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1 /*
2 Minetest
3 Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
4
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
9
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 GNU Lesser General Public License for more details.
14
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 */
19
20 #include "clouds.h"
21 #include "noise.h"
22 #include "constants.h"
23 #include "debug.h"
24 #include "profiler.h"
25 #include "settings.h"
26
27
28 // Menu clouds are created later
29 class Clouds;
30 Clouds *g_menuclouds = NULL;
31 irr::scene::ISceneManager *g_menucloudsmgr = NULL;
32
33 static void cloud_3d_setting_changed(const std::string &settingname, void *data)
34 {
35         // TODO: only re-read cloud settings, not height or radius
36         ((Clouds *)data)->readSettings();
37 }
38
39 Clouds::Clouds(
40                 scene::ISceneNode* parent,
41                 scene::ISceneManager* mgr,
42                 s32 id,
43                 u32 seed,
44                 s16 cloudheight
45 ):
46         scene::ISceneNode(parent, mgr, id),
47         m_seed(seed)
48 {
49         m_material.setFlag(video::EMF_LIGHTING, false);
50         //m_material.setFlag(video::EMF_BACK_FACE_CULLING, false);
51         m_material.setFlag(video::EMF_BACK_FACE_CULLING, true);
52         m_material.setFlag(video::EMF_BILINEAR_FILTER, false);
53         m_material.setFlag(video::EMF_FOG_ENABLE, true);
54         m_material.setFlag(video::EMF_ANTI_ALIASING, true);
55         //m_material.MaterialType = video::EMT_TRANSPARENT_VERTEX_ALPHA;
56         m_material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
57
58         m_params.density       = 0.4f;
59         m_params.thickness     = 16.0f;
60         m_params.color_bright  = video::SColor(229, 240, 240, 255);
61         m_params.color_ambient = video::SColor(255, 0, 0, 0);
62         m_params.speed         = v2f(0.0f, -2.0f);
63
64         m_passed_cloud_y = cloudheight;
65         readSettings();
66         g_settings->registerChangedCallback("enable_3d_clouds",
67                 &cloud_3d_setting_changed, this);
68
69         updateBox();
70 }
71
72 Clouds::~Clouds()
73 {
74         g_settings->deregisterChangedCallback("enable_3d_clouds",
75                 &cloud_3d_setting_changed, this);
76 }
77
78 void Clouds::OnRegisterSceneNode()
79 {
80         if(IsVisible)
81         {
82                 SceneManager->registerNodeForRendering(this, scene::ESNRP_TRANSPARENT);
83                 //SceneManager->registerNodeForRendering(this, scene::ESNRP_SOLID);
84         }
85
86         ISceneNode::OnRegisterSceneNode();
87 }
88
89 #define MYROUND(x) (x > 0.0 ? (int)x : (int)x - 1)
90
91 void Clouds::render()
92 {
93
94         if (m_params.density <= 0.0f)
95                 return; // no need to do anything
96
97         video::IVideoDriver* driver = SceneManager->getVideoDriver();
98
99         if(SceneManager->getSceneNodeRenderPass() != scene::ESNRP_TRANSPARENT)
100         //if(SceneManager->getSceneNodeRenderPass() != scene::ESNRP_SOLID)
101                 return;
102
103         ScopeProfiler sp(g_profiler, "Rendering of clouds, avg", SPT_AVG);
104         
105         int num_faces_to_draw = m_enable_3d ? 6 : 1;
106         
107         m_material.setFlag(video::EMF_BACK_FACE_CULLING, m_enable_3d);
108
109         driver->setTransform(video::ETS_WORLD, AbsoluteTransformation);
110         driver->setMaterial(m_material);
111         
112         /*
113                 Clouds move from Z+ towards Z-
114         */
115
116         static const float cloud_size = BS * 64.0f;
117         
118         const float cloud_full_radius = cloud_size * m_cloud_radius_i;
119         
120         // Position of cloud noise origin from the camera
121         v2f cloud_origin_from_camera_f = m_origin - m_camera_pos;
122         // The center point of drawing in the noise
123         v2f center_of_drawing_in_noise_f = -cloud_origin_from_camera_f;
124         // The integer center point of drawing in the noise
125         v2s16 center_of_drawing_in_noise_i(
126                 MYROUND(center_of_drawing_in_noise_f.X / cloud_size),
127                 MYROUND(center_of_drawing_in_noise_f.Y / cloud_size)
128         );
129         // The world position of the integer center point of drawing in the noise
130         v2f world_center_of_drawing_in_noise_f = v2f(
131                 center_of_drawing_in_noise_i.X * cloud_size,
132                 center_of_drawing_in_noise_i.Y * cloud_size
133         ) + m_origin;
134
135         /*video::SColor c_top(128,b*240,b*240,b*255);
136         video::SColor c_side_1(128,b*230,b*230,b*255);
137         video::SColor c_side_2(128,b*220,b*220,b*245);
138         video::SColor c_bottom(128,b*205,b*205,b*230);*/
139         video::SColorf c_top_f(m_color);
140         video::SColorf c_side_1_f(m_color);
141         video::SColorf c_side_2_f(m_color);
142         video::SColorf c_bottom_f(m_color);
143         c_side_1_f.r *= 0.95;
144         c_side_1_f.g *= 0.95;
145         c_side_1_f.b *= 0.95;
146         c_side_2_f.r *= 0.90;
147         c_side_2_f.g *= 0.90;
148         c_side_2_f.b *= 0.90;
149         c_bottom_f.r *= 0.80;
150         c_bottom_f.g *= 0.80;
151         c_bottom_f.b *= 0.80;
152         video::SColor c_top = c_top_f.toSColor();
153         video::SColor c_side_1 = c_side_1_f.toSColor();
154         video::SColor c_side_2 = c_side_2_f.toSColor();
155         video::SColor c_bottom = c_bottom_f.toSColor();
156
157         // Get fog parameters for setting them back later
158         video::SColor fog_color(0,0,0,0);
159         video::E_FOG_TYPE fog_type = video::EFT_FOG_LINEAR;
160         f32 fog_start = 0;
161         f32 fog_end = 0;
162         f32 fog_density = 0;
163         bool fog_pixelfog = false;
164         bool fog_rangefog = false;
165         driver->getFog(fog_color, fog_type, fog_start, fog_end, fog_density,
166                         fog_pixelfog, fog_rangefog);
167         
168         // Set our own fog
169         driver->setFog(fog_color, fog_type, cloud_full_radius * 0.5,
170                         cloud_full_radius*1.2, fog_density, fog_pixelfog, fog_rangefog);
171
172         // Read noise
173
174         bool *grid = new bool[m_cloud_radius_i * 2 * m_cloud_radius_i * 2];
175
176         float cloud_size_noise = cloud_size / BS / 200;
177
178         for(s16 zi = -m_cloud_radius_i; zi < m_cloud_radius_i; zi++) {
179                 u32 si = (zi + m_cloud_radius_i) * m_cloud_radius_i * 2 + m_cloud_radius_i;
180
181                 for (s16 xi = -m_cloud_radius_i; xi < m_cloud_radius_i; xi++) {
182                         u32 i = si + xi;
183
184                         v2s16 p_in_noise_i(
185                                 xi + center_of_drawing_in_noise_i.X,
186                                 zi + center_of_drawing_in_noise_i.Y
187                         );
188
189                         float noise = noise2d_perlin(
190                                         (float)p_in_noise_i.X * cloud_size_noise,
191                                         (float)p_in_noise_i.Y * cloud_size_noise,
192                                         m_seed, 3, 0.5);
193                         // normalize to 0..1 (given 3 octaves)
194                         static const float noise_bound = 1.0f + 0.5f + 0.25f;
195                         float density = noise / noise_bound * 0.5f + 0.5f;
196                         grid[i] = (density < m_params.density);
197                 }
198         }
199
200 #define GETINDEX(x, z, radius) (((z)+(radius))*(radius)*2 + (x)+(radius))
201 #define INAREA(x, z, radius) \
202         ((x) >= -(radius) && (x) < (radius) && (z) >= -(radius) && (z) < (radius))
203
204         for (s16 zi0= -m_cloud_radius_i; zi0 < m_cloud_radius_i; zi0++)
205         for (s16 xi0= -m_cloud_radius_i; xi0 < m_cloud_radius_i; xi0++)
206         {
207                 s16 zi = zi0;
208                 s16 xi = xi0;
209                 // Draw from front to back (needed for transparency)
210                 /*if(zi <= 0)
211                         zi = -m_cloud_radius_i - zi;
212                 if(xi <= 0)
213                         xi = -m_cloud_radius_i - xi;*/
214                 // Draw from back to front
215                 if(zi >= 0)
216                         zi = m_cloud_radius_i - zi - 1;
217                 if(xi >= 0)
218                         xi = m_cloud_radius_i - xi - 1;
219
220                 u32 i = GETINDEX(xi, zi, m_cloud_radius_i);
221
222                 if(grid[i] == false)
223                         continue;
224
225                 v2f p0 = v2f(xi,zi)*cloud_size + world_center_of_drawing_in_noise_f;
226
227                 video::S3DVertex v[4] = {
228                         video::S3DVertex(0,0,0, 0,0,0, c_top, 0, 1),
229                         video::S3DVertex(0,0,0, 0,0,0, c_top, 1, 1),
230                         video::S3DVertex(0,0,0, 0,0,0, c_top, 1, 0),
231                         video::S3DVertex(0,0,0, 0,0,0, c_top, 0, 0)
232                 };
233
234                 /*if(zi <= 0 && xi <= 0){
235                         v[0].Color.setBlue(255);
236                         v[1].Color.setBlue(255);
237                         v[2].Color.setBlue(255);
238                         v[3].Color.setBlue(255);
239                 }*/
240
241                 f32 rx = cloud_size / 2.0f;
242                 // if clouds are flat, the top layer should be at the given height
243                 f32 ry = m_enable_3d ? m_params.thickness * BS : 0.0f;
244                 f32 rz = cloud_size / 2;
245
246                 for(int i=0; i<num_faces_to_draw; i++)
247                 {
248                         switch(i)
249                         {
250                         case 0: // top
251                                 for(int j=0;j<4;j++){
252                                         v[j].Normal.set(0,1,0);
253                                 }
254                                 v[0].Pos.set(-rx, ry,-rz);
255                                 v[1].Pos.set(-rx, ry, rz);
256                                 v[2].Pos.set( rx, ry, rz);
257                                 v[3].Pos.set( rx, ry,-rz);
258                                 break;
259                         case 1: // back
260                                 if (INAREA(xi, zi - 1, m_cloud_radius_i)) {
261                                         u32 j = GETINDEX(xi, zi - 1, m_cloud_radius_i);
262                                         if(grid[j])
263                                                 continue;
264                                 }
265                                 for(int j=0;j<4;j++){
266                                         v[j].Color = c_side_1;
267                                         v[j].Normal.set(0,0,-1);
268                                 }
269                                 v[0].Pos.set(-rx, ry,-rz);
270                                 v[1].Pos.set( rx, ry,-rz);
271                                 v[2].Pos.set( rx,  0,-rz);
272                                 v[3].Pos.set(-rx,  0,-rz);
273                                 break;
274                         case 2: //right
275                                 if (INAREA(xi + 1, zi, m_cloud_radius_i)) {
276                                         u32 j = GETINDEX(xi+1, zi, m_cloud_radius_i);
277                                         if(grid[j])
278                                                 continue;
279                                 }
280                                 for(int j=0;j<4;j++){
281                                         v[j].Color = c_side_2;
282                                         v[j].Normal.set(1,0,0);
283                                 }
284                                 v[0].Pos.set( rx, ry,-rz);
285                                 v[1].Pos.set( rx, ry, rz);
286                                 v[2].Pos.set( rx,  0, rz);
287                                 v[3].Pos.set( rx,  0,-rz);
288                                 break;
289                         case 3: // front
290                                 if (INAREA(xi, zi + 1, m_cloud_radius_i)) {
291                                         u32 j = GETINDEX(xi, zi + 1, m_cloud_radius_i);
292                                         if(grid[j])
293                                                 continue;
294                                 }
295                                 for(int j=0;j<4;j++){
296                                         v[j].Color = c_side_1;
297                                         v[j].Normal.set(0,0,-1);
298                                 }
299                                 v[0].Pos.set( rx, ry, rz);
300                                 v[1].Pos.set(-rx, ry, rz);
301                                 v[2].Pos.set(-rx,  0, rz);
302                                 v[3].Pos.set( rx,  0, rz);
303                                 break;
304                         case 4: // left
305                                 if (INAREA(xi-1, zi, m_cloud_radius_i)) {
306                                         u32 j = GETINDEX(xi-1, zi, m_cloud_radius_i);
307                                         if(grid[j])
308                                                 continue;
309                                 }
310                                 for(int j=0;j<4;j++){
311                                         v[j].Color = c_side_2;
312                                         v[j].Normal.set(-1,0,0);
313                                 }
314                                 v[0].Pos.set(-rx, ry, rz);
315                                 v[1].Pos.set(-rx, ry,-rz);
316                                 v[2].Pos.set(-rx,  0,-rz);
317                                 v[3].Pos.set(-rx,  0, rz);
318                                 break;
319                         case 5: // bottom
320                                 for(int j=0;j<4;j++){
321                                         v[j].Color = c_bottom;
322                                         v[j].Normal.set(0,-1,0);
323                                 }
324                                 v[0].Pos.set( rx,  0, rz);
325                                 v[1].Pos.set(-rx,  0, rz);
326                                 v[2].Pos.set(-rx,  0,-rz);
327                                 v[3].Pos.set( rx,  0,-rz);
328                                 break;
329                         }
330
331                         v3f pos(p0.X, m_params.height * BS, p0.Y);
332                         pos -= intToFloat(m_camera_offset, BS);
333
334                         for(u16 i=0; i<4; i++)
335                                 v[i].Pos += pos;
336                         u16 indices[] = {0,1,2,2,3,0};
337                         driver->drawVertexPrimitiveList(v, 4, indices, 2,
338                                         video::EVT_STANDARD, scene::EPT_TRIANGLES, video::EIT_16BIT);
339                 }
340         }
341
342         delete[] grid;
343         
344         // Restore fog settings
345         driver->setFog(fog_color, fog_type, fog_start, fog_end, fog_density,
346                         fog_pixelfog, fog_rangefog);
347 }
348
349 void Clouds::step(float dtime)
350 {
351         m_origin = m_origin + dtime * BS * m_params.speed;
352 }
353
354 void Clouds::update(v2f camera_p, video::SColorf color_diffuse)
355 {
356         m_camera_pos = camera_p;
357         m_color.r = MYMIN(MYMAX(color_diffuse.r * m_params.color_bright.getRed(),
358                         m_params.color_ambient.getRed()), 255) / 255.0f;
359         m_color.g = MYMIN(MYMAX(color_diffuse.g * m_params.color_bright.getGreen(),
360                         m_params.color_ambient.getGreen()), 255) / 255.0f;
361         m_color.b = MYMIN(MYMAX(color_diffuse.b * m_params.color_bright.getBlue(),
362                         m_params.color_ambient.getBlue()), 255) / 255.0f;
363         m_color.a = m_params.color_bright.getAlpha() / 255.0f;
364 }
365
366 void Clouds::readSettings()
367 {
368         m_params.height = (m_passed_cloud_y ? m_passed_cloud_y :
369                 g_settings->getS16("cloud_height"));
370         m_cloud_radius_i = g_settings->getU16("cloud_radius");
371         m_enable_3d = g_settings->getBool("enable_3d_clouds");
372 }