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1 /*
2 Minetest
3 Copyright (C) 2010-2014 celeron55, Perttu Ahola <celeron55@gmail.com>
4
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
9
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 GNU Lesser General Public License for more details.
14
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 */
19
20 #pragma once
21
22 #include "irr_v3d.h"                   // for irrlicht datatypes
23
24 #include "constants.h"
25 #include "serialization.h"             // for SER_FMT_VER_INVALID
26 #include "network/networkpacket.h"
27 #include "network/networkprotocol.h"
28 #include "network/address.h"
29 #include "porting.h"
30 #include "threading/mutex_auto_lock.h"
31
32 #include <list>
33 #include <vector>
34 #include <set>
35 #include <memory>
36 #include <mutex>
37
38 class MapBlock;
39 class ServerEnvironment;
40 class EmergeManager;
41
42 /*
43  * State Transitions
44
45       Start
46   (peer connect)
47         |
48         v
49       /-----------------\
50       |                 |
51       |    Created      |
52       |                 |
53       \-----------------/
54                |                  depending of the incoming packet
55                ----------------------------------------
56                                                       v
57                                        +-----------------------------+
58                                        |IN:                          |
59                                        | TOSERVER_INIT               |
60                                        +-----------------------------+
61                                                       | invalid playername
62                                                       | or denied by mod
63                                                       v
64                                        +-----------------------------+
65                                        |OUT:                         |
66                                        | TOCLIENT_HELLO              |
67                                        +-----------------------------+
68                                                       |
69                                                       |
70                                                       v
71       /-----------------\                    /-----------------\
72       |                 |                    |                 |
73       |  AwaitingInit2  |<---------          |    HelloSent    |
74       |                 |         |          |                 |
75       \-----------------/         |          \-----------------/
76                |                  |                   |
77 +-----------------------------+   |    *-----------------------------*     Auth fails
78 |IN:                          |   |    |Authentication, depending on |------------------
79 | TOSERVER_INIT2              |   |    | packet sent by client       |                 |
80 +-----------------------------+   |    *-----------------------------*                 |
81                |                  |                   |                                |
82                |                  |                   | Authentication                 |
83                v                  |                   |  successful                    |
84       /-----------------\         |                   v                                |
85       |                 |         |    +-----------------------------+                 |
86       |    InitDone     |         |    |OUT:                         |                 |
87       |                 |         |    | TOCLIENT_AUTH_ACCEPT        |                 |
88       \-----------------/         |    +-----------------------------+                 |
89                |                  |                   |                                |
90 +-----------------------------+   ---------------------                                |
91 |OUT:                         |                                                        |
92 | TOCLIENT_MOVEMENT           |                                                        |
93 | TOCLIENT_ITEMDEF            |                                                        |
94 | TOCLIENT_NODEDEF            |                                                        |
95 | TOCLIENT_ANNOUNCE_MEDIA     |                                                        |
96 | TOCLIENT_DETACHED_INVENTORY |                                                        |
97 | TOCLIENT_TIME_OF_DAY        |                                                        |
98 +-----------------------------+                                                        |
99                |                                                                       |
100                |                                                                       |
101                |      -----------------------------                                    |
102                v      |                           |                                    |
103       /-----------------\                         v                                    |
104       |                 |             +-----------------------------+                  |
105       | DefinitionsSent |             |IN:                          |                  |
106       |                 |             | TOSERVER_REQUEST_MEDIA      |                  |
107       \-----------------/             |                             |                  |
108                |                      +-----------------------------+                  |
109                |      ^                           |                                    |
110                |      -----------------------------                                    |
111                v                                                                       v
112 +-----------------------------+                        --------------------------------+
113 |IN:                          |                        |                               ^
114 | TOSERVER_CLIENT_READY       |                        v                               |
115 +-----------------------------+            +------------------------+                  |
116                |                           |OUT:                    |                  |
117                v                           | TOCLIENT_ACCESS_DENIED |                  |
118 +-----------------------------+            +------------------------+                  |
119 |OUT:                         |                        |                               |
120 | TOCLIENT_MOVE_PLAYER        |                        v                               |
121 | TOCLIENT_PRIVILEGES         |                /-----------------\                     |
122 | TOCLIENT_INVENTORY_FORMSPEC |                |                 |                     |
123 | UpdateCrafting              |                |     Denied      |                     |
124 | TOCLIENT_INVENTORY          |                |                 |                     |
125 | TOCLIENT_HP (opt)           |                \-----------------/                     |
126 | TOCLIENT_BREATH             |                                                        |
127 | TOCLIENT_DEATHSCREEN        |                                                        |
128 +-----------------------------+                                                        |
129               |                                                                        |
130               v                                                                        |
131       /-----------------\      async mod action (ban, kick)                            |
132       |                 |---------------------------------------------------------------
133  ---->|     Active      |
134  |    |                 |----------------------------------------------
135  |    \-----------------/      timeout                                v
136  |       |           |                                  +-----------------------------+
137  |       |           |                                  |OUT:                         |
138  |       |           |                                  | TOCLIENT_DISCONNECT         |
139  |       |           |                                  +-----------------------------+
140  |       |           |                                                |
141  |       |           v                                                v
142  |       |  +-----------------------------+                    /-----------------\
143  |       |  |IN:                          |                    |                 |
144  |       |  | TOSERVER_DISCONNECT         |------------------->|  Disconnecting  |
145  |       |  +-----------------------------+                    |                 |
146  |       |                                                     \-----------------/
147  |       | any auth packet which was
148  |       | allowed in TOCLIENT_AUTH_ACCEPT
149  |       v
150  |    *-----------------------------* Auth      +-------------------------------+
151  |    |Authentication, depending on | succeeds  |OUT:                           |
152  |    | packet sent by client       |---------->| TOCLIENT_ACCEPT_SUDO_MODE     |
153  |    *-----------------------------*           +-------------------------------+
154  |                  |                                            |
155  |                  | Auth fails                        /-----------------\
156  |                  v                                   |                 |
157  |    +-------------------------------+                 |    SudoMode     |
158  |    |OUT:                           |                 |                 |
159  |    | TOCLIENT_DENY_SUDO_MODE       |                 \-----------------/
160  |    +-------------------------------+                          |
161  |                  |                                            v
162  |                  |                               +-----------------------------+
163  |                  |    sets password accordingly  |IN:                          |
164  -------------------+-------------------------------| TOSERVER_FIRST_SRP          |
165                                                     +-----------------------------+
166
167 */
168 namespace con {
169         class Connection;
170 }
171
172
173 // Also make sure to update the ClientInterface::statenames
174 // array when modifying these enums
175
176 enum ClientState
177 {
178         CS_Invalid,
179         CS_Disconnecting,
180         CS_Denied,
181         CS_Created,
182         CS_AwaitingInit2,
183         CS_HelloSent,
184         CS_InitDone,
185         CS_DefinitionsSent,
186         CS_Active,
187         CS_SudoMode
188 };
189
190 enum ClientStateEvent
191 {
192         CSE_Hello,
193         CSE_AuthAccept,
194         CSE_GotInit2,
195         CSE_SetDenied,
196         CSE_SetDefinitionsSent,
197         CSE_SetClientReady,
198         CSE_SudoSuccess,
199         CSE_SudoLeave,
200         CSE_Disconnect
201 };
202
203 /*
204         Used for queueing and sorting block transfers in containers
205
206         Lower priority number means higher priority.
207 */
208 struct PrioritySortedBlockTransfer
209 {
210         PrioritySortedBlockTransfer(float a_priority, const v3s16 &a_pos, session_t a_peer_id)
211         {
212                 priority = a_priority;
213                 pos = a_pos;
214                 peer_id = a_peer_id;
215         }
216         bool operator < (const PrioritySortedBlockTransfer &other) const
217         {
218                 return priority < other.priority;
219         }
220         float priority;
221         v3s16 pos;
222         session_t peer_id;
223 };
224
225 class RemoteClient
226 {
227 public:
228         // peer_id=0 means this client has no associated peer
229         // NOTE: If client is made allowed to exist while peer doesn't,
230         //       this has to be set to 0 when there is no peer.
231         //       Also, the client must be moved to some other container.
232         session_t peer_id = PEER_ID_INEXISTENT;
233         // The serialization version to use with the client
234         u8 serialization_version = SER_FMT_VER_INVALID;
235         //
236         u16 net_proto_version = 0;
237
238         /* Authentication information */
239         std::string enc_pwd = "";
240         bool create_player_on_auth_success = false;
241         AuthMechanism chosen_mech  = AUTH_MECHANISM_NONE;
242         void *auth_data = nullptr;
243         u32 allowed_auth_mechs = 0;
244         u32 allowed_sudo_mechs = 0;
245
246         bool isSudoMechAllowed(AuthMechanism mech)
247         { return allowed_sudo_mechs & mech; }
248         bool isMechAllowed(AuthMechanism mech)
249         { return allowed_auth_mechs & mech; }
250
251         RemoteClient();
252         ~RemoteClient() = default;
253
254         /*
255                 Finds block that should be sent next to the client.
256                 Environment should be locked when this is called.
257                 dtime is used for resetting send radius at slow interval
258         */
259         void GetNextBlocks(ServerEnvironment *env, EmergeManager* emerge,
260                         float dtime, std::vector<PrioritySortedBlockTransfer> &dest);
261
262         void GotBlock(v3s16 p);
263
264         void SentBlock(v3s16 p);
265
266         void SetBlockNotSent(v3s16 p);
267         void SetBlocksNotSent(std::map<v3s16, MapBlock*> &blocks);
268
269         /**
270          * tell client about this block being modified right now.
271          * this information is required to requeue the block in case it's "on wire"
272          * while modification is processed by server
273          * @param p position of modified block
274          */
275         void ResendBlockIfOnWire(v3s16 p);
276
277         u32 getSendingCount() const { return m_blocks_sending.size(); }
278
279         bool isBlockSent(v3s16 p) const
280         {
281                 return m_blocks_sent.find(p) != m_blocks_sent.end();
282         }
283
284         // Increments timeouts and removes timed-out blocks from list
285         // NOTE: This doesn't fix the server-not-sending-block bug
286         //       because it is related to emerging, not sending.
287         //void RunSendingTimeouts(float dtime, float timeout);
288
289         void PrintInfo(std::ostream &o)
290         {
291                 o<<"RemoteClient "<<peer_id<<": "
292                                 <<"m_blocks_sent.size()="<<m_blocks_sent.size()
293                                 <<", m_blocks_sending.size()="<<m_blocks_sending.size()
294                                 <<", m_nearest_unsent_d="<<m_nearest_unsent_d
295                                 <<", m_excess_gotblocks="<<m_excess_gotblocks
296                                 <<std::endl;
297                 m_excess_gotblocks = 0;
298         }
299
300         // Time from last placing or removing blocks
301         float m_time_from_building = 9999;
302
303         /*
304                 List of active objects that the client knows of.
305         */
306         std::set<u16> m_known_objects;
307
308         ClientState getState() const { return m_state; }
309
310         std::string getName() const { return m_name; }
311
312         void setName(const std::string &name) { m_name = name; }
313
314         /* update internal client state */
315         void notifyEvent(ClientStateEvent event);
316
317         /* set expected serialization version */
318         void setPendingSerializationVersion(u8 version)
319                 { m_pending_serialization_version = version; }
320
321         void setDeployedCompressionMode(u16 byteFlag)
322                 { m_deployed_compression = byteFlag; }
323
324         void confirmSerializationVersion()
325                 { serialization_version = m_pending_serialization_version; }
326
327         /* get uptime */
328         u64 uptime() const;
329
330         /* set version information */
331         void setVersionInfo(u8 major, u8 minor, u8 patch, const std::string &full)
332         {
333                 m_version_major = major;
334                 m_version_minor = minor;
335                 m_version_patch = patch;
336                 m_full_version = full;
337         }
338
339         /* read version information */
340         u8 getMajor() const { return m_version_major; }
341         u8 getMinor() const { return m_version_minor; }
342         u8 getPatch() const { return m_version_patch; }
343         const std::string &getFullVer() const { return m_full_version; }
344
345         void setLangCode(const std::string &code) { m_lang_code = code; }
346         const std::string &getLangCode() const { return m_lang_code; }
347
348         void setCachedAddress(const Address &addr) { m_addr = addr; }
349         const Address &getAddress() const { return m_addr; }
350
351 private:
352         // Version is stored in here after INIT before INIT2
353         u8 m_pending_serialization_version = SER_FMT_VER_INVALID;
354
355         /* current state of client */
356         ClientState m_state = CS_Created;
357
358         // Cached here so retrieval doesn't have to go to connection API
359         Address m_addr;
360
361         // Client sent language code
362         std::string m_lang_code;
363
364         /*
365                 Blocks that have been sent to client.
366                 - These don't have to be sent again.
367                 - A block is cleared from here when client says it has
368                   deleted it from it's memory
369
370                 List of block positions.
371                 No MapBlock* is stored here because the blocks can get deleted.
372         */
373         std::set<v3s16> m_blocks_sent;
374         s16 m_nearest_unsent_d = 0;
375         v3s16 m_last_center;
376         v3f m_last_camera_dir;
377
378         const u16 m_max_simul_sends;
379         const float m_min_time_from_building;
380         const s16 m_max_send_distance;
381         const s16 m_block_optimize_distance;
382         const s16 m_max_gen_distance;
383         const bool m_occ_cull;
384
385         /*
386                 Blocks that are currently on the line.
387                 This is used for throttling the sending of blocks.
388                 - The size of this list is limited to some value
389                 Block is added when it is sent with BLOCKDATA.
390                 Block is removed when GOTBLOCKS is received.
391                 Value is time from sending. (not used at the moment)
392         */
393         std::map<v3s16, float> m_blocks_sending;
394
395         /*
396                 Blocks that have been modified since blocks were
397                 sent to the client last (getNextBlocks()).
398                 This is used to reset the unsent distance, so that
399                 modified blocks are resent to the client.
400
401                 List of block positions.
402         */
403         std::set<v3s16> m_blocks_modified;
404
405         /*
406                 Count of excess GotBlocks().
407                 There is an excess amount because the client sometimes
408                 gets a block so late that the server sends it again,
409                 and the client then sends two GOTBLOCKs.
410                 This is resetted by PrintInfo()
411         */
412         u32 m_excess_gotblocks = 0;
413
414         // CPU usage optimization
415         float m_nothing_to_send_pause_timer = 0.0f;
416
417         /*
418                 name of player using this client
419         */
420         std::string m_name = "";
421
422         /*
423                 client information
424         */
425         u8 m_version_major = 0;
426         u8 m_version_minor = 0;
427         u8 m_version_patch = 0;
428
429         std::string m_full_version = "unknown";
430
431         u16 m_deployed_compression = 0;
432
433         /*
434                 time this client was created
435          */
436         const u64 m_connection_time = porting::getTimeS();
437 };
438
439 typedef std::unordered_map<u16, RemoteClient*> RemoteClientMap;
440
441 class ClientInterface {
442 public:
443
444         friend class Server;
445
446         ClientInterface(const std::shared_ptr<con::Connection> &con);
447         ~ClientInterface();
448
449         /* run sync step */
450         void step(float dtime);
451
452         /* get list of active client id's */
453         std::vector<session_t> getClientIDs(ClientState min_state=CS_Active);
454
455         /* mark block as not sent to active client sessions */
456         void markBlockposAsNotSent(const v3s16 &pos);
457
458         /* verify is server user limit was reached */
459         bool isUserLimitReached();
460
461         /* get list of client player names */
462         const std::vector<std::string> &getPlayerNames() const { return m_clients_names; }
463
464         /* send message to client */
465         void send(session_t peer_id, u8 channelnum, NetworkPacket *pkt, bool reliable);
466
467         /* send to all clients */
468         void sendToAll(NetworkPacket *pkt);
469
470         /* delete a client */
471         void DeleteClient(session_t peer_id);
472
473         /* create client */
474         void CreateClient(session_t peer_id);
475
476         /* get a client by peer_id */
477         RemoteClient *getClientNoEx(session_t peer_id,  ClientState state_min = CS_Active);
478
479         /* get client by peer_id (make sure you have list lock before!*/
480         RemoteClient *lockedGetClientNoEx(session_t peer_id,  ClientState state_min = CS_Active);
481
482         /* get state of client by id*/
483         ClientState getClientState(session_t peer_id);
484
485         /* set client playername */
486         void setPlayerName(session_t peer_id, const std::string &name);
487
488         /* get protocol version of client */
489         u16 getProtocolVersion(session_t peer_id);
490
491         /* set client version */
492         void setClientVersion(session_t peer_id, u8 major, u8 minor, u8 patch,
493                         const std::string &full);
494
495         /* event to update client state */
496         void event(session_t peer_id, ClientStateEvent event);
497
498         /* Set environment. Do not call this function if environment is already set */
499         void setEnv(ServerEnvironment *env)
500         {
501                 assert(m_env == NULL); // pre-condition
502                 m_env = env;
503         }
504
505         static std::string state2Name(ClientState state);
506 protected:
507         class AutoLock {
508         public:
509                 AutoLock(ClientInterface &iface): m_lock(iface.m_clients_mutex) {}
510
511         private:
512                 RecursiveMutexAutoLock m_lock;
513         };
514
515         RemoteClientMap& getClientList() { return m_clients; }
516
517 private:
518         /* update internal player list */
519         void UpdatePlayerList();
520
521         // Connection
522         std::shared_ptr<con::Connection> m_con;
523         std::recursive_mutex m_clients_mutex;
524         // Connected clients (behind the con mutex)
525         RemoteClientMap m_clients;
526         std::vector<std::string> m_clients_names; //for announcing masterserver
527
528         // Environment
529         ServerEnvironment *m_env;
530
531         float m_print_info_timer;
532
533         static const char *statenames[];
534 };