3 Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
24 #include <unordered_map>
36 std::string gamemods_path;
39 * Map from virtual path to mods path
41 std::unordered_map<std::string, std::string> addon_mods_paths;
42 std::string menuicon_path;
44 SubgameSpec(const std::string &id = "", const std::string &path = "",
45 const std::string &gamemods_path = "",
46 const std::unordered_map<std::string, std::string> &addon_mods_paths = {},
47 const std::string &name = "",
48 const std::string &menuicon_path = "",
49 const std::string &author = "", int release = 0) :
51 name(name), author(author), release(release), path(path),
52 gamemods_path(gamemods_path), addon_mods_paths(addon_mods_paths),
53 menuicon_path(menuicon_path)
57 bool isValid() const { return (!id.empty() && !path.empty()); }
60 SubgameSpec findSubgame(const std::string &id);
61 SubgameSpec findWorldSubgame(const std::string &world_path);
63 std::set<std::string> getAvailableGameIds();
64 std::vector<SubgameSpec> getAvailableGames();
65 // Get the list of paths to mods in the environment variable $MINETEST_MOD_PATH
66 std::vector<std::string> getEnvModPaths();
68 bool getWorldExists(const std::string &world_path);
69 //! Try to get the displayed name of a world
70 std::string getWorldName(const std::string &world_path, const std::string &default_name);
71 std::string getWorldGameId(const std::string &world_path, bool can_be_legacy = false);
79 WorldSpec(const std::string &path = "", const std::string &name = "",
80 const std::string &gameid = "") :
82 name(name), gameid(gameid)
88 return (!name.empty() && !path.empty() && !gameid.empty());
92 std::vector<WorldSpec> getAvailableWorlds();
94 // loads the subgame's config and creates world directory
95 // and world.mt if they don't exist
96 void loadGameConfAndInitWorld(const std::string &path, const std::string &name,
97 const SubgameSpec &gamespec, bool create_world);