject* create(ServerEnvironment *env, v3f pos,
117 const std::string &data);
118 void step(float dtime, bool send_recommended);
119 std::string getClientInitializationData(u16 protocol_version);
120 bool isStaticAllowed() const
121 { return m_prop.static_save; }
122 void getStaticData(std::string *result) const;
124 const ToolCapabilities *toolcap=NULL,
125 ServerActiveObject *puncher=NULL,
126 float time_from_last_punch=1000000);
127 void rightClick(ServerActiveObject *clicker);
128 void setPos(const v3f &pos);
129 void moveTo(v3f pos, bool continuous);
130 float getMinimumSavedMovement();
131 std::string getDescription();
132 void setHP(s32 hp, const PlayerHPChangeReason &reason);
134 /* LuaEntitySAO-specific */
135 void setVelocity(v3f velocity);
136 void addVelocity(v3f velocity)
138 m_velocity += velocity;
141 void setAcceleration(v3f acceleration);
142 v3f getAcceleration();
144 void setTextureMod(const std::string &mod);
145 std::string getTextureMod() const;
146 void setSprite(v2s16 p, int num_frames, float framelength,
147 bool select_horiz_by_yawpitch);
148 std::string getName();
149 bool getCollisionBox(aabb3f *toset) const;
150 bool getSelectionBox(aabb3f *toset) const;
151 bool collideWithObjects() const;
153 std::string getPropertyPacket();
154 void sendPosition(bool do_interpolate, bool is_movement_end);
156 std::string m_init_name;
157 std::string m_init_state;
158 bool m_registered = false;
163 v3f m_last_sent_position;
164 v3f m_last_sent_velocity;
165 v3f m_last_sent_rotation;
166 float m_last_sent_position_timer = 0.0f;
167 float m_last_sent_move_precision = 0.0f;
168 std::string m_current_texture_modifier = "";
172 PlayerSAO needs some internals exposed.
177 float m_pool = 15.0f;
182 void setMax(float new_max)
189 void add(float dtime)
201 bool grab(float dtime)
205 if(m_pool + dtime > m_max)
214 class PlayerSAO : public UnitSAO
217 PlayerSAO(ServerEnvironment *env_, RemotePlayer *player_, session_t peer_id_,
218 bool is_singleplayer);
220 ActiveObjectType getType() const
221 { return ACTIVEOBJECT_TYPE_PLAYER; }
222 ActiveObjectType getSendType() const
223 { return ACTIVEOBJECT_TYPE_GENERIC; }
224 std::string getDescription();
227 Active object <-> environment interface
230 void addedToEnvironment(u32 dtime_s);
231 void removingFromEnvironment();
232 bool isStaticAllowed() const { return false; }
233 std::string getClientInitializationData(u16 protocol_version);
234 void getStaticData(std::string *result) const;
235 void step(float dtime, bool send_recommended);
236 void setBasePosition(const v3f &position);
237 void setPos(const v3f &pos);
238 void moveTo(v3f pos, bool continuous);
239 void setPlayerYaw(const float yaw);
240 // Data should not be sent at player initialization
241 void setPlayerYawAndSend(const float yaw);
242 void setLookPitch(const float pitch);
243 // Data should not be sent at player initialization
244 void setLookPitchAndSend(const float pitch);
245 f32 getLookPitch() const { return m_pitch; }
246 f32 getRadLookPitch() const { return m_pitch * core::DEGTORAD; }
248 f32 getRadLookPitchDep() const { return -1.0 * m_pitch * core::DEGTORAD; }
249 void setFov(const float pitch);
250 f32 getFov() const { return m_fov; }
251 void setWantedRange(const s16 range);
252 s16 getWantedRange() const { return m_wanted_range; }
255 Interaction interface
259 const ToolCapabilities *toolcap,
260 ServerActiveObject *puncher,
261 float time_from_last_punch);
262 void rightClick(ServerActiveObject *clicker) {}
263 void setHP(s32 hp, const PlayerHPChangeReason &reason);
264 void setHPRaw(u16 hp) { m_hp = hp; }
266 u16 getBreath() const { return m_breath; }
267 void setBreath(const u16 breath, bool send = true);
273 Inventory* getInventory();
274 const Inventory* getInventory() const;
275 InventoryLocation getInventoryLocation() const;
276 std::string getWieldList() const;
277 ItemStack getWieldedItem() const;
278 ItemStack getWieldedItemOrHand() const;
279 bool setWieldedItem(const ItemStack &item);
280 int getWieldIndex() const;
281 void setWieldIndex(int i);
289 RemotePlayer *getPlayer() { return m_player; }
290 session_t getPeerID() const { return m_peer_id; }
294 v3f getLastGoodPosition() const
296 return m_last_good_position;
298 float resetTimeFromLastPunch()
300 float r = m_time_from_last_punch;
301 m_time_from_last_punch = 0.0;
304 void noCheatDigStart(const v3s16 &p)
306 m_nocheat_dig_pos = p;
307 m_nocheat_dig_time = 0;
309 v3s16 getNoCheatDigPos()
311 return m_nocheat_dig_pos;
313 float getNoCheatDigTime()
315 return m_nocheat_dig_time;
319 m_nocheat_dig_pos = v3s16(32767, 32767, 32767);
321 LagPool& getDigPool()
325 // Returns true if cheated
326 bool checkMovementCheat();
330 void updatePrivileges(const std::set<std::string> &privs,
331 bool is_singleplayer)
334 m_is_singleplayer = is_singleplayer;
337 bool getCollisionBox(aabb3f *toset) const;
338 bool getSelectionBox(aabb3f *toset) const;
339 bool collideWithObjects() const { return true; }
341 void finalize(RemotePlayer *player, const std::set<std::string> &privs);
343 v3f getEyePosition() const { return m_base_position + getEyeOffset(); }
344 v3f getEyeOffset() const;
345 float getZoomFOV() const;
347 inline Metadata &getMeta() { return m_meta; }
350 std::string getPropertyPacket();
351 void unlinkPlayerSessionAndSave();
353 RemotePlayer *m_player = nullptr;
354 session_t m_peer_id = 0;
355 Inventory *m_inventory = nullptr;
360 v3f m_last_good_position;
361 float m_time_from_last_teleport = 0.0f;
362 float m_time_from_last_punch = 0.0f;
363 v3s16 m_nocheat_dig_pos = v3s16(32767, 32767, 32767);
364 float m_nocheat_dig_time = 0.0f;
367 IntervalLimiter m_breathing_interval;
368 IntervalLimiter m_drowning_interval;
369 IntervalLimiter m_node_hurt_interval;
371 int m_wield_index = 0;
372 bool m_position_not_sent = false;
374 // Cached privileges for enforcement
375 std::set<std::string> m_privs;
376 bool m_is_singleplayer;
378 u16 m_breath = PLAYER_MAX_BREATH_DEFAULT;
381 s16 m_wanted_range = 0.0f;
385 float m_physics_override_speed = 1.0f;
386 float m_physics_override_jump = 1.0f;
387 float m_physics_override_gravity = 1.0f;
388 bool m_physics_override_sneak = true;
389 bool m_physics_override_sneak_glitch = false;
390 bool m_physics_override_new_move = true;
391 bool m_physics_override_sent = false;
395 struct PlayerHPChangeReason {
406 bool from_mod = false;
407 int lua_reference = -1;
410 ServerActiveObject *object = nullptr;
414 inline bool hasLuaReference() const
416 return lua_reference >= 0;
419 bool setTypeFromString(const std::string &typestr)
421 if (typestr == "set_hp")
423 else if (typestr == "punch")
425 else if (typestr == "fall")
427 else if (typestr == "node_damage")
429 else if (typestr == "drown")
431 else if (typestr == "respawn")
439 std::string getTypeAsString() const
442 case PlayerHPChangeReason::SET_HP:
444 case PlayerHPChangeReason::PLAYER_PUNCH:
446 case PlayerHPChangeReason::FALL:
448 case PlayerHPChangeReason::NODE_DAMAGE:
449 return "node_damage";
450 case PlayerHPChangeReason::DROWNING:
452 case PlayerHPChangeReason::RESPAWN:
459 PlayerHPChangeReason(Type type):
463 PlayerHPChangeReason(Type type, ServerActiveObject *object):
464 type(type), object(object)
467 PlayerHPChangeReason(Type type, std::string node):
468 type(type), node(node)