3 Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU General Public License as published by
7 the Free Software Foundation; either version 2 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
20 #ifndef CLIENTOBJECT_HEADER
21 #define CLIENTOBJECT_HEADER
23 #include "common_irrlicht.h"
24 #include "activeobject.h"
31 * Client receives a network packet with information of added objects
33 * Client supplies the information to its ClientEnvironment
34 * The environment adds the specified objects to itself
38 class ClientActiveObject : public ActiveObject
41 ClientActiveObject(u16 id);
42 virtual ~ClientActiveObject();
44 virtual void addToScene(scene::ISceneManager *smgr){}
45 virtual void removeFromScene(){}
46 // 0 <= light_at_pos <= LIGHT_SUN
47 virtual void updateLight(u8 light_at_pos){}
48 virtual v3s16 getLightPosition(){return v3s16(0,0,0);}
49 virtual core::aabbox3d<f32>* getSelectionBox(){return NULL;}
50 virtual core::aabbox3d<f32>* getCollisionBox(){return NULL;}
51 virtual v3f getPosition(){return v3f(0,0,0);}
53 // Step object in time
54 virtual void step(float dtime){}
56 // Process a message sent by the server side object
57 virtual void processMessage(const std::string &data){}
60 This takes the return value of
61 ServerActiveObject::getClientInitializationData
63 virtual void initialize(const std::string &data){}
65 // Create a certain type of ClientActiveObject
66 static ClientActiveObject* create(u8 type);
69 typedef ClientActiveObject* (*Factory)();
70 static void registerType(u16 type, Factory f);
72 static core::map<u16, Factory> m_types;
75 struct DistanceSortedActiveObject
77 ClientActiveObject *obj;
80 DistanceSortedActiveObject(ClientActiveObject *a_obj, f32 a_d)
86 bool operator < (DistanceSortedActiveObject &other)
96 class TestCAO : public ClientActiveObject
104 return ACTIVEOBJECT_TYPE_TEST;
107 static ClientActiveObject* create();
109 void addToScene(scene::ISceneManager *smgr);
110 void removeFromScene();
111 void updateLight(u8 light_at_pos);
112 v3s16 getLightPosition();
113 void updateNodePos();
115 void step(float dtime);
117 void processMessage(const std::string &data);
120 scene::IMeshSceneNode *m_node;
128 class ItemCAO : public ClientActiveObject
136 return ACTIVEOBJECT_TYPE_ITEM;
139 static ClientActiveObject* create();
141 void addToScene(scene::ISceneManager *smgr);
142 void removeFromScene();
143 void updateLight(u8 light_at_pos);
144 v3s16 getLightPosition();
145 void updateNodePos();
147 void step(float dtime);
149 void processMessage(const std::string &data);
151 void initialize(const std::string &data);
153 core::aabbox3d<f32>* getSelectionBox()
154 {return &m_selection_box;}
159 core::aabbox3d<f32> m_selection_box;
160 scene::IMeshSceneNode *m_node;
162 std::string m_inventorystring;