3 Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
34 std::string gamemods_path;
35 std::set<std::string> addon_mods_paths;
36 std::string menuicon_path;
38 SubgameSpec(const std::string &id = "", const std::string &path = "",
39 const std::string &gamemods_path = "",
40 const std::set<std::string> &addon_mods_paths =
41 std::set<std::string>(),
42 const std::string &name = "",
43 const std::string &menuicon_path = "",
44 const std::string &author = "") :
46 name(name), author(author), path(path),
47 gamemods_path(gamemods_path), addon_mods_paths(addon_mods_paths),
48 menuicon_path(menuicon_path)
52 bool isValid() const { return (!id.empty() && !path.empty()); }
56 bool getGameMinetestConfig(const std::string &game_path, Settings &conf);
58 SubgameSpec findSubgame(const std::string &id);
59 SubgameSpec findWorldSubgame(const std::string &world_path);
61 std::set<std::string> getAvailableGameIds();
62 std::vector<SubgameSpec> getAvailableGames();
64 bool getWorldExists(const std::string &world_path);
65 std::string getWorldGameId(const std::string &world_path, bool can_be_legacy = false);
73 WorldSpec(const std::string &path = "", const std::string &name = "",
74 const std::string &gameid = "") :
76 name(name), gameid(gameid)
82 return (!name.empty() && !path.empty() && !gameid.empty());
86 std::vector<WorldSpec> getAvailableWorlds();
88 // loads the subgame's config and creates world directory
89 // and world.mt if they don't exist
90 bool loadGameConfAndInitWorld(const std::string &path, const SubgameSpec &gamespec);