]> git.lizzy.rs Git - dragonfireclient.git/blob - src/clientiface.h
Initial Commit
[dragonfireclient.git] / src / clientiface.h
1 /*
2 Minetest
3 Copyright (C) 2010-2014 celeron55, Perttu Ahola <celeron55@gmail.com>
4
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
9
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 GNU Lesser General Public License for more details.
14
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 */
19
20 #pragma once
21
22 #include "irr_v3d.h"                   // for irrlicht datatypes
23
24 #include "constants.h"
25 #include "serialization.h"             // for SER_FMT_VER_INVALID
26 #include "network/networkpacket.h"
27 #include "network/networkprotocol.h"
28 #include "porting.h"
29
30 #include <list>
31 #include <vector>
32 #include <set>
33 #include <mutex>
34
35 class MapBlock;
36 class ServerEnvironment;
37 class EmergeManager;
38
39 /*
40  * State Transitions
41
42       Start
43   (peer connect)
44         |
45         v
46       /-----------------\
47       |                 |
48       |    Created      |
49       |                 |
50       \-----------------/
51                |                  depending of the incoming packet
52                ----------------------------------------
53                                                       v
54                                        +-----------------------------+
55                                        |IN:                          |
56                                        | TOSERVER_INIT               |
57                                        +-----------------------------+
58                                                       | invalid playername
59                                                       | or denied by mod
60                                                       v
61                                        +-----------------------------+
62                                        |OUT:                         |
63                                        | TOCLIENT_HELLO              |
64                                        +-----------------------------+
65                                                       |
66                                                       |
67                                                       v
68       /-----------------\                    /-----------------\
69       |                 |                    |                 |
70       |  AwaitingInit2  |<---------          |    HelloSent    |
71       |                 |         |          |                 |
72       \-----------------/         |          \-----------------/
73                |                  |                   |
74 +-----------------------------+   |    *-----------------------------*     Auth fails
75 |IN:                          |   |    |Authentication, depending on |------------------
76 | TOSERVER_INIT2              |   |    | packet sent by client       |                 |
77 +-----------------------------+   |    *-----------------------------*                 |
78                |                  |                   |                                |
79                |                  |                   | Authentication                 |
80                v                  |                   |  successful                    |
81       /-----------------\         |                   v                                |
82       |                 |         |    +-----------------------------+                 |
83       |    InitDone     |         |    |OUT:                         |                 |
84       |                 |         |    | TOCLIENT_AUTH_ACCEPT        |                 |
85       \-----------------/         |    +-----------------------------+                 |
86                |                  |                   |                                |
87 +-----------------------------+   ---------------------                                |
88 |OUT:                         |                                                        |
89 | TOCLIENT_MOVEMENT           |                                                        |
90 | TOCLIENT_ITEMDEF            |                                                        |
91 | TOCLIENT_NODEDEF            |                                                        |
92 | TOCLIENT_ANNOUNCE_MEDIA     |                                                        |
93 | TOCLIENT_DETACHED_INVENTORY |                                                        |
94 | TOCLIENT_TIME_OF_DAY        |                                                        |
95 +-----------------------------+                                                        |
96                |                                                                       |
97                |                                                                       |
98                |      -----------------------------                                    |
99                v      |                           |                                    |
100       /-----------------\                         v                                    |
101       |                 |             +-----------------------------+                  |
102       | DefinitionsSent |             |IN:                          |                  |
103       |                 |             | TOSERVER_REQUEST_MEDIA      |                  |
104       \-----------------/             |                             |                  |
105                |                      +-----------------------------+                  |
106                |      ^                           |                                    |
107                |      -----------------------------                                    |
108                v                                                                       v
109 +-----------------------------+                        --------------------------------+
110 |IN:                          |                        |                               ^
111 | TOSERVER_CLIENT_READY       |                        v                               |
112 +-----------------------------+            +------------------------+                  |
113                |                           |OUT:                    |                  |
114                v                           | TOCLIENT_ACCESS_DENIED |                  |
115 +-----------------------------+            +------------------------+                  |
116 |OUT:                         |                        |                               |
117 | TOCLIENT_MOVE_PLAYER        |                        v                               |
118 | TOCLIENT_PRIVILEGES         |                /-----------------\                     |
119 | TOCLIENT_INVENTORY_FORMSPEC |                |                 |                     |
120 | UpdateCrafting              |                |     Denied      |                     |
121 | TOCLIENT_INVENTORY          |                |                 |                     |
122 | TOCLIENT_HP (opt)           |                \-----------------/                     |
123 | TOCLIENT_BREATH             |                                                        |
124 | TOCLIENT_DEATHSCREEN        |                                                        |
125 +-----------------------------+                                                        |
126               |                                                                        |
127               v                                                                        |
128       /-----------------\      async mod action (ban, kick)                            |
129       |                 |---------------------------------------------------------------
130  ---->|     Active      |
131  |    |                 |----------------------------------------------
132  |    \-----------------/      timeout                                v
133  |       |           |                                  +-----------------------------+
134  |       |           |                                  |OUT:                         |
135  |       |           |                                  | TOCLIENT_DISCONNECT         |
136  |       |           |                                  +-----------------------------+
137  |       |           |                                                |
138  |       |           v                                                v
139  |       |  +-----------------------------+                    /-----------------\
140  |       |  |IN:                          |                    |                 |
141  |       |  | TOSERVER_DISCONNECT         |------------------->|  Disconnecting  |
142  |       |  +-----------------------------+                    |                 |
143  |       |                                                     \-----------------/
144  |       | any auth packet which was
145  |       | allowed in TOCLIENT_AUTH_ACCEPT
146  |       v
147  |    *-----------------------------* Auth      +-------------------------------+
148  |    |Authentication, depending on | succeeds  |OUT:                           |
149  |    | packet sent by client       |---------->| TOCLIENT_ACCEPT_SUDO_MODE     |
150  |    *-----------------------------*           +-------------------------------+
151  |                  |                                            |
152  |                  | Auth fails                        /-----------------\
153  |                  v                                   |                 |
154  |    +-------------------------------+                 |    SudoMode     |
155  |    |OUT:                           |                 |                 |
156  |    | TOCLIENT_DENY_SUDO_MODE       |                 \-----------------/
157  |    +-------------------------------+                          |
158  |                  |                                            v
159  |                  |                               +-----------------------------+
160  |                  |    sets password accordingly  |IN:                          |
161  -------------------+-------------------------------| TOSERVER_FIRST_SRP          |
162                                                     +-----------------------------+
163
164 */
165 namespace con {
166         class Connection;
167 }
168
169
170 // Also make sure to update the ClientInterface::statenames
171 // array when modifying these enums
172
173 enum ClientState
174 {
175         CS_Invalid,
176         CS_Disconnecting,
177         CS_Denied,
178         CS_Created,
179         CS_AwaitingInit2,
180         CS_HelloSent,
181         CS_InitDone,
182         CS_DefinitionsSent,
183         CS_Active,
184         CS_SudoMode
185 };
186
187 enum ClientStateEvent
188 {
189         CSE_Hello,
190         CSE_AuthAccept,
191         CSE_InitLegacy,
192         CSE_GotInit2,
193         CSE_SetDenied,
194         CSE_SetDefinitionsSent,
195         CSE_SetClientReady,
196         CSE_SudoSuccess,
197         CSE_SudoLeave,
198         CSE_Disconnect
199 };
200
201 /*
202         Used for queueing and sorting block transfers in containers
203
204         Lower priority number means higher priority.
205 */
206 struct PrioritySortedBlockTransfer
207 {
208         PrioritySortedBlockTransfer(float a_priority, const v3s16 &a_pos, session_t a_peer_id)
209         {
210                 priority = a_priority;
211                 pos = a_pos;
212                 peer_id = a_peer_id;
213         }
214         bool operator < (const PrioritySortedBlockTransfer &other) const
215         {
216                 return priority < other.priority;
217         }
218         float priority;
219         v3s16 pos;
220         session_t peer_id;
221 };
222
223 class RemoteClient
224 {
225 public:
226         // peer_id=0 means this client has no associated peer
227         // NOTE: If client is made allowed to exist while peer doesn't,
228         //       this has to be set to 0 when there is no peer.
229         //       Also, the client must be moved to some other container.
230         session_t peer_id = PEER_ID_INEXISTENT;
231         // The serialization version to use with the client
232         u8 serialization_version = SER_FMT_VER_INVALID;
233         //
234         u16 net_proto_version = 0;
235
236         /* Authentication information */
237         std::string enc_pwd = "";
238         bool create_player_on_auth_success = false;
239         AuthMechanism chosen_mech  = AUTH_MECHANISM_NONE;
240         void *auth_data = nullptr;
241         u32 allowed_auth_mechs = 0;
242         u32 allowed_sudo_mechs = 0;
243
244         bool isSudoMechAllowed(AuthMechanism mech)
245         { return allowed_sudo_mechs & mech; }
246         bool isMechAllowed(AuthMechanism mech)
247         { return allowed_auth_mechs & mech; }
248
249         RemoteClient();
250         ~RemoteClient() = default;
251
252         /*
253                 Finds block that should be sent next to the client.
254                 Environment should be locked when this is called.
255                 dtime is used for resetting send radius at slow interval
256         */
257         void GetNextBlocks(ServerEnvironment *env, EmergeManager* emerge,
258                         float dtime, std::vector<PrioritySortedBlockTransfer> &dest);
259
260         void GotBlock(v3s16 p);
261
262         void SentBlock(v3s16 p);
263
264         void SetBlockNotSent(v3s16 p);
265         void SetBlocksNotSent(std::map<v3s16, MapBlock*> &blocks);
266
267         /**
268          * tell client about this block being modified right now.
269          * this information is required to requeue the block in case it's "on wire"
270          * while modification is processed by server
271          * @param p position of modified block
272          */
273         void ResendBlockIfOnWire(v3s16 p);
274
275         u32 getSendingCount() const { return m_blocks_sending.size(); }
276
277         bool isBlockSent(v3s16 p) const
278         {
279                 return m_blocks_sent.find(p) != m_blocks_sent.end();
280         }
281
282         // Increments timeouts and removes timed-out blocks from list
283         // NOTE: This doesn't fix the server-not-sending-block bug
284         //       because it is related to emerging, not sending.
285         //void RunSendingTimeouts(float dtime, float timeout);
286
287         void PrintInfo(std::ostream &o)
288         {
289                 o<<"RemoteClient "<<peer_id<<": "
290                                 <<"m_blocks_sent.size()="<<m_blocks_sent.size()
291                                 <<", m_blocks_sending.size()="<<m_blocks_sending.size()
292                                 <<", m_nearest_unsent_d="<<m_nearest_unsent_d
293                                 <<", m_excess_gotblocks="<<m_excess_gotblocks
294                                 <<std::endl;
295                 m_excess_gotblocks = 0;
296         }
297
298         // Time from last placing or removing blocks
299         float m_time_from_building = 9999;
300
301         /*
302                 List of active objects that the client knows of.
303         */
304         std::set<u16> m_known_objects;
305
306         ClientState getState() const { return m_state; }
307
308         std::string getName() const { return m_name; }
309
310         void setName(const std::string &name) { m_name = name; }
311
312         /* update internal client state */
313         void notifyEvent(ClientStateEvent event);
314
315         /* set expected serialization version */
316         void setPendingSerializationVersion(u8 version)
317                 { m_pending_serialization_version = version; }
318
319         void setDeployedCompressionMode(u16 byteFlag)
320                 { m_deployed_compression = byteFlag; }
321
322         void confirmSerializationVersion()
323                 { serialization_version = m_pending_serialization_version; }
324
325         /* get uptime */
326         u64 uptime() const;
327
328         /* set version information */
329         void setVersionInfo(u8 major, u8 minor, u8 patch, const std::string &full)
330         {
331                 m_version_major = major;
332                 m_version_minor = minor;
333                 m_version_patch = patch;
334                 m_full_version = full;
335         }
336
337         /* read version information */
338         u8 getMajor() const { return m_version_major; }
339         u8 getMinor() const { return m_version_minor; }
340         u8 getPatch() const { return m_version_patch; }
341         const std::string &getFull() const { return m_full_version; }
342 private:
343         // Version is stored in here after INIT before INIT2
344         u8 m_pending_serialization_version = SER_FMT_VER_INVALID;
345
346         /* current state of client */
347         ClientState m_state = CS_Created;
348
349         /*
350                 Blocks that have been sent to client.
351                 - These don't have to be sent again.
352                 - A block is cleared from here when client says it has
353                   deleted it from it's memory
354
355                 List of block positions.
356                 No MapBlock* is stored here because the blocks can get deleted.
357         */
358         std::set<v3s16> m_blocks_sent;
359         s16 m_nearest_unsent_d = 0;
360         v3s16 m_last_center;
361         float m_nearest_unsent_reset_timer = 0.0f;
362
363         const u16 m_max_simul_sends;
364         const float m_min_time_from_building;
365         const s16 m_max_send_distance;
366         const s16 m_block_optimize_distance;
367         const s16 m_max_gen_distance;
368         const bool m_occ_cull;
369
370         /*
371                 Blocks that are currently on the line.
372                 This is used for throttling the sending of blocks.
373                 - The size of this list is limited to some value
374                 Block is added when it is sent with BLOCKDATA.
375                 Block is removed when GOTBLOCKS is received.
376                 Value is time from sending. (not used at the moment)
377         */
378         std::map<v3s16, float> m_blocks_sending;
379
380         /*
381                 Blocks that have been modified since last sending them.
382                 These blocks will not be marked as sent, even if the
383                 client reports it has received them to account for blocks
384                 that are being modified while on the line.
385
386                 List of block positions.
387         */
388         std::set<v3s16> m_blocks_modified;
389
390         /*
391                 Count of excess GotBlocks().
392                 There is an excess amount because the client sometimes
393                 gets a block so late that the server sends it again,
394                 and the client then sends two GOTBLOCKs.
395                 This is resetted by PrintInfo()
396         */
397         u32 m_excess_gotblocks = 0;
398
399         // CPU usage optimization
400         float m_nothing_to_send_pause_timer = 0.0f;
401
402         /*
403                 name of player using this client
404         */
405         std::string m_name = "";
406
407         /*
408                 client information
409          */
410         u8 m_version_major = 0;
411         u8 m_version_minor = 0;
412         u8 m_version_patch = 0;
413
414         std::string m_full_version = "unknown";
415
416         u16 m_deployed_compression = 0;
417
418         /*
419                 time this client was created
420          */
421         const u64 m_connection_time = porting::getTimeS();
422 };
423
424 typedef std::unordered_map<u16, RemoteClient*> RemoteClientMap;
425
426 class ClientInterface {
427 public:
428
429         friend class Server;
430
431         ClientInterface(const std::shared_ptr<con::Connection> &con);
432         ~ClientInterface();
433
434         /* run sync step */
435         void step(float dtime);
436
437         /* get list of active client id's */
438         std::vector<session_t> getClientIDs(ClientState min_state=CS_Active);
439
440         /* mark block as not sent to active client sessions */
441         void markBlockposAsNotSent(const v3s16 &pos);
442
443         /* verify is server user limit was reached */
444         bool isUserLimitReached();
445
446         /* get list of client player names */
447         const std::vector<std::string> &getPlayerNames() const { return m_clients_names; }
448
449         /* send message to client */
450         void send(session_t peer_id, u8 channelnum, NetworkPacket *pkt, bool reliable);
451
452         /* send to all clients */
453         void sendToAll(NetworkPacket *pkt);
454         void sendToAllCompat(NetworkPacket *pkt, NetworkPacket *legacypkt, u16 min_proto_ver);
455
456         /* delete a client */
457         void DeleteClient(session_t peer_id);
458
459         /* create client */
460         void CreateClient(session_t peer_id);
461
462         /* get a client by peer_id */
463         RemoteClient *getClientNoEx(session_t peer_id,  ClientState state_min = CS_Active);
464
465         /* get client by peer_id (make sure you have list lock before!*/
466         RemoteClient *lockedGetClientNoEx(session_t peer_id,  ClientState state_min = CS_Active);
467
468         /* get state of client by id*/
469         ClientState getClientState(session_t peer_id);
470
471         /* set client playername */
472         void setPlayerName(session_t peer_id, const std::string &name);
473
474         /* get protocol version of client */
475         u16 getProtocolVersion(session_t peer_id);
476
477         /* set client version */
478         void setClientVersion(session_t peer_id, u8 major, u8 minor, u8 patch,
479                         const std::string &full);
480
481         /* event to update client state */
482         void event(session_t peer_id, ClientStateEvent event);
483
484         /* Set environment. Do not call this function if environment is already set */
485         void setEnv(ServerEnvironment *env)
486         {
487                 assert(m_env == NULL); // pre-condition
488                 m_env = env;
489         }
490
491         static std::string state2Name(ClientState state);
492 protected:
493         //TODO find way to avoid this functions
494         void lock() { m_clients_mutex.lock(); }
495         void unlock() { m_clients_mutex.unlock(); }
496
497         RemoteClientMap& getClientList() { return m_clients; }
498
499 private:
500         /* update internal player list */
501         void UpdatePlayerList();
502
503         // Connection
504         std::shared_ptr<con::Connection> m_con;
505         std::recursive_mutex m_clients_mutex;
506         // Connected clients (behind the con mutex)
507         RemoteClientMap m_clients;
508         std::vector<std::string> m_clients_names; //for announcing masterserver
509
510         // Environment
511         ServerEnvironment *m_env;
512
513         float m_print_info_timer;
514
515         static const char *statenames[];
516 };