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1 /*
2 Minetest
3 Copyright (C) 2010-2014 celeron55, Perttu Ahola <celeron55@gmail.com>
4
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
9
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 GNU Lesser General Public License for more details.
14
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 */
19 #ifndef _CLIENTIFACE_H_
20 #define _CLIENTIFACE_H_
21
22 #include "irr_v3d.h"                   // for irrlicht datatypes
23
24 #include "constants.h"
25 #include "serialization.h"             // for SER_FMT_VER_INVALID
26 #include "threading/mutex.h"
27 #include "network/networkpacket.h"
28
29 #include <list>
30 #include <vector>
31 #include <map>
32 #include <set>
33
34 class MapBlock;
35 class ServerEnvironment;
36 class EmergeManager;
37
38 /*
39  * State Transitions
40
41       Start
42   (peer connect)
43         |
44         v
45       /-----------------\
46       |                 |
47       |    Created      |
48       |                 |
49       \-----------------/
50                |                  depending of the incoming packet
51                +---------------------------------------
52                v                                      v
53 +-----------------------------+        +-----------------------------+
54 |IN:                          |        |IN:                          |
55 | TOSERVER_INIT_LEGACY        |-----   | TOSERVER_INIT               |      invalid playername,
56 +-----------------------------+    |   +-----------------------------+  password (for _LEGACY),
57                |                   |                  |                       or denied by mod
58                | Auth ok           -------------------+---------------------------------
59                v                                      v                                |
60 +-----------------------------+        +-----------------------------+                 |
61 |OUT:                         |        |OUT:                         |                 |
62 | TOCLIENT_INIT_LEGACY        |        | TOCLIENT_HELLO              |                 |
63 +-----------------------------+        +-----------------------------+                 |
64                |                                      |                                |
65                |                                      |                                |
66                v                                      v                                |
67       /-----------------\                    /-----------------\                       |
68       |                 |                    |                 |                       |
69       |  AwaitingInit2  |<---------          |    HelloSent    |                       |
70       |                 |         |          |                 |                       |
71       \-----------------/         |          \-----------------/                       |
72                |                  |                   |                                |
73 +-----------------------------+   |    *-----------------------------*     Auth fails  |
74 |IN:                          |   |    |Authentication, depending on |-----------------+
75 | TOSERVER_INIT2              |   |    | packet sent by client       |                 |
76 +-----------------------------+   |    *-----------------------------*                 |
77                |                  |                   |                                |
78                |                  |                   | Authentication                 |
79                v                  |                   |  successful                    |
80       /-----------------\         |                   v                                |
81       |                 |         |    +-----------------------------+                 |
82       |    InitDone     |         |    |OUT:                         |                 |
83       |                 |         |    | TOCLIENT_AUTH_ACCEPT        |                 |
84       \-----------------/         |    +-----------------------------+                 |
85                |                  |                   |                                |
86 +-----------------------------+   ---------------------                                |
87 |OUT:                         |                                                        |
88 | TOCLIENT_MOVEMENT           |                                                        |
89 | TOCLIENT_ITEMDEF            |                                                        |
90 | TOCLIENT_NODEDEF            |                                                        |
91 | TOCLIENT_ANNOUNCE_MEDIA     |                                                        |
92 | TOCLIENT_DETACHED_INVENTORY |                                                        |
93 | TOCLIENT_TIME_OF_DAY        |                                                        |
94 +-----------------------------+                                                        |
95                |                                                                       |
96                |                                                                       |
97                |      -----------------------------                                    |
98                v      |                           |                                    |
99       /-----------------\                         v                                    |
100       |                 |             +-----------------------------+                  |
101       | DefinitionsSent |             |IN:                          |                  |
102       |                 |             | TOSERVER_REQUEST_MEDIA      |                  |
103       \-----------------/             | TOSERVER_RECEIVED_MEDIA     |                  |
104                |                      +-----------------------------+                  |
105                |      ^                           |                                    |
106                |      -----------------------------                                    |
107                v                                                                       |
108 +-----------------------------+                        --------------------------------+
109 |IN:                          |                        |                               |
110 | TOSERVER_CLIENT_READY       |                        v                               |
111 +-----------------------------+        +-------------------------------+               |
112                |                       |OUT:                           |               |
113                v                       | TOCLIENT_ACCESS_DENIED_LEGAGY |               |
114 +-----------------------------+        +-------------------------------+               |
115 |OUT:                         |                        |                               |
116 | TOCLIENT_MOVE_PLAYER        |                        v                               |
117 | TOCLIENT_PRIVILEGES         |                /-----------------\                     |
118 | TOCLIENT_INVENTORY_FORMSPEC |                |                 |                     |
119 | UpdateCrafting              |                |     Denied      |                     |
120 | TOCLIENT_INVENTORY          |                |                 |                     |
121 | TOCLIENT_HP (opt)           |                \-----------------/                     |
122 | TOCLIENT_BREATH             |                                                        |
123 | TOCLIENT_DEATHSCREEN        |                                                        |
124 +-----------------------------+                                                        |
125               |                                                                        |
126               v                                                                        |
127       /-----------------\      async mod action (ban, kick)                            |
128       |                 |---------------------------------------------------------------
129  ---->|     Active      |
130  |    |                 |----------------------------------------------
131  |    \-----------------/      timeout                                v
132  |       |           |                                  +-----------------------------+
133  |       |           |                                  |OUT:                         |
134  |       |           |                                  | TOCLIENT_DISCONNECT         |
135  |       |           |                                  +-----------------------------+
136  |       |           |                                                |
137  |       |           v                                                v
138  |       |  +-----------------------------+                    /-----------------\
139  |       |  |IN:                          |                    |                 |
140  |       |  | TOSERVER_DISCONNECT         |------------------->|  Disconnecting  |
141  |       |  +-----------------------------+                    |                 |
142  |       |                                                     \-----------------/
143  |       | any auth packet which was
144  |       | allowed in TOCLIENT_AUTH_ACCEPT
145  |       v
146  |    *-----------------------------* Auth      +-------------------------------+
147  |    |Authentication, depending on | succeeds  |OUT:                           |
148  |    | packet sent by client       |---------->| TOCLIENT_ACCEPT_SUDO_MODE     |
149  |    *-----------------------------*           +-------------------------------+
150  |                  |                                            |
151  |                  | Auth fails                        /-----------------\
152  |                  v                                   |                 |
153  |    +-------------------------------+                 |    SudoMode     |
154  |    |OUT:                           |                 |                 |
155  |    | TOCLIENT_DENY_SUDO_MODE       |                 \-----------------/
156  |    +-------------------------------+                          |
157  |                  |                                            v
158  |                  |                               +-----------------------------+
159  |                  |    sets password accordingly  |IN:                          |
160  -------------------+-------------------------------| TOSERVER_FIRST_SRP          |
161                                                     +-----------------------------+
162
163 */
164 namespace con {
165         class Connection;
166 }
167
168 #define CI_ARRAYSIZE(a) (sizeof(a) / sizeof((a)[0]))
169
170 // Also make sure to update the ClientInterface::statenames
171 // array when modifying these enums
172
173 enum ClientState
174 {
175         CS_Invalid,
176         CS_Disconnecting,
177         CS_Denied,
178         CS_Created,
179         CS_AwaitingInit2,
180         CS_HelloSent,
181         CS_InitDone,
182         CS_DefinitionsSent,
183         CS_Active,
184         CS_SudoMode
185 };
186
187 enum ClientStateEvent
188 {
189         CSE_Hello,
190         CSE_AuthAccept,
191         CSE_InitLegacy,
192         CSE_GotInit2,
193         CSE_SetDenied,
194         CSE_SetDefinitionsSent,
195         CSE_SetClientReady,
196         CSE_SudoSuccess,
197         CSE_SudoLeave,
198         CSE_Disconnect
199 };
200
201 /*
202         Used for queueing and sorting block transfers in containers
203
204         Lower priority number means higher priority.
205 */
206 struct PrioritySortedBlockTransfer
207 {
208         PrioritySortedBlockTransfer(float a_priority, v3s16 a_pos, u16 a_peer_id)
209         {
210                 priority = a_priority;
211                 pos = a_pos;
212                 peer_id = a_peer_id;
213         }
214         bool operator < (const PrioritySortedBlockTransfer &other) const
215         {
216                 return priority < other.priority;
217         }
218         float priority;
219         v3s16 pos;
220         u16 peer_id;
221 };
222
223 class RemoteClient
224 {
225 public:
226         // peer_id=0 means this client has no associated peer
227         // NOTE: If client is made allowed to exist while peer doesn't,
228         //       this has to be set to 0 when there is no peer.
229         //       Also, the client must be moved to some other container.
230         u16 peer_id;
231         // The serialization version to use with the client
232         u8 serialization_version;
233         //
234         u16 net_proto_version;
235
236         /* Authentication information */
237         std::string enc_pwd;
238         bool create_player_on_auth_success;
239         AuthMechanism chosen_mech;
240         void * auth_data;
241         u32 allowed_auth_mechs;
242         u32 allowed_sudo_mechs;
243
244         bool isSudoMechAllowed(AuthMechanism mech)
245         { return allowed_sudo_mechs & mech; }
246         bool isMechAllowed(AuthMechanism mech)
247         { return allowed_auth_mechs & mech; }
248
249         RemoteClient():
250                 peer_id(PEER_ID_INEXISTENT),
251                 serialization_version(SER_FMT_VER_INVALID),
252                 net_proto_version(0),
253                 create_player_on_auth_success(false),
254                 chosen_mech(AUTH_MECHANISM_NONE),
255                 auth_data(NULL),
256                 m_time_from_building(9999),
257                 m_pending_serialization_version(SER_FMT_VER_INVALID),
258                 m_state(CS_Created),
259                 m_nearest_unsent_d(0),
260                 m_nearest_unsent_reset_timer(0.0),
261                 m_excess_gotblocks(0),
262                 m_nothing_to_send_pause_timer(0.0),
263                 m_name(""),
264                 m_version_major(0),
265                 m_version_minor(0),
266                 m_version_patch(0),
267                 m_full_version("unknown"),
268                 m_deployed_compression(0),
269                 m_connection_time(getTime(PRECISION_SECONDS))
270         {
271         }
272         ~RemoteClient()
273         {
274         }
275
276         /*
277                 Finds block that should be sent next to the client.
278                 Environment should be locked when this is called.
279                 dtime is used for resetting send radius at slow interval
280         */
281         void GetNextBlocks(ServerEnvironment *env, EmergeManager* emerge,
282                         float dtime, std::vector<PrioritySortedBlockTransfer> &dest);
283
284         void GotBlock(v3s16 p);
285
286         void SentBlock(v3s16 p);
287
288         void SetBlockNotSent(v3s16 p);
289         void SetBlocksNotSent(std::map<v3s16, MapBlock*> &blocks);
290
291         /**
292          * tell client about this block being modified right now.
293          * this information is required to requeue the block in case it's "on wire"
294          * while modification is processed by server
295          * @param p position of modified block
296          */
297         void ResendBlockIfOnWire(v3s16 p);
298
299         s32 SendingCount()
300         {
301                 return m_blocks_sending.size();
302         }
303
304         // Increments timeouts and removes timed-out blocks from list
305         // NOTE: This doesn't fix the server-not-sending-block bug
306         //       because it is related to emerging, not sending.
307         //void RunSendingTimeouts(float dtime, float timeout);
308
309         void PrintInfo(std::ostream &o)
310         {
311                 o<<"RemoteClient "<<peer_id<<": "
312                                 <<"m_blocks_sent.size()="<<m_blocks_sent.size()
313                                 <<", m_blocks_sending.size()="<<m_blocks_sending.size()
314                                 <<", m_nearest_unsent_d="<<m_nearest_unsent_d
315                                 <<", m_excess_gotblocks="<<m_excess_gotblocks
316                                 <<std::endl;
317                 m_excess_gotblocks = 0;
318         }
319
320         // Time from last placing or removing blocks
321         float m_time_from_building;
322
323         /*
324                 List of active objects that the client knows of.
325         */
326         std::set<u16> m_known_objects;
327
328         ClientState getState()
329                 { return m_state; }
330
331         std::string getName()
332                 { return m_name; }
333
334         void setName(std::string name)
335                 { m_name = name; }
336
337         /* update internal client state */
338         void notifyEvent(ClientStateEvent event);
339
340         /* set expected serialization version */
341         void setPendingSerializationVersion(u8 version)
342                 { m_pending_serialization_version = version; }
343
344         void setDeployedCompressionMode(u16 byteFlag)
345                 { m_deployed_compression = byteFlag; }
346
347         void confirmSerializationVersion()
348                 { serialization_version = m_pending_serialization_version; }
349
350         /* get uptime */
351         u32 uptime();
352
353         /* set version information */
354         void setVersionInfo(u8 major, u8 minor, u8 patch, std::string full) {
355                 m_version_major = major;
356                 m_version_minor = minor;
357                 m_version_patch = patch;
358                 m_full_version = full;
359         }
360
361         /* read version information */
362         u8 getMajor() { return m_version_major; }
363         u8 getMinor() { return m_version_minor; }
364         u8 getPatch() { return m_version_patch; }
365         std::string getVersion() { return m_full_version; }
366 private:
367         // Version is stored in here after INIT before INIT2
368         u8 m_pending_serialization_version;
369
370         /* current state of client */
371         ClientState m_state;
372
373         /*
374                 Blocks that have been sent to client.
375                 - These don't have to be sent again.
376                 - A block is cleared from here when client says it has
377                   deleted it from it's memory
378
379                 List of block positions.
380                 No MapBlock* is stored here because the blocks can get deleted.
381         */
382         std::set<v3s16> m_blocks_sent;
383         s16 m_nearest_unsent_d;
384         v3s16 m_last_center;
385         float m_nearest_unsent_reset_timer;
386
387         /*
388                 Blocks that are currently on the line.
389                 This is used for throttling the sending of blocks.
390                 - The size of this list is limited to some value
391                 Block is added when it is sent with BLOCKDATA.
392                 Block is removed when GOTBLOCKS is received.
393                 Value is time from sending. (not used at the moment)
394         */
395         std::map<v3s16, float> m_blocks_sending;
396
397         /*
398                 Count of excess GotBlocks().
399                 There is an excess amount because the client sometimes
400                 gets a block so late that the server sends it again,
401                 and the client then sends two GOTBLOCKs.
402                 This is resetted by PrintInfo()
403         */
404         u32 m_excess_gotblocks;
405
406         // CPU usage optimization
407         float m_nothing_to_send_pause_timer;
408
409         /*
410                 name of player using this client
411         */
412         std::string m_name;
413
414         /*
415                 client information
416          */
417         u8 m_version_major;
418         u8 m_version_minor;
419         u8 m_version_patch;
420
421         std::string m_full_version;
422
423         u16 m_deployed_compression;
424
425         /*
426                 time this client was created
427          */
428         const u32 m_connection_time;
429 };
430
431 class ClientInterface {
432 public:
433
434         friend class Server;
435
436         ClientInterface(con::Connection* con);
437         ~ClientInterface();
438
439         /* run sync step */
440         void step(float dtime);
441
442         /* get list of active client id's */
443         std::vector<u16> getClientIDs(ClientState min_state=CS_Active);
444
445         /* get list of client player names */
446         std::vector<std::string> getPlayerNames();
447
448         /* send message to client */
449         void send(u16 peer_id, u8 channelnum, NetworkPacket* pkt, bool reliable);
450
451         /* send to all clients */
452         void sendToAll(u16 channelnum, NetworkPacket* pkt, bool reliable);
453
454         /* delete a client */
455         void DeleteClient(u16 peer_id);
456
457         /* create client */
458         void CreateClient(u16 peer_id);
459
460         /* get a client by peer_id */
461         RemoteClient* getClientNoEx(u16 peer_id,  ClientState state_min=CS_Active);
462
463         /* get client by peer_id (make sure you have list lock before!*/
464         RemoteClient* lockedGetClientNoEx(u16 peer_id,  ClientState state_min=CS_Active);
465
466         /* get state of client by id*/
467         ClientState getClientState(u16 peer_id);
468
469         /* set client playername */
470         void setPlayerName(u16 peer_id,std::string name);
471
472         /* get protocol version of client */
473         u16 getProtocolVersion(u16 peer_id);
474
475         /* set client version */
476         void setClientVersion(u16 peer_id, u8 major, u8 minor, u8 patch, std::string full);
477
478         /* event to update client state */
479         void event(u16 peer_id, ClientStateEvent event);
480
481         /* Set environment. Do not call this function if environment is already set */
482         void setEnv(ServerEnvironment *env)
483         {
484                 assert(m_env == NULL); // pre-condition
485                 m_env = env;
486         }
487
488         static std::string state2Name(ClientState state);
489
490 protected:
491         //TODO find way to avoid this functions
492         void lock() { m_clients_mutex.lock(); }
493         void unlock() { m_clients_mutex.unlock(); }
494
495         std::map<u16, RemoteClient*>& getClientList()
496                 { return m_clients; }
497
498 private:
499         /* update internal player list */
500         void UpdatePlayerList();
501
502         // Connection
503         con::Connection* m_con;
504         Mutex m_clients_mutex;
505         // Connected clients (behind the con mutex)
506         std::map<u16, RemoteClient*> m_clients;
507         std::vector<std::string> m_clients_names; //for announcing masterserver
508
509         // Environment
510         ServerEnvironment *m_env;
511         Mutex m_env_mutex;
512
513         float m_print_info_timer;
514
515         static const char *statenames[];
516 };
517
518 #endif