]> git.lizzy.rs Git - minetest.git/blob - src/clientobject.cpp
Add minetest.register_lbm() to run code on block load only
[minetest.git] / src / clientobject.cpp
1 /*
2 Minetest
3 Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
4
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
9
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 GNU Lesser General Public License for more details.
14
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 */
19
20 #include "clientobject.h"
21 #include "debug.h"
22 #include "porting.h"
23 #include "constants.h"
24
25 /*
26         ClientActiveObject
27 */
28
29 ClientActiveObject::ClientActiveObject(u16 id, IGameDef *gamedef,
30                 ClientEnvironment *env):
31         ActiveObject(id),
32         m_gamedef(gamedef),
33         m_env(env)
34 {
35 }
36
37 ClientActiveObject::~ClientActiveObject()
38 {
39         removeFromScene(true);
40 }
41
42 ClientActiveObject* ClientActiveObject::create(ActiveObjectType type,
43                 IGameDef *gamedef, ClientEnvironment *env)
44 {
45         // Find factory function
46         std::map<u16, Factory>::iterator n;
47         n = m_types.find(type);
48         if(n == m_types.end()) {
49                 // If factory is not found, just return.
50                 warningstream<<"ClientActiveObject: No factory for type="
51                                 <<(int)type<<std::endl;
52                 return NULL;
53         }
54
55         Factory f = n->second;
56         ClientActiveObject *object = (*f)(gamedef, env);
57         return object;
58 }
59
60 void ClientActiveObject::registerType(u16 type, Factory f)
61 {
62         std::map<u16, Factory>::iterator n;
63         n = m_types.find(type);
64         if(n != m_types.end())
65                 return;
66         m_types[type] = f;
67 }
68
69