3 Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU General Public License as published by
7 the Free Software Foundation; either version 2 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
23 #include "content_mapnode.h"
25 #include "content_nodemeta.h"
27 #define WATER_ALPHA 160
32 // TODO: Get rid of these and set up some attributes like toughness,
33 // fluffyness, and a funciton to calculate time and durability loss
34 // (and sound? and whatever else) from them
35 void setStoneLikeDiggingProperties(DiggingPropertiesList &list, float toughness);
36 void setDirtLikeDiggingProperties(DiggingPropertiesList &list, float toughness);
37 void setWoodLikeDiggingProperties(DiggingPropertiesList &list, float toughness);
40 A conversion table for backwards compatibility.
41 Maps <=v19 content types to current ones.
42 Should never be touched.
44 content_t trans_table_19[21][2] = {
48 {CONTENT_GRASS_FOOTSTEPS, 6},
52 {CONTENT_COALSTONE, 11},
58 {CONTENT_MOSSYCOBBLE, 22},
60 {CONTENT_SANDSTONE, 24},
64 {CONTENT_PAPYRUS, 28},
65 {CONTENT_BOOKSHELF, 29},
68 MapNode mapnode_translate_from_internal(MapNode n_from, u8 version)
70 MapNode result = n_from;
73 content_t c_from = n_from.getContent();
74 for(u32 i=0; i<sizeof(trans_table_19)/sizeof(trans_table_19[0]); i++)
76 if(trans_table_19[i][0] == c_from)
78 result.setContent(trans_table_19[i][1]);
85 MapNode mapnode_translate_to_internal(MapNode n_from, u8 version)
87 MapNode result = n_from;
90 content_t c_from = n_from.getContent();
91 for(u32 i=0; i<sizeof(trans_table_19)/sizeof(trans_table_19[0]); i++)
93 if(trans_table_19[i][1] == c_from)
95 result.setContent(trans_table_19[i][0]);
103 void content_mapnode_init()
105 // Read some settings
106 bool new_style_water = g_settings.getBool("new_style_water");
107 bool new_style_leaves = g_settings.getBool("new_style_leaves");
108 bool invisible_stone = g_settings.getBool("invisible_stone");
111 ContentFeatures *f = NULL;
114 f = &content_features(i);
115 f->setAllTextures("stone.png");
116 f->setInventoryTextureCube("stone.png", "stone.png", "stone.png");
117 f->param_type = CPT_MINERAL;
118 f->is_ground_content = true;
119 f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_COBBLE)+" 1";
120 setStoneLikeDiggingProperties(f->digging_properties, 1.0);
122 f->solidness = 0; // For debugging, hides regular stone
125 f = &content_features(i);
126 f->setAllTextures("mud.png^grass_side.png");
127 f->setTexture(0, "grass.png");
128 f->setTexture(1, "mud.png");
129 f->param_type = CPT_MINERAL;
130 f->is_ground_content = true;
131 f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_MUD)+" 1";
132 setDirtLikeDiggingProperties(f->digging_properties, 1.0);
134 i = CONTENT_GRASS_FOOTSTEPS;
135 f = &content_features(i);
136 f->setAllTextures("mud.png^grass_side.png");
137 f->setTexture(0, "grass_footsteps.png");
138 f->setTexture(1, "mud.png");
139 f->param_type = CPT_MINERAL;
140 f->is_ground_content = true;
141 f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_MUD)+" 1";
142 setDirtLikeDiggingProperties(f->digging_properties, 1.0);
145 f = &content_features(i);
146 f->setAllTextures("mud.png");
147 f->setInventoryTextureCube("mud.png", "mud.png", "mud.png");
148 f->param_type = CPT_MINERAL;
149 f->is_ground_content = true;
150 f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
151 setDirtLikeDiggingProperties(f->digging_properties, 1.0);
154 f = &content_features(i);
155 f->setAllTextures("sand.png");
156 f->setInventoryTextureCube("sand.png", "sand.png", "sand.png");
157 f->param_type = CPT_MINERAL;
158 f->is_ground_content = true;
159 f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
160 setDirtLikeDiggingProperties(f->digging_properties, 1.0);
163 f = &content_features(i);
164 f->setAllTextures("gravel.png");
165 f->setInventoryTextureCube("gravel.png", "gravel.png", "gravel.png");
166 f->param_type = CPT_MINERAL;
167 f->is_ground_content = true;
168 f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
169 setDirtLikeDiggingProperties(f->digging_properties, 1.75);
171 i = CONTENT_SANDSTONE;
172 f = &content_features(i);
173 f->setAllTextures("sandstone.png");
174 f->setInventoryTextureCube("sandstone.png", "sandstone.png", "sandstone.png");
175 f->param_type = CPT_MINERAL;
176 f->is_ground_content = true;
177 f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_SAND)+" 1";
178 setDirtLikeDiggingProperties(f->digging_properties, 1.0);
181 f = &content_features(i);
182 f->setAllTextures("clay.png");
183 f->setInventoryTextureCube("clay.png", "clay.png", "clay.png");
184 f->param_type = CPT_MINERAL;
185 f->is_ground_content = true;
186 f->dug_item = std::string("CraftItem lump_of_clay 4");
187 setDirtLikeDiggingProperties(f->digging_properties, 1.0);
190 f = &content_features(i);
191 f->setAllTextures("brick.png");
192 f->setInventoryTextureCube("brick.png", "brick.png", "brick.png");
193 f->param_type = CPT_MINERAL;
194 f->is_ground_content = true;
195 f->dug_item = std::string("CraftItem clay_brick 4");
196 setStoneLikeDiggingProperties(f->digging_properties, 1.0);
199 f = &content_features(i);
200 f->setAllTextures("tree.png");
201 f->setTexture(0, "tree_top.png");
202 f->setTexture(1, "tree_top.png");
203 f->param_type = CPT_MINERAL;
204 f->is_ground_content = true;
205 f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
206 setWoodLikeDiggingProperties(f->digging_properties, 1.0);
208 i = CONTENT_JUNGLETREE;
209 f = &content_features(i);
210 f->setAllTextures("jungletree.png");
211 f->setTexture(0, "jungletree_top.png");
212 f->setTexture(1, "jungletree_top.png");
213 f->param_type = CPT_MINERAL;
214 //f->is_ground_content = true;
215 f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
216 setWoodLikeDiggingProperties(f->digging_properties, 1.0);
218 i = CONTENT_JUNGLEGRASS;
219 f = &content_features(i);
220 f->setInventoryTexture("junglegrass.png");
221 f->light_propagates = true;
222 f->param_type = CPT_LIGHT;
223 //f->is_ground_content = true;
224 f->air_equivalent = false; // grass grows underneath
225 f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
226 f->solidness = 0; // drawn separately, makes no faces
228 setWoodLikeDiggingProperties(f->digging_properties, 0.10);
231 f = &content_features(i);
232 f->light_propagates = true;
233 //f->param_type = CPT_MINERAL;
234 f->param_type = CPT_LIGHT;
235 //f->is_ground_content = true;
238 f->solidness = 0; // drawn separately, makes no faces
239 f->setInventoryTextureCube("leaves.png", "leaves.png", "leaves.png");
243 f->setAllTextures("[noalpha:leaves.png");
245 f->extra_dug_item = std::string("MaterialItem2 ")+itos(CONTENT_SAPLING)+" 1";
246 f->extra_dug_item_rarity = 10;
247 f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
248 setWoodLikeDiggingProperties(f->digging_properties, 0.15);
251 f = &content_features(i);
252 f->setAllTextures("cactus_side.png");
253 f->setTexture(0, "cactus_top.png");
254 f->setTexture(1, "cactus_top.png");
255 f->setInventoryTextureCube("cactus_top.png", "cactus_side.png", "cactus_side.png");
256 f->param_type = CPT_MINERAL;
257 f->is_ground_content = true;
258 f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
259 setWoodLikeDiggingProperties(f->digging_properties, 0.75);
262 f = &content_features(i);
263 f->setInventoryTexture("papyrus.png");
264 f->light_propagates = true;
265 f->param_type = CPT_LIGHT;
266 f->is_ground_content = true;
267 f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
268 f->solidness = 0; // drawn separately, makes no faces
270 setWoodLikeDiggingProperties(f->digging_properties, 0.25);
272 i = CONTENT_BOOKSHELF;
273 f = &content_features(i);
274 f->setAllTextures("bookshelf.png");
275 f->setTexture(0, "wood.png");
276 f->setTexture(1, "wood.png");
277 // FIXME: setInventoryTextureCube() only cares for the first texture
278 f->setInventoryTextureCube("bookshelf.png", "bookshelf.png", "bookshelf.png");
279 //f->setInventoryTextureCube("wood.png", "bookshelf.png", "bookshelf.png");
280 f->param_type = CPT_MINERAL;
281 f->is_ground_content = true;
282 setWoodLikeDiggingProperties(f->digging_properties, 0.75);
285 f = &content_features(i);
286 f->light_propagates = true;
287 f->sunlight_propagates = true;
288 f->param_type = CPT_LIGHT;
289 f->is_ground_content = true;
290 f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
291 f->solidness = 0; // drawn separately, makes no faces
292 f->setInventoryTextureCube("glass.png", "glass.png", "glass.png");
293 setWoodLikeDiggingProperties(f->digging_properties, 0.15);
296 f = &content_features(i);
297 f->light_propagates = true;
298 f->param_type = CPT_LIGHT;
299 f->is_ground_content = true;
300 f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
301 f->solidness = 0; // drawn separately, makes no faces
302 f->air_equivalent = true; // grass grows underneath
303 f->setInventoryTexture("fence.png");
304 setWoodLikeDiggingProperties(f->digging_properties, 0.75);
307 f = &content_features(i);
308 f->setInventoryTexture("rail.png");
309 f->light_propagates = true;
310 f->param_type = CPT_LIGHT;
311 f->is_ground_content = true;
312 f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
313 f->solidness = 0; // drawn separately, makes no faces
314 f->air_equivalent = true; // grass grows underneath
316 setDirtLikeDiggingProperties(f->digging_properties, 0.75);
319 f = &content_features(i);
320 f->setInventoryTexture("ladder.png");
321 f->light_propagates = true;
322 f->param_type = CPT_LIGHT;
323 f->is_ground_content = true;
324 f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
325 f->wall_mounted = true;
327 f->air_equivalent = true;
330 setWoodLikeDiggingProperties(f->digging_properties, 0.5);
333 i = CONTENT_COALSTONE;
334 f = &content_features(i);
335 f->setAllTextures("stone.png^mineral_coal.png");
336 f->is_ground_content = true;
337 setStoneLikeDiggingProperties(f->digging_properties, 1.5);
340 f = &content_features(i);
341 f->setAllTextures("wood.png");
342 f->setInventoryTextureCube("wood.png", "wood.png", "wood.png");
343 f->is_ground_content = true;
344 f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
345 setWoodLikeDiggingProperties(f->digging_properties, 0.75);
348 f = &content_features(i);
349 f->setAllTextures("mese.png");
350 f->setInventoryTextureCube("mese.png", "mese.png", "mese.png");
351 f->is_ground_content = true;
352 f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
353 setStoneLikeDiggingProperties(f->digging_properties, 0.5);
356 f = &content_features(i);
357 f->setAllTextures("cloud.png");
358 f->setInventoryTextureCube("cloud.png", "cloud.png", "cloud.png");
359 f->is_ground_content = true;
360 f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
363 f = &content_features(i);
364 f->param_type = CPT_LIGHT;
365 f->light_propagates = true;
366 f->sunlight_propagates = true;
369 f->pointable = false;
371 f->buildable_to = true;
372 f->air_equivalent = true;
375 f = &content_features(i);
376 f->setInventoryTextureCube("water.png", "water.png", "water.png");
377 f->param_type = CPT_LIGHT;
378 f->light_propagates = true;
379 f->solidness = 0; // Drawn separately, makes no faces
380 f->visual_solidness = 1;
382 f->pointable = false;
384 f->buildable_to = true;
385 f->liquid_type = LIQUID_FLOWING;
386 f->liquid_alternative_flowing = CONTENT_WATER;
387 f->liquid_alternative_source = CONTENT_WATERSOURCE;
388 f->liquid_viscosity = WATER_VISC;
389 f->vertex_alpha = WATER_ALPHA;
390 if(f->special_material == NULL && g_texturesource)
392 // Flowing water material
393 f->special_material = new video::SMaterial;
394 f->special_material->setFlag(video::EMF_LIGHTING, false);
395 f->special_material->setFlag(video::EMF_BACK_FACE_CULLING, false);
396 f->special_material->setFlag(video::EMF_BILINEAR_FILTER, false);
397 f->special_material->setFlag(video::EMF_FOG_ENABLE, true);
398 f->special_material->MaterialType = video::EMT_TRANSPARENT_VERTEX_ALPHA;
399 AtlasPointer *pa_water1 = new AtlasPointer(g_texturesource->getTexture(
400 g_texturesource->getTextureId("water.png")));
401 f->special_material->setTexture(0, pa_water1->atlas);
402 f->special_atlas = pa_water1;
405 i = CONTENT_WATERSOURCE;
406 f = &content_features(i);
407 //f->setInventoryTexture("water.png");
408 f->setInventoryTextureCube("water.png", "water.png", "water.png");
411 f->solidness = 0; // drawn separately, makes no faces
419 t.texture = g_texturesource->getTexture("water.png");
421 t.alpha = WATER_ALPHA;
422 t.material_type = MATERIAL_ALPHA_VERTEX;
423 t.material_flags &= ~MATERIAL_FLAG_BACKFACE_CULLING;
426 f->param_type = CPT_LIGHT;
427 f->light_propagates = true;
429 f->pointable = false;
431 f->buildable_to = true;
432 f->liquid_type = LIQUID_SOURCE;
433 f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
434 f->liquid_alternative_flowing = CONTENT_WATER;
435 f->liquid_alternative_source = CONTENT_WATERSOURCE;
436 f->liquid_viscosity = WATER_VISC;
437 f->vertex_alpha = WATER_ALPHA;
438 if(f->special_material == NULL && g_texturesource)
440 // Flowing water material
441 f->special_material = new video::SMaterial;
442 f->special_material->setFlag(video::EMF_LIGHTING, false);
443 f->special_material->setFlag(video::EMF_BACK_FACE_CULLING, false);
444 f->special_material->setFlag(video::EMF_BILINEAR_FILTER, false);
445 f->special_material->setFlag(video::EMF_FOG_ENABLE, true);
446 f->special_material->MaterialType = video::EMT_TRANSPARENT_VERTEX_ALPHA;
447 AtlasPointer *pa_water1 = new AtlasPointer(g_texturesource->getTexture(
448 g_texturesource->getTextureId("water.png")));
449 f->special_material->setTexture(0, pa_water1->atlas);
450 f->special_atlas = pa_water1;
454 f = &content_features(i);
455 f->setInventoryTextureCube("lava.png", "lava.png", "lava.png");
456 f->param_type = CPT_LIGHT;
457 f->light_propagates = false;
458 f->light_source = LIGHT_MAX-1;
459 f->solidness = 0; // Drawn separately, makes no faces
460 f->visual_solidness = 2;
462 f->pointable = false;
464 f->buildable_to = true;
465 f->liquid_type = LIQUID_FLOWING;
466 f->liquid_alternative_flowing = CONTENT_LAVA;
467 f->liquid_alternative_source = CONTENT_LAVASOURCE;
468 f->liquid_viscosity = LAVA_VISC;
469 f->damage_per_second = 4*2;
470 if(f->special_material == NULL && g_texturesource)
472 // Flowing lava material
473 f->special_material = new video::SMaterial;
474 f->special_material->setFlag(video::EMF_LIGHTING, false);
475 f->special_material->setFlag(video::EMF_BACK_FACE_CULLING, false);
476 f->special_material->setFlag(video::EMF_BILINEAR_FILTER, false);
477 f->special_material->setFlag(video::EMF_FOG_ENABLE, true);
478 f->special_material->MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
479 AtlasPointer *pa_lava1 = new AtlasPointer(
480 g_texturesource->getTexture(
481 g_texturesource->getTextureId("lava.png")));
482 f->special_material->setTexture(0, pa_lava1->atlas);
483 f->special_atlas = pa_lava1;
486 i = CONTENT_LAVASOURCE;
487 f = &content_features(i);
488 f->setInventoryTextureCube("lava.png", "lava.png", "lava.png");
491 f->solidness = 0; // drawn separately, makes no faces
499 t.texture = g_texturesource->getTexture("lava.png");
502 //t.material_type = MATERIAL_ALPHA_VERTEX;
503 //t.material_flags &= ~MATERIAL_FLAG_BACKFACE_CULLING;
506 f->param_type = CPT_LIGHT;
507 f->light_propagates = false;
508 f->light_source = LIGHT_MAX-1;
510 f->pointable = false;
512 f->buildable_to = true;
513 f->liquid_type = LIQUID_SOURCE;
514 f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
515 f->liquid_alternative_flowing = CONTENT_LAVA;
516 f->liquid_alternative_source = CONTENT_LAVASOURCE;
517 f->liquid_viscosity = LAVA_VISC;
518 f->damage_per_second = 4*2;
519 if(f->special_material == NULL && g_texturesource)
521 // Flowing lava material
522 f->special_material = new video::SMaterial;
523 f->special_material->setFlag(video::EMF_LIGHTING, false);
524 f->special_material->setFlag(video::EMF_BACK_FACE_CULLING, false);
525 f->special_material->setFlag(video::EMF_BILINEAR_FILTER, false);
526 f->special_material->setFlag(video::EMF_FOG_ENABLE, true);
527 f->special_material->MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
528 AtlasPointer *pa_lava1 = new AtlasPointer(
529 g_texturesource->getTexture(
530 g_texturesource->getTextureId("lava.png")));
531 f->special_material->setTexture(0, pa_lava1->atlas);
532 f->special_atlas = pa_lava1;
536 f = &content_features(i);
537 f->setInventoryTexture("torch_on_floor.png");
538 f->param_type = CPT_LIGHT;
539 f->light_propagates = true;
540 f->sunlight_propagates = true;
541 f->solidness = 0; // drawn separately, makes no faces
543 f->wall_mounted = true;
544 f->air_equivalent = true;
545 f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
546 f->light_source = LIGHT_MAX-1;
547 f->digging_properties.set("", DiggingProperties(true, 0.0, 0));
549 i = CONTENT_SIGN_WALL;
550 f = &content_features(i);
551 f->setInventoryTexture("sign_wall.png");
552 f->param_type = CPT_LIGHT;
553 f->light_propagates = true;
554 f->sunlight_propagates = true;
555 f->solidness = 0; // drawn separately, makes no faces
557 f->wall_mounted = true;
558 f->air_equivalent = true;
559 f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
560 if(f->initial_metadata == NULL)
561 f->initial_metadata = new SignNodeMetadata("Some sign");
562 f->digging_properties.set("", DiggingProperties(true, 0.5, 0));
565 f = &content_features(i);
566 f->param_type = CPT_FACEDIR_SIMPLE;
567 f->setAllTextures("chest_side.png");
568 f->setTexture(0, "chest_top.png");
569 f->setTexture(1, "chest_top.png");
570 f->setTexture(5, "chest_front.png"); // Z-
571 f->setInventoryTexture("chest_top.png");
572 //f->setInventoryTextureCube("chest_top.png", "chest_side.png", "chest_side.png");
573 f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
574 if(f->initial_metadata == NULL)
575 f->initial_metadata = new ChestNodeMetadata();
576 setWoodLikeDiggingProperties(f->digging_properties, 1.0);
579 f = &content_features(i);
580 f->param_type = CPT_FACEDIR_SIMPLE;
581 f->setAllTextures("furnace_side.png");
582 f->setTexture(5, "furnace_front.png"); // Z-
583 f->setInventoryTexture("furnace_front.png");
584 //f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
585 f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_COBBLE)+" 6";
586 if(f->initial_metadata == NULL)
587 f->initial_metadata = new FurnaceNodeMetadata();
588 setStoneLikeDiggingProperties(f->digging_properties, 3.0);
591 f = &content_features(i);
592 f->setAllTextures("cobble.png");
593 f->setInventoryTextureCube("cobble.png", "cobble.png", "cobble.png");
594 f->param_type = CPT_NONE;
595 f->is_ground_content = true;
596 f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
597 setStoneLikeDiggingProperties(f->digging_properties, 0.9);
599 i = CONTENT_MOSSYCOBBLE;
600 f = &content_features(i);
601 f->setAllTextures("mossycobble.png");
602 f->setInventoryTextureCube("mossycobble.png", "mossycobble.png", "mossycobble.png");
603 f->param_type = CPT_NONE;
604 f->is_ground_content = true;
605 f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
606 setStoneLikeDiggingProperties(f->digging_properties, 0.8);
609 f = &content_features(i);
610 f->setAllTextures("steel_block.png");
611 f->setInventoryTextureCube("steel_block.png", "steel_block.png",
613 f->param_type = CPT_NONE;
614 f->is_ground_content = true;
615 f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
616 setStoneLikeDiggingProperties(f->digging_properties, 5.0);
619 f = &content_features(i);
620 f->param_type = CPT_FACEDIR_SIMPLE;
621 f->setAllTextures("nc_side.png");
622 f->setTexture(5, "nc_front.png"); // Z-
623 f->setTexture(4, "nc_back.png"); // Z+
624 f->setInventoryTexture("nc_front.png");
625 f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
626 setStoneLikeDiggingProperties(f->digging_properties, 3.0);
629 f = &content_features(i);
630 f->setAllTextures("nc_rb.png");
631 f->setInventoryTexture("nc_rb.png");
632 f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
633 setStoneLikeDiggingProperties(f->digging_properties, 3.0);
636 f = &content_features(i);
637 f->param_type = CPT_LIGHT;
638 f->setAllTextures("sapling.png");
639 f->setInventoryTexture("sapling.png");
640 f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
641 f->light_propagates = true;
642 f->air_equivalent = false;
643 f->solidness = 0; // drawn separately, makes no faces
645 f->digging_properties.set("", DiggingProperties(true, 0.0, 0));
648 f = &content_features(i);
649 f->setInventoryTexture("apple.png");
650 f->param_type = CPT_LIGHT;
651 f->light_propagates = true;
652 f->sunlight_propagates = true;
653 f->solidness = 0; // drawn separately, makes no faces
655 f->air_equivalent = true;
656 f->dug_item = std::string("CraftItem apple 1");
657 f->digging_properties.set("", DiggingProperties(true, 0.0, 0));
659 // NOTE: Remember to add frequently used stuff to the texture atlas in tile.cpp
663 Add MesePick to everything
665 for(u16 i=0; i<=MAX_CONTENT; i++)
667 content_features(i).digging_properties.set("MesePick",
668 DiggingProperties(true, 0.0, 65535./1337));
673 void setStoneLikeDiggingProperties(DiggingPropertiesList &list, float toughness)
676 DiggingProperties(true, 15.0*toughness, 0));
679 DiggingProperties(true, 1.3*toughness, 65535./30.*toughness));
681 DiggingProperties(true, 0.75*toughness, 65535./100.*toughness));
682 list.set("SteelPick",
683 DiggingProperties(true, 0.50*toughness, 65535./333.*toughness));
685 /*list.set("MesePick",
686 DiggingProperties(true, 0.0*toughness, 65535./20.*toughness));*/
689 void setDirtLikeDiggingProperties(DiggingPropertiesList &list, float toughness)
692 DiggingProperties(true, 0.75*toughness, 0));
695 DiggingProperties(true, 0.4*toughness, 65535./50.*toughness));
697 DiggingProperties(true, 0.2*toughness, 65535./150.*toughness));
698 list.set("SteelShovel",
699 DiggingProperties(true, 0.15*toughness, 65535./400.*toughness));
702 void setWoodLikeDiggingProperties(DiggingPropertiesList &list, float toughness)
705 DiggingProperties(true, 3.0*toughness, 0));
708 DiggingProperties(true, 1.5*toughness, 65535./30.*toughness));
710 DiggingProperties(true, 0.75*toughness, 65535./100.*toughness));
712 DiggingProperties(true, 0.5*toughness, 65535./333.*toughness));