]> git.lizzy.rs Git - minetest.git/blob - src/clientiface.cpp
Fix password changing getting stuck if wrong password is entered once
[minetest.git] / src / clientiface.cpp
1 /*
2 Minetest
3 Copyright (C) 2010-2014 celeron55, Perttu Ahola <celeron55@gmail.com>
4
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
9
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 GNU Lesser General Public License for more details.
14
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 */
19
20 #include <sstream>
21 #include "clientiface.h"
22 #include "network/connection.h"
23 #include "network/serveropcodes.h"
24 #include "remoteplayer.h"
25 #include "settings.h"
26 #include "mapblock.h"
27 #include "serverenvironment.h"
28 #include "map.h"
29 #include "emerge.h"
30 #include "server/luaentity_sao.h"
31 #include "server/player_sao.h"
32 #include "log.h"
33 #include "util/srp.h"
34 #include "face_position_cache.h"
35
36 const char *ClientInterface::statenames[] = {
37         "Invalid",
38         "Disconnecting",
39         "Denied",
40         "Created",
41         "AwaitingInit2",
42         "HelloSent",
43         "InitDone",
44         "DefinitionsSent",
45         "Active",
46         "SudoMode",
47 };
48
49
50
51 std::string ClientInterface::state2Name(ClientState state)
52 {
53         return statenames[state];
54 }
55
56 RemoteClient::RemoteClient() :
57         m_max_simul_sends(g_settings->getU16("max_simultaneous_block_sends_per_client")),
58         m_min_time_from_building(
59                 g_settings->getFloat("full_block_send_enable_min_time_from_building")),
60         m_max_send_distance(g_settings->getS16("max_block_send_distance")),
61         m_block_optimize_distance(g_settings->getS16("block_send_optimize_distance")),
62         m_max_gen_distance(g_settings->getS16("max_block_generate_distance")),
63         m_occ_cull(g_settings->getBool("server_side_occlusion_culling"))
64 {
65 }
66
67 void RemoteClient::ResendBlockIfOnWire(v3s16 p)
68 {
69         // if this block is on wire, mark it for sending again as soon as possible
70         if (m_blocks_sending.find(p) != m_blocks_sending.end()) {
71                 SetBlockNotSent(p);
72         }
73 }
74
75 LuaEntitySAO *getAttachedObject(PlayerSAO *sao, ServerEnvironment *env)
76 {
77         if (!sao->isAttached())
78                 return nullptr;
79
80         int id;
81         std::string bone;
82         v3f dummy;
83         bool force_visible;
84         sao->getAttachment(&id, &bone, &dummy, &dummy, &force_visible);
85         ServerActiveObject *ao = env->getActiveObject(id);
86         while (id && ao) {
87                 ao->getAttachment(&id, &bone, &dummy, &dummy, &force_visible);
88                 if (id)
89                         ao = env->getActiveObject(id);
90         }
91         return dynamic_cast<LuaEntitySAO *>(ao);
92 }
93
94 void RemoteClient::GetNextBlocks (
95                 ServerEnvironment *env,
96                 EmergeManager * emerge,
97                 float dtime,
98                 std::vector<PrioritySortedBlockTransfer> &dest)
99 {
100         // Increment timers
101         m_nothing_to_send_pause_timer -= dtime;
102
103         if (m_nothing_to_send_pause_timer >= 0)
104                 return;
105
106         RemotePlayer *player = env->getPlayer(peer_id);
107         // This can happen sometimes; clients and players are not in perfect sync.
108         if (!player)
109                 return;
110
111         PlayerSAO *sao = player->getPlayerSAO();
112         if (!sao)
113                 return;
114
115         // Won't send anything if already sending
116         if (m_blocks_sending.size() >= m_max_simul_sends) {
117                 //infostream<<"Not sending any blocks, Queue full."<<std::endl;
118                 return;
119         }
120
121         v3f playerpos = sao->getBasePosition();
122         // if the player is attached, get the velocity from the attached object
123         LuaEntitySAO *lsao = getAttachedObject(sao, env);
124         const v3f &playerspeed = lsao? lsao->getVelocity() : player->getSpeed();
125         v3f playerspeeddir(0,0,0);
126         if (playerspeed.getLength() > 1.0f * BS)
127                 playerspeeddir = playerspeed / playerspeed.getLength();
128         // Predict to next block
129         v3f playerpos_predicted = playerpos + playerspeeddir * (MAP_BLOCKSIZE * BS);
130
131         v3s16 center_nodepos = floatToInt(playerpos_predicted, BS);
132
133         v3s16 center = getNodeBlockPos(center_nodepos);
134
135         // Camera position and direction
136         v3f camera_pos = sao->getEyePosition();
137         v3f camera_dir = v3f(0,0,1);
138         camera_dir.rotateYZBy(sao->getLookPitch());
139         camera_dir.rotateXZBy(sao->getRotation().Y);
140
141         u16 max_simul_sends_usually = m_max_simul_sends;
142
143         /*
144                 Check the time from last addNode/removeNode.
145
146                 Decrease send rate if player is building stuff.
147         */
148         m_time_from_building += dtime;
149         if (m_time_from_building < m_min_time_from_building) {
150                 max_simul_sends_usually
151                         = LIMITED_MAX_SIMULTANEOUS_BLOCK_SENDS;
152         }
153
154         /*
155                 Number of blocks sending + number of blocks selected for sending
156         */
157         u32 num_blocks_selected = m_blocks_sending.size();
158
159         /*
160                 next time d will be continued from the d from which the nearest
161                 unsent block was found this time.
162
163                 This is because not necessarily any of the blocks found this
164                 time are actually sent.
165         */
166         s32 new_nearest_unsent_d = -1;
167
168         // Get view range and camera fov (radians) from the client
169         s16 wanted_range = sao->getWantedRange() + 1;
170         float camera_fov = sao->getFov();
171
172         /*
173                 Get the starting value of the block finder radius.
174         */
175         if (m_last_center != center) {
176                 m_nearest_unsent_d = 0;
177                 m_last_center = center;
178         }
179         // reset the unsent distance if the view angle has changed more that 10% of the fov
180         // (this matches isBlockInSight which allows for an extra 10%)
181         if (camera_dir.dotProduct(m_last_camera_dir) < std::cos(camera_fov * 0.1f)) {
182                 m_nearest_unsent_d = 0;
183                 m_last_camera_dir = camera_dir;
184         }
185         if (m_nearest_unsent_d > 0) {
186                 // make sure any blocks modified since the last time we sent blocks are resent
187                 for (const v3s16 &p : m_blocks_modified) {
188                         m_nearest_unsent_d = std::min(m_nearest_unsent_d, center.getDistanceFrom(p));
189                 }
190         }
191         m_blocks_modified.clear();
192
193         s16 d_start = m_nearest_unsent_d;
194
195         // Distrust client-sent FOV and get server-set player object property
196         // zoom FOV (degrees) as a check to avoid hacked clients using FOV to load
197         // distant world.
198         // (zoom is disabled by value 0)
199         float prop_zoom_fov = sao->getZoomFOV() < 0.001f ?
200                 0.0f :
201                 std::max(camera_fov, sao->getZoomFOV() * core::DEGTORAD);
202
203         const s16 full_d_max = std::min(adjustDist(m_max_send_distance, prop_zoom_fov),
204                 wanted_range);
205         const s16 d_opt = std::min(adjustDist(m_block_optimize_distance, prop_zoom_fov),
206                 wanted_range);
207         const s16 d_blocks_in_sight = full_d_max * BS * MAP_BLOCKSIZE;
208
209         s16 d_max_gen = std::min(adjustDist(m_max_gen_distance, prop_zoom_fov),
210                 wanted_range);
211
212         s16 d_max = full_d_max;
213
214         // Don't loop very much at a time
215         s16 max_d_increment_at_time = 2;
216         if (d_max > d_start + max_d_increment_at_time)
217                 d_max = d_start + max_d_increment_at_time;
218
219         // cos(angle between velocity and camera) * |velocity|
220         // Limit to 0.0f in case player moves backwards.
221         f32 dot = rangelim(camera_dir.dotProduct(playerspeed), 0.0f, 300.0f);
222
223         // Reduce the field of view when a player moves and looks forward.
224         // limit max fov effect to 50%, 60% at 20n/s fly speed
225         camera_fov = camera_fov / (1 + dot / 300.0f);
226
227         s32 nearest_emerged_d = -1;
228         s32 nearest_emergefull_d = -1;
229         s32 nearest_sent_d = -1;
230         //bool queue_is_full = false;
231
232         const v3s16 cam_pos_nodes = floatToInt(camera_pos, BS);
233
234         s16 d;
235         for (d = d_start; d <= d_max; d++) {
236                 /*
237                         Get the border/face dot coordinates of a "d-radiused"
238                         box
239                 */
240                 std::vector<v3s16> list = FacePositionCache::getFacePositions(d);
241
242                 std::vector<v3s16>::iterator li;
243                 for (li = list.begin(); li != list.end(); ++li) {
244                         v3s16 p = *li + center;
245
246                         /*
247                                 Send throttling
248                                 - Don't allow too many simultaneous transfers
249                                 - EXCEPT when the blocks are very close
250
251                                 Also, don't send blocks that are already flying.
252                         */
253
254                         // Start with the usual maximum
255                         u16 max_simul_dynamic = max_simul_sends_usually;
256
257                         // If block is very close, allow full maximum
258                         if (d <= BLOCK_SEND_DISABLE_LIMITS_MAX_D)
259                                 max_simul_dynamic = m_max_simul_sends;
260
261                         // Don't select too many blocks for sending
262                         if (num_blocks_selected >= max_simul_dynamic) {
263                                 //queue_is_full = true;
264                                 goto queue_full_break;
265                         }
266
267                         // Don't send blocks that are currently being transferred
268                         if (m_blocks_sending.find(p) != m_blocks_sending.end())
269                                 continue;
270
271                         /*
272                                 Do not go over max mapgen limit
273                         */
274                         if (blockpos_over_max_limit(p))
275                                 continue;
276
277                         // If this is true, inexistent block will be made from scratch
278                         bool generate = d <= d_max_gen;
279
280                         /*
281                                 Don't generate or send if not in sight
282                                 FIXME This only works if the client uses a small enough
283                                 FOV setting. The default of 72 degrees is fine.
284                                 Also retrieve a smaller view cone in the direction of the player's
285                                 movement.
286                                 (0.1 is about 4 degrees)
287                         */
288                         f32 dist;
289                         if (!(isBlockInSight(p, camera_pos, camera_dir, camera_fov,
290                                                 d_blocks_in_sight, &dist) ||
291                                         (playerspeed.getLength() > 1.0f * BS &&
292                                         isBlockInSight(p, camera_pos, playerspeeddir, 0.1f,
293                                                 d_blocks_in_sight)))) {
294                                 continue;
295                         }
296
297                         /*
298                                 Don't send already sent blocks
299                         */
300                         if (m_blocks_sent.find(p) != m_blocks_sent.end())
301                                 continue;
302
303                         /*
304                                 Check if map has this block
305                         */
306                         MapBlock *block = env->getMap().getBlockNoCreateNoEx(p);
307
308                         bool block_not_found = false;
309                         if (block) {
310                                 // Reset usage timer, this block will be of use in the future.
311                                 block->resetUsageTimer();
312
313                                 // Check whether the block exists (with data)
314                                 if (block->isDummy() || !block->isGenerated())
315                                         block_not_found = true;
316
317                                 /*
318                                         If block is not close, don't send it unless it is near
319                                         ground level.
320
321                                         Block is near ground level if night-time mesh
322                                         differs from day-time mesh.
323                                 */
324                                 if (d >= d_opt) {
325                                         if (!block->getIsUnderground() && !block->getDayNightDiff())
326                                                 continue;
327                                 }
328
329                                 if (m_occ_cull && !block_not_found &&
330                                                 env->getMap().isBlockOccluded(block, cam_pos_nodes)) {
331                                         continue;
332                                 }
333                         }
334
335                         /*
336                                 If block has been marked to not exist on disk (dummy) or is
337                                 not generated and generating new ones is not wanted, skip block.
338                         */
339                         if (!generate && block_not_found) {
340                                 // get next one.
341                                 continue;
342                         }
343
344                         /*
345                                 Add inexistent block to emerge queue.
346                         */
347                         if (block == NULL || block_not_found) {
348                                 if (emerge->enqueueBlockEmerge(peer_id, p, generate)) {
349                                         if (nearest_emerged_d == -1)
350                                                 nearest_emerged_d = d;
351                                 } else {
352                                         if (nearest_emergefull_d == -1)
353                                                 nearest_emergefull_d = d;
354                                         goto queue_full_break;
355                                 }
356
357                                 // get next one.
358                                 continue;
359                         }
360
361                         if (nearest_sent_d == -1)
362                                 nearest_sent_d = d;
363
364                         /*
365                                 Add block to send queue
366                         */
367                         PrioritySortedBlockTransfer q((float)dist, p, peer_id);
368
369                         dest.push_back(q);
370
371                         num_blocks_selected += 1;
372                 }
373         }
374 queue_full_break:
375
376         // If nothing was found for sending and nothing was queued for
377         // emerging, continue next time browsing from here
378         if (nearest_emerged_d != -1) {
379                 new_nearest_unsent_d = nearest_emerged_d;
380         } else if (nearest_emergefull_d != -1) {
381                 new_nearest_unsent_d = nearest_emergefull_d;
382         } else {
383                 if (d > full_d_max) {
384                         new_nearest_unsent_d = 0;
385                         m_nothing_to_send_pause_timer = 2.0f;
386                 } else {
387                         if (nearest_sent_d != -1)
388                                 new_nearest_unsent_d = nearest_sent_d;
389                         else
390                                 new_nearest_unsent_d = d;
391                 }
392         }
393
394         if (new_nearest_unsent_d != -1)
395                 m_nearest_unsent_d = new_nearest_unsent_d;
396 }
397
398 void RemoteClient::GotBlock(v3s16 p)
399 {
400         if (m_blocks_sending.find(p) != m_blocks_sending.end()) {
401                 m_blocks_sending.erase(p);
402                 // only add to sent blocks if it actually was sending
403                 // (it might have been modified since)
404                 m_blocks_sent.insert(p);
405         } else {
406                 m_excess_gotblocks++;
407         }
408 }
409
410 void RemoteClient::SentBlock(v3s16 p)
411 {
412         if (m_blocks_sending.find(p) == m_blocks_sending.end())
413                 m_blocks_sending[p] = 0.0f;
414         else
415                 infostream<<"RemoteClient::SentBlock(): Sent block"
416                                 " already in m_blocks_sending"<<std::endl;
417 }
418
419 void RemoteClient::SetBlockNotSent(v3s16 p)
420 {
421         m_nothing_to_send_pause_timer = 0;
422
423         // remove the block from sending and sent sets,
424         // and mark as modified if found
425         if (m_blocks_sending.erase(p) + m_blocks_sent.erase(p) > 0)
426                 m_blocks_modified.insert(p);
427 }
428
429 void RemoteClient::SetBlocksNotSent(std::map<v3s16, MapBlock*> &blocks)
430 {
431         m_nothing_to_send_pause_timer = 0;
432
433         for (auto &block : blocks) {
434                 v3s16 p = block.first;
435                 // remove the block from sending and sent sets,
436                 // and mark as modified if found
437                 if (m_blocks_sending.erase(p) + m_blocks_sent.erase(p) > 0)
438                         m_blocks_modified.insert(p);
439         }
440 }
441
442 void RemoteClient::notifyEvent(ClientStateEvent event)
443 {
444         std::ostringstream myerror;
445         switch (m_state)
446         {
447         case CS_Invalid:
448                 //intentionally do nothing
449                 break;
450         case CS_Created:
451                 switch (event) {
452                 case CSE_Hello:
453                         m_state = CS_HelloSent;
454                         break;
455                 case CSE_Disconnect:
456                         m_state = CS_Disconnecting;
457                         break;
458                 case CSE_SetDenied:
459                         m_state = CS_Denied;
460                         break;
461                 /* GotInit2 SetDefinitionsSent SetMediaSent */
462                 default:
463                         myerror << "Created: Invalid client state transition! " << event;
464                         throw ClientStateError(myerror.str());
465                 }
466                 break;
467         case CS_Denied:
468                 /* don't do anything if in denied state */
469                 break;
470         case CS_HelloSent:
471                 switch(event)
472                 {
473                 case CSE_AuthAccept:
474                         m_state = CS_AwaitingInit2;
475                         if (chosen_mech == AUTH_MECHANISM_SRP ||
476                                         chosen_mech == AUTH_MECHANISM_LEGACY_PASSWORD)
477                                 srp_verifier_delete((SRPVerifier *) auth_data);
478                         chosen_mech = AUTH_MECHANISM_NONE;
479                         break;
480                 case CSE_Disconnect:
481                         m_state = CS_Disconnecting;
482                         break;
483                 case CSE_SetDenied:
484                         m_state = CS_Denied;
485                         if (chosen_mech == AUTH_MECHANISM_SRP ||
486                                         chosen_mech == AUTH_MECHANISM_LEGACY_PASSWORD)
487                                 srp_verifier_delete((SRPVerifier *) auth_data);
488                         chosen_mech = AUTH_MECHANISM_NONE;
489                         break;
490                 default:
491                         myerror << "HelloSent: Invalid client state transition! " << event;
492                         throw ClientStateError(myerror.str());
493                 }
494                 break;
495         case CS_AwaitingInit2:
496                 switch(event)
497                 {
498                 case CSE_GotInit2:
499                         confirmSerializationVersion();
500                         m_state = CS_InitDone;
501                         break;
502                 case CSE_Disconnect:
503                         m_state = CS_Disconnecting;
504                         break;
505                 case CSE_SetDenied:
506                         m_state = CS_Denied;
507                         break;
508
509                 /* Init SetDefinitionsSent SetMediaSent */
510                 default:
511                         myerror << "InitSent: Invalid client state transition! " << event;
512                         throw ClientStateError(myerror.str());
513                 }
514                 break;
515
516         case CS_InitDone:
517                 switch(event)
518                 {
519                 case CSE_SetDefinitionsSent:
520                         m_state = CS_DefinitionsSent;
521                         break;
522                 case CSE_Disconnect:
523                         m_state = CS_Disconnecting;
524                         break;
525                 case CSE_SetDenied:
526                         m_state = CS_Denied;
527                         break;
528
529                 /* Init GotInit2 SetMediaSent */
530                 default:
531                         myerror << "InitDone: Invalid client state transition! " << event;
532                         throw ClientStateError(myerror.str());
533                 }
534                 break;
535         case CS_DefinitionsSent:
536                 switch(event)
537                 {
538                 case CSE_SetClientReady:
539                         m_state = CS_Active;
540                         break;
541                 case CSE_Disconnect:
542                         m_state = CS_Disconnecting;
543                         break;
544                 case CSE_SetDenied:
545                         m_state = CS_Denied;
546                         break;
547                 /* Init GotInit2 SetDefinitionsSent */
548                 default:
549                         myerror << "DefinitionsSent: Invalid client state transition! " << event;
550                         throw ClientStateError(myerror.str());
551                 }
552                 break;
553         case CS_Active:
554                 switch(event)
555                 {
556                 case CSE_SetDenied:
557                         m_state = CS_Denied;
558                         break;
559                 case CSE_Disconnect:
560                         m_state = CS_Disconnecting;
561                         break;
562                 case CSE_SudoSuccess:
563                         m_state = CS_SudoMode;
564                         if (chosen_mech == AUTH_MECHANISM_SRP)
565                                 srp_verifier_delete((SRPVerifier *) auth_data);
566                         chosen_mech = AUTH_MECHANISM_NONE;
567                         break;
568                 /* Init GotInit2 SetDefinitionsSent SetMediaSent SetDenied */
569                 default:
570                         myerror << "Active: Invalid client state transition! " << event;
571                         throw ClientStateError(myerror.str());
572                         break;
573                 }
574                 break;
575         case CS_SudoMode:
576                 switch(event)
577                 {
578                 case CSE_SetDenied:
579                         m_state = CS_Denied;
580                         break;
581                 case CSE_Disconnect:
582                         m_state = CS_Disconnecting;
583                         break;
584                 case CSE_SudoLeave:
585                         m_state = CS_Active;
586                         break;
587                 default:
588                         myerror << "Active: Invalid client state transition! " << event;
589                         throw ClientStateError(myerror.str());
590                         break;
591                 }
592                 break;
593         case CS_Disconnecting:
594                 /* we are already disconnecting */
595                 break;
596         }
597 }
598
599 void RemoteClient::resetChosenMech()
600 {
601         if (chosen_mech == AUTH_MECHANISM_SRP) {
602                 srp_verifier_delete((SRPVerifier *) auth_data);
603                 auth_data = nullptr;
604         }
605         chosen_mech = AUTH_MECHANISM_NONE;
606 }
607
608 u64 RemoteClient::uptime() const
609 {
610         return porting::getTimeS() - m_connection_time;
611 }
612
613 ClientInterface::ClientInterface(const std::shared_ptr<con::Connection> & con)
614 :
615         m_con(con),
616         m_env(NULL),
617         m_print_info_timer(0.0f)
618 {
619
620 }
621 ClientInterface::~ClientInterface()
622 {
623         /*
624                 Delete clients
625         */
626         {
627                 RecursiveMutexAutoLock clientslock(m_clients_mutex);
628
629                 for (auto &client_it : m_clients) {
630                         // Delete client
631                         delete client_it.second;
632                 }
633         }
634 }
635
636 std::vector<session_t> ClientInterface::getClientIDs(ClientState min_state)
637 {
638         std::vector<session_t> reply;
639         RecursiveMutexAutoLock clientslock(m_clients_mutex);
640
641         for (const auto &m_client : m_clients) {
642                 if (m_client.second->getState() >= min_state)
643                         reply.push_back(m_client.second->peer_id);
644         }
645
646         return reply;
647 }
648
649 void ClientInterface::markBlockposAsNotSent(const v3s16 &pos)
650 {
651         RecursiveMutexAutoLock clientslock(m_clients_mutex);
652         for (const auto &client : m_clients) {
653                 if (client.second->getState() >= CS_Active)
654                         client.second->SetBlockNotSent(pos);
655         }
656 }
657
658 /**
659  * Verify if user limit was reached.
660  * User limit count all clients from HelloSent state (MT protocol user) to Active state
661  * @return true if user limit was reached
662  */
663 bool ClientInterface::isUserLimitReached()
664 {
665         return getClientIDs(CS_HelloSent).size() >= g_settings->getU16("max_users");
666 }
667
668 void ClientInterface::step(float dtime)
669 {
670         m_print_info_timer += dtime;
671         if (m_print_info_timer >= 30.0f) {
672                 m_print_info_timer = 0.0f;
673                 UpdatePlayerList();
674         }
675 }
676
677 void ClientInterface::UpdatePlayerList()
678 {
679         if (m_env) {
680                 std::vector<session_t> clients = getClientIDs();
681                 m_clients_names.clear();
682
683                 if (!clients.empty())
684                         infostream<<"Players:"<<std::endl;
685
686                 for (session_t i : clients) {
687                         RemotePlayer *player = m_env->getPlayer(i);
688
689                         if (player == NULL)
690                                 continue;
691
692                         infostream << "* " << player->getName() << "\t";
693
694                         {
695                                 RecursiveMutexAutoLock clientslock(m_clients_mutex);
696                                 RemoteClient* client = lockedGetClientNoEx(i);
697                                 if (client)
698                                         client->PrintInfo(infostream);
699                         }
700
701                         m_clients_names.emplace_back(player->getName());
702                 }
703         }
704 }
705
706 void ClientInterface::send(session_t peer_id, u8 channelnum,
707                 NetworkPacket *pkt, bool reliable)
708 {
709         m_con->Send(peer_id, channelnum, pkt, reliable);
710 }
711
712 void ClientInterface::sendToAll(NetworkPacket *pkt)
713 {
714         RecursiveMutexAutoLock clientslock(m_clients_mutex);
715         for (auto &client_it : m_clients) {
716                 RemoteClient *client = client_it.second;
717
718                 if (client->net_proto_version != 0) {
719                         m_con->Send(client->peer_id,
720                                         clientCommandFactoryTable[pkt->getCommand()].channel, pkt,
721                                         clientCommandFactoryTable[pkt->getCommand()].reliable);
722                 }
723         }
724 }
725
726 RemoteClient* ClientInterface::getClientNoEx(session_t peer_id, ClientState state_min)
727 {
728         RecursiveMutexAutoLock clientslock(m_clients_mutex);
729         RemoteClientMap::const_iterator n = m_clients.find(peer_id);
730         // The client may not exist; clients are immediately removed if their
731         // access is denied, and this event occurs later then.
732         if (n == m_clients.end())
733                 return NULL;
734
735         if (n->second->getState() >= state_min)
736                 return n->second;
737
738         return NULL;
739 }
740
741 RemoteClient* ClientInterface::lockedGetClientNoEx(session_t peer_id, ClientState state_min)
742 {
743         RemoteClientMap::const_iterator n = m_clients.find(peer_id);
744         // The client may not exist; clients are immediately removed if their
745         // access is denied, and this event occurs later then.
746         if (n == m_clients.end())
747                 return NULL;
748
749         if (n->second->getState() >= state_min)
750                 return n->second;
751
752         return NULL;
753 }
754
755 ClientState ClientInterface::getClientState(session_t peer_id)
756 {
757         RecursiveMutexAutoLock clientslock(m_clients_mutex);
758         RemoteClientMap::const_iterator n = m_clients.find(peer_id);
759         // The client may not exist; clients are immediately removed if their
760         // access is denied, and this event occurs later then.
761         if (n == m_clients.end())
762                 return CS_Invalid;
763
764         return n->second->getState();
765 }
766
767 void ClientInterface::setPlayerName(session_t peer_id, const std::string &name)
768 {
769         RecursiveMutexAutoLock clientslock(m_clients_mutex);
770         RemoteClientMap::iterator n = m_clients.find(peer_id);
771         // The client may not exist; clients are immediately removed if their
772         // access is denied, and this event occurs later then.
773         if (n != m_clients.end())
774                 n->second->setName(name);
775 }
776
777 void ClientInterface::DeleteClient(session_t peer_id)
778 {
779         RecursiveMutexAutoLock conlock(m_clients_mutex);
780
781         // Error check
782         RemoteClientMap::iterator n = m_clients.find(peer_id);
783         // The client may not exist; clients are immediately removed if their
784         // access is denied, and this event occurs later then.
785         if (n == m_clients.end())
786                 return;
787
788         /*
789                 Mark objects to be not known by the client
790         */
791         //TODO this should be done by client destructor!!!
792         RemoteClient *client = n->second;
793         // Handle objects
794         for (u16 id : client->m_known_objects) {
795                 // Get object
796                 ServerActiveObject* obj = m_env->getActiveObject(id);
797
798                 if(obj && obj->m_known_by_count > 0)
799                         obj->m_known_by_count--;
800         }
801
802         // Delete client
803         delete m_clients[peer_id];
804         m_clients.erase(peer_id);
805 }
806
807 void ClientInterface::CreateClient(session_t peer_id)
808 {
809         RecursiveMutexAutoLock conlock(m_clients_mutex);
810
811         // Error check
812         RemoteClientMap::iterator n = m_clients.find(peer_id);
813         // The client shouldn't already exist
814         if (n != m_clients.end()) return;
815
816         // Create client
817         RemoteClient *client = new RemoteClient();
818         client->peer_id = peer_id;
819         m_clients[client->peer_id] = client;
820 }
821
822 void ClientInterface::event(session_t peer_id, ClientStateEvent event)
823 {
824         {
825                 RecursiveMutexAutoLock clientlock(m_clients_mutex);
826
827                 // Error check
828                 RemoteClientMap::iterator n = m_clients.find(peer_id);
829
830                 // No client to deliver event
831                 if (n == m_clients.end())
832                         return;
833                 n->second->notifyEvent(event);
834         }
835
836         if ((event == CSE_SetClientReady) ||
837                 (event == CSE_Disconnect)     ||
838                 (event == CSE_SetDenied))
839         {
840                 UpdatePlayerList();
841         }
842 }
843
844 u16 ClientInterface::getProtocolVersion(session_t peer_id)
845 {
846         RecursiveMutexAutoLock conlock(m_clients_mutex);
847
848         // Error check
849         RemoteClientMap::iterator n = m_clients.find(peer_id);
850
851         // No client to get version
852         if (n == m_clients.end())
853                 return 0;
854
855         return n->second->net_proto_version;
856 }
857
858 void ClientInterface::setClientVersion(session_t peer_id, u8 major, u8 minor, u8 patch,
859                 const std::string &full)
860 {
861         RecursiveMutexAutoLock conlock(m_clients_mutex);
862
863         // Error check
864         RemoteClientMap::iterator n = m_clients.find(peer_id);
865
866         // No client to set versions
867         if (n == m_clients.end())
868                 return;
869
870         n->second->setVersionInfo(major, minor, patch, full);
871 }