3 Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
23 #include "network/connection.h"
24 #include "clientenvironment.h"
25 #include "irrlichttypes_extrabloated.h"
26 #include "threading/mutex.h"
31 #include "clientobject.h"
33 #include "inventorymanager.h"
34 #include "localplayer.h"
36 #include "particles.h"
38 #include "tileanimation.h"
42 class IWritableTextureSource;
43 class IWritableShaderSource;
44 class IWritableItemDefManager;
45 class IWritableNodeDefManager;
46 //class IWritableCraftDefManager;
47 class ClientMediaDownloader;
48 struct MapDrawControl;
53 struct MinimapMapblock;
57 struct QueuedMeshUpdate
61 bool ack_block_to_server;
67 enum LocalClientState {
74 A thread-safe queue of mesh update tasks
84 peer_id=0 adds with nobody to send to
86 void addBlock(v3s16 p, MeshMakeData *data,
87 bool ack_block_to_server, bool urgent);
89 // Returned pointer must be deleted
90 // Returns NULL if queue is empty
91 QueuedMeshUpdate * pop();
95 MutexAutoLock lock(m_mutex);
96 return m_queue.size();
100 std::vector<QueuedMeshUpdate*> m_queue;
101 std::set<v3s16> m_urgents;
105 struct MeshUpdateResult
109 bool ack_block_to_server;
112 p(-1338,-1338,-1338),
114 ack_block_to_server(false)
119 class MeshUpdateThread : public UpdateThread
122 MeshUpdateQueue m_queue_in;
125 virtual void doUpdate();
129 MeshUpdateThread() : UpdateThread("Mesh") {}
131 void enqueueUpdate(v3s16 p, MeshMakeData *data,
132 bool ack_block_to_server, bool urgent);
133 MutexedQueue<MeshUpdateResult> m_queue_out;
135 v3s16 m_camera_offset;
142 CE_PLAYER_FORCE_MOVE,
145 CE_SHOW_LOCAL_FORMSPEC,
147 CE_ADD_PARTICLESPAWNER,
148 CE_DELETE_PARTICLESPAWNER,
153 CE_OVERRIDE_DAY_NIGHT_RATIO,
158 ClientEventType type;
170 bool set_camera_point_target;
171 f32 camera_point_target_x;
172 f32 camera_point_target_y;
173 f32 camera_point_target_z;
176 std::string *formspec;
177 std::string *formname;
180 //} textures_updated;
187 bool collisiondetection;
188 bool collision_removal;
190 std::string *texture;
191 struct TileAnimationParams animation;
207 bool collisiondetection;
208 bool collision_removal;
211 std::string *texture;
213 struct TileAnimationParams animation;
215 } add_particlespawner;
218 } delete_particlespawner;
247 video::SColor *bgcolor;
249 std::vector<std::string> *params;
254 } override_day_night_ratio;
269 void add(u16 command)
271 std::map<u16, u16>::iterator n = m_packets.find(command);
272 if(n == m_packets.end())
274 m_packets[command] = 1;
284 for(std::map<u16, u16>::iterator
285 i = m_packets.begin();
286 i != m_packets.end(); ++i)
292 void print(std::ostream &o)
294 for(std::map<u16, u16>::iterator
295 i = m_packets.begin();
296 i != m_packets.end(); ++i)
299 <<" count "<<i->second
306 std::map<u16, u16> m_packets;
309 class ClientScripting;
311 class Client : public con::PeerHandler, public InventoryManager, public IGameDef
315 NOTE: Nothing is thread-safe here.
319 IrrlichtDevice *device,
320 const char *playername,
321 std::string password,
322 MapDrawControl &control,
323 IWritableTextureSource *tsrc,
324 IWritableShaderSource *shsrc,
325 IWritableItemDefManager *itemdef,
326 IWritableNodeDefManager *nodedef,
327 ISoundManager *sound,
328 MtEventManager *event,
337 request all threads managed by client to be stopped
345 The name of the local player should already be set when
346 calling this, as it is sent in the initialization.
348 void connect(Address address,
349 const std::string &address_name,
350 bool is_local_server);
353 Stuff that references the environment is valid only as
354 long as this is not called. (eg. Players)
355 If this throws a PeerNotFoundException, the connection has
358 void step(float dtime);
364 void handleCommand(NetworkPacket* pkt);
366 void handleCommand_Null(NetworkPacket* pkt) {};
367 void handleCommand_Deprecated(NetworkPacket* pkt);
368 void handleCommand_Hello(NetworkPacket* pkt);
369 void handleCommand_AuthAccept(NetworkPacket* pkt);
370 void handleCommand_AcceptSudoMode(NetworkPacket* pkt);
371 void handleCommand_DenySudoMode(NetworkPacket* pkt);
372 void handleCommand_InitLegacy(NetworkPacket* pkt);
373 void handleCommand_AccessDenied(NetworkPacket* pkt);
374 void handleCommand_RemoveNode(NetworkPacket* pkt);
375 void handleCommand_AddNode(NetworkPacket* pkt);
376 void handleCommand_BlockData(NetworkPacket* pkt);
377 void handleCommand_Inventory(NetworkPacket* pkt);
378 void handleCommand_TimeOfDay(NetworkPacket* pkt);
379 void handleCommand_ChatMessage(NetworkPacket* pkt);
380 void handleCommand_ActiveObjectRemoveAdd(NetworkPacket* pkt);
381 void handleCommand_ActiveObjectMessages(NetworkPacket* pkt);
382 void handleCommand_Movement(NetworkPacket* pkt);
383 void handleCommand_HP(NetworkPacket* pkt);
384 void handleCommand_Breath(NetworkPacket* pkt);
385 void handleCommand_MovePlayer(NetworkPacket* pkt);
386 void handleCommand_PlayerItem(NetworkPacket* pkt);
387 void handleCommand_DeathScreen(NetworkPacket* pkt);
388 void handleCommand_AnnounceMedia(NetworkPacket* pkt);
389 void handleCommand_Media(NetworkPacket* pkt);
390 void handleCommand_ToolDef(NetworkPacket* pkt);
391 void handleCommand_NodeDef(NetworkPacket* pkt);
392 void handleCommand_CraftItemDef(NetworkPacket* pkt);
393 void handleCommand_ItemDef(NetworkPacket* pkt);
394 void handleCommand_PlaySound(NetworkPacket* pkt);
395 void handleCommand_StopSound(NetworkPacket* pkt);
396 void handleCommand_Privileges(NetworkPacket* pkt);
397 void handleCommand_InventoryFormSpec(NetworkPacket* pkt);
398 void handleCommand_DetachedInventory(NetworkPacket* pkt);
399 void handleCommand_ShowFormSpec(NetworkPacket* pkt);
400 void handleCommand_SpawnParticle(NetworkPacket* pkt);
401 void handleCommand_AddParticleSpawner(NetworkPacket* pkt);
402 void handleCommand_DeleteParticleSpawner(NetworkPacket* pkt);
403 void handleCommand_HudAdd(NetworkPacket* pkt);
404 void handleCommand_HudRemove(NetworkPacket* pkt);
405 void handleCommand_HudChange(NetworkPacket* pkt);
406 void handleCommand_HudSetFlags(NetworkPacket* pkt);
407 void handleCommand_HudSetParam(NetworkPacket* pkt);
408 void handleCommand_HudSetSky(NetworkPacket* pkt);
409 void handleCommand_OverrideDayNightRatio(NetworkPacket* pkt);
410 void handleCommand_LocalPlayerAnimations(NetworkPacket* pkt);
411 void handleCommand_EyeOffset(NetworkPacket* pkt);
412 void handleCommand_SrpBytesSandB(NetworkPacket* pkt);
414 void ProcessData(NetworkPacket *pkt);
416 void Send(NetworkPacket* pkt);
418 void interact(u8 action, const PointedThing& pointed);
420 void sendNodemetaFields(v3s16 p, const std::string &formname,
421 const StringMap &fields);
422 void sendInventoryFields(const std::string &formname,
423 const StringMap &fields);
424 void sendInventoryAction(InventoryAction *a);
425 void sendChatMessage(const std::wstring &message);
426 void sendChangePassword(const std::string &oldpassword,
427 const std::string &newpassword);
428 void sendDamage(u8 damage);
429 void sendBreath(u16 breath);
433 ClientEnvironment& getEnv() { return m_env; }
434 ITextureSource *tsrc() { return getTextureSource(); }
435 ISoundManager *sound() { return getSoundManager(); }
436 static const std::string getBuiltinLuaPath();
438 virtual const std::vector<ModSpec> &getMods() const;
439 virtual const ModSpec* getModSpec(const std::string &modname) const;
441 // Causes urgent mesh updates (unlike Map::add/removeNodeWithEvent)
442 void removeNode(v3s16 p);
443 void addNode(v3s16 p, MapNode n, bool remove_metadata = true);
445 void setPlayerControl(PlayerControl &control);
447 void selectPlayerItem(u16 item);
448 u16 getPlayerItem() const
449 { return m_playeritem; }
451 // Returns true if the inventory of the local player has been
452 // updated from the server. If it is true, it is set to false.
453 bool getLocalInventoryUpdated();
454 // Copies the inventory of the local player to parameter
455 void getLocalInventory(Inventory &dst);
457 /* InventoryManager interface */
458 Inventory* getInventory(const InventoryLocation &loc);
459 void inventoryAction(InventoryAction *a);
461 const std::list<std::string> &getConnectedPlayerNames()
463 return m_env.getPlayerNames();
466 float getAnimationTime();
469 void setCrack(int level, v3s16 pos);
473 bool checkPrivilege(const std::string &priv) const
474 { return (m_privileges.count(priv) != 0); }
476 bool getChatMessage(std::wstring &message);
477 void typeChatMessage(const std::wstring& message);
479 u64 getMapSeed(){ return m_map_seed; }
481 void addUpdateMeshTask(v3s16 blockpos, bool ack_to_server=false, bool urgent=false);
482 // Including blocks at appropriate edges
483 void addUpdateMeshTaskWithEdge(v3s16 blockpos, bool ack_to_server=false, bool urgent=false);
484 void addUpdateMeshTaskForNode(v3s16 nodepos, bool ack_to_server=false, bool urgent=false);
486 void updateCameraOffset(v3s16 camera_offset)
487 { m_mesh_update_thread.m_camera_offset = camera_offset; }
489 // Get event from queue. CE_NONE is returned if queue is empty.
490 ClientEvent getClientEvent();
492 bool accessDenied() const { return m_access_denied; }
494 bool reconnectRequested() const { return m_access_denied_reconnect; }
496 void setFatalError(const std::string &reason)
498 m_access_denied = true;
499 m_access_denied_reason = reason;
502 // Renaming accessDeniedReason to better name could be good as it's used to
503 // disconnect client when CSM failed.
504 const std::string &accessDeniedReason() const { return m_access_denied_reason; }
506 bool itemdefReceived()
507 { return m_itemdef_received; }
508 bool nodedefReceived()
509 { return m_nodedef_received; }
511 { return m_media_downloader == NULL; }
514 { return m_proto_ver; }
516 bool connectedToServer()
517 { return m_con.Connected(); }
519 float mediaReceiveProgress();
521 void afterContentReceived(IrrlichtDevice *device);
524 float getCurRate(void);
525 float getAvgRate(void);
530 void setCamera(Camera* camera)
531 { m_camera = camera; }
536 bool isMinimapDisabledByServer()
537 { return m_minimap_disabled_by_server; }
539 // IGameDef interface
540 virtual IItemDefManager* getItemDefManager();
541 virtual INodeDefManager* getNodeDefManager();
542 virtual ICraftDefManager* getCraftDefManager();
543 ITextureSource* getTextureSource();
544 virtual IShaderSource* getShaderSource();
545 IShaderSource *shsrc() { return getShaderSource(); }
546 scene::ISceneManager* getSceneManager();
547 virtual u16 allocateUnknownNodeId(const std::string &name);
548 virtual ISoundManager* getSoundManager();
549 virtual MtEventManager* getEventManager();
550 virtual ParticleManager* getParticleManager();
551 bool checkLocalPrivilege(const std::string &priv)
552 { return checkPrivilege(priv); }
553 virtual scene::IAnimatedMesh* getMesh(const std::string &filename);
555 // The following set of functions is used by ClientMediaDownloader
556 // Insert a media file appropriately into the appropriate manager
557 bool loadMedia(const std::string &data, const std::string &filename);
558 // Send a request for conventional media transfer
559 void request_media(const std::vector<std::string> &file_requests);
560 // Send a notification that no conventional media transfer is needed
561 void received_media();
563 LocalClientState getState() { return m_state; }
565 void makeScreenshot(IrrlichtDevice *device);
567 inline void pushToChatQueue(const std::wstring &input)
569 m_chat_queue.push(input);
572 ClientScripting *getScript() { return m_script; }
574 inline void pushToEventQueue(const ClientEvent &event)
576 m_client_event_queue.push(event);
581 // Virtual methods from con::PeerHandler
582 void peerAdded(con::Peer *peer);
583 void deletingPeer(con::Peer *peer, bool timeout);
585 void initLocalMapSaving(const Address &address,
586 const std::string &hostname,
587 bool is_local_server);
592 void sendPlayerPos();
593 // Send the item number 'item' as player item to the server
594 void sendPlayerItem(u16 item);
596 void deleteAuthData();
597 // helper method shared with clientpackethandler
598 static AuthMechanism choseAuthMech(const u32 mechs);
600 void sendLegacyInit(const char* playerName, const char* playerPassword);
601 void sendInit(const std::string &playerName);
602 void startAuth(AuthMechanism chosen_auth_mechanism);
603 void sendDeletedBlocks(std::vector<v3s16> &blocks);
604 void sendGotBlocks(v3s16 block);
605 void sendRemovedSounds(std::vector<s32> &soundList);
608 inline std::string getPlayerName()
609 { return m_env.getLocalPlayer()->getName(); }
611 float m_packetcounter_timer;
612 float m_connection_reinit_timer;
613 float m_avg_rtt_timer;
614 float m_playerpos_send_timer;
615 float m_ignore_damage_timer; // Used after server moves player
616 IntervalLimiter m_map_timer_and_unload_interval;
618 IWritableTextureSource *m_tsrc;
619 IWritableShaderSource *m_shsrc;
620 IWritableItemDefManager *m_itemdef;
621 IWritableNodeDefManager *m_nodedef;
622 ISoundManager *m_sound;
623 MtEventManager *m_event;
626 MeshUpdateThread m_mesh_update_thread;
627 ClientEnvironment m_env;
628 ParticleManager m_particle_manager;
629 con::Connection m_con;
630 IrrlichtDevice *m_device;
633 bool m_minimap_disabled_by_server;
634 // Server serialization version
637 // Used version of the protocol with server
638 // Values smaller than 25 only mean they are smaller than 25,
639 // and aren't accurate. We simply just don't know, because
640 // the server didn't send the version back then.
641 // If 0, server init hasn't been received yet.
645 bool m_inventory_updated;
646 Inventory *m_inventory_from_server;
647 float m_inventory_from_server_age;
648 PacketCounter m_packetcounter;
649 // Block mesh animation parameters
650 float m_animation_time;
653 // 0 <= m_daynight_i < DAYNIGHT_CACHE_COUNT
655 //u32 m_daynight_ratio;
656 std::queue<std::wstring> m_chat_queue;
658 // The authentication methods we can use to enter sudo mode (=change password)
659 u32 m_sudo_auth_methods;
661 // The seed returned by the server in TOCLIENT_INIT is stored here
665 std::string m_playername;
666 std::string m_password;
667 // If set, this will be sent (and cleared) upon a TOCLIENT_ACCEPT_SUDO_MODE
668 std::string m_new_password;
669 // Usable by auth mechanisms.
670 AuthMechanism m_chosen_auth_mech;
674 bool m_access_denied;
675 bool m_access_denied_reconnect;
676 std::string m_access_denied_reason;
677 std::queue<ClientEvent> m_client_event_queue;
678 bool m_itemdef_received;
679 bool m_nodedef_received;
680 ClientMediaDownloader *m_media_downloader;
682 // time_of_day speed approximation for old protocol
683 bool m_time_of_day_set;
684 float m_last_time_of_day_f;
685 float m_time_of_day_update_timer;
687 // An interval for generally sending object positions and stuff
688 float m_recommended_send_interval;
691 float m_removed_sounds_check_timer;
692 // Mapping from server sound ids to our sound ids
693 UNORDERED_MAP<s32, int> m_sounds_server_to_client;
694 // And the other way!
695 UNORDERED_MAP<int, s32> m_sounds_client_to_server;
696 // And relations to objects
697 UNORDERED_MAP<int, u16> m_sounds_to_objects;
700 UNORDERED_SET<std::string> m_privileges;
702 // Detached inventories
704 UNORDERED_MAP<std::string, Inventory*> m_detached_inventories;
706 // Storage for mesh data for creating multiple instances of the same mesh
707 StringMap m_mesh_data;
710 LocalClientState m_state;
712 // Used for saving server map to disk client-side
714 IntervalLimiter m_localdb_save_interval;
715 u16 m_cache_save_interval;
717 // TODO: Add callback to update these when g_settings changes
718 bool m_cache_smooth_lighting;
719 bool m_cache_enable_shaders;
720 bool m_cache_use_tangent_vertices;
722 ClientScripting *m_script;
724 DISABLE_CLASS_COPY(Client);
727 #endif // !CLIENT_HEADER