3 Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
35 std::string gamemods_path;
36 std::set<std::string> addon_mods_paths;
37 std::string menuicon_path;
39 SubgameSpec(const std::string &id = "", const std::string &path = "",
40 const std::string &gamemods_path = "",
41 const std::set<std::string> &addon_mods_paths =
42 std::set<std::string>(),
43 const std::string &name = "",
44 const std::string &menuicon_path = "",
45 const std::string &author = "", int release = 0) :
47 name(name), author(author), release(release), path(path),
48 gamemods_path(gamemods_path), addon_mods_paths(addon_mods_paths),
49 menuicon_path(menuicon_path)
53 bool isValid() const { return (!id.empty() && !path.empty()); }
57 bool getGameMinetestConfig(const std::string &game_path, Settings &conf);
59 SubgameSpec findSubgame(const std::string &id);
60 SubgameSpec findWorldSubgame(const std::string &world_path);
62 std::set<std::string> getAvailableGameIds();
63 std::vector<SubgameSpec> getAvailableGames();
65 bool getWorldExists(const std::string &world_path);
66 std::string getWorldGameId(const std::string &world_path, bool can_be_legacy = false);
74 WorldSpec(const std::string &path = "", const std::string &name = "",
75 const std::string &gameid = "") :
77 name(name), gameid(gameid)
83 return (!name.empty() && !path.empty() && !gameid.empty());
87 std::vector<WorldSpec> getAvailableWorlds();
89 // loads the subgame's config and creates world directory
90 // and world.mt if they don't exist
91 bool loadGameConfAndInitWorld(const std::string &path, const SubgameSpec &gamespec);