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1 /*
2 Minetest-c55
3 Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
4
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU General Public License as published by
7 the Free Software Foundation; either version 2 of the License, or
8 (at your option) any later version.
9
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 */
19
20 #include "content_nodemeta.h"
21 #include "inventory.h"
22 #include "log.h"
23 #include "utility.h"
24
25 #define NODEMETA_SIGN 14
26 #define NODEMETA_CHEST 15
27 #define NODEMETA_LOCKABLE_CHEST 17
28 #define NODEMETA_FURNACE 16
29
30 /*
31         SignNodeMetadata
32 */
33
34 // Prototype
35 SignNodeMetadata proto_SignNodeMetadata(NULL, "");
36
37 SignNodeMetadata::SignNodeMetadata(IGameDef *gamedef, std::string text):
38         NodeMetadata(gamedef),
39         m_text(text)
40 {
41         NodeMetadata::registerType(typeId(), typeName(), create);
42 }
43 u16 SignNodeMetadata::typeId() const
44 {
45         return NODEMETA_SIGN;
46 }
47 NodeMetadata* SignNodeMetadata::create(std::istream &is, IGameDef *gamedef)
48 {
49         std::string text = deSerializeString(is);
50         return new SignNodeMetadata(gamedef, text);
51 }
52 NodeMetadata* SignNodeMetadata::clone(IGameDef *gamedef)
53 {
54         return new SignNodeMetadata(gamedef, m_text);
55 }
56 void SignNodeMetadata::serializeBody(std::ostream &os)
57 {
58         os<<serializeString(m_text);
59 }
60 std::string SignNodeMetadata::infoText()
61 {
62         return std::string("\"")+m_text+"\"";
63 }
64
65 /*
66         ChestNodeMetadata
67 */
68
69 // Prototype
70 ChestNodeMetadata proto_ChestNodeMetadata(NULL);
71
72 ChestNodeMetadata::ChestNodeMetadata(IGameDef *gamedef):
73         NodeMetadata(gamedef)
74 {
75         NodeMetadata::registerType(typeId(), typeName(), create);
76         
77         m_inventory = new Inventory();
78         m_inventory->addList("0", 8*4);
79 }
80 ChestNodeMetadata::~ChestNodeMetadata()
81 {
82         delete m_inventory;
83 }
84 u16 ChestNodeMetadata::typeId() const
85 {
86         return NODEMETA_CHEST;
87 }
88 NodeMetadata* ChestNodeMetadata::create(std::istream &is, IGameDef *gamedef)
89 {
90         ChestNodeMetadata *d = new ChestNodeMetadata(gamedef);
91         d->m_inventory->deSerialize(is, gamedef);
92         return d;
93 }
94 NodeMetadata* ChestNodeMetadata::clone(IGameDef *gamedef)
95 {
96         ChestNodeMetadata *d = new ChestNodeMetadata(gamedef);
97         *d->m_inventory = *m_inventory;
98         return d;
99 }
100 void ChestNodeMetadata::serializeBody(std::ostream &os)
101 {
102         m_inventory->serialize(os);
103 }
104 std::string ChestNodeMetadata::infoText()
105 {
106         return "Chest";
107 }
108 bool ChestNodeMetadata::nodeRemovalDisabled()
109 {
110         /*
111                 Disable removal if chest contains something
112         */
113         InventoryList *list = m_inventory->getList("0");
114         if(list == NULL)
115                 return false;
116         if(list->getUsedSlots() == 0)
117                 return false;
118         return true;
119 }
120 std::string ChestNodeMetadata::getInventoryDrawSpecString()
121 {
122         return
123                 "invsize[8,9;]"
124                 "list[current_name;0;0,0;8,4;]"
125                 "list[current_player;main;0,5;8,4;]";
126 }
127
128 /*
129         LockingChestNodeMetadata
130 */
131
132 // Prototype
133 LockingChestNodeMetadata proto_LockingChestNodeMetadata(NULL);
134
135 LockingChestNodeMetadata::LockingChestNodeMetadata(IGameDef *gamedef):
136         NodeMetadata(gamedef)
137 {
138         NodeMetadata::registerType(typeId(), typeName(), create);
139
140         m_inventory = new Inventory();
141         m_inventory->addList("0", 8*4);
142 }
143 LockingChestNodeMetadata::~LockingChestNodeMetadata()
144 {
145         delete m_inventory;
146 }
147 u16 LockingChestNodeMetadata::typeId() const
148 {
149         return NODEMETA_LOCKABLE_CHEST;
150 }
151 NodeMetadata* LockingChestNodeMetadata::create(std::istream &is, IGameDef *gamedef)
152 {
153         LockingChestNodeMetadata *d = new LockingChestNodeMetadata(gamedef);
154         d->setOwner(deSerializeString(is));
155         d->m_inventory->deSerialize(is, gamedef);
156         return d;
157 }
158 NodeMetadata* LockingChestNodeMetadata::clone(IGameDef *gamedef)
159 {
160         LockingChestNodeMetadata *d = new LockingChestNodeMetadata(gamedef);
161         *d->m_inventory = *m_inventory;
162         return d;
163 }
164 void LockingChestNodeMetadata::serializeBody(std::ostream &os)
165 {
166         os<<serializeString(m_text);
167         m_inventory->serialize(os);
168 }
169 std::string LockingChestNodeMetadata::infoText()
170 {
171         return "Locking Chest";
172 }
173 bool LockingChestNodeMetadata::nodeRemovalDisabled()
174 {
175         /*
176                 Disable removal if chest contains something
177         */
178         InventoryList *list = m_inventory->getList("0");
179         if(list == NULL)
180                 return false;
181         if(list->getUsedSlots() == 0)
182                 return false;
183         return true;
184 }
185 std::string LockingChestNodeMetadata::getInventoryDrawSpecString()
186 {
187         return
188                 "invsize[8,9;]"
189                 "list[current_name;0;0,0;8,4;]"
190                 "list[current_player;main;0,5;8,4;]";
191 }
192
193 /*
194         FurnaceNodeMetadata
195 */
196
197 // Prototype
198 FurnaceNodeMetadata proto_FurnaceNodeMetadata(NULL);
199
200 FurnaceNodeMetadata::FurnaceNodeMetadata(IGameDef *gamedef):
201         NodeMetadata(gamedef)
202 {
203         NodeMetadata::registerType(typeId(), typeName(), create);
204         
205         m_inventory = new Inventory();
206         m_inventory->addList("fuel", 1);
207         m_inventory->addList("src", 1);
208         m_inventory->addList("dst", 4);
209
210         m_step_accumulator = 0;
211         m_fuel_totaltime = 0;
212         m_fuel_time = 0;
213         m_src_totaltime = 0;
214         m_src_time = 0;
215 }
216 FurnaceNodeMetadata::~FurnaceNodeMetadata()
217 {
218         delete m_inventory;
219 }
220 u16 FurnaceNodeMetadata::typeId() const
221 {
222         return NODEMETA_FURNACE;
223 }
224 NodeMetadata* FurnaceNodeMetadata::clone(IGameDef *gamedef)
225 {
226         FurnaceNodeMetadata *d = new FurnaceNodeMetadata(m_gamedef);
227         *d->m_inventory = *m_inventory;
228         return d;
229 }
230 NodeMetadata* FurnaceNodeMetadata::create(std::istream &is, IGameDef *gamedef)
231 {
232         FurnaceNodeMetadata *d = new FurnaceNodeMetadata(gamedef);
233
234         d->m_inventory->deSerialize(is, gamedef);
235
236         int temp;
237         is>>temp;
238         d->m_fuel_totaltime = (float)temp/10;
239         is>>temp;
240         d->m_fuel_time = (float)temp/10;
241
242         return d;
243 }
244 void FurnaceNodeMetadata::serializeBody(std::ostream &os)
245 {
246         m_inventory->serialize(os);
247         os<<itos(m_fuel_totaltime*10)<<" ";
248         os<<itos(m_fuel_time*10)<<" ";
249 }
250 std::string FurnaceNodeMetadata::infoText()
251 {
252         //return "Furnace";
253         if(m_fuel_time >= m_fuel_totaltime)
254         {
255                 const InventoryList *src_list = m_inventory->getList("src");
256                 assert(src_list);
257                 const InventoryItem *src_item = src_list->getItem(0);
258
259                 if(src_item && src_item->isCookable()) {
260                         InventoryList *dst_list = m_inventory->getList("dst");
261                         if(!dst_list->roomForCookedItem(src_item))
262                                 return "Furnace is overloaded";
263                         return "Furnace is out of fuel";
264                 }
265                 else
266                         return "Furnace is inactive";
267         }
268         else
269         {
270                 std::string s = "Furnace is active";
271                 // Do this so it doesn't always show (0%) for weak fuel
272                 if(m_fuel_totaltime > 3) {
273                         s += " (";
274                         s += itos(m_fuel_time/m_fuel_totaltime*100);
275                         s += "%)";
276                 }
277                 return s;
278         }
279 }
280 bool FurnaceNodeMetadata::nodeRemovalDisabled()
281 {
282         /*
283                 Disable removal if furnace is not empty
284         */
285         InventoryList *list[3] = {m_inventory->getList("src"),
286         m_inventory->getList("dst"), m_inventory->getList("fuel")};
287         
288         for(int i = 0; i < 3; i++) {
289                 if(list[i] == NULL)
290                         continue;
291                 if(list[i]->getUsedSlots() == 0)
292                         continue;
293                 return true;
294         }
295         return false;
296         
297 }
298 void FurnaceNodeMetadata::inventoryModified()
299 {
300         infostream<<"Furnace inventory modification callback"<<std::endl;
301 }
302 bool FurnaceNodeMetadata::step(float dtime)
303 {
304         if(dtime > 60.0)
305                 infostream<<"Furnace stepping a long time ("<<dtime<<")"<<std::endl;
306         // Update at a fixed frequency
307         const float interval = 2.0;
308         m_step_accumulator += dtime;
309         bool changed = false;
310         while(m_step_accumulator > interval)
311         {
312                 m_step_accumulator -= interval;
313                 dtime = interval;
314
315                 //infostream<<"Furnace step dtime="<<dtime<<std::endl;
316                 
317                 InventoryList *dst_list = m_inventory->getList("dst");
318                 assert(dst_list);
319
320                 InventoryList *src_list = m_inventory->getList("src");
321                 assert(src_list);
322                 InventoryItem *src_item = src_list->getItem(0);
323                 
324                 bool room_available = false;
325                 
326                 if(src_item && src_item->isCookable())
327                         room_available = dst_list->roomForCookedItem(src_item);
328                 
329                 // Start only if there are free slots in dst, so that it can
330                 // accomodate any result item
331                 if(room_available)
332                 {
333                         m_src_totaltime = src_item->getCookTime();
334                 }
335                 else
336                 {
337                         m_src_time = 0;
338                         m_src_totaltime = 0;
339                 }
340                 
341                 /*
342                         If fuel is burning, increment the burn counters.
343                         If item finishes cooking, move it to result.
344                 */
345                 if(m_fuel_time < m_fuel_totaltime)
346                 {
347                         //infostream<<"Furnace is active"<<std::endl;
348                         m_fuel_time += dtime;
349                         m_src_time += dtime;
350                         if(m_src_time >= m_src_totaltime && m_src_totaltime > 0.001
351                                         && src_item)
352                         {
353                                 InventoryItem *cookresult = src_item->createCookResult();
354                                 dst_list->addItem(cookresult);
355                                 src_list->decrementMaterials(1);
356                                 m_src_time = 0;
357                                 m_src_totaltime = 0;
358                         }
359                         changed = true;
360                         
361                         // If the fuel was not used up this step, just keep burning it
362                         if(m_fuel_time < m_fuel_totaltime)
363                                 continue;
364                 }
365                 
366                 /*
367                         Get the source again in case it has all burned
368                 */
369                 src_item = src_list->getItem(0);
370                 
371                 /*
372                         If there is no source item, or the source item is not cookable,
373                         or the furnace is still cooking, or the furnace became overloaded, stop loop.
374                 */
375                 if(src_item == NULL || !room_available || m_fuel_time < m_fuel_totaltime ||
376                         dst_list->roomForCookedItem(src_item) == false)
377                 {
378                         m_step_accumulator = 0;
379                         break;
380                 }
381                 
382                 //infostream<<"Furnace is out of fuel"<<std::endl;
383
384                 InventoryList *fuel_list = m_inventory->getList("fuel");
385                 assert(fuel_list);
386                 const InventoryItem *fuel_item = fuel_list->getItem(0);
387
388                 if(fuel_item && fuel_item->getBurnTime() >= 0){
389                         m_fuel_totaltime = fuel_item->getBurnTime();
390                         m_fuel_time = 0;
391                         fuel_list->decrementMaterials(1);
392                         changed = true;
393                 } else {
394                         //infostream<<"No fuel found"<<std::endl;
395                         // No fuel, stop loop.
396                         m_step_accumulator = 0;
397                         break;
398                 }
399         }
400         return changed;
401 }
402 std::string FurnaceNodeMetadata::getInventoryDrawSpecString()
403 {
404         return
405                 "invsize[8,9;]"
406                 "list[current_name;fuel;2,3;1,1;]"
407                 "list[current_name;src;2,1;1,1;]"
408                 "list[current_name;dst;5,1;2,2;]"
409                 "list[current_player;main;0,5;8,4;]";
410 }
411
412