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[dragonfireclient.git] / src / content_nodemeta.cpp
1 /*
2 Minetest-c55
3 Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
4
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU General Public License as published by
7 the Free Software Foundation; either version 2 of the License, or
8 (at your option) any later version.
9
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 */
19
20 #include "content_nodemeta.h"
21 #include "inventory.h"
22 #include "content_mapnode.h"
23 #include "log.h"
24 #include "utility.h"
25
26 /*
27         SignNodeMetadata
28 */
29
30 // Prototype
31 SignNodeMetadata proto_SignNodeMetadata(NULL, "");
32
33 SignNodeMetadata::SignNodeMetadata(IGameDef *gamedef, std::string text):
34         NodeMetadata(gamedef),
35         m_text(text)
36 {
37         NodeMetadata::registerType(typeId(), create);
38 }
39 u16 SignNodeMetadata::typeId() const
40 {
41         return CONTENT_SIGN_WALL;
42 }
43 NodeMetadata* SignNodeMetadata::create(std::istream &is, IGameDef *gamedef)
44 {
45         std::string text = deSerializeString(is);
46         return new SignNodeMetadata(gamedef, text);
47 }
48 NodeMetadata* SignNodeMetadata::clone(IGameDef *gamedef)
49 {
50         return new SignNodeMetadata(gamedef, m_text);
51 }
52 void SignNodeMetadata::serializeBody(std::ostream &os)
53 {
54         os<<serializeString(m_text);
55 }
56 std::string SignNodeMetadata::infoText()
57 {
58         return std::string("\"")+m_text+"\"";
59 }
60
61 /*
62         ChestNodeMetadata
63 */
64
65 // Prototype
66 ChestNodeMetadata proto_ChestNodeMetadata(NULL);
67
68 ChestNodeMetadata::ChestNodeMetadata(IGameDef *gamedef):
69         NodeMetadata(gamedef)
70 {
71         NodeMetadata::registerType(typeId(), create);
72         
73         m_inventory = new Inventory();
74         m_inventory->addList("0", 8*4);
75 }
76 ChestNodeMetadata::~ChestNodeMetadata()
77 {
78         delete m_inventory;
79 }
80 u16 ChestNodeMetadata::typeId() const
81 {
82         return CONTENT_CHEST;
83 }
84 NodeMetadata* ChestNodeMetadata::create(std::istream &is, IGameDef *gamedef)
85 {
86         ChestNodeMetadata *d = new ChestNodeMetadata(gamedef);
87         d->m_inventory->deSerialize(is, gamedef);
88         return d;
89 }
90 NodeMetadata* ChestNodeMetadata::clone(IGameDef *gamedef)
91 {
92         ChestNodeMetadata *d = new ChestNodeMetadata(gamedef);
93         *d->m_inventory = *m_inventory;
94         return d;
95 }
96 void ChestNodeMetadata::serializeBody(std::ostream &os)
97 {
98         m_inventory->serialize(os);
99 }
100 std::string ChestNodeMetadata::infoText()
101 {
102         return "Chest";
103 }
104 bool ChestNodeMetadata::nodeRemovalDisabled()
105 {
106         /*
107                 Disable removal if chest contains something
108         */
109         InventoryList *list = m_inventory->getList("0");
110         if(list == NULL)
111                 return false;
112         if(list->getUsedSlots() == 0)
113                 return false;
114         return true;
115 }
116 std::string ChestNodeMetadata::getInventoryDrawSpecString()
117 {
118         return
119                 "invsize[8,9;]"
120                 "list[current_name;0;0,0;8,4;]"
121                 "list[current_player;main;0,5;8,4;]";
122 }
123
124 /*
125         LockingChestNodeMetadata
126 */
127
128 // Prototype
129 LockingChestNodeMetadata proto_LockingChestNodeMetadata(NULL);
130
131 LockingChestNodeMetadata::LockingChestNodeMetadata(IGameDef *gamedef):
132         NodeMetadata(gamedef)
133 {
134         NodeMetadata::registerType(typeId(), create);
135
136         m_inventory = new Inventory();
137         m_inventory->addList("0", 8*4);
138 }
139 LockingChestNodeMetadata::~LockingChestNodeMetadata()
140 {
141         delete m_inventory;
142 }
143 u16 LockingChestNodeMetadata::typeId() const
144 {
145         return CONTENT_LOCKABLE_CHEST;
146 }
147 NodeMetadata* LockingChestNodeMetadata::create(std::istream &is, IGameDef *gamedef)
148 {
149         LockingChestNodeMetadata *d = new LockingChestNodeMetadata(gamedef);
150         d->setOwner(deSerializeString(is));
151         d->m_inventory->deSerialize(is, gamedef);
152         return d;
153 }
154 NodeMetadata* LockingChestNodeMetadata::clone(IGameDef *gamedef)
155 {
156         LockingChestNodeMetadata *d = new LockingChestNodeMetadata(gamedef);
157         *d->m_inventory = *m_inventory;
158         return d;
159 }
160 void LockingChestNodeMetadata::serializeBody(std::ostream &os)
161 {
162         os<<serializeString(m_text);
163         m_inventory->serialize(os);
164 }
165 std::string LockingChestNodeMetadata::infoText()
166 {
167         return "Locking Chest";
168 }
169 bool LockingChestNodeMetadata::nodeRemovalDisabled()
170 {
171         /*
172                 Disable removal if chest contains something
173         */
174         InventoryList *list = m_inventory->getList("0");
175         if(list == NULL)
176                 return false;
177         if(list->getUsedSlots() == 0)
178                 return false;
179         return true;
180 }
181 std::string LockingChestNodeMetadata::getInventoryDrawSpecString()
182 {
183         return
184                 "invsize[8,9;]"
185                 "list[current_name;0;0,0;8,4;]"
186                 "list[current_player;main;0,5;8,4;]";
187 }
188
189 /*
190         FurnaceNodeMetadata
191 */
192
193 // Prototype
194 FurnaceNodeMetadata proto_FurnaceNodeMetadata(NULL);
195
196 FurnaceNodeMetadata::FurnaceNodeMetadata(IGameDef *gamedef):
197         NodeMetadata(gamedef)
198 {
199         NodeMetadata::registerType(typeId(), create);
200         
201         m_inventory = new Inventory();
202         m_inventory->addList("fuel", 1);
203         m_inventory->addList("src", 1);
204         m_inventory->addList("dst", 4);
205
206         m_step_accumulator = 0;
207         m_fuel_totaltime = 0;
208         m_fuel_time = 0;
209         m_src_totaltime = 0;
210         m_src_time = 0;
211 }
212 FurnaceNodeMetadata::~FurnaceNodeMetadata()
213 {
214         delete m_inventory;
215 }
216 u16 FurnaceNodeMetadata::typeId() const
217 {
218         return CONTENT_FURNACE;
219 }
220 NodeMetadata* FurnaceNodeMetadata::clone(IGameDef *gamedef)
221 {
222         FurnaceNodeMetadata *d = new FurnaceNodeMetadata(m_gamedef);
223         *d->m_inventory = *m_inventory;
224         return d;
225 }
226 NodeMetadata* FurnaceNodeMetadata::create(std::istream &is, IGameDef *gamedef)
227 {
228         FurnaceNodeMetadata *d = new FurnaceNodeMetadata(gamedef);
229
230         d->m_inventory->deSerialize(is, gamedef);
231
232         int temp;
233         is>>temp;
234         d->m_fuel_totaltime = (float)temp/10;
235         is>>temp;
236         d->m_fuel_time = (float)temp/10;
237
238         return d;
239 }
240 void FurnaceNodeMetadata::serializeBody(std::ostream &os)
241 {
242         m_inventory->serialize(os);
243         os<<itos(m_fuel_totaltime*10)<<" ";
244         os<<itos(m_fuel_time*10)<<" ";
245 }
246 std::string FurnaceNodeMetadata::infoText()
247 {
248         //return "Furnace";
249         if(m_fuel_time >= m_fuel_totaltime)
250         {
251                 const InventoryList *src_list = m_inventory->getList("src");
252                 assert(src_list);
253                 const InventoryItem *src_item = src_list->getItem(0);
254
255                 if(src_item && src_item->isCookable()) {
256                         InventoryList *dst_list = m_inventory->getList("dst");
257                         if(!dst_list->roomForCookedItem(src_item))
258                                 return "Furnace is overloaded";
259                         return "Furnace is out of fuel";
260                 }
261                 else
262                         return "Furnace is inactive";
263         }
264         else
265         {
266                 std::string s = "Furnace is active";
267                 // Do this so it doesn't always show (0%) for weak fuel
268                 if(m_fuel_totaltime > 3) {
269                         s += " (";
270                         s += itos(m_fuel_time/m_fuel_totaltime*100);
271                         s += "%)";
272                 }
273                 return s;
274         }
275 }
276 bool FurnaceNodeMetadata::nodeRemovalDisabled()
277 {
278         /*
279                 Disable removal if furnace is not empty
280         */
281         InventoryList *list[3] = {m_inventory->getList("src"),
282         m_inventory->getList("dst"), m_inventory->getList("fuel")};
283         
284         for(int i = 0; i < 3; i++) {
285                 if(list[i] == NULL)
286                         continue;
287                 if(list[i]->getUsedSlots() == 0)
288                         continue;
289                 return true;
290         }
291         return false;
292         
293 }
294 void FurnaceNodeMetadata::inventoryModified()
295 {
296         infostream<<"Furnace inventory modification callback"<<std::endl;
297 }
298 bool FurnaceNodeMetadata::step(float dtime)
299 {
300         if(dtime > 60.0)
301                 infostream<<"Furnace stepping a long time ("<<dtime<<")"<<std::endl;
302         // Update at a fixed frequency
303         const float interval = 2.0;
304         m_step_accumulator += dtime;
305         bool changed = false;
306         while(m_step_accumulator > interval)
307         {
308                 m_step_accumulator -= interval;
309                 dtime = interval;
310
311                 //infostream<<"Furnace step dtime="<<dtime<<std::endl;
312                 
313                 InventoryList *dst_list = m_inventory->getList("dst");
314                 assert(dst_list);
315
316                 InventoryList *src_list = m_inventory->getList("src");
317                 assert(src_list);
318                 InventoryItem *src_item = src_list->getItem(0);
319                 
320                 bool room_available = false;
321                 
322                 if(src_item && src_item->isCookable())
323                         room_available = dst_list->roomForCookedItem(src_item);
324                 
325                 // Start only if there are free slots in dst, so that it can
326                 // accomodate any result item
327                 if(room_available)
328                 {
329                         m_src_totaltime = 3;
330                 }
331                 else
332                 {
333                         m_src_time = 0;
334                         m_src_totaltime = 0;
335                 }
336                 
337                 /*
338                         If fuel is burning, increment the burn counters.
339                         If item finishes cooking, move it to result.
340                 */
341                 if(m_fuel_time < m_fuel_totaltime)
342                 {
343                         //infostream<<"Furnace is active"<<std::endl;
344                         m_fuel_time += dtime;
345                         m_src_time += dtime;
346                         if(m_src_time >= m_src_totaltime && m_src_totaltime > 0.001
347                                         && src_item)
348                         {
349                                 InventoryItem *cookresult = src_item->createCookResult();
350                                 dst_list->addItem(cookresult);
351                                 src_list->decrementMaterials(1);
352                                 m_src_time = 0;
353                                 m_src_totaltime = 0;
354                         }
355                         changed = true;
356                         
357                         // If the fuel was not used up this step, just keep burning it
358                         if(m_fuel_time < m_fuel_totaltime)
359                                 continue;
360                 }
361                 
362                 /*
363                         Get the source again in case it has all burned
364                 */
365                 src_item = src_list->getItem(0);
366                 
367                 /*
368                         If there is no source item, or the source item is not cookable,
369                         or the furnace is still cooking, or the furnace became overloaded, stop loop.
370                 */
371                 if(src_item == NULL || !room_available || m_fuel_time < m_fuel_totaltime ||
372                         dst_list->roomForCookedItem(src_item) == false)
373                 {
374                         m_step_accumulator = 0;
375                         break;
376                 }
377                 
378                 //infostream<<"Furnace is out of fuel"<<std::endl;
379
380                 InventoryList *fuel_list = m_inventory->getList("fuel");
381                 assert(fuel_list);
382                 const InventoryItem *fuel_item = fuel_list->getItem(0);
383
384                 if(ItemSpec(ITEM_MATERIAL, CONTENT_TREE).checkItem(fuel_item))
385                 {
386                         m_fuel_totaltime = 30;
387                         m_fuel_time = 0;
388                         fuel_list->decrementMaterials(1);
389                         changed = true;
390                 }
391                 else if(ItemSpec(ITEM_MATERIAL, CONTENT_JUNGLETREE).checkItem(fuel_item))
392                 {
393                         m_fuel_totaltime = 30;
394                         m_fuel_time = 0;
395                         fuel_list->decrementMaterials(1);
396                         changed = true;
397                 }
398                 else if(ItemSpec(ITEM_MATERIAL, CONTENT_FENCE).checkItem(fuel_item))
399                 {
400                         m_fuel_totaltime = 30/2;
401                         m_fuel_time = 0;
402                         fuel_list->decrementMaterials(1);
403                         changed = true;
404                 }
405                 else if(ItemSpec(ITEM_MATERIAL, CONTENT_WOOD).checkItem(fuel_item))
406                 {
407                         m_fuel_totaltime = 30/4;
408                         m_fuel_time = 0;
409                         fuel_list->decrementMaterials(1);
410                         changed = true;
411                 }
412                 else if(ItemSpec(ITEM_MATERIAL, CONTENT_BOOKSHELF).checkItem(fuel_item))
413                 {
414                         m_fuel_totaltime = 30/4;
415                         m_fuel_time = 0;
416                         fuel_list->decrementMaterials(1);
417                         changed = true;
418                 }
419                 else if(ItemSpec(ITEM_MATERIAL, CONTENT_LEAVES).checkItem(fuel_item))
420                 {
421                         m_fuel_totaltime = 30/16;
422                         m_fuel_time = 0;
423                         fuel_list->decrementMaterials(1);
424                         changed = true;
425                 }
426                 else if(ItemSpec(ITEM_MATERIAL, CONTENT_PAPYRUS).checkItem(fuel_item))
427                 {
428                         m_fuel_totaltime = 30/32;
429                         m_fuel_time = 0;
430                         fuel_list->decrementMaterials(1);
431                         changed = true;
432                 }
433                 else if(ItemSpec(ITEM_MATERIAL, CONTENT_JUNGLEGRASS).checkItem(fuel_item))
434                 {
435                         m_fuel_totaltime = 30/32;
436                         m_fuel_time = 0;
437                         fuel_list->decrementMaterials(1);
438                         changed = true;
439                 }
440                 else if(ItemSpec(ITEM_MATERIAL, CONTENT_CACTUS).checkItem(fuel_item))
441                 {
442                         m_fuel_totaltime = 30/4;
443                         m_fuel_time = 0;
444                         fuel_list->decrementMaterials(1);
445                         changed = true;
446                 }
447                 else if(ItemSpec(ITEM_CRAFT, "Stick").checkItem(fuel_item))
448                 {
449                         m_fuel_totaltime = 30/4/4;
450                         m_fuel_time = 0;
451                         fuel_list->decrementMaterials(1);
452                         changed = true;
453                 }
454                 else if(ItemSpec(ITEM_CRAFT, "lump_of_coal").checkItem(fuel_item))
455                 {
456                         m_fuel_totaltime = 40;
457                         m_fuel_time = 0;
458                         fuel_list->decrementMaterials(1);
459                         changed = true;
460                 }
461                 else
462                 {
463                         //infostream<<"No fuel found"<<std::endl;
464                         // No fuel, stop loop.
465                         m_step_accumulator = 0;
466                         break;
467                 }
468         }
469         return changed;
470 }
471 std::string FurnaceNodeMetadata::getInventoryDrawSpecString()
472 {
473         return
474                 "invsize[8,9;]"
475                 "list[current_name;fuel;2,3;1,1;]"
476                 "list[current_name;src;2,1;1,1;]"
477                 "list[current_name;dst;5,1;2,2;]"
478                 "list[current_player;main;0,5;8,4;]";
479 }
480
481