]> git.lizzy.rs Git - minetest-m13.git/blob - src/clouds.cpp
1af7aa8e556ca1de88465e72f0106f4c5a4021b0
[minetest-m13.git] / src / clouds.cpp
1 /*
2 Minetest-m13
3 Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
4
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU General Public License as published by
7 the Free Software Foundation; either version 2 of the License, or
8 (at your option) any later version.
9
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 */
19
20 #include "clouds.h"
21 #include "noise.h"
22 #include "constants.h"
23 #include "debug.h"
24 #include "main.h" // For g_profiler and g_settings
25 #include "profiler.h"
26 #include "settings.h"
27
28 Clouds::Clouds(
29                 scene::ISceneNode* parent,
30                 scene::ISceneManager* mgr,
31                 s32 id,
32                 float cloud_y,
33                 u32 seed
34 ):
35         scene::ISceneNode(parent, mgr, id),
36         m_cloud_y(cloud_y),
37         m_seed(seed),
38         m_camera_pos(0,0),
39         m_time(0)
40 {
41         dstream<<__FUNCTION_NAME<<std::endl;
42
43         m_material.setFlag(video::EMF_LIGHTING, false);
44         m_material.setFlag(video::EMF_BACK_FACE_CULLING, false);
45         m_material.setFlag(video::EMF_BILINEAR_FILTER, false);
46         m_material.setFlag(video::EMF_FOG_ENABLE, false);
47         //m_material.setFlag(video::EMF_ANTI_ALIASING, true);
48         //m_material.MaterialType = video::EMT_TRANSPARENT_VERTEX_ALPHA;
49
50         m_box = core::aabbox3d<f32>(-BS*1000000,cloud_y-BS,-BS*1000000,
51                         BS*1000000,cloud_y+BS,BS*1000000);
52
53 }
54
55 Clouds::~Clouds()
56 {
57         dstream<<__FUNCTION_NAME<<std::endl;
58 }
59
60 void Clouds::OnRegisterSceneNode()
61 {
62         if(IsVisible)
63         {
64                 //SceneManager->registerNodeForRendering(this, scene::ESNRP_TRANSPARENT);
65                 SceneManager->registerNodeForRendering(this, scene::ESNRP_SOLID);
66         }
67
68         ISceneNode::OnRegisterSceneNode();
69 }
70
71 #define MYROUND(x) (x > 0.0 ? (int)x : (int)x - 1)
72
73 void Clouds::render()
74 {
75         video::IVideoDriver* driver = SceneManager->getVideoDriver();
76
77         /*if(SceneManager->getSceneNodeRenderPass() != scene::ESNRP_TRANSPARENT)
78                 return;*/
79         if(SceneManager->getSceneNodeRenderPass() != scene::ESNRP_SOLID)
80                 return;
81
82         ScopeProfiler sp(g_profiler, "Rendering of clouds, avg", SPT_AVG);
83
84         int num_faces_to_draw = 1;
85         if(g_settings->getBool("enable_3d_clouds"))
86                 num_faces_to_draw = 6;
87
88         driver->setTransform(video::ETS_WORLD, AbsoluteTransformation);
89         driver->setMaterial(m_material);
90         
91         /*
92                 Clouds move from X+ towards X-
93         */
94
95         const s16 cloud_radius_i = 12;
96         const float cloud_size = BS*48;
97         const v2f cloud_speed(-BS*2, 0);
98         
99         // Position of cloud noise origin in world coordinates
100         v2f world_cloud_origin_pos_f = m_time*cloud_speed;
101         // Position of cloud noise origin from the camera
102         v2f cloud_origin_from_camera_f = world_cloud_origin_pos_f - m_camera_pos;
103         // The center point of drawing in the noise
104         v2f center_of_drawing_in_noise_f = -cloud_origin_from_camera_f;
105         // The integer center point of drawing in the noise
106         v2s16 center_of_drawing_in_noise_i(
107                 MYROUND(center_of_drawing_in_noise_f.X / cloud_size),
108                 MYROUND(center_of_drawing_in_noise_f.Y / cloud_size)
109         );
110         // The world position of the integer center point of drawing in the noise
111         v2f world_center_of_drawing_in_noise_f = v2f(
112                 center_of_drawing_in_noise_i.X * cloud_size,
113                 center_of_drawing_in_noise_i.Y * cloud_size
114         ) + world_cloud_origin_pos_f;
115
116         for(s16 zi=-cloud_radius_i; zi<cloud_radius_i; zi++)
117         for(s16 xi=-cloud_radius_i; xi<cloud_radius_i; xi++)
118         {
119                 v2s16 p_in_noise_i(
120                         xi+center_of_drawing_in_noise_i.X,
121                         zi+center_of_drawing_in_noise_i.Y
122                 );
123
124                 /*if((p_in_noise_i.X + p_in_noise_i.Y)%2==0)
125                         continue;*/
126                 /*if((p_in_noise_i.X/2 + p_in_noise_i.Y/2)%2==0)
127                         continue;*/
128
129                 v2f p0 = v2f(xi,zi)*cloud_size + world_center_of_drawing_in_noise_f;
130                 
131                 double noise = noise2d_perlin_abs(
132                                 (float)p_in_noise_i.X*cloud_size/BS/200,
133                                 (float)p_in_noise_i.Y*cloud_size/BS/200,
134                                 m_seed, 3, 0.4);
135                 if(noise < 0.95)
136                         continue;
137
138                 float b = m_brightness;
139                 video::SColor c_top(128,b*240,b*240,b*255);
140                 video::SColor c_side_1(128,b*230,b*230,b*255);
141                 video::SColor c_side_2(128,b*220,b*220,b*245);
142                 video::SColor c_bottom(128,b*205,b*205,b*230);
143
144                 video::S3DVertex v[4] =
145                 {
146                         video::S3DVertex(0,0,0, 0,0,0, c_top, 0, 1),
147                         video::S3DVertex(0,0,0, 0,0,0, c_top, 1, 1),
148                         video::S3DVertex(0,0,0, 0,0,0, c_top, 1, 0),
149                         video::S3DVertex(0,0,0, 0,0,0, c_top, 0, 0)
150                 };
151
152                 f32 rx = cloud_size;
153                 f32 ry = 8*BS;
154                 f32 rz = cloud_size;
155
156                 for(int i=0; i<num_faces_to_draw; i++)
157                 {
158                         switch(i)
159                         {
160                                 case 0: // top
161                                         v[0].Pos.X=-rx; v[0].Pos.Y= ry; v[0].Pos.Z=-rz;
162                                         v[1].Pos.X=-rx; v[1].Pos.Y= ry; v[1].Pos.Z= rz;
163                                         v[2].Pos.X= rx; v[2].Pos.Y= ry; v[2].Pos.Z= rz;
164                                         v[3].Pos.X= rx; v[3].Pos.Y= ry, v[3].Pos.Z=-rz;
165                                         break;
166                                 case 1: // back
167                                         for(int j=0;j<4;j++)
168                                                 v[j].Color=c_side_1;
169                                         v[0].Pos.X=-rx; v[0].Pos.Y= ry; v[0].Pos.Z=-rz;
170                                         v[1].Pos.X= rx; v[1].Pos.Y= ry; v[1].Pos.Z=-rz;
171                                         v[2].Pos.X= rx; v[2].Pos.Y=-ry; v[2].Pos.Z=-rz;
172                                         v[3].Pos.X=-rx; v[3].Pos.Y=-ry, v[3].Pos.Z=-rz;
173                                         break;
174                                 case 2: //right
175                                         for(int j=0;j<4;j++)
176                                                 v[j].Color=c_side_2;
177                                         v[0].Pos.X= rx; v[0].Pos.Y= ry; v[0].Pos.Z=-rz;
178                                         v[1].Pos.X= rx; v[1].Pos.Y= ry; v[1].Pos.Z= rz;
179                                         v[2].Pos.X= rx; v[2].Pos.Y=-ry; v[2].Pos.Z= rz;
180                                         v[3].Pos.X= rx; v[3].Pos.Y=-ry, v[3].Pos.Z=-rz;
181                                         break;
182                                 case 3: // front
183                                         for(int j=0;j<4;j++)
184                                                 v[j].Color=c_side_1;
185                                         v[0].Pos.X= rx; v[0].Pos.Y= ry; v[0].Pos.Z= rz;
186                                         v[1].Pos.X=-rx; v[1].Pos.Y= ry; v[1].Pos.Z= rz;
187                                         v[2].Pos.X=-rx; v[2].Pos.Y=-ry; v[2].Pos.Z= rz;
188                                         v[3].Pos.X= rx; v[3].Pos.Y=-ry, v[3].Pos.Z= rz;
189                                         break;
190                                 case 4: // left
191                                         for(int j=0;j<4;j++)
192                                                 v[j].Color=c_side_2;
193                                         v[0].Pos.X=-rx; v[0].Pos.Y= ry; v[0].Pos.Z= rz;
194                                         v[1].Pos.X=-rx; v[1].Pos.Y= ry; v[1].Pos.Z=-rz;
195                                         v[2].Pos.X=-rx; v[2].Pos.Y=-ry; v[2].Pos.Z=-rz;
196                                         v[3].Pos.X=-rx; v[3].Pos.Y=-ry, v[3].Pos.Z= rz;
197                                         break;
198                                 case 5: // bottom
199                                         for(int j=0;j<4;j++)
200                                                 v[j].Color=c_bottom;
201                                         v[0].Pos.X= rx; v[0].Pos.Y=-ry; v[0].Pos.Z= rz;
202                                         v[1].Pos.X=-rx; v[1].Pos.Y=-ry; v[1].Pos.Z= rz;
203                                         v[2].Pos.X=-rx; v[2].Pos.Y=-ry; v[2].Pos.Z=-rz;
204                                         v[3].Pos.X= rx; v[3].Pos.Y=-ry, v[3].Pos.Z=-rz;
205                                         break;
206                         }
207
208                         v3f pos = v3f(p0.X,m_cloud_y,p0.Y);
209
210                         for(u16 i=0; i<4; i++)
211                                 v[i].Pos += pos;
212                         u16 indices[] = {0,1,2,2,3,0};
213                         driver->drawVertexPrimitiveList(v, 4, indices, 2,
214                                         video::EVT_STANDARD, scene::EPT_TRIANGLES, video::EIT_16BIT);
215                 }
216
217         }
218 }
219
220 void Clouds::step(float dtime)
221 {
222         m_time += dtime;
223 }
224
225 void Clouds::update(v2f camera_p, float brightness)
226 {
227         m_camera_pos = camera_p;
228         m_brightness = brightness;
229 }
230