]> git.lizzy.rs Git - dragonfireclient.git/blob - src/client.h
Create new instance of mesh every time it's required (Solves #703)
[dragonfireclient.git] / src / client.h
1 /*
2 Minetest
3 Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
4
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
9
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 GNU Lesser General Public License for more details.
14
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 */
19
20 #ifndef CLIENT_HEADER
21 #define CLIENT_HEADER
22
23 #include "connection.h"
24 #include "environment.h"
25 #include "irrlichttypes_extrabloated.h"
26 #include "jthread/jmutex.h"
27 #include <ostream>
28 #include <map>
29 #include <set>
30 #include <vector>
31 #include "clientobject.h"
32 #include "gamedef.h"
33 #include "inventorymanager.h"
34 #include "localplayer.h"
35 #include "hud.h"
36 #include "particles.h"
37
38 struct MeshMakeData;
39 class MapBlockMesh;
40 class IWritableTextureSource;
41 class IWritableShaderSource;
42 class IWritableItemDefManager;
43 class IWritableNodeDefManager;
44 //class IWritableCraftDefManager;
45 class ClientMediaDownloader;
46 struct MapDrawControl;
47 class MtEventManager;
48 struct PointedThing;
49
50 struct QueuedMeshUpdate
51 {
52         v3s16 p;
53         MeshMakeData *data;
54         bool ack_block_to_server;
55
56         QueuedMeshUpdate();
57         ~QueuedMeshUpdate();
58 };
59
60 /*
61         A thread-safe queue of mesh update tasks
62 */
63 class MeshUpdateQueue
64 {
65 public:
66         MeshUpdateQueue();
67
68         ~MeshUpdateQueue();
69         
70         /*
71                 peer_id=0 adds with nobody to send to
72         */
73         void addBlock(v3s16 p, MeshMakeData *data,
74                         bool ack_block_to_server, bool urgent);
75
76         // Returned pointer must be deleted
77         // Returns NULL if queue is empty
78         QueuedMeshUpdate * pop();
79
80         u32 size()
81         {
82                 JMutexAutoLock lock(m_mutex);
83                 return m_queue.size();
84         }
85         
86 private:
87         std::vector<QueuedMeshUpdate*> m_queue;
88         std::set<v3s16> m_urgents;
89         JMutex m_mutex;
90 };
91
92 struct MeshUpdateResult
93 {
94         v3s16 p;
95         MapBlockMesh *mesh;
96         bool ack_block_to_server;
97
98         MeshUpdateResult():
99                 p(-1338,-1338,-1338),
100                 mesh(NULL),
101                 ack_block_to_server(false)
102         {
103         }
104 };
105
106 class MeshUpdateThread : public JThread
107 {
108 public:
109
110         MeshUpdateThread(IGameDef *gamedef):
111                 m_gamedef(gamedef)
112         {
113         }
114
115         void * Thread();
116
117         MeshUpdateQueue m_queue_in;
118
119         MutexedQueue<MeshUpdateResult> m_queue_out;
120
121         IGameDef *m_gamedef;
122 };
123
124 enum ClientEventType
125 {
126         CE_NONE,
127         CE_PLAYER_DAMAGE,
128         CE_PLAYER_FORCE_MOVE,
129         CE_DEATHSCREEN,
130         CE_SHOW_FORMSPEC,
131         CE_SPAWN_PARTICLE,
132         CE_ADD_PARTICLESPAWNER,
133         CE_DELETE_PARTICLESPAWNER,
134         CE_HUDADD,
135         CE_HUDRM,
136         CE_HUDCHANGE
137 };
138
139 struct ClientEvent
140 {
141         ClientEventType type;
142         union{
143                 struct{
144                 } none;
145                 struct{
146                         u8 amount;
147                 } player_damage;
148                 struct{
149                         f32 pitch;
150                         f32 yaw;
151                 } player_force_move;
152                 struct{
153                         bool set_camera_point_target;
154                         f32 camera_point_target_x;
155                         f32 camera_point_target_y;
156                         f32 camera_point_target_z;
157                 } deathscreen;
158                 struct{
159                         std::string *formspec;
160                         std::string *formname;
161                 } show_formspec;
162                 struct{
163                 } textures_updated;
164                 struct{
165                         v3f *pos;
166                         v3f *vel;
167                         v3f *acc;
168                         f32 expirationtime;
169                         f32 size;
170                         bool collisiondetection;
171                         std::string *texture;
172                 } spawn_particle;
173                 struct{
174                         u16 amount;
175                         f32 spawntime;
176                         v3f *minpos;
177                         v3f *maxpos;
178                         v3f *minvel;
179                         v3f *maxvel;
180                         v3f *minacc;
181                         v3f *maxacc;
182                         f32 minexptime;
183                         f32 maxexptime;
184                         f32 minsize;
185                         f32 maxsize;
186                         bool collisiondetection;
187                         std::string *texture;
188                         u32 id;
189                 } add_particlespawner;
190                 struct{
191                         u32 id;
192                 } delete_particlespawner;
193                 struct{
194                         u32 id;
195                         u8 type;
196                         v2f *pos;
197                         std::string *name;
198                         v2f *scale;
199                         std::string *text;
200                         u32 number;
201                         u32 item;
202                         u32 dir;
203                         v2f *align;
204                         v2f *offset;
205                 } hudadd;
206                 struct{
207                         u32 id;
208                 } hudrm;
209                 struct{
210                         u32 id;
211                         HudElementStat stat;
212                         v2f *v2fdata;
213                         std::string *sdata;
214                         u32 data;
215                 } hudchange;
216         };
217 };
218
219 /*
220         Packet counter
221 */
222
223 class PacketCounter
224 {
225 public:
226         PacketCounter()
227         {
228         }
229
230         void add(u16 command)
231         {
232                 std::map<u16, u16>::iterator n = m_packets.find(command);
233                 if(n == m_packets.end())
234                 {
235                         m_packets[command] = 1;
236                 }
237                 else
238                 {
239                         n->second++;
240                 }
241         }
242
243         void clear()
244         {
245                 for(std::map<u16, u16>::iterator
246                                 i = m_packets.begin();
247                                 i != m_packets.end(); ++i)
248                 {
249                         i->second = 0;
250                 }
251         }
252
253         void print(std::ostream &o)
254         {
255                 for(std::map<u16, u16>::iterator
256                                 i = m_packets.begin();
257                                 i != m_packets.end(); ++i)
258                 {
259                         o<<"cmd "<<i->first
260                                         <<" count "<<i->second
261                                         <<std::endl;
262                 }
263         }
264
265 private:
266         // command, count
267         std::map<u16, u16> m_packets;
268 };
269
270 class Client : public con::PeerHandler, public InventoryManager, public IGameDef
271 {
272 public:
273         /*
274                 NOTE: Nothing is thread-safe here.
275         */
276
277         Client(
278                         IrrlichtDevice *device,
279                         const char *playername,
280                         std::string password,
281                         MapDrawControl &control,
282                         IWritableTextureSource *tsrc,
283                         IWritableShaderSource *shsrc,
284                         IWritableItemDefManager *itemdef,
285                         IWritableNodeDefManager *nodedef,
286                         ISoundManager *sound,
287                         MtEventManager *event,
288                         bool ipv6
289         );
290         
291         ~Client();
292         /*
293                 The name of the local player should already be set when
294                 calling this, as it is sent in the initialization.
295         */
296         void connect(Address address);
297         /*
298                 returns true when
299                         m_con.Connected() == true
300                         AND m_server_ser_ver != SER_FMT_VER_INVALID
301                 throws con::PeerNotFoundException if connection has been deleted,
302                 eg. timed out.
303         */
304         bool connectedAndInitialized();
305         /*
306                 Stuff that references the environment is valid only as
307                 long as this is not called. (eg. Players)
308                 If this throws a PeerNotFoundException, the connection has
309                 timed out.
310         */
311         void step(float dtime);
312
313         void ProcessData(u8 *data, u32 datasize, u16 sender_peer_id);
314         // Returns true if something was received
315         bool AsyncProcessPacket();
316         bool AsyncProcessData();
317         void Send(u16 channelnum, SharedBuffer<u8> data, bool reliable);
318
319         void interact(u8 action, const PointedThing& pointed);
320
321         void sendNodemetaFields(v3s16 p, const std::string &formname,
322                         const std::map<std::string, std::string> &fields);
323         void sendInventoryFields(const std::string &formname,
324                         const std::map<std::string, std::string> &fields);
325         void sendInventoryAction(InventoryAction *a);
326         void sendChatMessage(const std::wstring &message);
327         void sendChangePassword(const std::wstring oldpassword,
328                         const std::wstring newpassword);
329         void sendDamage(u8 damage);
330         void sendBreath(u16 breath);
331         void sendRespawn();
332
333         ClientEnvironment& getEnv()
334         { return m_env; }
335         
336         // Causes urgent mesh updates (unlike Map::add/removeNodeWithEvent)
337         void removeNode(v3s16 p);
338         void addNode(v3s16 p, MapNode n, bool remove_metadata = true);
339         
340         void setPlayerControl(PlayerControl &control);
341
342         void selectPlayerItem(u16 item);
343         u16 getPlayerItem() const
344         { return m_playeritem; }
345
346         // Returns true if the inventory of the local player has been
347         // updated from the server. If it is true, it is set to false.
348         bool getLocalInventoryUpdated();
349         // Copies the inventory of the local player to parameter
350         void getLocalInventory(Inventory &dst);
351         
352         /* InventoryManager interface */
353         Inventory* getInventory(const InventoryLocation &loc);
354         void inventoryAction(InventoryAction *a);
355
356         // Gets closest object pointed by the shootline
357         // Returns NULL if not found
358         ClientActiveObject * getSelectedActiveObject(
359                         f32 max_d,
360                         v3f from_pos_f_on_map,
361                         core::line3d<f32> shootline_on_map
362         );
363
364         // Prints a line or two of info
365         void printDebugInfo(std::ostream &os);
366
367         std::list<std::string> getConnectedPlayerNames();
368
369         float getAnimationTime();
370
371         int getCrackLevel();
372         void setCrack(int level, v3s16 pos);
373
374         u16 getHP();
375         u16 getBreath();
376
377         bool checkPrivilege(const std::string &priv)
378         { return (m_privileges.count(priv) != 0); }
379
380         bool getChatMessage(std::wstring &message);
381         void typeChatMessage(const std::wstring& message);
382
383         u64 getMapSeed(){ return m_map_seed; }
384
385         void addUpdateMeshTask(v3s16 blockpos, bool ack_to_server=false, bool urgent=false);
386         // Including blocks at appropriate edges
387         void addUpdateMeshTaskWithEdge(v3s16 blockpos, bool ack_to_server=false, bool urgent=false);
388         void addUpdateMeshTaskForNode(v3s16 nodepos, bool ack_to_server=false, bool urgent=false);
389
390         // Get event from queue. CE_NONE is returned if queue is empty.
391         ClientEvent getClientEvent();
392         
393         bool accessDenied()
394         { return m_access_denied; }
395
396         std::wstring accessDeniedReason()
397         { return m_access_denied_reason; }
398
399         bool itemdefReceived()
400         { return m_itemdef_received; }
401         bool nodedefReceived()
402         { return m_nodedef_received; }
403         bool mediaReceived()
404         { return m_media_downloader == NULL; }
405
406         float mediaReceiveProgress();
407
408         void afterContentReceived(IrrlichtDevice *device, gui::IGUIFont* font);
409
410         float getRTT(void);
411
412         // IGameDef interface
413         virtual IItemDefManager* getItemDefManager();
414         virtual INodeDefManager* getNodeDefManager();
415         virtual ICraftDefManager* getCraftDefManager();
416         virtual ITextureSource* getTextureSource();
417         virtual IShaderSource* getShaderSource();
418         virtual u16 allocateUnknownNodeId(const std::string &name);
419         virtual ISoundManager* getSoundManager();
420         virtual MtEventManager* getEventManager();
421         virtual bool checkLocalPrivilege(const std::string &priv)
422         { return checkPrivilege(priv); }
423         virtual scene::IAnimatedMesh* getMesh(const std::string &filename);
424
425         // The following set of functions is used by ClientMediaDownloader
426         // Insert a media file appropriately into the appropriate manager
427         bool loadMedia(const std::string &data, const std::string &filename);
428         // Send a request for conventional media transfer
429         void request_media(const std::list<std::string> &file_requests);
430         // Send a notification that no conventional media transfer is needed
431         void received_media();
432
433 private:
434
435         // Virtual methods from con::PeerHandler
436         void peerAdded(con::Peer *peer);
437         void deletingPeer(con::Peer *peer, bool timeout);
438         
439         void ReceiveAll();
440         void Receive();
441         
442         void sendPlayerPos();
443         // Send the item number 'item' as player item to the server
444         void sendPlayerItem(u16 item);
445         
446         float m_packetcounter_timer;
447         float m_connection_reinit_timer;
448         float m_avg_rtt_timer;
449         float m_playerpos_send_timer;
450         float m_ignore_damage_timer; // Used after server moves player
451         IntervalLimiter m_map_timer_and_unload_interval;
452
453         IWritableTextureSource *m_tsrc;
454         IWritableShaderSource *m_shsrc;
455         IWritableItemDefManager *m_itemdef;
456         IWritableNodeDefManager *m_nodedef;
457         ISoundManager *m_sound;
458         MtEventManager *m_event;
459
460         MeshUpdateThread m_mesh_update_thread;
461         ClientEnvironment m_env;
462         con::Connection m_con;
463         IrrlichtDevice *m_device;
464         // Server serialization version
465         u8 m_server_ser_ver;
466         u16 m_playeritem;
467         bool m_inventory_updated;
468         Inventory *m_inventory_from_server;
469         float m_inventory_from_server_age;
470         std::set<v3s16> m_active_blocks;
471         PacketCounter m_packetcounter;
472         // Block mesh animation parameters
473         float m_animation_time;
474         int m_crack_level;
475         v3s16 m_crack_pos;
476         // 0 <= m_daynight_i < DAYNIGHT_CACHE_COUNT
477         //s32 m_daynight_i;
478         //u32 m_daynight_ratio;
479         Queue<std::wstring> m_chat_queue;
480         // The seed returned by the server in TOCLIENT_INIT is stored here
481         u64 m_map_seed;
482         std::string m_password;
483         bool m_access_denied;
484         std::wstring m_access_denied_reason;
485         Queue<ClientEvent> m_client_event_queue;
486         bool m_itemdef_received;
487         bool m_nodedef_received;
488         ClientMediaDownloader *m_media_downloader;
489
490         // time_of_day speed approximation for old protocol
491         bool m_time_of_day_set;
492         float m_last_time_of_day_f;
493         float m_time_of_day_update_timer;
494
495         // An interval for generally sending object positions and stuff
496         float m_recommended_send_interval;
497
498         // Sounds
499         float m_removed_sounds_check_timer;
500         // Mapping from server sound ids to our sound ids
501         std::map<s32, int> m_sounds_server_to_client;
502         // And the other way!
503         std::map<int, s32> m_sounds_client_to_server;
504         // And relations to objects
505         std::map<int, u16> m_sounds_to_objects;
506
507         // Privileges
508         std::set<std::string> m_privileges;
509
510         // Detached inventories
511         // key = name
512         std::map<std::string, Inventory*> m_detached_inventories;
513
514         // Storage for mesh data for creating multiple instances of the same mesh
515         std::map<std::string, std::string> m_mesh_data;
516 };
517
518 #endif // !CLIENT_HEADER
519