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Add player:override_day_night_ratio() for arbitrarily controlling sunlight brightness
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1 /*
2 Minetest
3 Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
4
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
9
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 GNU Lesser General Public License for more details.
14
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 */
19
20 #ifndef CLIENT_HEADER
21 #define CLIENT_HEADER
22
23 #include "connection.h"
24 #include "environment.h"
25 #include "irrlichttypes_extrabloated.h"
26 #include "jthread/jmutex.h"
27 #include <ostream>
28 #include <map>
29 #include <set>
30 #include <vector>
31 #include "clientobject.h"
32 #include "gamedef.h"
33 #include "inventorymanager.h"
34 #include "localplayer.h"
35 #include "hud.h"
36 #include "particles.h"
37
38 struct MeshMakeData;
39 class MapBlockMesh;
40 class IWritableTextureSource;
41 class IWritableShaderSource;
42 class IWritableItemDefManager;
43 class IWritableNodeDefManager;
44 //class IWritableCraftDefManager;
45 class ClientMediaDownloader;
46 struct MapDrawControl;
47 class MtEventManager;
48 struct PointedThing;
49
50 struct QueuedMeshUpdate
51 {
52         v3s16 p;
53         MeshMakeData *data;
54         bool ack_block_to_server;
55
56         QueuedMeshUpdate();
57         ~QueuedMeshUpdate();
58 };
59
60 /*
61         A thread-safe queue of mesh update tasks
62 */
63 class MeshUpdateQueue
64 {
65 public:
66         MeshUpdateQueue();
67
68         ~MeshUpdateQueue();
69         
70         /*
71                 peer_id=0 adds with nobody to send to
72         */
73         void addBlock(v3s16 p, MeshMakeData *data,
74                         bool ack_block_to_server, bool urgent);
75
76         // Returned pointer must be deleted
77         // Returns NULL if queue is empty
78         QueuedMeshUpdate * pop();
79
80         u32 size()
81         {
82                 JMutexAutoLock lock(m_mutex);
83                 return m_queue.size();
84         }
85         
86 private:
87         std::vector<QueuedMeshUpdate*> m_queue;
88         std::set<v3s16> m_urgents;
89         JMutex m_mutex;
90 };
91
92 struct MeshUpdateResult
93 {
94         v3s16 p;
95         MapBlockMesh *mesh;
96         bool ack_block_to_server;
97
98         MeshUpdateResult():
99                 p(-1338,-1338,-1338),
100                 mesh(NULL),
101                 ack_block_to_server(false)
102         {
103         }
104 };
105
106 class MeshUpdateThread : public JThread
107 {
108 public:
109
110         MeshUpdateThread(IGameDef *gamedef):
111                 m_gamedef(gamedef)
112         {
113         }
114
115         void * Thread();
116
117         MeshUpdateQueue m_queue_in;
118
119         MutexedQueue<MeshUpdateResult> m_queue_out;
120
121         IGameDef *m_gamedef;
122 };
123
124 enum ClientEventType
125 {
126         CE_NONE,
127         CE_PLAYER_DAMAGE,
128         CE_PLAYER_FORCE_MOVE,
129         CE_DEATHSCREEN,
130         CE_SHOW_FORMSPEC,
131         CE_SPAWN_PARTICLE,
132         CE_ADD_PARTICLESPAWNER,
133         CE_DELETE_PARTICLESPAWNER,
134         CE_HUDADD,
135         CE_HUDRM,
136         CE_HUDCHANGE,
137         CE_SET_SKY,
138         CE_OVERRIDE_DAY_NIGHT_RATIO,
139 };
140
141 struct ClientEvent
142 {
143         ClientEventType type;
144         union{
145                 struct{
146                 } none;
147                 struct{
148                         u8 amount;
149                 } player_damage;
150                 struct{
151                         f32 pitch;
152                         f32 yaw;
153                 } player_force_move;
154                 struct{
155                         bool set_camera_point_target;
156                         f32 camera_point_target_x;
157                         f32 camera_point_target_y;
158                         f32 camera_point_target_z;
159                 } deathscreen;
160                 struct{
161                         std::string *formspec;
162                         std::string *formname;
163                 } show_formspec;
164                 struct{
165                 } textures_updated;
166                 struct{
167                         v3f *pos;
168                         v3f *vel;
169                         v3f *acc;
170                         f32 expirationtime;
171                         f32 size;
172                         bool collisiondetection;
173                         bool vertical;
174                         std::string *texture;
175                 } spawn_particle;
176                 struct{
177                         u16 amount;
178                         f32 spawntime;
179                         v3f *minpos;
180                         v3f *maxpos;
181                         v3f *minvel;
182                         v3f *maxvel;
183                         v3f *minacc;
184                         v3f *maxacc;
185                         f32 minexptime;
186                         f32 maxexptime;
187                         f32 minsize;
188                         f32 maxsize;
189                         bool collisiondetection;
190                         bool vertical;
191                         std::string *texture;
192                         u32 id;
193                 } add_particlespawner;
194                 struct{
195                         u32 id;
196                 } delete_particlespawner;
197                 struct{
198                         u32 id;
199                         u8 type;
200                         v2f *pos;
201                         std::string *name;
202                         v2f *scale;
203                         std::string *text;
204                         u32 number;
205                         u32 item;
206                         u32 dir;
207                         v2f *align;
208                         v2f *offset;
209                         v3f *world_pos;
210                 } hudadd;
211                 struct{
212                         u32 id;
213                 } hudrm;
214                 struct{
215                         u32 id;
216                         HudElementStat stat;
217                         v2f *v2fdata;
218                         std::string *sdata;
219                         u32 data;
220                         v3f *v3fdata;
221                 } hudchange;
222                 struct{
223                         video::SColor *bgcolor;
224                         std::string *type;
225                         std::vector<std::string> *params;
226                 } set_sky;
227                 struct{
228                         bool do_override;
229                         float ratio_f;
230                 } override_day_night_ratio;
231         };
232 };
233
234 /*
235         Packet counter
236 */
237
238 class PacketCounter
239 {
240 public:
241         PacketCounter()
242         {
243         }
244
245         void add(u16 command)
246         {
247                 std::map<u16, u16>::iterator n = m_packets.find(command);
248                 if(n == m_packets.end())
249                 {
250                         m_packets[command] = 1;
251                 }
252                 else
253                 {
254                         n->second++;
255                 }
256         }
257
258         void clear()
259         {
260                 for(std::map<u16, u16>::iterator
261                                 i = m_packets.begin();
262                                 i != m_packets.end(); ++i)
263                 {
264                         i->second = 0;
265                 }
266         }
267
268         void print(std::ostream &o)
269         {
270                 for(std::map<u16, u16>::iterator
271                                 i = m_packets.begin();
272                                 i != m_packets.end(); ++i)
273                 {
274                         o<<"cmd "<<i->first
275                                         <<" count "<<i->second
276                                         <<std::endl;
277                 }
278         }
279
280 private:
281         // command, count
282         std::map<u16, u16> m_packets;
283 };
284
285 class Client : public con::PeerHandler, public InventoryManager, public IGameDef
286 {
287 public:
288         /*
289                 NOTE: Nothing is thread-safe here.
290         */
291
292         Client(
293                         IrrlichtDevice *device,
294                         const char *playername,
295                         std::string password,
296                         MapDrawControl &control,
297                         IWritableTextureSource *tsrc,
298                         IWritableShaderSource *shsrc,
299                         IWritableItemDefManager *itemdef,
300                         IWritableNodeDefManager *nodedef,
301                         ISoundManager *sound,
302                         MtEventManager *event,
303                         bool ipv6
304         );
305         
306         ~Client();
307
308         /*
309          request all threads managed by client to be stopped
310          */
311         void Stop();
312
313
314         bool isShutdown();
315         /*
316                 The name of the local player should already be set when
317                 calling this, as it is sent in the initialization.
318         */
319         void connect(Address address);
320         /*
321                 returns true when
322                         m_con.Connected() == true
323                         AND m_server_ser_ver != SER_FMT_VER_INVALID
324                 throws con::PeerNotFoundException if connection has been deleted,
325                 eg. timed out.
326         */
327         bool connectedAndInitialized();
328         /*
329                 Stuff that references the environment is valid only as
330                 long as this is not called. (eg. Players)
331                 If this throws a PeerNotFoundException, the connection has
332                 timed out.
333         */
334         void step(float dtime);
335
336         void ProcessData(u8 *data, u32 datasize, u16 sender_peer_id);
337         // Returns true if something was received
338         bool AsyncProcessPacket();
339         bool AsyncProcessData();
340         void Send(u16 channelnum, SharedBuffer<u8> data, bool reliable);
341
342         void interact(u8 action, const PointedThing& pointed);
343
344         void sendNodemetaFields(v3s16 p, const std::string &formname,
345                         const std::map<std::string, std::string> &fields);
346         void sendInventoryFields(const std::string &formname,
347                         const std::map<std::string, std::string> &fields);
348         void sendInventoryAction(InventoryAction *a);
349         void sendChatMessage(const std::wstring &message);
350         void sendChangePassword(const std::wstring oldpassword,
351                         const std::wstring newpassword);
352         void sendDamage(u8 damage);
353         void sendBreath(u16 breath);
354         void sendRespawn();
355
356         ClientEnvironment& getEnv()
357         { return m_env; }
358         
359         // Causes urgent mesh updates (unlike Map::add/removeNodeWithEvent)
360         void removeNode(v3s16 p);
361         void addNode(v3s16 p, MapNode n, bool remove_metadata = true);
362         
363         void setPlayerControl(PlayerControl &control);
364
365         void selectPlayerItem(u16 item);
366         u16 getPlayerItem() const
367         { return m_playeritem; }
368
369         // Returns true if the inventory of the local player has been
370         // updated from the server. If it is true, it is set to false.
371         bool getLocalInventoryUpdated();
372         // Copies the inventory of the local player to parameter
373         void getLocalInventory(Inventory &dst);
374         
375         /* InventoryManager interface */
376         Inventory* getInventory(const InventoryLocation &loc);
377         void inventoryAction(InventoryAction *a);
378
379         // Gets closest object pointed by the shootline
380         // Returns NULL if not found
381         ClientActiveObject * getSelectedActiveObject(
382                         f32 max_d,
383                         v3f from_pos_f_on_map,
384                         core::line3d<f32> shootline_on_map
385         );
386
387         // Prints a line or two of info
388         void printDebugInfo(std::ostream &os);
389
390         std::list<std::string> getConnectedPlayerNames();
391
392         float getAnimationTime();
393
394         int getCrackLevel();
395         void setCrack(int level, v3s16 pos);
396
397         u16 getHP();
398         u16 getBreath();
399
400         bool checkPrivilege(const std::string &priv)
401         { return (m_privileges.count(priv) != 0); }
402
403         bool getChatMessage(std::wstring &message);
404         void typeChatMessage(const std::wstring& message);
405
406         u64 getMapSeed(){ return m_map_seed; }
407
408         void addUpdateMeshTask(v3s16 blockpos, bool ack_to_server=false, bool urgent=false);
409         // Including blocks at appropriate edges
410         void addUpdateMeshTaskWithEdge(v3s16 blockpos, bool ack_to_server=false, bool urgent=false);
411         void addUpdateMeshTaskForNode(v3s16 nodepos, bool ack_to_server=false, bool urgent=false);
412
413         // Get event from queue. CE_NONE is returned if queue is empty.
414         ClientEvent getClientEvent();
415         
416         bool accessDenied()
417         { return m_access_denied; }
418
419         std::wstring accessDeniedReason()
420         { return m_access_denied_reason; }
421
422         bool itemdefReceived()
423         { return m_itemdef_received; }
424         bool nodedefReceived()
425         { return m_nodedef_received; }
426         bool mediaReceived()
427         { return m_media_downloader == NULL; }
428
429         float mediaReceiveProgress();
430
431         void afterContentReceived(IrrlichtDevice *device, gui::IGUIFont* font);
432
433         float getRTT(void);
434
435         // IGameDef interface
436         virtual IItemDefManager* getItemDefManager();
437         virtual INodeDefManager* getNodeDefManager();
438         virtual ICraftDefManager* getCraftDefManager();
439         virtual ITextureSource* getTextureSource();
440         virtual IShaderSource* getShaderSource();
441         virtual u16 allocateUnknownNodeId(const std::string &name);
442         virtual ISoundManager* getSoundManager();
443         virtual MtEventManager* getEventManager();
444         virtual bool checkLocalPrivilege(const std::string &priv)
445         { return checkPrivilege(priv); }
446         virtual scene::IAnimatedMesh* getMesh(const std::string &filename);
447
448         // The following set of functions is used by ClientMediaDownloader
449         // Insert a media file appropriately into the appropriate manager
450         bool loadMedia(const std::string &data, const std::string &filename);
451         // Send a request for conventional media transfer
452         void request_media(const std::list<std::string> &file_requests);
453         // Send a notification that no conventional media transfer is needed
454         void received_media();
455
456 private:
457
458         // Virtual methods from con::PeerHandler
459         void peerAdded(con::Peer *peer);
460         void deletingPeer(con::Peer *peer, bool timeout);
461         
462         void ReceiveAll();
463         void Receive();
464         
465         void sendPlayerPos();
466         // Send the item number 'item' as player item to the server
467         void sendPlayerItem(u16 item);
468         
469         float m_packetcounter_timer;
470         float m_connection_reinit_timer;
471         float m_avg_rtt_timer;
472         float m_playerpos_send_timer;
473         float m_ignore_damage_timer; // Used after server moves player
474         IntervalLimiter m_map_timer_and_unload_interval;
475
476         IWritableTextureSource *m_tsrc;
477         IWritableShaderSource *m_shsrc;
478         IWritableItemDefManager *m_itemdef;
479         IWritableNodeDefManager *m_nodedef;
480         ISoundManager *m_sound;
481         MtEventManager *m_event;
482
483         MeshUpdateThread m_mesh_update_thread;
484         ClientEnvironment m_env;
485         con::Connection m_con;
486         IrrlichtDevice *m_device;
487         // Server serialization version
488         u8 m_server_ser_ver;
489         u16 m_playeritem;
490         bool m_inventory_updated;
491         Inventory *m_inventory_from_server;
492         float m_inventory_from_server_age;
493         std::set<v3s16> m_active_blocks;
494         PacketCounter m_packetcounter;
495         // Block mesh animation parameters
496         float m_animation_time;
497         int m_crack_level;
498         v3s16 m_crack_pos;
499         // 0 <= m_daynight_i < DAYNIGHT_CACHE_COUNT
500         //s32 m_daynight_i;
501         //u32 m_daynight_ratio;
502         Queue<std::wstring> m_chat_queue;
503         // The seed returned by the server in TOCLIENT_INIT is stored here
504         u64 m_map_seed;
505         std::string m_password;
506         bool m_access_denied;
507         std::wstring m_access_denied_reason;
508         Queue<ClientEvent> m_client_event_queue;
509         bool m_itemdef_received;
510         bool m_nodedef_received;
511         ClientMediaDownloader *m_media_downloader;
512
513         // time_of_day speed approximation for old protocol
514         bool m_time_of_day_set;
515         float m_last_time_of_day_f;
516         float m_time_of_day_update_timer;
517
518         // An interval for generally sending object positions and stuff
519         float m_recommended_send_interval;
520
521         // Sounds
522         float m_removed_sounds_check_timer;
523         // Mapping from server sound ids to our sound ids
524         std::map<s32, int> m_sounds_server_to_client;
525         // And the other way!
526         std::map<int, s32> m_sounds_client_to_server;
527         // And relations to objects
528         std::map<int, u16> m_sounds_to_objects;
529
530         // Privileges
531         std::set<std::string> m_privileges;
532
533         // Detached inventories
534         // key = name
535         std::map<std::string, Inventory*> m_detached_inventories;
536
537         // Storage for mesh data for creating multiple instances of the same mesh
538         std::map<std::string, std::string> m_mesh_data;
539 };
540
541 #endif // !CLIENT_HEADER
542