3 Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
20 #ifndef CONTENT_SAO_HEADER
21 #define CONTENT_SAO_HEADER
23 #include "serverobject.h"
24 #include "itemgroup.h"
26 #include "object_properties.h"
29 LuaEntitySAO needs some internals exposed.
32 class LuaEntitySAO : public ServerActiveObject
35 LuaEntitySAO(ServerEnvironment *env, v3f pos,
36 const std::string &name, const std::string &state);
38 ActiveObjectType getType() const
39 { return ACTIVEOBJECT_TYPE_LUAENTITY; }
40 ActiveObjectType getSendType() const
41 { return ACTIVEOBJECT_TYPE_GENERIC; }
42 virtual void addedToEnvironment(u32 dtime_s);
43 static ServerActiveObject* create(ServerEnvironment *env, v3f pos,
44 const std::string &data);
46 void step(float dtime, bool send_recommended);
47 std::string getClientInitializationData(u16 protocol_version);
48 std::string getStaticData();
50 const ToolCapabilities *toolcap=NULL,
51 ServerActiveObject *puncher=NULL,
52 float time_from_last_punch=1000000);
53 void rightClick(ServerActiveObject *clicker);
55 void moveTo(v3f pos, bool continuous);
56 float getMinimumSavedMovement();
57 std::string getDescription();
60 void setArmorGroups(const ItemGroupList &armor_groups);
61 ItemGroupList getArmorGroups();
62 void setAnimation(v2f frame_range, float frame_speed, float frame_blend);
63 void getAnimation(v2f *frame_range, float *frame_speed, float *frame_blend);
64 void setBonePosition(const std::string &bone, v3f position, v3f rotation);
65 void getBonePosition(const std::string &bone, v3f *position, v3f *rotation);
66 void setAttachment(int parent_id, const std::string &bone, v3f position, v3f rotation);
67 void getAttachment(int *parent_id, std::string *bone, v3f *position, v3f *rotation);
68 ObjectProperties* accessObjectProperties();
69 void notifyObjectPropertiesModified();
70 /* LuaEntitySAO-specific */
71 void setVelocity(v3f velocity);
73 void setAcceleration(v3f acceleration);
74 v3f getAcceleration();
75 void setYaw(float yaw);
77 void setTextureMod(const std::string &mod);
78 void setSprite(v2s16 p, int num_frames, float framelength,
79 bool select_horiz_by_yawpitch);
80 std::string getName();
81 bool getCollisionBox(aabb3f *toset);
82 bool collideWithObjects();
84 std::string getPropertyPacket();
85 void sendPosition(bool do_interpolate, bool is_movement_end);
87 std::string m_init_name;
88 std::string m_init_state;
90 struct ObjectProperties m_prop;
96 ItemGroupList m_armor_groups;
98 bool m_properties_sent;
99 float m_last_sent_yaw;
100 v3f m_last_sent_position;
101 v3f m_last_sent_velocity;
102 float m_last_sent_position_timer;
103 float m_last_sent_move_precision;
104 bool m_armor_groups_sent;
106 v2f m_animation_range;
107 float m_animation_speed;
108 float m_animation_blend;
109 bool m_animation_sent;
111 std::map<std::string, core::vector2d<v3f> > m_bone_position;
112 bool m_bone_position_sent;
114 int m_attachment_parent_id;
115 std::string m_attachment_bone;
116 v3f m_attachment_position;
117 v3f m_attachment_rotation;
118 bool m_attachment_sent;
122 PlayerSAO needs some internals exposed.
130 LagPool(): m_pool(15), m_max(15)
132 void setMax(float new_max)
138 void add(float dtime)
144 bool grab(float dtime)
148 if(m_pool + dtime > m_max)
155 class PlayerSAO : public ServerActiveObject
158 PlayerSAO(ServerEnvironment *env_, Player *player_, u16 peer_id_,
159 const std::set<std::string> &privs, bool is_singleplayer);
161 ActiveObjectType getType() const
162 { return ACTIVEOBJECT_TYPE_PLAYER; }
163 ActiveObjectType getSendType() const
164 { return ACTIVEOBJECT_TYPE_GENERIC; }
165 std::string getDescription();
168 Active object <-> environment interface
171 void addedToEnvironment(u32 dtime_s);
172 void removingFromEnvironment();
173 bool isStaticAllowed() const;
174 std::string getClientInitializationData(u16 protocol_version);
175 std::string getStaticData();
177 void step(float dtime, bool send_recommended);
178 void setBasePosition(const v3f &position);
179 void setPos(v3f pos);
180 void moveTo(v3f pos, bool continuous);
182 void setPitch(float);
185 Interaction interface
189 const ToolCapabilities *toolcap,
190 ServerActiveObject *puncher,
191 float time_from_last_punch);
192 void rightClick(ServerActiveObject *clicker);
196 u16 getBreath() const;
197 void setBreath(u16 breath);
198 void setArmorGroups(const ItemGroupList &armor_groups);
199 ItemGroupList getArmorGroups();
200 void setAnimation(v2f frame_range, float frame_speed, float frame_blend);
201 void getAnimation(v2f *frame_range, float *frame_speed, float *frame_blend);
202 void setBonePosition(const std::string &bone, v3f position, v3f rotation);
203 void getBonePosition(const std::string &bone, v3f *position, v3f *rotation);
204 void setAttachment(int parent_id, const std::string &bone, v3f position, v3f rotation);
205 void getAttachment(int *parent_id, std::string *bone, v3f *position, v3f *rotation);
206 ObjectProperties* accessObjectProperties();
207 void notifyObjectPropertiesModified();
208 void setNametagColor(video::SColor color);
209 video::SColor getNametagColor();
215 Inventory* getInventory();
216 const Inventory* getInventory() const;
217 InventoryLocation getInventoryLocation() const;
218 std::string getWieldList() const;
219 int getWieldIndex() const;
220 void setWieldIndex(int i);
232 u16 getPeerID() const
239 v3f getLastGoodPosition() const
241 return m_last_good_position;
243 float resetTimeFromLastPunch()
245 float r = m_time_from_last_punch;
246 m_time_from_last_punch = 0.0;
249 void noCheatDigStart(v3s16 p)
251 m_nocheat_dig_pos = p;
252 m_nocheat_dig_time = 0;
254 v3s16 getNoCheatDigPos()
256 return m_nocheat_dig_pos;
258 float getNoCheatDigTime()
260 return m_nocheat_dig_time;
264 m_nocheat_dig_pos = v3s16(32767, 32767, 32767);
266 LagPool& getDigPool()
270 // Returns true if cheated
271 bool checkMovementCheat();
275 void updatePrivileges(const std::set<std::string> &privs,
276 bool is_singleplayer)
279 m_is_singleplayer = is_singleplayer;
282 bool getCollisionBox(aabb3f *toset);
283 bool collideWithObjects();
286 std::string getPropertyPacket();
290 Inventory *m_inventory;
296 v3f m_last_good_position;
297 float m_time_from_last_punch;
298 v3s16 m_nocheat_dig_pos;
299 float m_nocheat_dig_time;
302 bool m_position_not_sent;
303 ItemGroupList m_armor_groups;
304 bool m_armor_groups_sent;
306 bool m_properties_sent;
307 struct ObjectProperties m_prop;
308 // Cached privileges for enforcement
309 std::set<std::string> m_privs;
310 bool m_is_singleplayer;
312 v2f m_animation_range;
313 float m_animation_speed;
314 float m_animation_blend;
315 bool m_animation_sent;
317 std::map<std::string, core::vector2d<v3f> > m_bone_position; // Stores position and rotation for each bone name
318 bool m_bone_position_sent;
320 int m_attachment_parent_id;
321 std::string m_attachment_bone;
322 v3f m_attachment_position;
323 v3f m_attachment_rotation;
324 bool m_attachment_sent;
326 video::SColor m_nametag_color;
330 float m_physics_override_speed;
331 float m_physics_override_jump;
332 float m_physics_override_gravity;
333 bool m_physics_override_sneak;
334 bool m_physics_override_sneak_glitch;
335 bool m_physics_override_sent;