]> git.lizzy.rs Git - dragonfireclient.git/blob - src/clouds.cpp
Noise: Fix interpolation at negative coordinates
[dragonfireclient.git] / src / clouds.cpp
1 /*
2 Minetest
3 Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
4
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
9
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 GNU Lesser General Public License for more details.
14
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 */
19
20 #include "clouds.h"
21 #include "noise.h"
22 #include "constants.h"
23 #include "debug.h"
24 #include "profiler.h"
25 #include "settings.h"
26
27
28 // Menu clouds are created later
29 class Clouds;
30 Clouds *g_menuclouds = NULL;
31 irr::scene::ISceneManager *g_menucloudsmgr = NULL;
32
33 Clouds::Clouds(
34                 scene::ISceneNode* parent,
35                 scene::ISceneManager* mgr,
36                 s32 id,
37                 u32 seed,
38                 s16 cloudheight
39 ):
40         scene::ISceneNode(parent, mgr, id),
41         m_seed(seed),
42         m_camera_pos(0,0),
43         m_time(0),
44         m_camera_offset(0,0,0)
45 {
46         m_material.setFlag(video::EMF_LIGHTING, false);
47         //m_material.setFlag(video::EMF_BACK_FACE_CULLING, false);
48         m_material.setFlag(video::EMF_BACK_FACE_CULLING, true);
49         m_material.setFlag(video::EMF_BILINEAR_FILTER, false);
50         m_material.setFlag(video::EMF_FOG_ENABLE, true);
51         m_material.setFlag(video::EMF_ANTI_ALIASING, true);
52         //m_material.MaterialType = video::EMT_TRANSPARENT_VERTEX_ALPHA;
53         m_material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
54
55         m_cloud_y = BS * (cloudheight ? cloudheight :
56                                 g_settings->getS16("cloud_height"));
57
58         m_cloud_radius_i = g_settings->getU16("cloud_radius");
59
60         m_enable_3d = g_settings->getBool("enable_3d_clouds");
61
62         m_box = core::aabbox3d<f32>(-BS*1000000,m_cloud_y-BS,-BS*1000000,
63                         BS*1000000,m_cloud_y+BS,BS*1000000);
64
65 }
66
67 Clouds::~Clouds()
68 {
69 }
70
71 void Clouds::OnRegisterSceneNode()
72 {
73         if(IsVisible)
74         {
75                 SceneManager->registerNodeForRendering(this, scene::ESNRP_TRANSPARENT);
76                 //SceneManager->registerNodeForRendering(this, scene::ESNRP_SOLID);
77         }
78
79         ISceneNode::OnRegisterSceneNode();
80 }
81
82 #define MYROUND(x) (x > 0.0 ? (int)x : (int)x - 1)
83
84 void Clouds::render()
85 {
86         video::IVideoDriver* driver = SceneManager->getVideoDriver();
87
88         if(SceneManager->getSceneNodeRenderPass() != scene::ESNRP_TRANSPARENT)
89         //if(SceneManager->getSceneNodeRenderPass() != scene::ESNRP_SOLID)
90                 return;
91
92         ScopeProfiler sp(g_profiler, "Rendering of clouds, avg", SPT_AVG);
93         
94         int num_faces_to_draw = m_enable_3d ? 6 : 1;
95         
96         m_material.setFlag(video::EMF_BACK_FACE_CULLING, m_enable_3d);
97
98         driver->setTransform(video::ETS_WORLD, AbsoluteTransformation);
99         driver->setMaterial(m_material);
100         
101         /*
102                 Clouds move from Z+ towards Z-
103         */
104
105         const float cloud_size = BS * 64;
106         const v2f cloud_speed(0, -BS * 2);
107         
108         const float cloud_full_radius = cloud_size * m_cloud_radius_i;
109         
110         // Position of cloud noise origin in world coordinates
111         v2f world_cloud_origin_pos_f = m_time * cloud_speed;
112         // Position of cloud noise origin from the camera
113         v2f cloud_origin_from_camera_f = world_cloud_origin_pos_f - m_camera_pos;
114         // The center point of drawing in the noise
115         v2f center_of_drawing_in_noise_f = -cloud_origin_from_camera_f;
116         // The integer center point of drawing in the noise
117         v2s16 center_of_drawing_in_noise_i(
118                 MYROUND(center_of_drawing_in_noise_f.X / cloud_size),
119                 MYROUND(center_of_drawing_in_noise_f.Y / cloud_size)
120         );
121         // The world position of the integer center point of drawing in the noise
122         v2f world_center_of_drawing_in_noise_f = v2f(
123                 center_of_drawing_in_noise_i.X * cloud_size,
124                 center_of_drawing_in_noise_i.Y * cloud_size
125         ) + world_cloud_origin_pos_f;
126
127         /*video::SColor c_top(128,b*240,b*240,b*255);
128         video::SColor c_side_1(128,b*230,b*230,b*255);
129         video::SColor c_side_2(128,b*220,b*220,b*245);
130         video::SColor c_bottom(128,b*205,b*205,b*230);*/
131         video::SColorf c_top_f(m_color);
132         video::SColorf c_side_1_f(m_color);
133         video::SColorf c_side_2_f(m_color);
134         video::SColorf c_bottom_f(m_color);
135         c_side_1_f.r *= 0.95;
136         c_side_1_f.g *= 0.95;
137         c_side_1_f.b *= 0.95;
138         c_side_2_f.r *= 0.90;
139         c_side_2_f.g *= 0.90;
140         c_side_2_f.b *= 0.90;
141         c_bottom_f.r *= 0.80;
142         c_bottom_f.g *= 0.80;
143         c_bottom_f.b *= 0.80;
144         c_top_f.a = 0.9;
145         c_side_1_f.a = 0.9;
146         c_side_2_f.a = 0.9;
147         c_bottom_f.a = 0.9;
148         video::SColor c_top = c_top_f.toSColor();
149         video::SColor c_side_1 = c_side_1_f.toSColor();
150         video::SColor c_side_2 = c_side_2_f.toSColor();
151         video::SColor c_bottom = c_bottom_f.toSColor();
152
153         // Get fog parameters for setting them back later
154         video::SColor fog_color(0,0,0,0);
155         video::E_FOG_TYPE fog_type = video::EFT_FOG_LINEAR;
156         f32 fog_start = 0;
157         f32 fog_end = 0;
158         f32 fog_density = 0;
159         bool fog_pixelfog = false;
160         bool fog_rangefog = false;
161         driver->getFog(fog_color, fog_type, fog_start, fog_end, fog_density,
162                         fog_pixelfog, fog_rangefog);
163         
164         // Set our own fog
165         driver->setFog(fog_color, fog_type, cloud_full_radius * 0.5,
166                         cloud_full_radius*1.2, fog_density, fog_pixelfog, fog_rangefog);
167
168         // Read noise
169
170         bool *grid = new bool[m_cloud_radius_i * 2 * m_cloud_radius_i * 2];
171
172         float cloud_size_noise = cloud_size / BS / 200;
173
174         for(s16 zi = -m_cloud_radius_i; zi < m_cloud_radius_i; zi++) {
175                 u32 si = (zi + m_cloud_radius_i) * m_cloud_radius_i * 2 + m_cloud_radius_i;
176
177                 for (s16 xi = -m_cloud_radius_i; xi < m_cloud_radius_i; xi++) {
178                         u32 i = si + xi;
179
180                         v2s16 p_in_noise_i(
181                                 xi + center_of_drawing_in_noise_i.X,
182                                 zi + center_of_drawing_in_noise_i.Y
183                         );
184
185                         double noise = noise2d_perlin(
186                                         (float)p_in_noise_i.X * cloud_size_noise,
187                                         (float)p_in_noise_i.Y * cloud_size_noise,
188                                         m_seed, 3, 0.5);
189                         grid[i] = (noise >= 0.4);
190                 }
191         }
192
193 #define GETINDEX(x, z, radius) (((z)+(radius))*(radius)*2 + (x)+(radius))
194 #define INAREA(x, z, radius) \
195         ((x) >= -(radius) && (x) < (radius) && (z) >= -(radius) && (z) < (radius))
196
197         for (s16 zi0= -m_cloud_radius_i; zi0 < m_cloud_radius_i; zi0++)
198         for (s16 xi0= -m_cloud_radius_i; xi0 < m_cloud_radius_i; xi0++)
199         {
200                 s16 zi = zi0;
201                 s16 xi = xi0;
202                 // Draw from front to back (needed for transparency)
203                 /*if(zi <= 0)
204                         zi = -m_cloud_radius_i - zi;
205                 if(xi <= 0)
206                         xi = -m_cloud_radius_i - xi;*/
207                 // Draw from back to front
208                 if(zi >= 0)
209                         zi = m_cloud_radius_i - zi - 1;
210                 if(xi >= 0)
211                         xi = m_cloud_radius_i - xi - 1;
212
213                 u32 i = GETINDEX(xi, zi, m_cloud_radius_i);
214
215                 if(grid[i] == false)
216                         continue;
217
218                 v2f p0 = v2f(xi,zi)*cloud_size + world_center_of_drawing_in_noise_f;
219
220                 video::S3DVertex v[4] = {
221                         video::S3DVertex(0,0,0, 0,0,0, c_top, 0, 1),
222                         video::S3DVertex(0,0,0, 0,0,0, c_top, 1, 1),
223                         video::S3DVertex(0,0,0, 0,0,0, c_top, 1, 0),
224                         video::S3DVertex(0,0,0, 0,0,0, c_top, 0, 0)
225                 };
226
227                 /*if(zi <= 0 && xi <= 0){
228                         v[0].Color.setBlue(255);
229                         v[1].Color.setBlue(255);
230                         v[2].Color.setBlue(255);
231                         v[3].Color.setBlue(255);
232                 }*/
233
234                 f32 rx = cloud_size/2;
235                 f32 ry = 8 * BS;
236                 f32 rz = cloud_size / 2;
237
238                 for(int i=0; i<num_faces_to_draw; i++)
239                 {
240                         switch(i)
241                         {
242                         case 0: // top
243                                 for(int j=0;j<4;j++){
244                                         v[j].Normal.set(0,1,0);
245                                 }
246                                 v[0].Pos.set(-rx, ry,-rz);
247                                 v[1].Pos.set(-rx, ry, rz);
248                                 v[2].Pos.set( rx, ry, rz);
249                                 v[3].Pos.set( rx, ry,-rz);
250                                 break;
251                         case 1: // back
252                                 if (INAREA(xi, zi - 1, m_cloud_radius_i)) {
253                                         u32 j = GETINDEX(xi, zi - 1, m_cloud_radius_i);
254                                         if(grid[j])
255                                                 continue;
256                                 }
257                                 for(int j=0;j<4;j++){
258                                         v[j].Color = c_side_1;
259                                         v[j].Normal.set(0,0,-1);
260                                 }
261                                 v[0].Pos.set(-rx, ry,-rz);
262                                 v[1].Pos.set( rx, ry,-rz);
263                                 v[2].Pos.set( rx,-ry,-rz);
264                                 v[3].Pos.set(-rx,-ry,-rz);
265                                 break;
266                         case 2: //right
267                                 if (INAREA(xi + 1, zi, m_cloud_radius_i)) {
268                                         u32 j = GETINDEX(xi+1, zi, m_cloud_radius_i);
269                                         if(grid[j])
270                                                 continue;
271                                 }
272                                 for(int j=0;j<4;j++){
273                                         v[j].Color = c_side_2;
274                                         v[j].Normal.set(1,0,0);
275                                 }
276                                 v[0].Pos.set( rx, ry,-rz);
277                                 v[1].Pos.set( rx, ry, rz);
278                                 v[2].Pos.set( rx,-ry, rz);
279                                 v[3].Pos.set( rx,-ry,-rz);
280                                 break;
281                         case 3: // front
282                                 if (INAREA(xi, zi + 1, m_cloud_radius_i)) {
283                                         u32 j = GETINDEX(xi, zi + 1, m_cloud_radius_i);
284                                         if(grid[j])
285                                                 continue;
286                                 }
287                                 for(int j=0;j<4;j++){
288                                         v[j].Color = c_side_1;
289                                         v[j].Normal.set(0,0,-1);
290                                 }
291                                 v[0].Pos.set( rx, ry, rz);
292                                 v[1].Pos.set(-rx, ry, rz);
293                                 v[2].Pos.set(-rx,-ry, rz);
294                                 v[3].Pos.set( rx,-ry, rz);
295                                 break;
296                         case 4: // left
297                                 if (INAREA(xi-1, zi, m_cloud_radius_i)) {
298                                         u32 j = GETINDEX(xi-1, zi, m_cloud_radius_i);
299                                         if(grid[j])
300                                                 continue;
301                                 }
302                                 for(int j=0;j<4;j++){
303                                         v[j].Color = c_side_2;
304                                         v[j].Normal.set(-1,0,0);
305                                 }
306                                 v[0].Pos.set(-rx, ry, rz);
307                                 v[1].Pos.set(-rx, ry,-rz);
308                                 v[2].Pos.set(-rx,-ry,-rz);
309                                 v[3].Pos.set(-rx,-ry, rz);
310                                 break;
311                         case 5: // bottom
312                                 for(int j=0;j<4;j++){
313                                         v[j].Color = c_bottom;
314                                         v[j].Normal.set(0,-1,0);
315                                 }
316                                 v[0].Pos.set( rx,-ry, rz);
317                                 v[1].Pos.set(-rx,-ry, rz);
318                                 v[2].Pos.set(-rx,-ry,-rz);
319                                 v[3].Pos.set( rx,-ry,-rz);
320                                 break;
321                         }
322
323                         v3f pos(p0.X, m_cloud_y, p0.Y);
324                         pos -= intToFloat(m_camera_offset, BS);
325
326                         for(u16 i=0; i<4; i++)
327                                 v[i].Pos += pos;
328                         u16 indices[] = {0,1,2,2,3,0};
329                         driver->drawVertexPrimitiveList(v, 4, indices, 2,
330                                         video::EVT_STANDARD, scene::EPT_TRIANGLES, video::EIT_16BIT);
331                 }
332         }
333
334         delete[] grid;
335         
336         // Restore fog settings
337         driver->setFog(fog_color, fog_type, fog_start, fog_end, fog_density,
338                         fog_pixelfog, fog_rangefog);
339 }
340
341 void Clouds::step(float dtime)
342 {
343         m_time += dtime;
344 }
345
346 void Clouds::update(v2f camera_p, video::SColorf color)
347 {
348         m_camera_pos = camera_p;
349         m_color = color;
350         //m_brightness = brightness;
351         //dstream<<"m_brightness="<<m_brightness<<std::endl;
352 }
353