4 // TODO(#1085): PLAYER_DEATH_LEVEL is hardcoded
5 // Should be customizable in the Level Editor
6 #define PLAYER_DEATH_LEVEL 1000.0f
8 #define LEVEL_EDITOR_DETH_LEVEL_COLOR hsla(0.0f, 0.8f, 0.6f, 1.0f)
10 #define BACKGROUND_LAYERS_COUNT 3
11 #define BACKGROUND_LAYERS_STEP 0.2f
12 #define BACKGROUND_TURDS_PER_CHUNK 5
13 #define BACKGROUND_CHUNK_WIDTH 500.0f
14 #define BACKGROUND_CHUNK_HEIGHT 500.0f